Different? Channeling and casting time
NooseCruz - Lost City
Posts: 3 Arc User
Are they the same or different, do they start at the same time or not?
Post edited by NooseCruz - Lost City on
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Comments
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Channel - The first bar show up
Casting - After Channel finish
Finish - Spell or Skill launched after casting finished[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Pretty much what's been said.
Channelling is the first bar to show up when you begin a skill.
When that bar is full, channelling time is over and casting time begins. Casting time may as well be the animation of said skill, really. -shrug-
Then naturally, you have cooldown.
The three C's of PW.[SIGPIC][/SIGPIC]0 -
Hmmm. I see, so actualling the channeling time is the amount of time for the skill to be activated which can be interrupted and casting time is the time where skill is casted, total time to successful cast a skill is the sum of both time?0
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Yes
That why people say -interval and -channeling is not same. (-int =/= -chan)
-Channeling not give benefit as much as -Interval (minor on most caster with average speed spell)[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
okay so this would be almost pointless... lol but would it be possible with the combination of skills and gear to get plume shot (1.5s chan, 1s cast) to fire off instantly?[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
no. i heard -60% is the max.Cant make up my mind
Maybe.. human guardian?0 -
Aelric - Lost City wrote: »okay so this would be almost pointless... lol but would it be possible with the combination of skills and gear to get plume shot (1.5s chan, 1s cast) to fire off instantly?
Technically? Yes.
Realistically? No. It would require incredible luck to cast multiple ornaments with 3 -6% channel adds.[SIGPIC][/SIGPIC]0 -
Aelric - Lost City wrote: »okay so this would be almost pointless... lol but would it be possible with the combination of skills and gear to get plume shot (1.5s chan, 1s cast) to fire off instantly?
not really.. there are currently no gears that reduce casting speed(yet).
Casting time is the time between the 'filled' bar and the instant target gets hit. Spells cannot miss; at most they get resisted.0 -
ArchAngel - Dreamweaver wrote: »not really.. there are currently no gears that reduce casting speed(yet).
Casting time is the time between the 'filled' bar and the instant target gets hit. Spells cannot miss; at most they get resisted.
That would be wrong, on rare occasions when a person knocksback a mob at the same time you casted a traveling spell aka plumeshot, the spell can not make a full 360% turn and causes the spell to miss.b:scorn...We are one, We are many, We are watching you...b:scorn0 -
ArchAngel - Dreamweaver wrote: »not really.. there are currently no gears that reduce casting speed(yet).
The confusing thing is that PWMY ornaments call the items -x% casting, not channeling. Since I'm not a caster I never really cared, but I'm curious to see if anyone has actually tested what speed is actually reduced.I post in forums. This one and others. That's why I post.0 -
Aelric - Lost City wrote: »okay so this would be almost pointless... lol but would it be possible with the combination of skills and gear to get plume shot (1.5s chan, 1s cast) to fire off instantly?
You can reduce the channeling by 90% (or in some cases, by 99%; after that it goes down to 90%) but as far as I know the zero casting time bug has been fixed already.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Channeling can be interupted, and can also be reduced by -channeling gear. The cool down of abilities spells starts after the channeling (during cast time) not after cast time.0
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MoonUsagi - Heavens Tear wrote: »Channel - The first bar show up
Casting - After Channel finish
Finish - Spell or Skill launched after casting finished
But keep in mind the spell's actual damage shows up once Channeling is finished.I AGOREY0 -
Airyll - Dreamweaver wrote: »Pretty much what's been said.
Channelling is the first bar to show up when you begin a skill.
When that bar is full, channelling time is over and casting time begins. Casting time may as well be the animation of said skill, really. -shrug-
Then naturally, you have cooldown.
The three C's of PW.
Wrong. Cooldown and casting start at the same time.But keep in mind the spell's actual damage shows up once Channeling is finished.Kupuntu - Sanctuary wrote: »You can reduce the channeling by 90% (or in some cases, by 99%; after that it goes down to 90%) but as far as I know the zero casting time bug has been fixed already.
1 proof for this phenomenon is sutra town portal, in which it still takes about 1 sec to channel instead of 10 secs.ArchAngel - Dreamweaver wrote: »not really.. there are currently no gears that reduce casting speed(yet).
Casting time is the time between the 'filled' bar and the instant target gets hit. Spells cannot miss; at most they get resisted.Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
Futurelord - Dreamweaver wrote: »That would be wrong, on rare occasions when a person knocksback a mob at the same time you casted a traveling spell aka plumeshot, the spell can not make a full 360% turn and causes the spell to miss.
wow.. really? have never seen spells 'miss' before. b:puzzled0 -
Okay so we have no quicker casting equip, but how low will -chan gear let you go?[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
Aelric - Lost City wrote: »Okay so we have no quicker casting equip, but how low will -chan gear let you go?
From the effect of sutra town portal, I would say about 90%. Better ask someone who go full channeling build with -18% chanelling gears (there is one in dreamweaver, sleeves)
I think the instant channel apoth is also the same as the essential sutra. Anyone up for testing?Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
Lylfo - Dreamweaver wrote: »From the effect of sutra town portal, I would say about 90%. Better ask someone who go full channeling build with -18% chanelling gears (there is one in dreamweaver, sleeves)
I think the instant channel apoth is also the same as the essential sutra. Anyone up for testing?
but i mean will it let you go down to like a fraction of a second? or is 1s the minimum?
with skills like plume shot that have a 1.5 sec channel, would it let you go to a .15s channel? b:shocked[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
Aelric - Lost City wrote: »but i mean will it let you go down to like a fraction of a second? or is 1s the minimum?
with skills like plume shot that have a 1.5 sec channel, would it let you go to a .15s channel? b:shocked
No matter how low it can go, you are still limited by your casting time. A plume shot with 90% channeling reduction is like 1.65sec channel+cast time then. No mages can almost never reach even 2 magic per second....
You are a wizard right? Time your essential sutra + gush/pyrogram/BIDS to get a feel of the "instant channel". (how long the bar stays on your screen)
Edit: fail, Aelric is not a wizard....go make a wizard alt to test it...Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
Lylfo - Dreamweaver wrote: »No matter how low it can go, you are still limited by your casting time. A plume shot with 90% channeling reduction is like 1.65sec channel+cast time then. No mages can almost never reach even 2 magic per second....
You are a wizard right? Time your essential sutra + gush/pyrogram/BIDS to get a feel of the "instant channel". (how long the bar stays on your screen)
Edit: fail, Aelric is not a wizard....go make a wizard alt to test it...
xD well I was thinking that a cleric without any channeling time would be epic haha. imo if a cleric could get more attacks off then they could be much more effective damage wise, and even in healing, but what I wasn't thinking about was the cooldown... Even if you could get rid of plume shot's channeling time, to recast it you would still have to wait for it to recharge to cast it again. however, if you chain it with our cyclone spell with no channeling, then it would be 1s cast plume, 1s cast cyclone+recharged plume, 1s plume, 1s recharge of plume and cyclone+1s cast ironheart?, repeat. In a matter of 4 seconds you could get off 2 plume shots, 1 cyclone, and 1 ironheart < sounds good to me xDD[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
Aelric - Lost City wrote: »xD well I was thinking that a cleric without any channeling time would be epic haha. imo if a cleric could get more attacks off then they could be much more effective damage wise, and even in healing, but what I wasn't thinking about was the cooldown... Even if you could get rid of plume shot's channeling time, to recast it you would still have to wait for it to recharge to cast it again. however, if you chain it with our cyclone spell with no channeling, then it would be 1s cast plume, 1s cast cyclone+recharged plume, 1s plume, 1s recharge of plume and cyclone+1s cast ironheart?, repeat. In a matter of 4 seconds you could get off 2 plume shots, 1 cyclone, and 1 ironheart < sounds good to me xDD
This build might sound good on paper, but in reality, you might have to compromise alot of other things liek survivability or magic attack to get as much channeling as you want.
And i think most high channel builds would include demon spark so it is technically doable but not even close in practice.
Weapon -18-(6)=-24 channel
Sleeves -18channel
rings -18channel * 2
belt -18 channel
necklace -18channel
= 90 channel
( other possible source of channel
-6 from cape
-6 on chest
-3 on hat?(mirage moonwear, warsoul helm)
none from boots
-3 from 2pieces of tt99(tt99 set bonus)
demon spark
)
I've only seen 1 -18 channel item so far, and that is on some lvl 60-ish sleeves? ...
Good luck if you are aiming for a high channel build. Its quite doable if you aim for something lower, but expect to sacrifice some other things like crit/magic attack or even def/hp.Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]0 -
Lylfo - Dreamweaver wrote: »This build might sound good on paper, but in reality, you might have to compromise alot of other things liek survivability or magic attack to get as much channeling as you want.
And i think most high channel builds would include demon spark so it is technically doable but not even close in practice.
Weapon -18-(6)=-24 channel
Sleeves -18channel
rings -18channel * 2
belt -18 channel
necklace -18channel
= 90 channel
( other possible source of channel
-6 from cape
-6 on chest
-3 on hat?(mirage moonwear, warsoul helm)
none from boots
-3 from 2pieces of tt99(tt99 set bonus)
demon spark
)
I've only seen 1 -18 channel item so far, and that is on some lvl 60-ish sleeves? ...
Good luck if you are aiming for a high channel build. Its quite doable if you aim for something lower, but expect to sacrifice some other things like crit/magic attack or even def/hp.
Well what sacrifices you have to make can possibly be overcome with refining and sharding correctly (and slightly over-doing it also), but really it depends on what all the channeling gear is. The main problem though is that there is no decent database that has all the gear and that you can sort according to special things, like -chan. So it would take a ton of digging to find everything.[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
Here is the sequence of events.
1) Spell is channeled (spell must not be in cooldown, can be interrupted)
2) Damage is delivered (this is when damage appears in damage log though you may not see the floating number till the animation finishes)
3) Cooldown timer starts
4) Casting animation starts
5) Casting delay starts (you cant start channeling anything till this is over)[SIGPIC][/SIGPIC]
Refining Simulator - aster.ohmydays.net/pw/refiningsimulator.html (don't use IE)
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Aelric - Lost City wrote: »Well what sacrifices you have to make can possibly be overcome with refining and sharding correctly (and slightly over-doing it also), but really it depends on what all the channeling gear is. The main problem though is that there is no decent database that has all the gear and that you can sort according to special things, like -chan. So it would take a ton of digging to find everything.
Basic thing is, all the gear that has -chan as a guaranteed add can only have -6% chan. It's not that hard to check what things have -chan.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Asterelle - Sanctuary wrote: »Here is the sequence of events.
1) Spell is channeled (spell must not be in cooldown, can be interrupted)
2) Damage is delivered (this is when damage appears in damage log though you may not see the floating number till the animation finishes)
3) Cooldown timer starts
4) Casting animation starts
5) Casting delay starts (you cant start channeling anything till this is over)
Yeah so with -chan gear you should, theoretically, be able to almost eliminate #1 (or at least get it under a second where the bar will just shoot full).
1 - Channel
2 - Cast & Cooldown begins & Damage in log
3 - Spell Hits (Animation) & Damage floats up
4 - Cooldown finishes/Cast delayKupuntu - Sanctuary wrote: »Basic thing is, all the gear that has -chan as a guaranteed add can only have -6% chan. It's not that hard to check what things have -chan.
Could you show me where to find a list of just -chan gear? Easiest place to get a complete(?) list of gear would be the AH I guess, then the TT/Legendary manufacture pots. Not sure if the AH will have all of the molded gear or the quest gear or the gear from PQ/things like that. (not saying that any of these things have -chan on it, just saying they are more ways of getting gear that may not be represented in the AH)[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
These thread unofficially become channel & casting discussion. b:surrender
Keep going guys, these will become pretty good information. b:chuckle
And it's also on beginner's guide, these will help a lot. Good Job.[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
MoonUsagi - Heavens Tear wrote: »These thread unofficially become channel & casting discussion. b:surrender Sorry xD
Keep going guys, these will become pretty good information. b:chuckle
And it's also on beginner's guide, these will help a lot. Good Job. meh it will die now cuz no1 goes to that forums section xD
comments in red[SIGPIC][/SIGPIC]
Thanks XRipetidex for the awesome sig!
"I like nonsense, it wakes up the brain cells. Fantasy is a necessary ingredient in living, it's a way of looking at life through the wrong end of a telescope and that enables you to laugh at life's realities."
-Dr. Seuss
b:victory0 -
Don't worry if discussion still active it won't died soon . . b:chuckle[SIGPIC][/SIGPIC]
Sorry i speak engrish b:chuckle
Nickname doesn't have anything to do with sailor but related to a folklore
Use search, it was your best friends to avoid many suffering in internet...0 -
Asterelle - Sanctuary wrote: »Here is the sequence of events.
1) Spell is channeled (spell must not be in cooldown, can be interrupted)
2) Damage is delivered (this is when damage appears in damage log though you may not see the floating number till the animation finishes)
3) Cooldown timer starts
4) Casting animation starts
5) Casting delay starts (you cant start channeling anything till this is over)
not sure about that tbh
that would mean that i should see dmg just after one second from plumeshot channel start, but i feel like it s 2s+ actually (channnel+ cast).
did you tested that or i just have lags?BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
Paramedic - Dreamweaver wrote: »not sure about that tbh
that would mean that i should see dmg just after one second from plumeshot channel start, but i feel like it s 2s+ actually (channnel+ cast).
did you tested that or i just have lags?
It takes time for the plume shot to travel across the screen and the mob to fall down but that is all just client side animation, as far as game mechanics are concerned the mob actually dies at the start of the animation.[SIGPIC][/SIGPIC]
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Socket Calculator - aster.ohmydays.net/pw/socketcalculator.html0
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