Suggestion: PWI Lottery

Nieren - Dreamweaver
Nieren - Dreamweaver Posts: 37 Arc User
edited July 2010 in Suggestion Box
Hi!

I have a new suggestion for PWI, a lottery! You would be ably to buy tickets at a new CPU (Lottery Manager) in all of the big cities, And PWI would choose the Grand prize (I say 50 mil), you either win a try again (0 [Alot]), a bit of money(about 50,000 [Fair amount]), intermediate amount (about a Mil [Few]), or the grand prize (Only 1 grand prize [about 50 mil])! You get your prize or note at the mail box. Tickets should cost about 100 - 1,000 each (Either a limit of cards per week, or as many as you can buy). And the more people who buy, the less chance you have winning! (Or you could have a limited amount of lottery cards for sale) Cards are available from Monday - Thursday The results come in on Friday! (If not all cards are sold, and there is no grand prize winner/prize, then it will be available next week) Thanks for reading and posting if you do! PWI can tweak this suggestion in whatever way they want if they take this idea. Thanks!

~Nieren b:cute
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Post edited by Nieren - Dreamweaver on

Comments

  • EbilBecca - Heavens Tear
    EbilBecca - Heavens Tear Posts: 87 Arc User
    edited July 2010
    Maybe limit how much can be bought per game account? So they don't go on another character and buy more tickets.
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  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited July 2010
    ... No.

    Not in this form, it'd add too much coin into the economy.

    You should make it like this:
    1. One ticket per account per day. Fixed price per ticket.
    2. Prizes scale to the amount of tickets bought, with a certain amount of coins taken out of the circulation every time.
    3. Make it happen at fixed intervals, say once a week.

    This way, it'd have the purpose of being a lottery in coins, being something to spend random coins on and a permanent coin sink.
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  • Bridigan - Sanctuary
    Bridigan - Sanctuary Posts: 186 Arc User
    edited July 2010
    ... No.

    Not in this form, it'd add too much coin into the economy.

    You should make it like this:
    1. One ticket per account per day. Fixed price per ticket.
    2. Prizes scale to the amount of tickets bought, with a certain amount of coins taken out of the circulation every time.
    3. Make it happen at fixed intervals, say once a week.

    This way, it'd have the purpose of being a lottery in coins, being something to spend random coins on and a permanent coin sink.

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  • anwynd
    anwynd Posts: 0 Arc User
    edited July 2010
    b:sin
    ... No.

    Not in this form, it'd add too much coin into the economy.

    You should make it like this:
    1. One ticket per account per day. Fixed price per ticket.
    2. Prizes scale to the amount of tickets bought, with a certain amount of coins taken out of the circulation every time.
    3. Make it happen at fixed intervals, say once a week.

    This way, it'd have the purpose of being a lottery in coins, being something to spend random coins on and a permanent coin sink.

    tht sounds like fun i luv to gamble b:laughb:victory
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  • Aelric - Lost City
    Aelric - Lost City Posts: 1,031 Arc User
    edited July 2010
    actually that would be a really good cash-sink! for it to work effectively you would obviously need players spending more money on it per week than the reward actually is, which shouldn't be too difficult to do if promoted correctly. I like muchly so! b:victory


    Only problem though...
    Say 60m worth of prizes were given out per week... you would need at least 120m being spent by the playerbase on tickets to make it worth while. think about it... that will only be a cash-sink of 60m a week from the server while TW is pumping 3 times+ that amount into the pockets of guilds per week. but to get that you would need to sell 120k tickets @ 1k each per week, so instead make the ticket price 10k ea (thats still pocket change to most everyone in the game) and that will only require 12k ticket to be sold, and if you max the number of tickets you are able to buy @ 10, then you would need about 1.2k players to buy tickets. Would be difficult to pull off, but most def worth a try!
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  • JiEunxD - Archosaur
    JiEunxD - Archosaur Posts: 220 Arc User
    edited July 2010
    We kind of already have a (brutal) lottery. If you have not noticed, there are sunshine packs in the boutique. And if the prices for the tickets are 1k each, and the sunshine packs are worth 400k each (In Archosaur server at least), then the chances of winning a good prize is even lower and it almost makes it not even worth it to waste time buying those. I personally believe that PWI should have a coin lottery rather than a boutique lottery because not everyone can afford to spend money on Gold, but everyone can afford 1 or 2k.
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  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited July 2010
    Only problem though...
    Say 60m worth of prizes were given out per week... you would need at least 120m being spent by the playerbase on tickets to make it worth while. think about it... that will only be a cash-sink of 60m a week from the server while TW is pumping 3 times+ that amount into the pockets of guilds per week. but to get that you would need to sell 120k tickets @ 1k each per week, so instead make the ticket price 10k ea (thats still pocket change to most everyone in the game) and that will only require 12k ticket to be sold, and if you max the number of tickets you are able to buy @ 10, then you would need about 1.2k players to buy tickets. Would be difficult to pull off, but most def worth a try!

    "Worthwhile"? As I said, if this would be implemented, it should have th prizes taken out of the acutal money spent on the lottery. And I'm personally still against multiple tickets, because that'd allow the richer people to have much higher chances of winning, which makes it extremely unfair. Seriously, a decently rich person could easily make a few alt accounts, buy the maximum amount of tickets on 8 characters on that account and repeat that until they're satisfied.

    And besides, any coin sink that is permanent is better than none at all.

    And by the way, I'd say that the tickets should be 100k each, especially if they'd be limited to 1 per account and about once a week. And I say at least a third of the money put into the tickets should disappear, with the remaining two being split as the prizes.
    We kind of already have a (brutal) lottery. If you have not noticed, there are sunshine packs in the boutique. And if the prices for the tickets are 1k each, and the sunshine packs are worth 400k each (In Archosaur server at least), then the chances of winning a good prize is even lower and it almost makes it not even worth it to waste time buying those. I personally believe that PWI should have a coin lottery rather than a boutique lottery because not everyone can afford to spend money on Gold, but everyone can afford 1 or 2k.

    Of course, there's the sunshine packs. But they're not intended as a lottery, they're intended as an addiction. Something people buy in desperation in an attempt to get rich. And the bulk pricing is for those who merchant the packs instead.

    Either way, there are a few things I see right now:
    1. Obviously people would try to find a way to make the lottery profitable in a safe way. This should be made impossible.
    2. The lottery needs to be fair. No multiple tickets and no level limits.
    3. The lottery needs to serve as a coin sink. This means that a sizable portion of the money spent on the lottery tickets should go away. I'd say anything between a quarter than half of it, especially if it ever turned out popular.
    4. There should be a lot of prizes, but they should scale accordingly. Heck, you could even split all the money in the following way: Half of all money goes away. Half of it goes a prizes with a split like this: Winner gets half of it, 2nd place gets a quarter, 3rd gets a 8th, 4th gets a 16th, etc. until there is nothing to distribute.
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  • Vorhs - Lost City
    Vorhs - Lost City Posts: 521 Arc User
    edited July 2010
    I'd say that a variation of the idea would be really nice to reduce inflation and have fun!

    Like this:

    During the week everyone can buy 5 different kind of tickets (for the relative prices) @ a particular NPC:

    1k ticket: gives you 1% to be a potential winner
    5k ticket: gives you 2% to be a potential winner
    10k ticket: gives you 3% to be a potential winner
    50k ticket: gives you 4% to be a potential winner
    100k ticket: gives you 5% to be a potential winner

    Every sunday the server calculates who are the winners in this way: after the potential winners are chosen, only 1 randomly chosen between the potential winners get the FINAL PRIZE wich will be 80% of the total coin spent to buy the tickets during that week. The remaining 20% will simply vanish from the server.

    Example: I get 50k ticket, so i have 4% chance to win.
    The "potential winners" are me and another 23 players, then the winner of the final prize will be one of us 24.


    Ideas to make it work: Tickets can be bought as many times as u want but, when used, they will activate a "kind of ticket" relative quest (wich will require level 20 to activate), and it CANT and WONT stack over other similar quests.
    When the time of extraction arrives, all the quests will be removed and the winner is calculated in the way over said.


    I think its a nice idea to help low level ppl having a chance to get money and the % related to the prices are nice, cause if you dont have much money you can always spend only 10k to have 3% chance, if you have plenty of money you can easily spend 100k to have 5%, but that 2% difference isnt that much, so poor ppl still have a chance to win.
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  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited July 2010
    Every sunday the server calculates who are the winners in this way: after the potential winners are chosen, only 1 randomly chosen between the potential winners get the FINAL PRIZE wich will be 80% of the total coin spent to buy the tickets during that week. The remaining 20% will simply vanish from the server.

    I think that this process is too long. And personally, I think that 80% out of all the coin is way too much. Say you have 1,000 people buying all the 5 tickets, you'd end up with a grand prize of 132,800,000. That's equal to a single person getting all the coins from 13 territories.

    I say you make it at most 100k per person, with the following split:
    50% goes away
    25% goes to #1 winner (2^-2)
    12.5% goes to #2 winner (2^-3)
    6.25% goes to #3 winner (2^-4)
    3.125% goes to #4 winner (2^-5)
    1.5625% goes to #5 winner (2^-6)
    0.78125% goes to #6 winner (2^-7)
    0.390625% goes to #7 winner (2^-8)
    0.1953125% goes to #8 winner (2^-9)
    0.09765625% goes to #9 winner (2^-10)
    0.048828125% goes to #10 winner (2^-11)

    This way, if 1,000 people participate, the winner gets 25 million and the #10 winner gets 48.8k coins and 50 million is taken out of circulation. This means that the #1 winner would get 250 times their investment whereas the #10 winner would get 0.48828 times theirs.

    Really, for something like this to work as an effective coin sink, you need to tone the prizes down to a realistic level and make the coin sink percentage high enough.
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  • Vorhs - Lost City
    Vorhs - Lost City Posts: 521 Arc User
    edited July 2010
    GOOD JOB Olba b:thanks

    You did the work i didnt want to do xD nice calculations and im sure this will work nicely.
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  • Nieren - Dreamweaver
    Nieren - Dreamweaver Posts: 37 Arc User
    edited July 2010
    Great Ideas! Maybe another prize would be gold instead of coin, but a pretty low/high amount (Still depends on what the GM`s want!)
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  • Aelric - Lost City
    Aelric - Lost City Posts: 1,031 Arc User
    edited July 2010
    I think some of you are over complicating this. Think of how the lottery works in the US, you can buy as many tickets as you want, and they are fairly cheap, but still not many people are going to blow a few hundred dollars on tickets because they know it isn't smart. Therefore, the price of the tickets should be reasonable, but not extreme. 100k per ticket for a .01% chance of winning (if there are 1k people who participate), does not sound good to me. Now having the reward scale directly to the amount of money spent on the tickets is a very good idea. Also, having some limit on the amount of tickets you can buy may be a wise decision seeing as there are not millions of players per server that would effectively be able to lower the chance of someone winning even if they spend a rediculous amount of money on tickets.

    *10k-20k per ticket
    *5-10 ticket limit
    *Reward (to ONE person) is 1/3 to 1/2 of total amount of money spent on tickets
    *No 2nd place/3rd place rewards so that the grand prize is higher
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  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited July 2010
    I think some of you are over complicating this. Think of how the lottery works in the US, you can buy as many tickets as you want, and they are fairly cheap, but still not many people are going to blow a few hundred dollars on tickets because they know it isn't smart.

    But ... I was trying to make it as fair as possible, by distributing all of the 50% of the money across random winners in a declining order.
    Therefore, the price of the tickets should be reasonable, but not extreme. 100k per ticket for a .01% chance of winning (if there are 1k people who participate),

    0.01% is actually 1/10,000, not 1/1,000.
    Now having the reward scale directly to the amount of money spent on the tickets is a very good idea.

    Well, scaling it should be done, but it should be limited, so that there won't be something ridiculous like 100,000,000 for the #1 winner.
    Also, having some limit on the amount of tickets you can buy may be a wise decision seeing as there are not millions of players per server that would effectively be able to lower the chance of someone winning even if they spend a rediculous amount of money on tickets.

    My point with limiting the amount of tickets to 1 per person was so that it'd be fair, since otherwise richer people could just buy dozens of tickets to up their chances of winning. With enough participants, such as system would be very exploitable for high, personal profits.
    *10k-20k per ticket
    *5-10 ticket limit
    *Reward (to ONE person) is 1/3 to 1/2 of total amount of money spent on tickets
    *No 2nd place/3rd place rewards so that the grand prize is higher

    Assuming 1,000 people participate with 10 tickets each, that'd mean all of the money spent would total to 200 million. Even at 1/3 or 1/2 out of that, you're looking at ridiculous amounts of money.

    Also, depending on the way the lottery is performed, 2nd or 3rd places might be warranted. If it's just a simple "draw a piece of paper from a hat", then yes, maybe you could go with just 1, but if it's anything more complicated, such as "pick three numbers" or the like, you'd pretty much have reason to allow more prizes.

    And the key point, as far as I can see, is that it'd have to be a working coin sink. If you give all the winnings to just one person, that discourages people from participating again, but if you have, say, 20 winners, that's a lot better, even if it's just 10k coins to each, because that encourages them to try again.
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  • Aelric - Lost City
    Aelric - Lost City Posts: 1,031 Arc User
    edited July 2010
    But ... I was trying to make it as fair as possible, by distributing all of the 50% of the money across random winners in a declining order.



    0.01% is actually 1/10,000, not 1/1,000.



    Well, scaling it should be done, but it should be limited, so that there won't be something ridiculous like 100,000,000 for the #1 winner.



    My point with limiting the amount of tickets to 1 per person was so that it'd be fair, since otherwise richer people could just buy dozens of tickets to up their chances of winning. With enough participants, such as system would be very exploitable for high, personal profits.



    Assuming 1,000 people participate with 10 tickets each, that'd mean all of the money spent would total to 200 million. Even at 1/3 or 1/2 out of that, you're looking at ridiculous amounts of money.

    Also, depending on the way the lottery is performed, 2nd or 3rd places might be warranted. If it's just a simple "draw a piece of paper from a hat", then yes, maybe you could go with just 1, but if it's anything more complicated, such as "pick three numbers" or the like, you'd pretty much have reason to allow more prizes.

    And the key point, as far as I can see, is that it'd have to be a working coin sink. If you give all the winnings to just one person, that discourages people from participating again, but if you have, say, 20 winners, that's a lot better, even if it's just 10k coins to each, because that encourages them to try again.

    Okay the problem with what your saying is that you expect thousands of people to participate, but if you make tickets 100k ea, then only a few hundred will. make them 10-20k each with 5-10 limit (per account maybe, with one character that is at least lvl10+ like the cash shop requirement) then you will have many more ppl willing.

    Not over complicating it... there will be a drawing, not pick numbers **** like the real lottery, one person is guaranteed to win each week (unlike the real lottery), the amount won scales down according to participants, but has a range. 0k (minimum can scale to how much money is thrown in if 1/3 to 1/2 of money spent on tickets is less than 50m) < prize < 50m (no matter if 150m, 200m, 300m+ is used to buy tickets, the reward will not go above 50m)

    How many people on are each server? How many of them would participate in a lottery? expecting thousands of people to participate maybe be shooting too high...
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  • Luixo - Sanctuary
    Luixo - Sanctuary Posts: 110 Arc User
    edited July 2010
    There was a lottery, on sanctuary with a player I cant remember,

    But she worked along the admins so that she didnt steal everyones money, But everyone posted her 100k, and she gave you a ticket number. then a staff member rolled a number out of a hat, of which then the girl gave the money to that corresponding number/player
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  • Vorhs - Lost City
    Vorhs - Lost City Posts: 521 Arc User
    edited July 2010
    There was a lottery, on sanctuary with a player I cant remember,

    But she worked along the admins so that she didnt steal everyones money, But everyone posted her 100k, and she gave you a ticket number. then a staff member rolled a number out of a hat, of which then the girl gave the money to that corresponding number/player

    When i was leader of a guild i organized with the help of my director the same kind of lottery i explained and the 20% of total gain were sent to guild bank. It worked well, and i will work well if 20% goes to "nothing".
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  • SugarPrinces - Sanctuary
    SugarPrinces - Sanctuary Posts: 464 Arc User
    edited July 2010
    i like this idea, except that you're all forgetting one thing, this sounds more like a raffle then a lottery, with the lotto there isnt always a "grand prize winner" every time, which is what makes the grand prize go up each week, which could in fact end up being the biggest coin sink pwi has ever implemented if they actually do it, another option may be more of a nevada ticket type of system, where people spend say 1k coin per ticket with a chance to win at most 100k on a single ticket. I have a couple friends that work in variety stores and i've been told that the purchase price of an entire box full of nevada tickets is quite a bit more then how much you could actually "win" from the prizes in that box of tickets, so even if a rich player buys the entire run of tickets, he still loses money, and thats still more coin removed from the game
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited July 2010
    i like this idea, except that you're all forgetting one thing, this sounds more like a raffle then a lottery, with the lotto there isnt always a "grand prize winner" every time, which is what makes the grand prize go up each week, which could in fact end up being the biggest coin sink pwi has ever implemented if they actually do it, another option may be more of a nevada ticket type of system, where people spend say 1k coin per ticket with a chance to win at most 100k on a single ticket. I have a couple friends that work in variety stores and i've been told that the purchase price of an entire box full of nevada tickets is quite a bit more then how much you could actually "win" from the prizes in that box of tickets, so even if a rich player buys the entire run of tickets, he still loses money, and thats still more coin removed from the game

    That's not good.

    The coin that you win should be taken out of the coin put into the system. This is because otherwise, you're creating coin out of thin air. Even if the chances of winning are slim, it's still there.

    And if the actual chances of winning are too low, you end up with low popularity and therefore a failed idea.

    And if you allowed a accumulative grand prize, it'd eventually end up being way too huge to handle the economy. And even so, it'd have to be capped at the 200,000,000 that a single player can hold. And believe me, suddenly giving 200,000,000 to some random person is pretty much bound to **** with the economy.
    If you disregard what I say because of who I am or because of the contents of what I said, you are a fool.

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  • SugarPrinces - Sanctuary
    SugarPrinces - Sanctuary Posts: 464 Arc User
    edited July 2010
    That's not good.

    The coin that you win should be taken out of the coin put into the system. This is because otherwise, you're creating coin out of thin air. Even if the chances of winning are slim, it's still there.

    And if the actual chances of winning are too low, you end up with low popularity and therefore a failed idea.

    And if you allowed a accumulative grand prize, it'd eventually end up being way too huge to handle the economy. And even so, it'd have to be capped at the 200,000,000 that a single player can hold. And believe me, suddenly giving 200,000,000 to some random person is pretty much bound to **** with the economy.

    perhaps i should have worded that differently, what i meant was, model an in-game lottery system more after a successful real-world example. The prize lot is a percentage taken from the money put into the ticket purchases, but if that lot isnt completely handed out to winners, aka no "grand prize winner" this round, then a percentage of that remaining lot is put back into the system, making it more enticing to play again, or in the case of players who didnt play the first time around, enticing to start playing, once someone wins the "grand prize" of whatever, the grand prize for the next round (as well as the grand prize for the initial lottery startup round) would be a calculated percentage of estimated ticket sales, and sub prizes a percentage of that.

    I'm not saying make it nearly impossible to win and make it so the grand prize can reach extreme amounts, just make it fluctuate a bit to "tempt" players to participate, the more players that play, the greater the chances that someone will in fact win the grand prize and start the process over, and the more coin that is removed from the game. I think if its just the same prize over and over, it wouldnt be all that different from the current "You could win" options already in place in the game like the packs, etc.

    Besides, who said the prize had to be coin? it could just as easily be bound non-tradeable boutique items like inv stones or whatever.
  • Amencat - Sanctuary
    Amencat - Sanctuary Posts: 484 Arc User
    edited July 2010
    Better the whinning amount would be depend on how much players participate and payed inside!

    when 10 Players pay 1000coin, the whinner get 10.000coin then ^^
    and the chance to win is less, when more players participate,
    would like this idea! couse the amount of money would then be the same under all players and dont crush the economy again!
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  • D_Artaganan - Heavens Tear
    D_Artaganan - Heavens Tear Posts: 5 Arc User
    edited July 2010
    model an in-game lottery system more after a successful real-world example. The prize lot is a percentage taken from the money put into the ticket purchases

    I think this idea would work in the in-game sense, since there would be some type of taxazion to the lottery system to keep it running. Whatever the taxed amount would be let's just say about 5 to 10% of how many tickets were sold that week or the week after, so and so.

    The only thing I worry about is players trying to cheat the system or trying to profit from it. if players try to do anything like that of that nature should be pentialized.