Dagger aps bugged?

SaphireDemon - Lost City
SaphireDemon - Lost City Posts: 50 Arc User
edited July 2010 in Assassin
so i had 1.42 aps... Demon sparked and it was 2.00
then i got 1.53 aps... Demon sparked and it was still 2.00

shouldn't it be 2,22?

is it bugged and showing wrong numbers or
does an extra -0,05 rly change nothing under the spark o.o?
Angel BEGONE!! b:angry

The Devil has my ear today b:pleased
Post edited by SaphireDemon - Lost City on

Comments

  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited July 2010
    Your 1.43 aps = 0.7 second interval. Demon spark takes 25% off of that and gives you 0.525 interval, which rounds to 0.5. 0.5 interval between attack is 2 aps.

    Your 1.54 aps = 0.65 second interval. Demon spark takes 25% off of that and gives you 0.4875 interval, which also rounds to 0.5. 0.5 interval between attack is 2 aps.
  • Elviz - Raging Tide
    Elviz - Raging Tide Posts: 14 Arc User
    edited July 2010
    The Great Chinese Arithmetic.
  • Badazmofo - Dreamweaver
    Badazmofo - Dreamweaver Posts: 407 Arc User
    edited July 2010
    in order to get 2.22 a/s sparked you need about 1.67 unsparked for claws its -.1 int but for daggers it is probly -.15 not sure though i based this off of my archer with claws
    [SIGPIC][/SIGPIC]
  • NightReaper - Lost City
    NightReaper - Lost City Posts: 196 Arc User
    edited July 2010
    Your 1.43 aps = 0.7 second interval. Demon spark takes 25% off of that and gives you 0.525 interval, which rounds to 0.5. 0.5 interval between attack is 2 aps.

    Your 1.54 aps = 0.65 second interval. Demon spark takes 25% off of that and gives you 0.4875 interval, which also rounds to 0.5. 0.5 interval between attack is 2 aps.

    ^this... sadly u r right >.<

    they shouldnt round our aps b:sad
    *stealth*...
    HEY APPLE...
    KNIFE!!
    [SIGPIC][/SIGPIC]
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited July 2010
    Rounding is actually beneficial to us. What appears to "get in the way" is that the 0.05 extra doesn't push you over the threshold sometimes, when you do % reduction on the intervals.
    in order to get 2.22 a/s sparked you need about 1.67 unsparked for claws its -.1 int but for daggers it is probly -.15 not sure though i based this off of my archer with claws
    Dagger speed is 0.1 slower than fists/claws, so add extra 0.1 to the interval needed to take off in order to reach the same speed, which is -0.2 second of interval for 1.67 based aka 2.22 sparked.