Psychics with Refined gear - unbeatable?

Neader - Lost City
Neader - Lost City Posts: 23 Arc User
edited July 2010 in Psychic
I mean all the Soulforce based skills. Refining armor and weapon to +12 gives over 17k Soulforce, so good Psy can have it way over 25k. Now when that Psychic uses skills like Red Tide, Soul of Retaliation, Soul of Stunning, not mentioning that attaking that Psychic while he is under effect of Soulburn is 1shot suicide. Is that Psychic so good just in theory or is he really best class then?
Post edited by Neader - Lost City on

Comments

  • yzj86
    yzj86 Posts: 3 Arc User
    edited July 2010
    i believe this game does not lean towards a certain classes.. there will always be a way to defeat each classes..
  • Kagizyu - Heavens Tear
    Kagizyu - Heavens Tear Posts: 319 Arc User
    edited July 2010
    all classes are beatable... most of a psy's skills need to be timed correctly and put out in certain ways.

    If someone learns ur timing... if they survive, lol a psychic may go down
  • /ra - Dreamweaver
    /ra - Dreamweaver Posts: 1 Arc User
    edited July 2010
    I've actually checked this out on the Character Simulator on Ecatomb (Only one I could find with a working SF section).

    Assuming the simulator is more or less correct:

    The level 100 pure mag psy I made has ~55560 SF. Meaning, in theory, if he had all demon skills:

    Soul of Vengance reflects 6667 damage, 1667 in PK every time the psy is hit
    Soul of Stunning stuns for 12 seconds
    Soul of Silence has some absurd chance to silence (don't know the exact %)
    Soul of Retaliation reflects 33336 damage, 8334 in PK, and reduces damage up to 27780
    Soulburn hits for 55560 damage, 13890 in PK every time the target attacks for 8 seconds
    Red Tide has an 80% chance to bleed the target for 66672 damage, 16668 in PK, over 9 seconds

    On top of all of this, the Psychic has 12.6k buffed HP, 20k physical and 16k magical defense.


    Lets all just hope that a psychic doesn't have a few thousand dollars to spend on PWI to get to this point. b:shocked
    [SIGPIC][/SIGPIC]
  • Kagizyu - Heavens Tear
    Kagizyu - Heavens Tear Posts: 319 Arc User
    edited July 2010
    "666"72 bleed damage o.O ouch no wonder he's from hell
  • ryukage
    ryukage Posts: 0 Arc User
    edited July 2010
    Most of the Soulforce skills are better on the Sage cultivation, ijs.
  • /ra - Dreamweaver3
    /ra - Dreamweaver3 Posts: 2 Arc User
    edited July 2010
    ryukage wrote: »
    Most of the Soulforce skills are better on the Sage cultivation, ijs.

    I agree with you, completely. Which is why I am choosing to go Sage when I get to that cultivation.

    However, I picked a demon psy since I was basing it mostly on the damage the soulforce skills would deal, and demon increases the damage of a few of them significantly.
    [SIGPIC][/SIGPIC]
  • ryukage
    ryukage Posts: 0 Arc User
    edited July 2010
    Sage Psychics of the world, unite!

    Anyways, as for the original question - Yes, having uber refines does greatly benefit a Psychic. But honestly, give a full set of +12 armor and a +12 weapon to anyone and they'll be a serious pain in the **** to take down. So, yes it would make a Psychic a god, but it would make everyone else gods too.
  • /ra - Dreamweaver3
    /ra - Dreamweaver3 Posts: 2 Arc User
    edited July 2010
    Agreed. It just benefits Psychics more. b:cute
    [SIGPIC][/SIGPIC]
  • fulgida
    fulgida Posts: 0 Arc User
    edited July 2010
    I mean all the Soulforce based skills. Refining armor and weapon to +12 gives over 17k Soulforce, so good Psy can have it way over 25k. Now when that Psychic uses skills like Red Tide, Soul of Retaliation, Soul of Stunning, not mentioning that attaking that Psychic while he is under effect of Soulburn is 1shot suicide. Is that Psychic so good just in theory or is he really best class then?

    Any member of any class with all gear +12 will be very hard for someone without similar gear to beat.

    If you have all +12 gear and are fighting a psychic:

    Soul of Vengance is almost a non-issue
    Soul of Stunning means you need to use some kind of anti-stun
    Soul of Silence means you need to kite or you need anti-silence on your genie
    Soul of Retaliation means use a high damage reduction (like maybe an elven shell or barb turtle with a level 1 bow)
    I think Soulburn always means kite or stay out of range.
    Red Tide is bad news -- triple spark or use some other self purify mechanism would fix it, but if you do not have something like that available, you had better kite and let it drain your charm. But if they could avoid taking other damage that one would not finish off a half-way decent level 100 with maybe level 5 gear, even without any purify mechanism. (But does pdef reduce bleed damage for psychics the way it does for other classes?)
  • Anemone_ - Harshlands
    Anemone_ - Harshlands Posts: 212 Arc User
    edited July 2010
    fulgida wrote: »
    Any member of any class with all gear +12 will be very hard for someone without similar gear to beat.

    If you have all +12 gear and are fighting a psychic:

    Soul of Vengance is almost a non-issue
    Soul of Stunning means you need to use some kind of anti-stun
    Soul of Silence means you need to kite or you need anti-silence on your genie
    Soul of Retaliation means use a high damage reduction (like maybe an elven shell or barb turtle with a level 1 bow)
    I think Soulburn always means kite or stay out of range.
    Red Tide is bad news -- triple spark or use some other self purify mechanism would fix it, but if you do not have something like that available, you had better kite and let it drain your charm. But if they could avoid taking other damage that one would not finish off a half-way decent level 100 with maybe level 5 gear, even without any purify mechanism. (But does pdef reduce bleed damage for psychics the way it does for other classes?)



    She speaks some truth.

    Yes a psychic with max gear and refines would be a huge force of power, .......But so would any other class with all that. b:chuckle
    Who doesn't love pie!?
  • volst
    volst Posts: 180
    edited July 2010
    Only thing that would be a threat are soulburn and silence.

    Bleed gets reduced by phys def. If someone has all +12, bleed is basically useless by then.
    Retaliation isn't even a charm tick.
    Vengeance really only hurts pve build bm/sin (aps only).
    Stunning can be removed by genie.

    Even then, soulburn can be ignored by kiting you.

    Also, 55k soulforce is around 33% chance to silence. Still not too reliable.
  • Khanderin - Lost City
    Khanderin - Lost City Posts: 25 Arc User
    edited July 2010
    Vengeance and soulburn are both also affected by physical defense. Soulburn would still hurt 5aps BMs/Sins but not SoV.
  • /ra - Dreamweaver5
    /ra - Dreamweaver5 Posts: 2 Arc User
    edited July 2010
    Vengeance and soulburn are both also affected by physical defense. Soulburn would still hurt 5aps BMs/Sins but not SoV.

    The whole point of SoV isn't to make them hurt themselves like hell, it's to tack on a bit more damage while you're hitting them hard with other spells. And honestly, 1667 - resistances is still quite a bit to be hit for every time you attack.


    And on a separate note, for those who read my first post with all the fun math and big numbers.

    Those numbers are without Jones' Blessing or Black Voodoo.

    Not sure about all of them, but I know at least SoV and SoR's numbers would go up by 52% with those.

    Ijs.
  • HarmOwnie - Dreamweaver
    HarmOwnie - Dreamweaver Posts: 574 Arc User
    edited July 2010
    I guess some of the sage/demon modifications are too strong for psychic. I think here about

    the heal skill which gets increased heal + the effect to remove all debuffs so its nearly impossible for other players to debuff a psy because you can always heal yourself and dont forget this has aoe + overtime heal effect like the clerics ironheart so its even better than the clerics skill because a cleric needs to cast 2 skills ih + purify and those seperately on every person to receive the same effect like the psy when spamming the heal skill once

    earth vector - this normally requires 1 spark and does a little less dmg than the wiz sandstorm. Before sage and demon you might say ok wiz got no aoe effect on that skill therefore 1 spark for psy because of the aoe balances it kind of but after turning sage this requirement will be removed so psys are able to spam this skill permanent. So you can deal massive aoe earth dmg without needing any spark? - come on the only wiz earth aoe requires 2 sparks ( with 50% chance of only using 1 spark after culti) with way longer chan

    this are just 2 things i found out so far. In my point of view PWI either needs to reduce/limit the effect of the soulforce on psychics skills to balance it a bit.

    greetz harm0wnie
  • Astrohawke - Lost City
    Astrohawke - Lost City Posts: 199 Arc User
    edited July 2010
    I guess some of the sage/demon modifications are too strong for psychic. I think here about

    the heal skill which gets increased heal + the effect to remove all debuffs so its nearly impossible for other players to debuff a psy because you can always heal yourself and dont forget this has aoe + overtime heal effect like the clerics ironheart so its even better than the clerics skill because a cleric needs to cast 2 skills ih + purify and those seperately on every person to receive the same effect like the psy when spamming the heal skill once

    earth vector - this normally requires 1 spark and does a little less dmg than the wiz sandstorm. Before sage and demon you might say ok wiz got no aoe effect on that skill therefore 1 spark for psy because of the aoe balances it kind of but after turning sage this requirement will be removed so psys are able to spam this skill permanent. So you can deal massive aoe earth dmg without needing any spark? - come on the only wiz earth aoe requires 2 sparks ( with 50% chance of only using 1 spark after culti) with way longer chan

    this are just 2 things i found out so far. In my point of view PWI either needs to reduce/limit the effect of the soulforce on psychics skills to balance it a bit.

    greetz harm0wnie

    Unlike cleric heal and purify, bubble of life isn't spammable.

    Earth vector is probably one of the psys best spells. Very short channeling/casting for 6 second stun. Sage is still only 50% chance for no spark not guaranteed and the damage output is still poor compared to wizard skills.
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited July 2010
    Unlike cleric heal and purify, bubble of life isn't spammable.

    Earth vector is probably one of the psys best spells. Very short channeling/casting for 6 second stun. Sage is still only 50% chance for no spark not guaranteed and the damage output is still poor compared to wizard skills.

    u cant get everything in 1 skill (big damage, only 1 spark cost or less if sage and also fast channeling XD i think its nice, most of ppl use the wizz stun mainly for stun, i think more ppl say its better if we change skills and u get our ms and we get the earth vector hehe)
  • /ra - Dreamweaver6
    /ra - Dreamweaver6 Posts: 2 Arc User
    edited July 2010
    u cant get everything in 1 skill (big damage, only 1 spark cost or less if sage and also fast channeling XD i think its nice, most of ppl use the wizz stun mainly for stun, i think more ppl say its better if we change skills and u get our ms and we get the earth vector hehe)

    With the amount of damage that skill does, even with its long channeling time (we still have a 1-spark "Psuedo-Sutra"), people would still get on Psys for being OP.

    I was watching a high 9x psy PK yesterday and he was 1-shotting, or nearly 1-shotting people with our 79 skill, which is only 300% weapon dmg + 1905.5.

    Now you want to give us another skill on top of that, which deals 500% weapon dmg + 8400.4?

    Thank you, you are too kind.