Best Attribue Points For Cleric
queenlsylvanas
Posts: 5 Arc User
So I made a Cleric, but I have not started using it yet.
I would like some information on the best way to build your Cleric with Attribute points.
I know there's probably a million Forums on this topic, but I would really like an updated Opinion on it.
THANK YOU![/COLOR]
I would like some information on the best way to build your Cleric with Attribute points.
I know there's probably a million Forums on this topic, but I would really like an updated Opinion on it.
THANK YOU![/COLOR]
Post edited by queenlsylvanas on
0
Comments
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I always found somekind of confusing how to distribute the points. In the guide above, somewaht recomends the light armor build, while in some other recomend the pure magic build, the hybrid build and so far, so as I newbie, i cannot say which is the best.
I decided to make the light armor build, adding more magic points in odd lvls. I havent got any trouble (yet) at grinding. Anyway, i upgraded mi apothecary skills, just in case.
hope this helps a bit b:bye0 -
aldusmischas wrote: »I always found somekind of confusing how to distribute the points. In the guide above, somewaht recomends the light armor build, while in some other recomend the pure magic build, the hybrid build and so far, so as I newbie, i cannot say which is the best.
I decided to make the light armor build, adding more magic points in odd lvls. I havent got any trouble (yet) at grinding. Anyway, i upgraded mi apothecary skills, just in case.
hope this helps a bit b:bye
Just an FYI.....most LA clerics do restat at 90+....There are VERY few end-game LA Clerics.
Overall, it is all in how you want to play. Many add a base of 50 vit and then go from there.[SIGPIC][/SIGPIC]
RoidAbuse is awesome, only he would sell his sperm for gear!!
"Toughest monster? ..... RedsRose b:surrender" - Kantorek
Where is my 1 v 1 Kan? b:mischievous0 -
Light Armor is not valid build for clerics.
It gives worst resistance stats.
Archers have to use it under compulsion - it s not their privilege. LA supposed to nerf their biggest range, crazy crit rate and stuns.
Person who adopted this build for clerics should be smack upside the head. It s not rocket science to just compare resistances b:surrender
There, two builds, where one is LA and other vit AA (same amount of points that would be dumped into str and dex goes to vit):
http://pwcalc.ru/pwi/?char=82b640a77e311994
http://pwcalc.ru/pwi/?char=537fc538987a3aa7
Resistances:
LA vs AA pdef 50% vs 30%
LA vs AA HP 1210 vs 1930
LA vs AA m.def 57% vs 67%
Which means:
AA could tank 2757 physical dmg
LA could tank 2420 physical dmg
AA could tank 5848 magical dmg
LA could tank 2813 magical dmg
As you can see, vit AA can tank more dmg (of both types).
ima bit shocked that there are hundreds of LA clers who deal with their stupid build and failed to make same comparsion that took me 5 minutes.
maybe there is some good reason to use LA on high lvls (bit better refine? more p.def bonus adds? crit rate) . But on low - just plain stupid.
EDIT: oh well.. feel free to sticky it =O
90lvl refine +3
http://pwcalc.ru/pwi/?char=922900ade6ff4b44
http://pwcalc.ru/pwi/?char=8df0332bc1fe24e9
LA
4219 HP
56% p.resist
62% m. res
AA
5669 HP
42% p.res
72% m.res
LA can take 9589 p.dmg - AA can take 9774 p.dmg
LA can take 11103 m.dmg - AA can take 20246 m.dmg
90lvl refine +7
http://pwcalc.ru/pwi/?char=ef0fb3a6abcdfd08
http://pwcalc.ru/pwi/?char=5551b814d89dd9e8
LA can take 13790 p.dmg - AA can take 12667 p.dmg
LA can take 14516 m.dmg - AA can take 23525 m.dmgBUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
Point 1: The most important feature of a Cleric is its ability to heal.
Point 2: The best way to heal is by adding points in Magic.
Point 3: The best way to kill (as a cleric) is by adding points in Magic.
This is all you need to know to build a Cleric. You need to put 90-95% of your attribute points in Magic and the other 5-10% in Strength. You don't need points in Vitality/HP if you level your attack skills (especially Cyclone and Plume Shot) so that mobs die quickly. By adding points in Magic you increase your magic damage thus killing even more quickly.
If you take a beating (let's say 75% of your HP) while fighting a mob, you just heal yourself and you're back to 100% HP. Or you can heal yourself before engaging an enemy. You can also imbue shards to increase your HP in your equipment or weapons.
If, on the other hand, you place points in Vitality you will lose MP, MP regeneration, and Magic attack which is what you mainly need to help while in squads. If a cleric runs out of MP, the cleric is useless.
I've been using this principle all the way to lev30+. I have no points in vitality, no points in dex, only 25 in strength and the rest in magic. I can help tanks with massive monsters/bosses because I can heal repeatedly without ever running out of MP.
Remember to level these skills at every opportunity:
Plume Shot
Great Cyclone
Ironheart Blessing
Vanguard Spirit
Magic Shell
These skills alone are all you need up to level 30. You can add others later but, for example, by level 30 your Plume Shot alone will provide over 1000 HP damage per shot.
Give this a try before you waste points. If you die, its because you either need to Ironheart blessing before you engage or during an engagement or you didn't begin with the Cyclone to slow the enemy.
Keep in mind, however, that this build is solely for PVE and not PVP. If one wants to be a great offensive weapon, then choose another class.Neutrality is a myth!0 -
In view of Paramedic's post, these questions are more of clarification than rebuttal:
For us newcomers, what does AA versus LA mean?
Secondly, which link is for which build?
I can completely see your reasoning, but I cannot decipher exactly what you are saying. Could you please clarify?Neutrality is a myth!0 -
it s comparsion of LA cleric versus AA (points from dex and str are put into vit)
first links show example low level builds (54)
and conclusion there is that AA have better 'defences' against any type of dmg in game
next two links show 90lvl clerics in TT sets with +3 refines
and again AA is better there
last two links show 90lvl clerics with refines +7
where LA is 9% better than AA in resistance against physical dmg
and AA is 62% better than LA in resistance against magic dmg
what im trying to say is that if someone is choosing LA for better 'defence' then he is doing big mistake - especialy on low levels
LA build should be removed from cleric guides because it dont give any advantage beside higher crit rate.
it should be reserved just for end-game and 'enthusiasts' that really know what they are doing - not for newbies who read guides
i believe that with high refines and OHT/ 80-90lvl 3 star gear with really lucky bonuses, LA could be well balanced (and then crit rate becomes factor too).
but yeah -thats for end game and rich gear geeks.BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
there is no best. it depends on how you like to play. the best for one person is not necessarily the best for another. and each build has ups and downs. besides, build is only part of making a good character. you also have to level skills, have good armor, and above all else know how to play your class.Reichle lvl7x cleric | Neithin lvl5x barb | Tigressi lvl3x veno | Etheriali lvl3x wiz | Goldeeni lvl2x sin | Lilaq lvl2x BM | Fuegai lvlx archer | Whiteney psychic not created yet >_>
Yes, I love PWI that much. Every class is awesome in their own way.0 -
That's all well and good, but no one has defined what AA or LA means? If everyone could define their terms before assuming that use newbies know what you are talking about.
AA means what, points go where?
LA means what, points go where?
What does one equip with in AA versus LA?Neutrality is a myth!0 -
All u need to do is add magic and small strength with vitb:victoryb:bye0
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Sekzkilla - Raging Tide wrote: »That's all well and good, but no one has defined what AA or LA means? If everyone could define their terms before assuming that use newbies know what you are talking about.
AA means what, points go where?
LA means what, points go where?
What does one equip with in AA versus LA?
oops b:chuckle
LA - means Light Armor, it define your build also (lotta points into str and dex to be able to wear this type of armor)
AA -means Arcane Armor.
in this comparsion i simply moved points from str and dex (that LA person would use) to vit.
result shows that vit AA cleric will have better defence than LA cler (main reason for many people who switch to LA was that alleged def they were supposed to gain).
@Reichle
girl, u ever tried to read what i just scribbled here? x.xBUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
Paramedic - Dreamweaver wrote: »Reichle lvl7x cleric | Neithin lvl5x barb | Tigressi lvl3x veno | Etheriali lvl3x wiz | Goldeeni lvl2x sin | Lilaq lvl2x BM | Fuegai lvlx archer | Whiteney psychic not created yet >_>
Yes, I love PWI that much. Every class is awesome in their own way.0 -
So just to clarify...
You are recommending the AA build which means a cleric should have:
70% in Magic
40% in Vitality
10% in Strength
0% in Dexterity
Is that correct?Neutrality is a myth!0 -
Well, those numbers don't add up to 100%...
He probably is recommending the AA build,
but just keep in mind that all builds pretty much require 3 MAG per level.
That means 3 out of 5 stat allocation points are used up, which leaves 2 left per level.
In order to wield better armor/weapons, one needs to add 1 point in STR every other level,
which means one has 3 leftover points every two levels.
This is where opinion splits. One can invest all 3 points in MAG to enhance the power of one's heals and attacks (this is pure MAG) or one could put all 3 points in VIT to gain 10 hp per level (VIT build) or one could mix and match. Both builds have respective weaknesses and strengths, but the cons can be remedied through refines/stones.
tl;dr - AA build is (per two levels):
60-90% in Magic
10% in Strength
30-0% in Vit
0% in Dexterity
where each stat allocation point is represented by 10%.0 -
im not recommending builds
i condemn LA build b:chuckle
how u will build ur AA cler (0 vit, 50vit or 150vit) is up to uBUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
Strength wise you just need to allocate enough points to equip your armour and weapon. The rest of the points you may distribute as you like. Personally I prefer capping my vit at 50, and dumping the rest into mag. Since your main source of power comes from mag, the higher the points the better the heals and attack power.
Light armour build isn't usually recommended because it requires points in both dex and str, subsequently reducing your mag and ultimately your mp pool, heals and attack. Builds though are usually player style reliant.0 -
muramusaw8 wrote: »Well, those numbers don't add up to 100%...
He probably is recommending the AA build,
but just keep in mind that all builds pretty much require 3 MAG per level.
That means 3 out of 5 stat allocation points are used up, which leaves 2 left per level.
In order to wield better armor/weapons, one needs to add 1 point in STR every other level,
which means one has 3 leftover points every two levels.
This is where opinion splits. One can invest all 3 points in MAG to enhance the power of one's heals and attacks (this is pure MAG) or one could put all 3 points in VIT to gain 10 hp per level (VIT build) or one could mix and match. Both builds have respective weaknesses and strengths, but the cons can be remedied through refines/stones.
tl;dr - AA build is (per two levels):
60-90% in Magic
10% in Strength
30-0% in Vit
0% in Dexterity
where each stat allocation point is represented by 10%.
^ This, perfectly. If you have a question about how to allocate points, know that you have some liberty as to what to do with your spare points (similar to BM builds). Depending on how comfortable you are with your survivability, add points to mag/vit as you see fit.Proving that not only archers do math since 2009. b:victory
Current math challenge: pwi-forum.perfectworld.com/showthread.php?t=1029711&page=45
[SIGPIC][/SIGPIC]
"Any skills that can be used to kill you will interrupt BB when successful." -truekossy | "...Sage archers are kind of like Mac owners. They are proud of the weirdest and most unnecessary things." -Aesthor | "We ALL know Jesus doesn't play PWI. He may have suffered a lot for humanity, but he'd NEVER punish himself this way." -Abstractive | "I approve of bananas." -SashaGray0 -
It is MagiK.I just had to to say that hi all just taking a wee break.Looking for a decent casual understanding Faction.0
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Paramedic,
I can't view pwcalc at work, I'll look at it later...but I'm curious how your AA builds have more HP. This shouldn't happen, under normal circumstances. Not only does LA refine higher, you'd also shard 100% citrines in LA, whereas you probably want some garnets in AA. The VIT won't make that much of difference when compared to gems, you're talking like 5-10 VIT needed per gem to even it out.
Also, if you're really talking end game..Nirvana AA gear gives you 2% bonus to pdef and 4% to resist, whereas LA gives you 4% bonus to both. Another point...you can wear the HP helms as LA, which gives you a huge HP bonus.
I am AA, but honestly if I were to start over, I probably would go LA. I really don't see the benefit of going AA, unless you plan on going pure magic, in which case your survivability would be way lower. The only downside I see is that there aren't -channeling LA gear, so I'd probably do some kind of mix, using AA wrists and pants, and the rest LA.0 -
whatever you will say - u cant argument against math
i didnt do any evil tricks - it s how it looks like in 'reallity' despite what many people will say about bonuses, refines, game play or whatever else
and btw im not talking about end game. i wrote cleary that it should be possible to balance LA good 80-90+ especially if u get lucky oht LAs with many good bonuses) and very high refines to get enough HP bonus too.
maybe even easier with nirvana/event stuff?
(anyway im not sure about it - i didnt check that- feel free to do so)
but when i compared low levels and 90lvl with just green/mold stuff and +3 refines and then +7 - i got clear-cut results
problem about myths in this game (like LAs defence, stacking IH, SoR canceling IH etc) is that everybody talk about them endlessly, and almost noone bother to spend 5-10mins and actually check them ...BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
Tryagain - Harshlands wrote: »Paramedic,
1. Not only does LA refine higher, you'd also shard 100% citrines in LA, whereas you probably want some garnets in AA. The VIT won't make that much of difference when compared to gems, you're talking like 5-10 VIT needed per gem to even it out.
Also, if you're really talking end game..Nirvana AA gear gives you 2% bonus to pdef and 4% to resist, whereas LA gives you 4% bonus to both. Another point...you can wear the HP helms as LA, which gives you a huge HP bonus.
2. I am AA, but honestly if I were to start over, I probably would go LA. I really don't see the benefit of going AA, unless you plan on going pure magic, in which case your survivability would be way lower. The only downside I see is that there aren't -channeling LA gear, so I'd probably do some kind of mix, using AA wrists and pants, and the rest LA.
1. Okay, and what do you shard with to make up for the difference in MP? And arcanes can go vit and then on top of that shard with citrines so that they get even more HP than LA.
2. *Jaw drops* O____O
Why do clerics need -channeling? Maybe wizzys do because of their slow channels, but our channeling is pretty good. The upside to AA is more mana, higher attack, better heals, and the option to put some points in vit or dump all of them into magic (after strength requirements) whereas LA takes away a bunch of mag points and puts them into strength and dex just so you can have a little bit more defense. I think you would have a much better outcome if you put some points in vit and sharded with garnets, maybe even refine a little.Reichle lvl7x cleric | Neithin lvl5x barb | Tigressi lvl3x veno | Etheriali lvl3x wiz | Goldeeni lvl2x sin | Lilaq lvl2x BM | Fuegai lvlx archer | Whiteney psychic not created yet >_>
Yes, I love PWI that much. Every class is awesome in their own way.0 -
iLovee reading PWI debates lol .. its can get quite interesting b:laugh0
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I_skateboard - Harshlands wrote: »iLovee reading PWI debates lol .. its can get quite interesting b:laugh
i love participating in them...it can get quite fun X3Reichle lvl7x cleric | Neithin lvl5x barb | Tigressi lvl3x veno | Etheriali lvl3x wiz | Goldeeni lvl2x sin | Lilaq lvl2x BM | Fuegai lvlx archer | Whiteney psychic not created yet >_>
Yes, I love PWI that much. Every class is awesome in their own way.0 -
Reichle - Sanctuary wrote: »1. Okay, and what do you shard with to make up for the difference in MP? And arcanes can go vit and then on top of that shard with citrines so that they get even more HP than LA.
2. *Jaw drops* O____O
Why do clerics need -channeling? Maybe wizzys do because of their slow channels, but our channeling is pretty good. The upside to AA is more mana, higher attack, better heals, and the option to put some points in vit or dump all of them into magic (after strength requirements) whereas LA takes away a bunch of mag points and puts them into strength and dex just so you can have a little bit more defense. I think you would have a much better outcome if you put some points in vit and sharded with garnets, maybe even refine a little.
Without sounding like a total ****...you won't understand your class fully at 79. There are a lot of things I completely changed my mind about at 90, then again at 95, then again at 100.
MP is irrelevent. You won't have any higher attack if you stat the same amount in VIT, and if you shard full citrines as AA you will be squishy as hell. Self buffed I have around 6k health and def. I know several clerics who have way higher refines, but because they sharded all citrines, they are easier to kill, even with 9-10k hp. Channeling is very useful for clerics as well. It's not easy to get off a res in TW without - channeling gear, or even a stream of rejuv. If this game wasn't designed so 95% of the times you get hit by anything your cast is interrupted, channeling wouldn't be as important. Unfortunately it's hard to tell any difference until you're up around -20% channeling or more, which starts getting pricey.0 -
This is how I started off with my build:
VIT: 3
STR: 1
MAG: 6
I stopped at 60 vitality and went with:
MAG: 9
STR: 1
I have 60 Vitality without my equips. I think a little vit is helpful, though. but that's just me.0 -
Magic ,Vit then Strength. if LA then some Dex.Looking for a decent casual understanding Faction.0
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Considering some of the AOE's I've seen wipe clerics out and other arcanes, I'd prefer to maintain a balanced build the best I can. I prefer AA with a mix of cits and pdef shards. Depending on the type of situation I'm entering I like being able to swap channeling ornaments for ornaments with additional pdef or run a mixture of the two. BH 69 with a higher end 80s tank I'll run more pdef as I tend to have more melee chars in squad (odd how that works out) and need to be w/in squad heal range of them. BH69 with lower end 80s tanks I prefer to be max range with my channeling gear.
Currently I maintain just enough str for my gear rest is allocated as I see fit between magic and occasionally I'll toss a few in vit.0 -
1 str, 2 vit, 7 mag until 50. Then go from there. In my opinion anyways. -.-[SIGPIC][/SIGPIC]
Ashura Tyrant you foul mouthed little boy! I must keel yew nao =30 -
Ive got my cleric to lvl 66, shes got 11 base vit, 29 with equips, and 314 magic with equips. str is 36 and dex is 5. I was planning on resetting her at 90 to 3 vit, and resetting some str, use my veno's sky demons pearl and TT90 cape to make up for the lost str stats so i can put it into magic. How would a 3 vit cleric with 425 base magic play out at lvl 90? Should she shard with Hp shards or P def shards.?>.<0
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Paramedic is right: Arcane Cleric is better than LA in every sense.
Seems his hate for LA Clerics comes from a personal reason/source maybe, I don't care.
Why people play LA Clerics?
Cause they want it, and they have fun, its okay cz it is another good option to play this class with good overall performance, U feel confident with this build more for early/middle game than in end game, (my opinion).
Pure Magic build is a best build for end game as well. I'm not saying this is not a good option from the beginning. End game=Game over: u'r the best now, Bye!
Have a good time in PvP! Lol... (my opinion).
Very interesting replies, thank u all.0
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