Occult Ice?

SupaRoyalty - Lost City
SupaRoyalty - Lost City Posts: 516 Arc User
edited July 2010 in Venomancer
yes no maybe?

I'm making a pvp genie but I've noticed that the range on occult ice is pretty small. It also requires a LOT of str.... around 80 to have it be really effective. I'm just trying to decide on skills to get. I'm thinking of Expel, ToP, HP, and cloud eruption and then just pump most of my stats in vit / magic for survivability. what do you think?
Post edited by SupaRoyalty - Lost City on

Comments

  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited July 2010
    No. Expel, ToP, HP, and Cloud Eruption have a combined 21 affinity requisite. Your genie would need to be level 100 to have those 4 skills. Occult Ice adds 1 more water affinity requirement (from water 6 for Expel to water 7), so your genie (and you) would need to be level 105 to achieve that combo.

    Your best option is to drop ToP for Second Wind. That saves you 1 affinity point, dropping the respective level requirements to 95 and 100. Second wind will heal less, but the extra boost you get from the high str you need to make Occult Ice effective should help lessen the loss.
  • SupaRoyalty - Lost City
    SupaRoyalty - Lost City Posts: 516 Arc User
    edited July 2010
    i'm almost 100 lol.. I'm planning for the future aka 40% more ... which is 4 days :D And i don't think I want occult ice on it that's why I'm looking for opinions on skills / stats.
  • Regenbogen - Lost City
    Regenbogen - Lost City Posts: 1,559 Arc User
    edited July 2010
    No. Expel, ToP, HP, and Cloud Eruption have a combined 21 affinity requisite. Your genie would need to be level 100 to have those 4 skills. Occult Ice adds 1 more water affinity requirement (from water 6 for Expel to water 7), so your genie (and you) would need to be level 105 to achieve that combo.

    Your best option is to drop ToP for Second Wind. That saves you 1 affinity point, dropping the respective level requirements to 95 and 100. Second wind will heal less, but the extra boost you get from the high str you need to make Occult Ice effective should help lessen the loss.

    do what the lv43 from a carebear server says D:
    i am waiting for you my little flagcarriers b:kiss
  • Chireu - Heavens Tear
    Chireu - Heavens Tear Posts: 41 Arc User
    edited July 2010
    No. Expel, ToP, HP, and Cloud Eruption have a combined 21 affinity requisite. Your genie would need to be level 100 to have those 4 skills. Occult Ice adds 1 more water affinity requirement (from water 6 for Expel to water 7), so your genie (and you) would need to be level 105 to achieve that combo.

    Actually, you get 1 affinity point for every genie level above 100. So you would only need level 101 to get 22 affinity points and get Occult Ice. Still a viable set of skills if you are able to level up yourself and your genie to 101.
    [SIGPIC][/SIGPIC]
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited July 2010
    Actually, you get 1 affinity point for every genie level above 100. So you would only need level 101 to get 22 affinity points and get Occult Ice.
    Good to know. Thanks. Can any one else confirm? *scurries to rewrite his genie applet*
  • tweakz
    tweakz Posts: 0 Arc User
    edited July 2010
    Any chance of another skill slot at 101?
    Be kind: Help the GMs to depopulate the servers.
  • Chireu - Heavens Tear
    Chireu - Heavens Tear Posts: 41 Arc User
    edited July 2010
    Np ^^ And... genie applet...? *steals* b:avoid
    tweakz wrote: »
    Any chance of another skill slot at 101?

    Nope, no extra lucky points at 101 so you're stuck with whatever you got at 100 XD
    [SIGPIC][/SIGPIC]