100 def lvl

Adroit - Lost City
Adroit - Lost City Posts: 4,628 Arc User
edited June 2010 in General Discussion
To my understanding, 1 def lvl = 1% less damage taken.. but that seems odd because it would be possible to get 100 def level (assuming it isn't capped or something) and I doubt they'd allow you to get perma immune to damage >.> Anyway, anyone know how this works?
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Post edited by Adroit - Lost City on

Comments

  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited June 2010
    this was somewhere in the forums...


    99% is max
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited June 2010
    this was somewhere in the forums...


    99% is max

    ah ok, thx =]

    inb4psychicwithperma99deflvlpullingcata
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  • TheBishSlap - Lost City
    TheBishSlap - Lost City Posts: 40 Arc User
    edited June 2010
    look at it this way 1 def lvl = 1% reduction 2 def lvl are like 1.9% because it takes 1% off the 99% damage you were already taking 3 def lvl are like 2.89% and so on
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  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited June 2010
    someone should roll a heavy armor vit build psychic with def lvl shards for TWs :O
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  • TheBishSlap - Lost City
    TheBishSlap - Lost City Posts: 40 Arc User
    edited June 2010
    nykage is making a heavy armor psychic on his account but his gear is +10 with vit full vit stones so yeah he doesnt need vit build
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  • KageYingZi - Heavens Tear
    KageYingZi - Heavens Tear Posts: 823 Arc User
    edited June 2010
    To my understanding, 1 def lvl = 1% less damage taken.. but that seems odd because it would be possible to get 100 def level (assuming it isn't capped or something) and I doubt they'd allow you to get perma immune to damage >.> Anyway, anyone know how this works?

    Actually,100def level doesn't make you perma immune.If someone with 1 atk level or higher attacks someone with 100def level,the one with 100 def level will still take dmg.You can try looking in the Archer forum.There was some thread about attack and defense levels
  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited June 2010
    what i still dont get is:



    does character lvl add 1 def and 1 attack lvl too?


    like when a lvl 90 attacks me as lvl100 i have 100 def lvl and 100 attack lvl and he 90/90 ? >.>???
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  • DrDrakken - Lost City
    DrDrakken - Lost City Posts: 227 Arc User
    edited June 2010
    someone should roll a heavy armor vit build psychic with def lvl shards for TWs :O
    With jones blessing they'd still take 30% dmg.
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  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited June 2010
    what i still dont get is:



    does character lvl add 1 def and 1 attack lvl too?


    like when a lvl 90 attacks me as lvl100 i have 100 def lvl and 100 attack lvl and he 90/90 ? >.>???

    No.

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  • ACLucius - Archosaur
    ACLucius - Archosaur Posts: 610 Arc User
    edited June 2010
    To my understanding, 1 def lvl = 1% less damage taken.. but that seems odd because it would be possible to get 100 def level (assuming it isn't capped or something) and I doubt they'd allow you to get perma immune to damage >.> Anyway, anyone know how this works?

    I remember Trawne mentioning something to me before that it is not equivalent after a certain amount. Such as 30 Def level wouldn't be 30% reduction, but more around 28%. Now, I can' say for certain if this is true, but if it isn't, then I imagine the cap would be 99% regardless of Def level. However, the only character who could ever reach this high would be a Psychic with at least level 9 White Voodoo and all of their armor slots filled with +2 Def level stones. Even so, I would imagine they would fill them with +2 Atk level stones so as to offset the 99 Atk level reduction from level 10 White Voodoo, assuming they wanted to use that. Honestly, all Atk stones (48 Atk levels), Black Voodoo Sage (25 Atk levels) and this new blessing (30 Atk levels) on top of their already crazy damage from magic, you have someone who is pretty much a glass gamma ray burster. They would basically be doing double the damage of a normal attack without any Voodoo applied. Combine that with a 10 second Soulburn in which if you attack you pretty much kill yourself, and they are going to kill you quickly.
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  • volst
    volst Posts: 180
    edited June 2010
    Sage white voodoo +71
    All sockets +52
    3rd Cube neck +5
    3rd Warsong belt +5
    Attendance ring +1
    6 Nirvana set +13
  • Knownase - Heavens Tear
    Knownase - Heavens Tear Posts: 6,959 Arc User
    edited June 2010
    inb4psychicwithperma99deflvlpullingcata

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  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited June 2010
    Well att/def lvl is based on the difference between the 2, so if someone has 30 attack lvl (blessing), the defender would need 130 def lvl for the mas effect
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  • volst
    volst Posts: 180
    edited June 2010
    Then comes a warsoul sin with a zeal genie/dragonfire and 1 shots the super psy anyways. b:pleased
  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited June 2010
    with 67 def level the dmg reduction is ~50%
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited June 2010
    look at it this way 1 def lvl = 1% reduction 2 def lvl are like 1.9% because it takes 1% off the 99% damage you were already taking 3 def lvl are like 2.89% and so on

    I'm not sure about defense levels, but archers have done the math with attack levels, and it doesn't quite add up to be 1% per level... when you stack a significant amount of it, it worked out to be about .67% per level, or some ****.
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  • NyKage - Lost City
    NyKage - Lost City Posts: 60 Arc User
    edited June 2010
    My HA Psychic is gonna pull Catapults
  • Olivassin - Heavens Tear
    Olivassin - Heavens Tear Posts: 360 Arc User
    edited June 2010
    Mhh math time! :D

    If this is true:
    look at it this way 1 def lvl = 1% reduction 2 def lvl are like 1.9% because it takes 1% off the 99% damage you were already taking 3 def lvl are like 2.89% and so on

    Then the dmg formula when defense lvl is higher than atk lvl is:
    Dmg_recieved = Dmg * (0,99) ^ (def-atk)

    Then we have a good friend that says:
    with 67 def level the dmg reduction is ~50%
    And if we put it in that formula:
    Dmg_recieved = Dmg * (0,99) ^ 67 = Dmg * 0,509985746
    Which tell us that's probably right

    then:
    volst wrote: »
    Sage white voodoo +71
    All sockets +52
    3rd Cube neck +5
    3rd Warsong belt +5
    Attendance ring +1
    6 Nirvana set +13

    Total: 147 defense lvl

    Now, suposing that atacker has 0 atack lvl then the max damage reduction is:
    Dmg_recieved = Dmg * (0,99) ^ 147 = Dmg * 0,22823046
    So, the damage reduction it's 77,17%

    edit:
    which means it allways helps, but you won't be able to be invencible. Now with jone's blessing (+30) and someone with all sockets with diamond of tigger (+32), it makes 62 atk lvl, so:
    Dmg_recieved = Dmg * (0,99) ^ (147-62) = Dmg * 0,434231
    Dmg will be reduced by ~57%

    plus, if this is right:
    I'm not sure about defense levels, but archers have done the math with attack levels, and it doesn't quite add up to be 1% per level... when you stack a significant amount of it, it worked out to be about .67% per level, or some ****.
    Dmg reduction will be less

    edit2:
    a barb will still be better for cata pulling, since every point of vit gives 17 on barb and 10 on psychic [barb almost doubles psychic], plus sage true form gives 30% more HP
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited June 2010
    I was unable to find an exact formula but ya damage reduction for high defense levels is like

    0.99^(def level - attack level)

    The actual amount seems to be some kind of piece-wise function maybe with linear elements.
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited June 2010
    volst wrote: »
    Then comes a warsoul sin with a zeal genie/dragonfire and 1 shots the super psy anyways. b:pleased

    lol warsoul sin on pve server.. lolol
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  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited June 2010
    What I gathered was that each successive defense level increased your % damage reduction by a decreasing amount. That is the more defense level you have, the less effective each additional DEF stone was. This is speculation but if right DEF stones will hit a point where hp > def.
  • Dags - Harshlands
    Dags - Harshlands Posts: 49 Arc User
    edited June 2010
    edit:
    which means it allways helps, but you won't be able to be invencible. Now with jone's blessing (+30) and someone with all sockets with diamond of tigger (+32), it makes 62 atk lvl, so:
    Dmg_recieved = Dmg * (0,99) ^ (147-62) = Dmg * 0,434231
    Dmg will be reduced by ~57%

    Since when does anyone have 32 sockets to use tigers in? Last I checked 26 sockets was max including a 2 socket weapon...
  • DeathBanana - Heavens Tear
    DeathBanana - Heavens Tear Posts: 2,674 Arc User
    edited June 2010
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited June 2010

    Hmmm.. so apparently attack level cancels out defense level (like if a psychic had 99def lvl and someone else had 99 atk lvl it would be like neither had any atk/def lvls) but if someone has more atk/def lvl than the other, it would suffer from diminishing returns. Bleh.. why can't they just make it easy? b:cry
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  • Cyrl - Raging Tide
    Cyrl - Raging Tide Posts: 194 Arc User
    edited June 2010
    Bleh.. why can't they just make it easy? b:cry

    Because that would be logical. And everyone know logic is fail. b:sweat
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  • Ahaa - Lost City
    Ahaa - Lost City Posts: 25 Arc User
    edited June 2010
    ah ok, thx =]

    inb4psychicwithperma99deflvlpullingcata

    99def=54.3%reduction if attacker have 0 att lv, attacker with jones= 45.3

    b:byeb:byeb:bye