Archer skill help

ibleach58
ibleach58 Posts: 2 Arc User
edited June 2010 in Archer
Soo i made a new archer and i don't know if i should lvl Take aim and Quickshot asap or if i should just leave it at lvl 1 because i do not want to waste money and spirit .plz help me i rlly need it thnx b:thanks
Post edited by ibleach58 on

Comments

  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited June 2010
    Generally speaking, Quickshot is better before Lv60 and Take Aim is better after Lv60.

    This is because Quickshot adds a static amount of damage whereas Take Aim adds weapon damage. Take Aim looks really powerful until you consider that your weapons at that level are really weak. Eventually there will be an "evening-out" point where Take Aim becomes more useful than Quickshot - for me this was around lv60.

    I would level Quickshot up to the max at your convenience... then around Lv50 consider starting to level Take Aim. You may not want to because you get Deadly Shot at lv49, but in the higher levels Take Aim > Deadly Shot.
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  • XylolyX - Heavens Tear
    XylolyX - Heavens Tear Posts: 1,097 Arc User
    edited June 2010
    I always liked Take Aim as an opener and then regular attacks for higher DPS. So I leveled Take Aim. The point being, Take aim has a long channel/cast time so realistically it can only be an opening skill when PvE playing. (Yes you can double tap for quicker release.)

    I just prefer Take Aim and then regular attacks for higher DPS before Frost Arrow skill is available.
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  • AcidBurnZ - Heavens Tear
    AcidBurnZ - Heavens Tear Posts: 11 Arc User
    edited June 2010
    I wouldnt touch any of them until you hit 89+ (sage/demon path) and you get the lv 11 version of them, when Quickshot and Take aim start to be somewhat useful <.<; Tho you can use Take aim as opener when you are grinding or questing, but i still recomend the Frost Arrow -> Regular Shot -> Regular Shot -> Knockback -> Regulars to finish. IMO i would lv other kind of skills instead those ones like the pasives or Frost.
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited June 2010
    I wouldnt touch any of them until you hit 89+ (sage/demon path) and you get the lv 11 version of them, when Quickshot and Take aim start to be somewhat useful <.<; Tho you can use Take aim as opener when you are grinding or questing, but i still recomend the Frost Arrow -> Regular Shot -> Regular Shot -> Knockback -> Regulars to finish. IMO i would lv other kind of skills instead those ones like the pasives or Frost.

    I agree here.

    Even more so when you start getting faster weapons, such as Sinister Shooter and Wind and the Clouds. It'll often end up with the mobs not being able to hit you ever once due to the 50% slow on Frost Arrow.
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  • Qorex - Raging Tide
    Qorex - Raging Tide Posts: 43 Arc User
    edited June 2010
    Its going to be very difficult to level in earlier levels unless you level your Quickshot. Quickshot and Frost Arrow combined with Lightening Strike because mobs will easily get to you in earlier levels. You will have to lvl Frost Arrow and Lightening Strike few levels as well earlier on, because you will need all the damage you can. However soon in 3X Quickshot loses its effectiveness. So Quickshot can be left at lvl 4 or 5. Then Take Aim starts shining and you will always use Take Aim from then on. The weapon has good base damage now, the time to charge lowers as you level Take Aim. At lvl10 Take Aim adds 300% of weapon damage.

    You want to kill efficiently but also quickly and effectively. So you want your 1st shot to do as much damage as possible. Thats where you need Take Aim.

    Take Aim -> Frost Arrow(or stun) -> normal -> normal ->Knockback -> normal

    If mob still gets near there still always be Lightening strike(but be very rare later). Lightening strike also has an advantage its Metal attack, wood based mobs are weak against metal attack so Lightening strike becomes very useful. Wood based damage is usually posionous like venomous ghouls and you want them dead as quickly as, Lightening strike becomes very handy there.

    Lvl Quickshot to lvl3/4, same with Frost Arrow merely due to simple necessity. When you reach higher levels (maybe 3X or 4X) get Take Aim to lvl10.
  • Anzillu - Raging Tide
    Anzillu - Raging Tide Posts: 181 Arc User
    edited June 2010
    my take aim is level one. and at my level (52) it does the same amount of damage as a critical hit from a normal shot
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  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited June 2010
    You will have to lvl Frost Arrow and Lightening Strike few levels as well earlier on, because you will need all the damage you can. Then Take Aim starts shining and you will always use Take Aim from then on.

    I'm level 92 and I've always, always, used Frost Arrow and I've kept it maxed on any level. I leveled Take Aim up to level 10 for lulz.

    Do realize that Take Aim takes 3.8 seconds whereas Frost Arrow takes 1.6 seconds, not to mention that Frost Arrow comes with a 50% speed reduction.
    Take Aim -> Frost Arrow(or stun) -> normal -> normal ->Knockback -> normal

    Trust me, if you're getting off 2 shots before the Knockback Arrow and not getting hit with that combo, you're doing something pretty amazing. Or just have really low ping and/or attack interval.
    If mob still gets near there still always be Lightening strike(but be very rare later). Lightening strike also has an advantage its Metal attack, wood based mobs are weak against metal attack so Lightening strike becomes very useful. Wood based damage is usually posionous like venomous ghouls and you want them dead as quickly as, Lightening strike becomes very handy there.

    Lightning Strike sucks because it takes too long to channel it. You'd be better off with Wingspan or Winged Pledge.

    Oh and btw, Deadly Shot > Take Aim until you get the Demon versions. Have fun leveling Barrage, Deadly Shot and Sharpened Tooth Arrow at the same time.
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  • Qorex - Raging Tide
    Qorex - Raging Tide Posts: 43 Arc User
    edited June 2010
    I'm level 92 and I've always, always, used Frost Arrow and I've kept it maxed on any level. I leveled Take Aim up to level 10 for lulz.

    Do realize that Take Aim takes 3.8 seconds whereas Frost Arrow takes 1.6 seconds, not to mention that Frost Arrow comes with a 50% speed reduction.

    Take Aim(lvl10) = Charge for up to 3.2 seconds to attack enemy,
    inflicting base physical damage plus up to 300% of weapon damage.

    Frost Arrow = Shoot a frost arrow at the enemy, inflicting base physical damage plus
    1381.1 and giving a 5.0 second speed reduction of 50%.

    At lvl 52 silverwing Bow attk is 325-603, Take Aim damage hence plus base damage 1300-2412.

    Take Aim is the first shot followed by frost Arrow or Stun, preference is stun of course which has 90% chance. 50% reduction is the reason 2nd shot is Frost Arrow.

    Trust me, if you're getting off 2 shots before the Knockback Arrow and not getting hit with that combo, you're doing something pretty amazing. Or just have really low ping and/or attack interval.

    Do it all the time well depends on the mob. Knockback is timed(depending on the speed of the mob) either after first normal shot or the 2nd.

    Lightning Strike sucks because it takes too long to channel it. You'd be better off with Wingspan or Winged Pledge.

    I suppose you are correct albeit wingspan is same but has added knockback effect. The main reason I lvled LS is simply its metal attack and made things a lot easier against wood based mobs, kinda mobs I certainly have dislike for. You can also get genie skill which makes you immune to wood based attack.

    Oh and btw, Deadly Shot > Take Aim until you get the Demon versions. Have fun leveling Barrage, Deadly Shot and Sharpened Tooth Arrow at the same time.

    I wouldn't argue with that, I'm also keen on getting Deadly Shot as soon as. The difference is the mana drain, Take Aim uses 100 while DS will use 318.

    Definetely DS>Take Aim, but also cost many times more in coins & spirit. Channel time for both is the same but DS certainly provides extra damage.

    I guess it was hastly to lvl Take Aim I agree. So I would from my experience favour your viewpoint and say perhaps better leaving Take Aim as it is. For the first shot Quickshot be fine followed by Frost Arrow.
  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited June 2010
    Take Aim(lvl10) = Charge for up to 3.2 seconds to attack enemy,
    inflicting base physical damage plus up to 300% of weapon damage.

    Frost Arrow = Shoot a frost arrow at the enemy, inflicting base physical damage plus
    1381.1 and giving a 5.0 second speed reduction of 50%.

    At lvl 52 silverwing Bow attk is 325-603, Take Aim damage hence plus base damage 1300-2412.

    Not quite. The skill says that it adds damage "up to 300%" Which means it may add 2% or 200% or 300% or any thing in between. I've had take aims that do less damage than a normal shot would, since I use crossbows. So you can't really say that it always does 300% more damage.
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  • Islamey - Dreamweaver
    Islamey - Dreamweaver Posts: 586 Arc User
    edited June 2010
    Don't level either of them. They aren't worth the channeling.
    Take Aim is useful for building chi, just fire it off without letting it charge.
    You'll never use quick shot until you're demon.
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  • Sanctam - Dreamweaver
    Sanctam - Dreamweaver Posts: 328 Arc User
    edited June 2010
    Don't level either of them. They aren't worth the channeling.
    Take Aim is useful for building chi, just fire it off without letting it charge.
    You'll never use quick shot until you're demon.

    Pfft, I used quickshot a lot during the lower levels, I found it useful. And take aim is a decent opener, albeit not the best.

    You 90 yet? I'm so lazy with leveling =/. I'm actually doing the event tonight though!Jk >.> bh instead
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  • Mosz - Heavens Tear
    Mosz - Heavens Tear Posts: 3,181 Arc User
    edited June 2010
    Not quite. The skill says that it adds damage "up to 300%" Which means it may add 2% or 200% or 300% or any thing in between. I've had take aims that do less damage than a normal shot would, since I use crossbows. So you can't really say that it always does 300% more damage.

    it depends how long you charge it....
    before you get good interval its a cheap good chi build toward spark by doing(nearly) no charge
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited June 2010
    Take Aim(lvl10) = Charge for up to 3.2 seconds to attack enemy,
    inflicting base physical damage plus up to 300% of weapon damage.

    Frost Arrow = Shoot a frost arrow at the enemy, inflicting base physical damage plus
    1381.1 and giving a 5.0 second speed reduction of 50%.

    At lvl 52 silverwing Bow attk is 325-603, Take Aim damage hence plus base damage 1300-2412.

    And your point is?

    Btw, you're ignoring the Cast Time.

    Also, level 10 Take Aim costs 100 mp, whereas level 10 Frost Arrow costs 81 mp.

    Fact is, during the charge time for Take Aim, you'd get off a Frost Arrow and a single attack. And Frost Arrow is safer.
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  • Qorex - Raging Tide
    Qorex - Raging Tide Posts: 43 Arc User
    edited June 2010
    Don't level either of them. They aren't worth the channeling.
    Take Aim is useful for building chi, just fire it off without letting it charge.
    You'll never use quick shot until you're demon.

    Will have to lvl Quickshot if to survive earlier lvls. Will also need melee damage as well. Knockback or Kiting doesn't help a lot. So definitely be using Quickshot till 30+ atleast.
  • Qorex - Raging Tide
    Qorex - Raging Tide Posts: 43 Arc User
    edited June 2010
    Not quite. The skill says that it adds damage "up to 300%" Which means it may add 2% or 200% or 300% or any thing in between. I've had take aims that do less damage than a normal shot would, since I use crossbows. So you can't really say that it always does 300% more damage.


    True but it is consistantly on the higher side, the damage can vary with around 400/500 less damage, unless a crit I don't see normal shot doing more damage than Take Aim. You're also forgetting the crits you get with Take Aim. A crit with Take Aim can even negate the use of Frost Arrow or a Stun.
  • Qorex - Raging Tide
    Qorex - Raging Tide Posts: 43 Arc User
    edited June 2010
    Trust me lvl Take Aim in PvE you will be using it a lot. You will need to lvl Quickshot few lvls it will last you till lvl 30 for quick damage. You will also need Lightening Strike or Winged Pledge. You'll soon notice Take Aim starting doing more damage than Quickshot. Deadly shot later will use too much mana and take same amount of time to channel. Not to mention you will have stunning arrow.

    At the moment you might have less spirit, later you will have A LOT of spirit but need Millions of coins to lvl your skills. So you will ahve to be selective and BoA, STA & Wingspan will take priority over Deadly shot no matter how mouth watering it is. Even if you have Deadly Shot at lvl 10 you will still see yourself using Take Aim in many instances, I gurantee you. Not to mention Demon Take Aim will lower charge up by 0.5 sec and 400% of weapon damage, while Sage version will give you 500% of weapon damage.

    Trust me you wouln't regeret maxing your Take Aim, you will certainly be using it till lvl 60 atleast. Worst case scenario Take Aim in total costs 112,100 spirit & 143,190 coins.
  • Qorex - Raging Tide
    Qorex - Raging Tide Posts: 43 Arc User
    edited June 2010
    And your point is?

    Btw, you're ignoring the Cast Time.

    Also, level 10 Take Aim costs 100 mp, whereas level 10 Frost Arrow costs 81 mp.

    Fact is, during the charge time for Take Aim, you'd get off a Frost Arrow and a single attack. And Frost Arrow is safer.

    Point is initial & enough damage so you can kill not just efficiently but also quickly and effectively. I tested these stacks FA on its own, FA+TA & TA+Aim Low.

    FA simply wasn't efficient it didn't do enough initial damage and it slows the movement by 50% when the target is still on the move albeit slower. With this target even managed to get a shot in or required melee shot. Later with longer range and more damage it might become less of an issue but will certainly be slower kill.

    Take Aim did enough initial damage and target was immediatly Frozen with knockback enough damage had been done to finish the target. Sometimes I did have to use Lightening strike or winged pledge. TA+FA combo was still faster than FA on its own because TA did enough initial damage.

    Take aim followed by a stun was the most efficient and effective. TA did enough initial damage and target even merely stunned for 3 secs gave enough time to comfortably use knockback and not once I had to use a melee shot. This was the best arrangement, TA followed by a stun. Stun on its own would've been still a lot better than FA on its own but not as quick and effective as TA+stun.

    So TA made a huge difference, higher the weapon more damage it will have, more damage TA will do. Not to mention all it costs is few pennies to max TA.

    Probably depends on style of play