What -int + demon spark is 4.0 atk speed?

DrkLordZ - Sanctuary
DrkLordZ - Sanctuary Posts: 297 Arc User
edited June 2010 in General Discussion
my bm is going for only 4.0. i find 5aps to expensive.

or the other question is, what -int+hell spark = infinite 3 sparks?

or how do you calculate breakpoints? O.o

sorry for all the questions.
Please donate money into my mailbox :)

I'm poor as heck.
Post edited by DrkLordZ - Sanctuary on

Comments

  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited June 2010
    In most cases, and all cases in the attack speed range of BM, the xx% speed increase is actually a xx% reduction in the interval then rounded to the nearest interval. There are few cases in the lower attack speed (archer's area) where this way of calculation doesn't produce the correct result, http://pwi-forum.perfectworld.com/showthread.php?p=6471541#post6471541 but as far as for BM goes, it's correct.

    For example, if you have the attack speed of 1.82 per second or 0.55 second of interval, the 25% speed increase from demon spark will reduce your interval by 25%. So 0.55*0.75=0.4125 and rounds to 0.4 second of interval, which is 2.5 attacks per second. In the case where the interval after reduction is right in between two intervals, such as 0.5*0.75=0.375, it would round to the lower interval of 0.35 and give you a speed of 2.86 per second.

    So 2.86 aps sparks to 4.0 since 0.35*0.75=0.2625 which rounds to 0.25 interval = 4 aps. Which means you need a total of -0.35 interval from gears.

    Nirvana pants would be the most expensive out of the interval gears and you can get to 3.33 unsparked w/o them. The next most expensive thing to take off would probably be the tome, but some might choose to not get the LA pieces. The 4.0 aps sparked setup would be

    full TT99 HA, Lunar cape, tome, lunar claw/TT100 fists
    or
    Half TT99 HA, half TT99 LA, Lunar cape, lunar claw/TT100 fists

    There are different setups on getting the 2 set bonuses which involves different combinations of LA and HA mixed with TT99 ornaments. I suggest searching the BM section for the pros and cons of each combination.

    3.33 unsparked = 5 sparked, which will give you endless spark.
  • Lylfo - Dreamweaver
    Lylfo - Dreamweaver Posts: 1,166 Arc User
    edited June 2010
    as for the gears, i think a demon bm needs the rest of the int gears except nirvana pants. not sure about it though, im sure better answers should be coming soon.
    Thanks Chillum for the nice Sig.[SIGPIC][/SIGPIC]
  • Bladecutter - Sanctuary
    Bladecutter - Sanctuary Posts: 269 Arc User
    edited June 2010
    To get 2.86 aps unsparked youll need:

    1) TT99 or 90 arms (for -.1 interval)
    2) set bonus of TT99 heavy and light (2 pieces each, .05 interval each bonus so .1 added)
    3) Deicide or TT100 fists or any other fists/claw with -.1 interval
    4) wing trophy lunarglade -0.05 interval

    with that you should have it
  • Smobo - Heavens Tear
    Smobo - Heavens Tear Posts: 386 Arc User
    edited June 2010
    I'm posting down below, because my computer doesn't like these forums and editing for some reason. >>
    [SIGPIC][/SIGPIC]
    "People who quote themselves in their signatures are silly. I mean, they can just make up whatever **** they want, and since they said it in their siggie, its a quote." - Smobo
  • Okeano - Harshlands
    Okeano - Harshlands Posts: 4,943 Arc User
    edited June 2010
    I believe the 15 seconds start to count as soon as you spark so you actually get 12 seconds of attack with 3 seconds in sparking.
  • Smobo - Heavens Tear
    Smobo - Heavens Tear Posts: 386 Arc User
    edited June 2010
    I've been playing around with the matimatical side of this for a while. Not knowing how mathy this topic is supposed to be (I mean, its not on the archer forum b:chuckle), I'll start off more basic, and advanced furthur with the information I know.

    I have created a concept, which I call a "spark cycle", which I use to calculate damage per second accuratly for high attack speed weapons. I define a "spark cycle" as the time it takes from the begining of a spark, to the beginging of the next spark, while only using normal attacks and sparking. Most of the time a spark cycle contains 60 attacks (60 attacks gives you 300 chi).
    To answer your first question, you need 4.00 aps to hit permaspark, or 2.86 + demon spark.

    4.00attacks/second*15seconds*5chi/attack = 300 chi.

    Of course if you're at 5.00 attacks/second, you will be in even better shape:

    5.00attacks/second*15seconds*5chi/attack = 375 chi.

    However, if you have 3.33 attacks/second, you can maintain an almost psuedo-permaspark (sp?) using some external sources of chi.

    floor(3.33 attacks/second*15 seconds) * 5chi/attack = 245 chi

    Which means you need to make up for 55 chi /18 seconds (the 15 seconds your spark lasts for, and the 3 seconds you spark for). I myself have 3.33 attacks/second, and can maintain my spark with cloud eruption almost permantly. (About 2/3 of the time I'm "perma sparking", and 1/3 of the sparks I need to attack the 11 times to gain my chi)

    You can calculate how long a spark cycle by calculating the amount of chi you gain during the spark time:

    15s*5chi*sparkedaps = chi during spark time

    Then calculating the amount of time you need to spend to get the remaing chi:

    Remaining time = (300-chi during spark time)/unsparkedaps

    Then adding all the times together:

    Spark cycle duration = 15s+remaining time + 3s

    Heres a table of the times for fists, and % of the time sparked:


    Base speed        Sparked speed     Attack cycle Duration    Attacks Sparked %   average aps   %imunity
    4.00 (Aggresive)    5.00                   18s                 100%                 4.16        16.67%     	
    4.00 (Defensive)    5.00		   15s	               100%                 3.33        20.00%
    3.33 (Aggresive)    5.00	           18s                 100%                 4.16        16.67%
    3.33 (Defensive)    5.00                   15s                 100%                 3.33        20.00% 
    2.86                4.00                   18s                 100%                 3.33        16.67%
    2.50                3.33                   21.95s              79%                  2.73        13.67%
    2.22                2.86                   26.15s              65%                  2.30        11.42%
    2.00                2.50                   29.50s              56%                  2.03        10.17%
    1.82                2.22                   32.85s              50%                  1.83         9.13%
    1.67                2.00                   36.00s              45%                  1.67         8.33%
    1.54                1.82                   39.45s              41%                  1.52         7.60%
    1.43                1.67                   42.50s              38%                  1.41         7.05%
    

    When you hit 5.00 attacks/second, you can do what I like to call "aggresive mode" or "defensive mode". In agressive mode, you spark when your spark runs out meaning you're dealing more damage, and in defensive mode you spark when ever you can, sacrificing damage for more time being imune to damage and to heal 20% more often. The damage imunity may not seem like much, but the extra buffer of safety could add up to have IH stacked on you, or let your genie/charm recharge. You can easily go in between the two extremes and spark more often when you're in a bit of trouble, and spark less often (but still maintain your spark) to deal more damage, and/or use your spark to cancel bigger attacks.


    Also, you get 15s of demon-spark awesomness, not 12. I showed this here:

    http://www.youtube.com/watch?v=kQbQXlZJKOs
    [SIGPIC][/SIGPIC]
    "People who quote themselves in their signatures are silly. I mean, they can just make up whatever **** they want, and since they said it in their siggie, its a quote." - Smobo
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited June 2010
    I believe the 15 seconds start to count as soon as you spark so you actually get 12 seconds of attack with 3 seconds in sparking.
    Nope. I timed it while trying to figure out how sparks affect DPS. You spark, get 3 seconds where you're essentially stunned (but immune), then 15 sec of sparked damage. So it's an 18 sec cycle with 3 seconds downtime, 15 seconds of attack.