How do i get my BM to do a lot of damage??
Agniteja - Lost City
Posts: 3 Arc User
hellob:laugh
i got a lvl 66 bm and i was just wondering how i could increase the damage he deals apart from lvling the mastery and other skills.........hes an axe/sword bm so i dont have that much hp atm.I'd really like to know what damage really comes down to.......Str or dex??
I dont want to cap off my vit just yet even though its 50 without add ons so i need to know which of the 2 attributes help in increasing dmg.Apart from crits,accuracy and evasion does dex have any other use??I want to cap off my str at 212 and start a 3 dex and 2 vit build if dex really does increase dmg like in sins and archers........
Darn i over did the writing part again sryb:surrender
i got a lvl 66 bm and i was just wondering how i could increase the damage he deals apart from lvling the mastery and other skills.........hes an axe/sword bm so i dont have that much hp atm.I'd really like to know what damage really comes down to.......Str or dex??
I dont want to cap off my vit just yet even though its 50 without add ons so i need to know which of the 2 attributes help in increasing dmg.Apart from crits,accuracy and evasion does dex have any other use??I want to cap off my str at 212 and start a 3 dex and 2 vit build if dex really does increase dmg like in sins and archers........
Darn i over did the writing part again sryb:surrender
Post edited by Agniteja - Lost City on
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Comments
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Your dex affects your crit rate, evasion, accuracy, and your ability to equip arms and armor. Str is what you get your dmg from. Aside from increasing your axe/sword masteries as much as possible, the only other things you could do would be to up your skills as much as possible, refine your gear, use the highest lvl gear possible (if you can get either a legendary or 3* item, do that), and shard your weapons with phys atk shards. Other than that, theres not much you can do to increase your dmg. The only classes where dex directly affects your dmg are the archers, and sins.0
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It's true that Dex doesn't directly affect your damage, but consider this:
The more accuracy and crits you have, it can affect your overall damage per second.
Let's say, just for simplicity, you have high Str/low dex, and hit for an average of 5k damage, with an accuracy of 6/10 hits, with maybe 1 crit. This comes out to about 35k damage in 10 attacks.
Now imagine you tweak it for less str/more dex, and hit for maybe 3500 damage, but averaging 9/10 hits, with 3 crits. That would come out to 42k damage in 10 attacks.
These aren't exact figures, just an example of how the system works.0 -
SolomonSmash - Heavens Tear wrote: »Let's say, just for simplicity, you have high Str/low dex, and hit for an average of 5k damage, with an accuracy of 6/10 hits, with maybe 1 crit. This comes out to about 35k damage in 10 attacks.
Now imagine you tweak it for less str/more dex, and hit for maybe 3500 damage, but averaging 9/10 hits, with 3 crits. That would come out to 42k damage in 10 attacks.
These aren't exact figures, just an example of how the system works.
That said, this game's melee combat system disproportionately favors faster weapons. -0.1 attack interval speeds up axes from 0.83 atk/sec to 0.91 atk/sec, giving an 8.3% increase in damage. But -0.1 interval speeds up fists from 1.43 atk/sec to 1.67 atk/sec, giving a 16.7% increase in damage.
Likewise, with a faster weapon, the extra p.atk you get from shards, rings, and refines gets multiplied by the weapon's attack speed. So if you take TT60 axes (base 720.5 avg damage, 1 attack every 1.2 sec), it would be 600 weapon DPS on average. TT60 fists (base 417 avg damage, 1 attack every 0.7 sec) do 596 weapon DPS on average.
The weapon DPS for the two is practically the same, but now factor in your other equipment. If your rings give +60 atk each, you add a flawless garnet for +25 attack, and refine to +2 for an extra +28 attack, that's a total +173 to weapon damage. On the axes, this represents a 24% improvement, bringing it up to 745 weapon DPS. For the fists, this represents a whopping 41.5% improvement, bringing them up to 843 weapon DPS, 13% better than the axes.
The exception is str. The axes have a 182 str requirement vs 96 for the fist. So if you went by those str figures, the axe build would get (with 48% mastery) an extra 27% damage due to higher str, far outweighing the fists' speed advantage. The damage multipler for str is:
(1 + str/150 + mastery) where 60% mastery is 0.6
But most BMs work their build to be able to use all four weapon trees, so realistically the fist BM shouldn't have significantly lower str than the axe BM. It's more a question of whether you want to put those extra points into dex to be able to use fists, or vit for more hp.
At endgame, a fist BM with lots of -interval (or an assassin or fist archer with the same, or an uber-rare demon fist barb) pretty much owns any other class at DPS. People are finally starting to figure this out. If you look through the BM forum posts from 2008 and early 2009, you'll see fists routinely being ridiculed as a fail build. People like seeing big damage numbers, and tend to ignore the effect of weapon speed.0 -
End game, yah, fists are very nice DPS weps. Getting to that point, youre better served using another weapon path. But the thing both of you missed was that the OP was asking for tips on increasing his dmg, not how factoring a whole bunch of things together gives a damage of X after Y number of atks. Making sure youre using up to date equipment, sharding said equipment (if possible), refining said equipment (not advisable until you hit the 70s or so, simply because youll lvl more slowly in the 70s and up than at a lower lvl), and trying to keep the skills you use the most up to date. Throwing formulas and the like around is fine, but when it comes to giving advice, i follow the KISS principle: Keep It Simple, Stupid.0
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Unless you're a light armor fist (and frankly, since assassins came out, if you're going light, roll an assassin), heavy armor strength requirements will keep minimum strength for axe and fist close together. Minimum strength for a level 60 heavy chest is 155, a lot closer to the TT60 axe's 182 requirement than to the TT60 fist's 96 requirement.[SIGPIC][/SIGPIC]
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Dosinn - Dreamweaver wrote: »End game, yah, fists are very nice DPS weps. Getting to that point, youre better served using another weapon path. But the thing both of you missed was that the OP was asking for tips on increasing his dmg, not how factoring a whole bunch of things together gives a damage of X after Y number of atks. Making sure youre using up to date equipment, sharding said equipment (if possible), refining said equipment (not advisable until you hit the 70s or so, simply because youll lvl more slowly in the 70s and up than at a lower lvl), and trying to keep the skills you use the most up to date. Throwing formulas and the like around is fine, but when it comes to giving advice, i follow the KISS principle: Keep It Simple, Stupid.
Actually, the OP's own words were: "what does damage come down to, Str or Dex?" It is actually affected by both (one directly, one indirectly).0 -
Our base damage comes from Str, your damage will go up once you get calamities at 70.0
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i didnt want to start a new thread for this so ill just ask you. what weapon path has the most dps? i use the build 3 str 2 dex so i can use all weapon paths0
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ORUSHo - Raging Tide wrote: »i didnt want to start a new thread for this so ill just ask you. what weapon path has the most dps? i use the build 3 str 2 dex so i can use all weapon paths
Fist/claw has the most dps of all the bm weapons0 -
I like tangling mire + fist + cyclone heal effect. Tangling Mire, increases your damage/reduce physical def, Fist have high DPS, cyclone heel makes more DPS.
Or, if you are an axe bm, Tangling mire is the way to go. I have a level 30 bm and i've already hit 3.2k crits before with a 1 spark Drake Bash.Please donate money into my mailbox
I'm poor as heck.0 -
that means they do the most damage in the least amount of time righ?0
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Calvco - Raging Tide wrote: »that means they do the most damage in the least amount of time righ?
yes,and allows for a good crit rate since fist/claw require more dex than str by 90 you should have a minimum of 10% crit rate which seems low but is still good for a bm b:victory fist/claw also allows you to keep aggro at later levels in case you have to tank for the squad though a barb is still preferred.0 -
At the moment im using a +5 str build for a golden crest chest plate.it is a heavy armour and i need 52 strength for it. im a level 20. After i get 52 strength im going to start a +2vit and +3dex buid for a couple levels then im going to do a +2str +1vit +1dex +1mag.Im a Tideborn,my class is Assassin.Is the way im going alrite or am i going the completely wrong way for a build.0
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