Venomancer Pure Build

EndlesSToxiN - Raging Tide
EndlesSToxiN - Raging Tide Posts: 34 Arc User
edited July 2013 in Venomancer
Is the proper Venomancer Pure build 1 strength and 9 magic?

And do I need vitality? I'm arcane, so if I do I'd only need one.

Right?

And umm. Yeah that's about it :O

I didn't understand the venomancer guide above, that's why I made this.

Thanks in advance, InToxicated.
Post edited by EndlesSToxiN - Raging Tide on

Comments

  • InToxicated_ - Raging Tide
    InToxicated_ - Raging Tide Posts: 1 Arc User
    edited June 2010
    ^ The above is me, posted on wrong profile ; _ ;
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited June 2010
    Is the proper Venomancer Pure build 1 strength and 9 magic?

    And do I need vitality? I'm arcane, so if I do I'd only need one.

    Right?

    And umm. Yeah that's about it :O

    I didn't understand the venomancer guide above, that's why I made this.

    Thanks in advance, InToxicated.

    For pure magic... I rather go heavy fox build if I were not too bored with venoes which does seem promising (at endgame ofc). I know venoes that die easiest from this class tree ofc because if their pet dies, so will they. Its better off if you play cleric, wizard or psychic for that IMHO.

    VIT is really epic, your going to recover a lot more HP and you can generate and grind for a long time without resting or using pots AT ALL while you can get better HP and overall defense. b:victory . My daughter's veno went pure VIT and she loves her veno, and I love the build too.

    Just my 2 cents here :)
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited June 2010
    Just go with 9mage/1str. Nothing wrong with that build. Vitality is not that important. Im not saying it is useless. Its just better to put stats into 9/1 build and find gear that helps with hp.

    ps. Ignore yulk's advice of vit giving you hp regen. Vit does basically nothing for defense and hp regen.
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • SneakThief - Harshlands
    SneakThief - Harshlands Posts: 11 Arc User
    edited June 2010
    actually con does make ur hp regen faster, but its not like thats inportant anyways. it does add to defenses, but its very very little amount, also not important. u can do all intel, and no vit, but as long as u use hp shards and maybe get your final gear to like at LEAST +4 then you should be ok on health (probably around 5k or so). also use physical adorns, maybe try to look for some with extra vit or HP. the lvl 87 molder phy adorn is good to have when u are that lvl. also if you wanna boost your build, i suggest you should try to get casting time rings/TT weapon, which will make you attack faster of course, lol, i think with a pure intel build focusing more on casting time like that would be a lot better than crit.
  • Xeries - Heavens Tear
    Xeries - Heavens Tear Posts: 11 Arc User
    edited June 2010
    Just go with 9mage/1str. Nothing wrong with that build. Vitality is not that important. Im not saying it is useless. Its just better to put stats into 9/1 build and find gear that helps with hp.

    ps. Ignore yulk's advice of vit giving you hp regen. Vit does basically nothing for defense and hp regen.

    yeah, go 9 MAG/1STR while you get hit hard like a wet noodle from an attack. Thats for want to be mages when your actually a hybrid class.

    Venomancer =/= wizard
  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited June 2010
    Why the need to switch characters yulk?

    Vit does virtually nothing for defences. It gives what? 12hp/vit? Lets say you have 100 vit. Thats only 1200hp, plus around 20 physical defense. At high levels your hp comes from refines/gear not stating with vit.

    Archers arnt blademasters either. So, why do they use fists/claws?
    I was early taught to work as well as play,
    My life has been one long, happy holiday;
    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • LenieClarke - Heavens Tear
    LenieClarke - Heavens Tear Posts: 3,275 Arc User
    edited June 2010
    i sortof messed up my build in the early levels... i hadn't found the forums at the time, and ended up with some dex on my veno. not enough to be worth re-rolling or re-statting, but still some.

    i also had way, way too much str early on. that's pretty much fixed now, though, just by ignoring str for a few levels.

    but, to my point; i also added (and kept on adding, even) a bunch of vit. i ended up following a "vit mage" build for quite a while, and i'm just about thinking to abandon that scheme now for a purer mage build. it really helped me stay alive while learning how to play the char, it gave me a resiliency against damage that i think i needed, because i hadn't figured out how to not get hurt.

    i still end up taking some lumps now and then. mobs respawn on top of me (or just behind me, off screen) when i'm paying attention to my pulling pet. i misjudge the range of a magic or ranged mob i've pulled, and send my pet out to catch and tank it just a sliver too late, so its first attack hits me instead. and occasionally, usually because of distractions, i completely **** up a pull or a pet heal, and end up with both me and my pet ganked separately. (damn that's embarrassing, by the way.) useful to have a little hp to spare in those cases.

    maybe some day i'll restat to a pure mage build --- or then again, maybe by the time i can afford the reset scroll i'll be going for a restat to HA veno instead. for now, my mostly-as-prescribed vit mage build serves me fine. it's flexible and adaptable, lets me recover from mistakes, and doesn't seem to nerf my damage output that badly. leveling upwards i'll follow a purer mage build, i think. i've got enough vit by now --- and more importantly, enough skill --- that i don't need to add any more. but i'm not sorry i added a bunch while i did, either.
    [SIGPIC][/SIGPIC] Heaven's Tear alts: KenLubin, Sou_Hon, JudyCaraco --- level 5x chars.
  • Dandelyn - Heavens Tear
    Dandelyn - Heavens Tear Posts: 195 Arc User
    edited June 2010
    Pure magic venomancers hit really hard, and they also get hit hard too. Learning how to properly pull mobs and avoid taking agro will cover this though. I fully recommend pure magic for a caster build.
    [SIGPIC][/SIGPIC]
  • kenlee
    kenlee Posts: 0 Arc User
    edited June 2010
    ps. Ignore yulk's advice of vit giving you hp regen. Vit does basically nothing for defense and hp regen.
    Vit does virtually nothing for defences. It gives what? 12hp/vit? Lets say you have 100 vit. Thats only 1200hp, plus around 20 physical defense. At high levels your hp comes from refines/gear not stating with vit.

    its a good thing to ignore yulk but vit does increase defences and hp regen
    well for regen at least, i know that after i kill myself in gv and i get to the same point again i already have 4k+ hp regen. defenses arent that much noticeable but are there, for example two pieces of savant stone increase your damage reduction with about 1%. hp, i have over 200 vit with gear, some refines and still far from decent for TW

    if you plan to lvl on that pve server and never pvp, 9mag/1sr is probably the best build for you
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited June 2010
    Why the need to switch characters yulk?

    Vit does virtually nothing for defences. It gives what? 12hp/vit? Lets say you have 100 vit. Thats only 1200hp, plus around 20 physical defense. At high levels your hp comes from refines/gear not stating with vit.

    Archers arnt blademasters either. So, why do they use fists/claws?

    your even more clueless than I thought...

    Every amount of VIT adds 12 HP, and its a physical defense multiplier, and guess what? magical defense too, not only as a little bonus, but defense gets bonus every time you add more defenses from shards or bonus in gears. And I suppose every 10 VIT adds 1 HP regen.
    Every amount of STR adds physical damage and physical defense as a multiplier. I noticed that LONG time. And you haven't yet?

    What build is your barb? arcane barb? or you just add nothing in VIT on your barb? + your an older player than I am?

    The more physical defense multiplier you gain is from STR/VIT you add.
    The more elemental defense multiplier you gain from VIT/MAG.
    The more physical damage multiplier you gain from STR.
    The more magical damage multiplier you gain from MAG.

    Seriously, how could you not know that? With minimum magic (3 per LVL) sapphires shards / magic rings make up for it, and infact you can do fine with minimum magic, rest into VIT because your HP regen and overall defense Multiplier adds up. Try experimenting one before you say "oh it just adds 20 P.DEF"



    Edit: here is my daughter's build
    http://pwcalc.ru/pwi/?char=9e43d6daa9b24244 <-- without shards
    http://pwcalc.ru/pwi/?char=e4c2e4c439cc1521 <-- with shards currently added
    http://pwcalc.ru/pwi/?char=e4c2e4c439cc1521 <-- all the sockets

    Its only a LVL47 veno. The beautiful shards adds 35.5 P.DEF instead of 33 P.DEF. Common adds 22 P.DEF instead of 20. This is from 60 total VIT and 28 STR and only the beginning of it. The same goes for magic defense.





    Now skill wise, spark is more than enough to compensate for more magic power and not only that, physical power. So why go pure magic when you can easily gain chi for sparking and using frost / ironwood scarab?



    Also I am a hybrid BM (and glad that I use sword, spear and fist) yet, I got VIT on me. Clearly for survival ofc. I rather not be squishy to magic attacks (although I am kinda still)
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye
  • $maria$ - Raging Tide
    $maria$ - Raging Tide Posts: 11 Arc User
    edited July 2013
    Just go with 9mage/1str. Nothing wrong with that build. Vitality is not that important. Im not saying it is useless. Its just better to put stats into 9/1 build and find gear that helps with hp.

    ps. Ignore yulk's advice of vit giving you hp regen. Vit does basically nothing for defense and hp regen.
    yup i have 54 str 500 magic and 5 dex wit me hercule i can tank everithing i do alot of damage about hp i have lv 7 gem and help me alot and have nice DMG also i can grinding veri much kill fast pull with hercule and dont cost alot money for repair so i think pure magic it is more good at fox form it is for pvp i thinkb:kiss
  • SweetieBot - Lothranis
    SweetieBot - Lothranis Posts: 18,978 Arc User
    edited July 2013
    yup i have 54 str 500 magic and 5 dex wit me hercule i can tank everithing i do alot of damage about hp i have lv 7 gem and help me alot and have nice DMG also i can grinding veri much kill fast pull with hercule and dont cost alot money for repair so i think pure magic it is more good at fox form it is for pvp i think
    NECROOO!!!!!!!

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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited July 2013
  • viciousminx
    viciousminx Posts: 0 Arc User
    edited July 2013
    She has been hit or miss today.

    Anywho.. Closed for necro.
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