Squad lvl up

Extreeme - Lost City
Extreeme - Lost City Posts: 25 Arc User
edited June 2010 in Suggestion Box
So i think there should be a squad lvl and each time the squad lvls up from killing a X amount of mobs the exp increases by 2%. Max lvl should be like 50 so 2 x 50=100% increase of exp thats double the exp you get from the start at lvl 1. The higher you get the harder it is to lvl it up.green and light green could give less % to the squad lvl but yellow and orange mobs could give more %. This should be a great way to bring back squad grinding.

Let me hear you PWI what do you think?keep on troli'n
Keep on troli'n.b:victory
Post edited by Extreeme - Lost City on

Comments

  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited June 2010
    no, it be easy enough to level as is.
    and whats stopping people from just squading with their afk cat shops (keeping em far to get all the exp) to get the bonus?
    O.o'
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  • Extreeme - Lost City
    Extreeme - Lost City Posts: 25 Arc User
    edited June 2010
    hmm... ppl in cat shops dont get any exp? and it whouldent be easy to get that squad to lvl especially if your the only 1 hitting mobs. I say % reduction for how many ppl are hitting the same mob(makes sense in my head)
    Keep on troli'n.b:victory
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited June 2010
    hmm... ppl in cash shops dont get any exp? and it whouldent be easy to get that squad to lvl especially if your the only 1 hitting mobs. I say % reduction for how many ppl are hitting the same mob(makes sense in my head)

    x.x'
    unsuccessful troll be unsuccessful.
    :/
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
    [SIGPIC][/SIGPIC]
  • Extreeme - Lost City
    Extreeme - Lost City Posts: 25 Arc User
    edited June 2010
    Seat reserved for troll. Other ppl.The hamsta hates me
    Keep on troli'n.b:victory
  • GohanX - Raging Tide
    GohanX - Raging Tide Posts: 161 Arc User
    edited June 2010
    Too much abusive potential.
    [SIGPIC][/SIGPIC]
  • KissAndKill - Dreamweaver
    KissAndKill - Dreamweaver Posts: 750 Arc User
    edited June 2010
    There should be a squad level, but make each squad level cause the game to be harder when in a squad.

    Basically like Eternal Sonata, give benefits, make it harder.

    For example:

    Squad Level 1 - No benefits / etc.

    Squad Level 2 - +10% HP/MP but reduce speed by 1 m/s

    Squad Level 3 - +20% HP/MP but reduce speed by 1.5 m/s

    Squad Level 4 - +30% HP/MP and +3% EXP but remove the ability to see your shortcut bars (returns when out of combat, and allows editing only out of combat) and have a reduction of 1.5 m/s.

    Squad Level 5 - +30% HP/MP and +5% EXP but remove shortcut bars during combat, reduce speed by 1.5 m/s, and disallow more than 3 squad members.

    Squad Level 6 - +40% HP/MP and +6 EXP and gain 2.5 m/s speed allow seeing of shortcut bar in battles, but randomize shortcut bar so you must look before you press. Random Status effect is placed when entering battle (whether it be good or bad) and decrease of 50% in coin gain as well as a reduction to 3 Party Members in a squad, cannot enter Instances without BH, quest for FB, or if you have US (TT.) Excludes RB.
    There once a time when I cared about getting to the top quickly as possible to help others. Now, I take it slow, and don't worry about having nothing to do. There's always something to do in an MMORPG, especially if you are high level. PK'ing is for those who desire to inflate their egos. True friendship comes from helping one-another, rather than to start rivalries.

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  • FatherTed - Dreamweaver
    FatherTed - Dreamweaver Posts: 3,723 Arc User
    edited June 2010
    no, it be easy enough to level as is.

    I'm agreeing with the gerbil . . . that should tell you all you need to know.
    [SIGPIC][/SIGPIC]
    Thanks for the sig Ophida :3
  • Amencat - Sanctuary
    Amencat - Sanctuary Posts: 484 Arc User
    edited June 2010
    nice idea,... it is just too hard to gain exp from squad with someone,
    the game is just made for forcing the players to soloing everything! stop seperate all the players!
    make at least a little bit of profit from squad with someone and give them more exp, so ppl can make some friends, and not the reverse side!

    couse you see which contras are for making squad with someone:
    you and your pet dont get any exp (or as good as nothing)
    every coins are divided
    every drops you pick up you never know you get them or the other one person
    sometimes you dont get the drops you desire
    often the squad members dont kill so much as you do and dont put so much effort into, so you better leave squad and solo everything

    AT LEAST MAKE A BETTER EXP GETTING FROM BEEING IN A SQUAD FOR REAL! b:surrender
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  • ThanosQRt - Dreamweaver
    ThanosQRt - Dreamweaver Posts: 2,457 Arc User
    edited June 2010
    couse you see which contras are for making squad with someone:
    1)you and your pet dont get any exp (or as good as nothing)
    2)every coins are divided
    3)every drops you pick up you never know you get them or the other one person
    sometimes you dont get the drops you desire
    4)often the squad members dont kill so much as you do and dont put so much effort into, so you better leave squad and solo everything

    1)no idea about the pets
    about the players: the EXP is divided and you get a small bonus
    so if you kill a mob and get X exp with a squad of Y ppl you will get X/Y+Z

    1,2,3)
    given that a squad kills faster in the end you get more exp,coins,drops

    3)if the random distribution concerns you you maybe should agree to share the drops like in tt?

    4)so? if the squad is lzy find another squad. the purpose of the squad is to complete a quest, not talk in the chat.

    what exactly do you suggest? that because 6 ppl kill a mob, the mobs should drop 6x money, 6x drops and 6x exp? and if we consider (4) you also suggest that this will apply regardless of the effort of the other ppl

    yeah, ok, WTB 4 more computers for perma 6x epx+drops
  • Extreeme - Lost City
    Extreeme - Lost City Posts: 25 Arc User
    edited June 2010
    Which brings us back to the higher the squad lvl the better the exp.
    Keep on troli'n.b:victory
  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited June 2010
    If everyone in the squad is equal, you already gain more from being in a squad than out. It isn't a straight divide by squad members to determine xp. That's why Mothran and fishing groups were so loved back in the beginning of the game.
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