Wizard Vs Psychic, difficult choice :|
Mondego - Harshlands
Posts: 3 Arc User
So, i rolled a psichic and a wizzard to level 45 but i really don't know what to choose
Wizards have more skills with insane damage at high levels, psychics have great damage but less skills. however , psychic's have skills like soulburn and red tide that are wow.
so, high level wizards and psychics, discuss here a little to help me decide the best class for me :b wich is better in pve and pvp?
Wizards have more skills with insane damage at high levels, psychics have great damage but less skills. however , psychic's have skills like soulburn and red tide that are wow.
so, high level wizards and psychics, discuss here a little to help me decide the best class for me :b wich is better in pve and pvp?
Post edited by Mondego - Harshlands on
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psychics for PVE, wizards for PvP.
Wizard will be hard as your first character though..The chillum is sometimes referred to as a chalice, based on a quote from the Biblical book of Deuteronomy. Thanks and praises are offered to Jah before smoking the chillum.0 -
PvP: Wizard who can kite
PvE: Psychic
Any wizard who know's how to kite, is almost impossible to kill in PvP. Mainly cause when they hit you, it's basically like they just had 1 atomic bomb, 1 nuke, and 7 warheads all nail you at once in the same spot.
Psychic for PvE, basically because their skills means they can kill mob's before they are even close, so are safer.0 -
psych seems to be frustrating
rebirth is still classic etc b:chuckle
pvp doesnt seem to work well too, idk i dont see any psychs pvping here :P
+mana waste is like wtf on psych?LifeHunting - Heavens Tear wrote: »Any wizard who know's how to kite, is almost impossible to kill in PvP. Mainly cause when they hit you, it's basically like they just had 1 atomic bomb, 1 nuke, and 7 warheads all nail you at once in the same spot.
lol, ? X_Xi like potato0 -
mage damage is higher, and they have stone barrier so they aren't as squishy.
psychics have aoe paralyze, aoe stun that is QUICK cast and lasts 6 seconds. They also do have damage almost as high as a mage but they only have 1 high damage ulti, mage has 3. The psychic 79 skill is disgusting damage as well. There is no zhen like a mage, but there is 6 aoes and only 2 of them take chi. So spamming aoe in tw is rather gross. There is a 6 second immune to all physical and negative effects. And the 66 defense level voodoo. So there is ways to not be squishy.
All the psychic skills are very quick casting, mages have long casting times on mostly all skills. Mage undine strike + psychic nuking is rather amazing.
Overall though, psychic is definitely more pve than a mage.[SIGPIC][/SIGPIC]0 -
Mondego - Harshlands wrote: »So, i rolled a psichic and a wizzard to level 45 but i really don't know what to choose
Wizards have more skills with insane damage at high levels, psychics have great damage but less skills. however , psychic's have skills like soulburn and red tide that are wow.
so, high level wizards and psychics, discuss here a little to help me decide the best class for me :b wich is better in pve and pvp?
Think end game.
Psy skills come to a halt at 200% weapon damage, whereas Wizard skills go up to 300% and 500%. Psy soulspheres also have less magic attack than Wizard weapons. This means that in the end, Psy damage starts to slow down, whereas the sky is the limit for Wizard damage.
Psys however do continue to gain a number of useful ailments and Soulforce. Every level means higher soulforce means higher damage (on three skills), damage reflection, silence chance and longer stun. Those may only be a couple skills, but each of them is incredibly useful.
In short:
Wizard = If you like doing insane damage. Your defense line is based on solid stats (Base Phys. defense + Earth shield) and kiting limited mostly to Distance shrink and slow spells.
Psy = If you like having plenty of ailments and buffs to work with. Your defense line is based on these and using them to keep your enemy from ever damaging you. A Psy will generally stand it's ground and depend on these ailments instead of running to avoid the enemy like a Wizard, but the Psy will take more damage than a wizard would if the opponent lands a good hit.I AGOREY0 -
Question is how much you want spent psy is 80% pve but once u have everything +10 well, gz to u in advance, not only u can pk and u will be the king of pk, and possible most lazy pking class, all u need to do is self buff and stand there, hitting other ppl is optional,in terms of bang for ur bucks late game, psy wins hands down after +10[SIGPIC][/SIGPIC]"wink wink"0
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Psychic = 1 epic skill that can kill Wizards easily (Soulburn) but can most likely fail to cast or kill cause Wizards would'nt let you hit them.
Wizards= Better at PvP, can pretty much 1shot Psychic cause of Undine Strike > Sleep skill > Blade Tempest > Dead.
Psychic = Fun to play (Kinda)
Wizard = Epic PvP at endgame0 -
i just choose wizard cuz i know soulburn in psychic could do insane damage but, it's cool usefull in pvp? at level 45 i have 4k soulburn so at high level i would have what, 10k? that's some cool damage. so, thinking in pve 70% and pvp 30%, probably,i should choose psychic, right? i really have fun playing it0
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ignore the first part of the sentence "i just choose wizard cuz" xD0
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in 8x you will have 10k
in 100 you should have around 15k i think
refines give additional soulforce so with a +12 weapon you will have 25k soulforce when you are lvl80
(+12 weapon = +15k soulforce)
well, that's a bit expensive though xD
the highest soulforce would be 55k i think
btw you can edit your previous post to erase that part0 -
refines give additional soulforce so a +12 weapon will give you ~15k[SIGPIC][/SIGPIC]0
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Personally, I think that both classes are good at pve, and since you said that you have both a wizard and a psychic at the same levels, you should be able to know which one is better at pve than the other.
As for pvp, I'd think that again, both classes are good at pvp, although I don't know for sure since I'm only 45 and I'm just a wizard. b:surrender
In my opinion, you should take whatever class you found the most fun for you and ignore the end game stuff until you get there. You've reached 45 for both classes, whichever is most fun for you should be the class you should play.0 -
Longknife has the right idea about psy.Lonely man with a big heart.0
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wizard becauses who wants to stand like a psy anyways..unless its a female character.0
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Egaenil - Heavens Tear wrote: »Question is how much you want spent psy is 80% pve but once u have everything +10 well, gz to u in advance, not only u can pk and u will be the king of pk, and possible most lazy pking class, all u need to do is self buff and stand there, hitting other ppl is optional,in terms of bang for ur bucks late game, psy wins hands down after +10
Do you have any idea how much it costs to get your refines to that though?
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if you choose Wizard, have fun, I found it the hardest class to play of all.
You cannot do anythign against magic resistance, and you have kite like there is no tomorrow, because of that it takes for ever to do lvl up, since questing takes for ever. If you can get though all of those hardships and get your wizard to lvl 60, then it gets a bit easier.
Physchic on the other hand:
magic restance mobs np, can kill them.
Double hp mobs, np can kill them.
can stand in one spot and just do , kill, kill, kill, kill, non stop.
has fast cast rate, which means even though you do a little bit less dammage, you kill alot faster.
had debuffs, which are very usefull in tw.
Do i need to say more?0 -
MistShadow - Heavens Tear wrote: »Physchic on the other hand:
can stand in one spot and just do , kill, kill, kill, kill, non stop.
has fast cast rate, which means even though you do a little bit less dammage, you kill alot faster.
oh god, i miss pq1...0 -
Neither of the 2 for pve. Casters are gimped in pve 99+ since they cant stack interval. Doesnt really matter which one you pick, both will require cash shop if you wanna be good since making money in game will be hard unless you're good at merchandising.
For group pvp/TW i make a wizards. They are pretty horrible in pvp before lvl 90 how ever. If you're more into 1v1 id say psychics are stronger for the most part.
Psychics are easier to play at lower lvls questing and such. Wizards can be a bit annoying before 60+, after that its just as easy as any class.
No ranged class is really hard to level/grind/quest. Really only tank build barbs that can be a bit frustrating if you wanna level outside an instance lol.0 -
TigerLily - Lost City wrote: »Neither of the 2 for pve. Casters are gimped in pve 99+ since they cant stack interval. Doesnt really matter which one you pick, both will require cash shop if you wanna be good since making money in game will be hard unless you're good at merchandising.
For group pvp/TW i make a wizards. They are pretty horrible in pvp before lvl 90 how ever. If you're more into 1v1 id say psychics are stronger for the most part.
Psychics are easier to play at lower lvls questing and such. Wizards can be a bit annoying before 60+, after that its just as easy as any class.
No ranged class is really hard to level/grind/quest. Really only tank build barbs that can be a bit frustrating if you wanna level outside an instance lol.
+1
This basically sums it up. :>[SIGPIC][/SIGPIC]
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Previous Enemy Executor
Current SentineI Member
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"I'm sorry, but if you cant aggro control, then you better have the gear/charm to back yourself up. And falling short of that, you simply deserve to die. It's PWI darwinism tbh." - DaKillanator - Raging Tide0 -
Longknife - Harshlands wrote: »Think end game.
Psy skills come to a halt at 200% weapon damage, whereas Wizard skills go up to 300% and 500%. Psy soulspheres also have less magic attack than Wizard weapons. This means that in the end, Psy damage starts to slow down, whereas the sky is the limit for Wizard damage.
With Black Voodoo that's 480% weapon damage and 120% base magic attack. 20% extra base magic attack is much higher than 20% weapon damage (unless you have 5 mag or so b:chuckle), so it deals more damage than any wizard skill.
Oh and the extra constant damage is not bad either. 12303.72 with black voodoo
Yes you are more squishy with Black Voodoo... but this comment was about the damage.0 -
Using your logic, the cooldown for 1 stone smasher is enough to throw 2 sage BIDSs (500% of weapon damage plus 13955.0 + 50% chances to inc crit rate by 30%) which out damage any skills the psy throw out through the same period. Hell, even 1 sage BIDS with passive sage Wellspring and Undine Strike is enough to outdamage 1 Stone Smasher, not counting the next 10s crit with sutra.
On serious note, get to 100, complete delta 4 times, get 20 chrono pages and skill fee is like a walk in a park right? you do it, I will see when you got a lvl 100 skills b:surrender
Edit: bah, misreadin[SIGPIC][/SIGPIC]0 -
Borsuc - Raging Tide wrote: »If we think end game, then Stone Smasher psychic skill lvl100 adds 400% weapon damage.
With Black Voodoo that's 480% weapon damage and 120% base magic attack. 20% extra base magic attack is much higher than 20% weapon damage (unless you have 5 mag or so b:chuckle), so it deals more damage than any wizard skill.
Oh and the extra constant damage is not bad either. 12303.72 with black voodoo
Yes you are more squishy with Black Voodoo... but this comment was about the damage.
Stone Smasher requires two sparks and has a monster cooldown. It's only a finisher move and nothing more. I mean, Aqua Cannon is another nice Psy move damage-wise. You'll rarely ever hear a Psy compliment it though, cause it requires the target to be right next to you.
Wizards on the other hand have three skills with 300% weapon damage that can be spammed. Those all have higher additional damage, too. If anything, I would point out Sandball Clash (the other level 100 Psy skill) as the powerful one. That one has 300% without a chi requirement or a high cooldown just like the Wizard ones, not to mention a kick-**** ailment that's borderline overpowered. Our only other 300% damage skill has such low additional damage that it comes out about even with our 200% damage ones.
I mean look, by your logic, all Psychics should just dump as many points into vitality and rely on Soulburn and Red Tide. Why? Cause every Psychic has the same Soulforce potential, so there's no need for damage when you can rely on Soulforce. The problem with your plan is that it's incredibly impractical to rely on just two skills, especially when they've got such high chi requirements and such long cooldowns. You pointed out one single skill that might outdamage Wizards, and it's got ridiculous requirements too. Relying on it wouldn't get you very far.I AGOREY0 -
Borsuc - Raging Tide wrote: »If we think end game, then Stone Smasher psychic skill lvl100 adds 400% weapon damage.
With Black Voodoo that's 480% weapon damage and 120% base magic attack. 20% extra base magic attack is much higher than 20% weapon damage (unless you have 5 mag or so b:chuckle), so it deals more damage than any wizard skill.
Oh and the extra constant damage is not bad either. 12303.72 with black voodoo
Yes you are more squishy with Black Voodoo... but this comment was about the damage.
Black voodoo only takes effect after damage calculation. It's still 400% weapon and 10k damage.
And we all know Undine Strike > Black Voodoo. Don't forget the level 100 wiz skill that adds weapon magic attack equivalent to at least 2 sapphire gems.0 -
Wut?
Black voodoo only takes effect after damage calculation. It's still 400% weapon and 10k damage.
And we all know Undine Strike > Black Voodoo. Don't forget the level 100 wiz skill that adds weapon magic attack equivalent to at least 2 sapphire gems.
It still comes out the same the way he calculated it, even if he's technically doing it wrong (based on what we THINK the game equation looks like). The reason is because both the weapon damage increases on skills and Black voodoo are adding percents based on your base magic damage. You're simply doing each amplifier a step at a time, whereas he's combining the amplifiers into one number and amping the damage once.
(10,000 x 4) x 1.22 = 48800, where 10,000 is example damage, 4 is 400% and 1.22 is Black voodoo.
10,000 x (4 x 1.22) = 48800I AGOREY0
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