What is a good grafting skill other than apothecary for Clerics.
MystiMonk - Sanctuary
Posts: 4,286 Arc User
I read in the Veno forum that is good to go with blacksmith whch I agree.I was thinking the same for Cleric.I thought maybe craftmans instead for good ornaments that we can use.
What are some of your thoughts?
What are some of your thoughts?
Looking for a decent casual understanding Faction.
Post edited by MystiMonk - Sanctuary on
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MystiMonk - Sanctuary wrote: »I read in the Veno forum that is good to go with blacksmith whch I agree.I was thinking the same for Cleric.I thought maybe craftmans instead for good ornaments that we can use.
What are some of your thoughts?
Well, just my opinion, but . . . To save money, I would say go for tailoring first. It's six pieces of armour per 10 levels. One weapon per 10 levels. It might save you a bit of coin (and frustration), to be able to make the armour instead of the weap.0 -
There's no limit on how many craftman's skills you can learn. Why not gettin' all four?
You gonna need them to craft better gear on shops and forges during your whole time playing PW.Sliding we go, only fear on our side. To the edge of the wire and we rush with the tide.
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Frijolero - Sanctuary wrote: »There's no limit on how many craftman's skills you can learn. Why not gettin' all four?
You gonna need them to craft better gear on shops and forges during your whole time playing PW.
It gets expensive Blacksmithing, tailoring and crafting share the same mats; so you basically have to split them three ways. Getting them later on is even worse, because you've out leveled the drops for some of the mats (oils, thread etc). Then you need to buy those mats.
It can take many attempts, to get the 2*'s you need for lvl 4. You can try buy them, but they're expensive. At times, I've seen TT70 weaps on AH, go for double the price of the 2* you need to level BS. So have to ask my self it it's worth it?
With other important costs like skills, mounts, fashion etc b:cry it's difficult.0 -
Eventually sure, get them all - but I wouldn't suggest it immediately so long as you have trusted friends / guild members who can make stuff for you.
As to the question, I'd say tailor or craftsman first.[SIGPIC][/SIGPIC]
Thanks for the sig Ophida0 -
Well, what I did was get all of them on main and nothing on the others, since it can be costing to lvl up the skills. Just make sure you get them on your highest lvl, or the one you intend to play. I would say get tailor first. Once you get TT or legendary items, you are going to use the forges a lot. It is much easier to ask a friend to make your weapon for you, then it is to ask them to make your top/pants/gloves/shoes especially if you are not making them all at the same time. Also since you make more items, your meter thing goes up much faster so it is easier to lvl than say blacksmith. By this logic you should probably get craftsman before blacksmith. (I put craftsman after tailor because I usually run out of time collecting TT mats for rings/necklace/belt so I usually end up only making the armor and not the ornaments. I usually buy the already made ornaments.)
Apo, tailor, craftsman, blacksmith is the order I use. b:cuteCleric 9x
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id go with craftsman for rings/neck/belt. Body armour and weapons most TTs and LG armor turn out better but crafted ornaments can half the time have better stats than TT/lunar, like that day u see a MAG10+ ring or a -9% channeling ornament >_>[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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