BloodPaint

NightRage - Raging Tide
NightRage - Raging Tide Posts: 1,582 Arc User
edited June 2010 in General Discussion
Make it work for archers so we can solo instances and random people can make QQ threads on the forums about how it's OP and makes PvP unfair and oh by the way claws should only be for BMs and 3.0 max.

Idea: Make BloodPaint stick to every class, but only work when said class melees.
Post edited by NightRage - Raging Tide on

Comments

  • GohanX - Raging Tide
    GohanX - Raging Tide Posts: 161 Arc User
    edited June 2010
    Wrong section and obviously a pointless thread.


    When non melees melee then they will get 1 HP per hit with the bloodpaint, and be annihilated due to close range combat. This doesn't count for venos but veno's don't really need it with that ability to trade MP for HP
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  • Ewen - Harshlands
    Ewen - Harshlands Posts: 96 Arc User
    edited June 2010
    I agree.. I never had an archer and I do have a lowish lvl assasin, but I've always been wondering why bloodpaint wont stack for archers. They do psychical damage, so they are closer to a meelee than to a magic class in my opinion. 2% Leech wouldn't be too bad for magic classes either >:3 Atleast in pve..

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  • GohanX - Raging Tide
    GohanX - Raging Tide Posts: 161 Arc User
    edited June 2010
    Archers didn't get it because the bloodpaint skill sucks blood. How will an archer do that when they are 20 meters away aiming a bow at your heart? So only melee based got it.
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  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited June 2010
    Archers didn't get it because the bloodpaint skill sucks blood. How will an archer do that when they are 20 meters away aiming a bow at your heart? So only melee based got it.

    I'm sure the OP is talking about whn archers go melee with fists...
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  • Sinalee - Dreamweaver
    Sinalee - Dreamweaver Posts: 119 Arc User
    edited June 2010
    If archers should have bloodpaint buff workign on them, then venos shoudl too, cuz when in foxform venos do phy dmg and they r deffinatly melee MORE than archers xD. Yes most r ranged but HA and LA venos ain't =x just a change in order =P. i think it coudl be nice with bloodpain on all but only working melee, just like bramble can be put on all but only reflect melee attacks
  • Cornelia_Ue - Sanctuary
    Cornelia_Ue - Sanctuary Posts: 26 Arc User
    edited June 2010
    Archers didn't get it because the bloodpaint skill sucks blood. How will an archer do that when they are 20 meters away aiming a bow at your heart? So only melee based got it.

    Inregards to distance being a factor:
    You do know that some mobs do "suck blood" such as the wraith ladies in FB/BH 39 and they suck you from afar roughly -/+20 meters. b:sad
    Also veno's have leech which can work from a small distance so archers should be able to get Bloodpaint if we are using distance as a supporting point to this argument.


    bloodpaint.jpg Bloodpaint
    Mana 91
    Channel 1.8 seconds
    Cast 2.4 seconds
    Cooldown 15.0 seconds
    Weapon Daggers

    Requisite Cultivation Aware of Harmony
    Grants a shield to all friendly targets within 10 meters that will
    absorb 2% of all physical melee damage.
    Lasts for 990 seconds.

    Only available for Blademaster, Barbarian, and Assassin.
    Only available for melee attacks.

    If we are to get into technical phasing of such skills the skill should say:

    bloodpaint.jpg Bloodpaint
    Mana 91
    Channel 1.8 seconds
    Cast 2.4 seconds
    Cooldown 15.0 seconds
    Weapon Daggers

    Requisite Cultivation Aware of Harmony
    Grants a shield to all friendly targets within 10 meters that will
    absorb 2% of all physical melee damage.
    Lasts for 990 seconds.

    Only available for Blademaster, Barbarian, and Assassin.
    Only available for melee attacks of Blademaster, Barbarian, and Assassin..
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  • Yindra - Sanctuary
    Yindra - Sanctuary Posts: 784 Arc User
    edited June 2010
    Archers didn't get it because the bloodpaint skill sucks blood. How will an archer do that when they are 20 meters away aiming a bow at your heart? So only melee based got it.

    Yeah, makes sense. If you think that PW is a precise simulation of reality.

    Other than that, the Vampire community has at least two common solutions to this problem. The first is commonly called the "Vampiric straw". Basically, you take a long, lightweight plastic tube and add an arrow-style tip at the end. With a bit of practice, this can be shot similar to a normal arrow, and allow the vampire to suck blood even without getting anywhere near the target. Very common for genetically defective vampires that have problems with sunlight.

    The other option is more of a military weapon, as normal bows or even crossbows can't fire those shots. Similar to the above, it's a missile connected to a hose, shaped suitably to prevent it from piercing the target. The hose is connected to a suction device, and the collected blood is usually kept in a storage tank. Generally used for large targets.

    Modern technology allowed for a mix of these two, using a mechanically enhanced crossbow to deliver the arrow, which is connected to a smaller tube and a portable sucker. The tube can also be pulled back using a high speed motor, which puts everything back into firing position within no more than 30 seconds. Using mithril arrows allows the same arrowhead to be used for several thousand shots before it needs to be replaced.

    A special X-4 military issue is rumored to exist, using 4 independent barrels, high speed rewinding systems and an high pressure sucker, allowing for a sustained sucking rate of 1 average human every 3.8 seconds (sucking 10%-20% of the targets blood, depending on hit area).

    So really, there's no reason why Archers shouldn't be able to suck blood. It's all there.
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  • Lesthar - Heavens Tear
    Lesthar - Heavens Tear Posts: 3,045 Arc User
    edited June 2010
    Yeah, makes sense. If you think that PW is a precise simulation of reality.

    Other than that, the Vampire community has at least two common solutions to this problem. The first is commonly called the "Vampiric straw". Basically, you take a long, lightweight plastic tube and add an arrow-style tip at the end. With a bit of practice, this can be shot similar to a normal arrow, and allow the vampire to suck blood even without getting anywhere near the target. Very common for genetically defective vampires that have problems with sunlight.

    The other option is more of a military weapon, as normal bows or even crossbows can't fire those shots. Similar to the above, it's a missile connected to a hose, shaped suitably to prevent it from piercing the target. The hose is connected to a suction device, and the collected blood is usually kept in a storage tank. Generally used for large targets.

    Modern technology allowed for a mix of these two, using a mechanically enhanced crossbow to deliver the arrow, which is connected to a smaller tube and a portable sucker. The tube can also be pulled back using a high speed motor, which puts everything back into firing position within no more than 30 seconds. Using mithril arrows allows the same arrowhead to be used for several thousand shots before it needs to be replaced.

    A special X-4 military issue is rumored to exist, using 4 independent barrels, high speed rewinding systems and an high pressure sucker, allowing for a sustained sucking rate of 1 average human every 3.8 seconds (sucking 10%-20% of the targets blood, depending on hit area).

    So really, there's no reason why Archers shouldn't be able to suck blood. It's all there.

    What about constructing giant mechanical mosquito pets?
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  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited June 2010
    Also, note that Bloodpaint also works for assassins' Knife Throw. Personally, I'm all for making it work for all melee attacks, by any class. No other buffs are limited by class, except self-buffs.
  • Shulkie - Dreamweaver
    Shulkie - Dreamweaver Posts: 1,529 Arc User
    edited June 2010
    unfortunately certain items and skills are class specific - it's the way things are - if you really want this changed - learn chinese, pop over to the main version site at wanmei and post a suggestion there..

    i think there is more chance of that happning than them changing it here
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited June 2010
    blood paint also works for far strike and other ranged BM skills. If it worked for range attacks on archers, it would be useful as hell for RB
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  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited June 2010
    I think a Bloodsucking Barrage might be a little much though. I mean, that's what, 20-30 targets, 10-20k damage on each? Even at a mere 2% that would be several thousand HP every 3 seconds.
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited June 2010
    Bloodpaint should work on any type of mele attack really, doesn't matter what class you play. Restricting it to BMS/Barbs/Sins is ridiculous and i cant see any valid reason for it.

    There are a huge numbers of archers using fists for pve to be able to compete as DDs - they really should be able to get BP. Several heavy venos also use fox form to DD and to tank, they should get BP to.

    Makes no sense that the only 2 classes that already have higher hp and defense than all the others gets hp-regen from someone else's buff. I mean other party buffs, like Frost Blade, works on all other classes but only when you mele target. Blood paint should work the same way.
  • Islamey - Dreamweaver
    Islamey - Dreamweaver Posts: 586 Arc User
    edited June 2010
    I mean other party buffs, like Frost Blade, works on all other classes but only when you mele target. Blood paint should work the same way.
    Gimme blazing arrows for daggers and you can have your bloodpaint for archers :P
    After all, you can use blazing arrows and switch to claws as an archer.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited June 2010
    That's like saying give me a class' self buff so that a party buff can apply to you. How does that make sense?

    it's like if Barb HP buff stops working on some classes

    I'll trade blazing for wolf emblem
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  • VlLKASS - Sanctuary
    VlLKASS - Sanctuary Posts: 1,396 Arc User
    edited June 2010
    Gimme blazing arrows for daggers and you can have your bloodpaint for archers :P
    After all, you can use blazing arrows and switch to claws as an archer.

    Blazing is a self buff. Archers give u Wings of Protection, a squad buff like Blood paint b:angry So share! You guys are useless b:angry
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  • NightRage - Raging Tide
    NightRage - Raging Tide Posts: 1,582 Arc User
    edited June 2010
    Holy ****, this forum community sure knows how to take things out of context.

    I'm a 5.0 claw archer. I promise you I'd gain more than 1 HP per hit. And yes, fox form venos should get it too if they want to melee.

    This is only in regards to melee guys. Only pataka magic users would really see any point in it.