Veno skills (im getting confused)

Akumugetzu - Lost City
Akumugetzu - Lost City Posts: 13 Arc User
edited May 2010 in Venomancer
Hey im getting confused about which skills to level up.
Ive read the forums and been to http://www.ecatomb.net/skillpwi.php.
So my questions are:

1) Which skill is best to level between blazing scarab, noxious gas, and lucky scarab?
Because Ive been leveling Blazing scarab (thinking constant damage over time) but, I looked on the forums and some said that it was useless and to level lucky scarab instead (It stuns and I should probably use it instead right?)

2) Do I have to have fox form/fox form skills?
Yes, I know its optional based on play style but Ive heard that Amplify damage is extremely good and should I just level that skill or can I do without fox form (i accidentally bought some skills and never used them)?

3) What about a other skills such as Wood mastery, Feral Concentration, Bramble Hood (Ive heard That I absolutely need this one), Myriad Rainbow, and Arcane Antinomy/Fossilized Curse (hey, I know these are level 100 skills but just curious)
Are they necessary or get them whenever I feel like it later.

Lastly for now I am thinking about going sage. So I want to know about the pros and cons of sage.
Are the skills more stable than Demon? If I like gaining sparks and using spark required skills is it good to go sage?(note: im not a big fan of PVP if that helps also.)

I think thats all I have right now to ask. Thanks for any info/advise.
Characters
8X Venomancer
4X Cleric
Post edited by Akumugetzu - Lost City on

Comments

  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited March 2010
    1) Noxious is awesome if you use the AOE - lucky is better if not.
    Blazing is personal choice.

    2) Yes, you MUST get fox form, and you MUST max out amplify damage. No argument, just do it.
    Whilst you're in fox-form you might as well use another skill. Befuddling mist, consume spirit, leech, foxy-wallop... whatever. Fox, skill, amp, defox. Dooooo eeeet.

    The rest of fox.... isn't a bad choice. Play with it if you want to. Be aware how much coin and spirit it will eat up to max out both trees though.

    3) Wood mastery is a nice boost to all your damage. Well worth having, though very expensive, level it up when you can afford it.

    Feral concentration I think is pointless. Combo'd with a couple of genie skills or certain apothecary items it is awesome, but without... nah. Ditto bramble hood. I think I've cast that maybe twice ever.

    Myriad rainbow - both versions - is awesome. But stupidly expensive. Turns you into a mana-pot-sucking-maniac.
    Neccesary? No. It does, on average, 5k of extra damage per cast.

    Sage has 20% HP reduce skill. The end. (Seriously - dunno, I've got to weigh this up myself in seven levels time, so I've got months to think about it.)
  • SupaRoyalty - Lost City
    SupaRoyalty - Lost City Posts: 516 Arc User
    edited March 2010
    1) Noxious is awesome if you use the AOE - lucky is better if not.
    Blazing is personal choice.

    2) Yes, you MUST get fox form, and you MUST max out amplify damage. No argument, just do it.
    Whilst you're in fox-form you might as well use another skill. Befuddling mist, consume spirit, leech, foxy-wallop... whatever. Fox, skill, amp, defox. Dooooo eeeet.

    The rest of fox.... isn't a bad choice. Play with it if you want to. Be aware how much coin and spirit it will eat up to max out both trees though.

    3) Wood mastery is a nice boost to all your damage. Well worth having, though very expensive, level it up when you can afford it.

    Feral concentration I think is pointless. Combo'd with a couple of genie skills or certain apothecary items it is awesome, but without... nah. Ditto bramble hood. I think I've cast that maybe twice ever.

    Myriad rainbow - both versions - is awesome. But stupidly expensive. Turns you into a mana-pot-sucking-maniac.
    Neccesary? No. It does, on average, 5k of extra damage per cast.

    Sage has 20% HP reduce skill. The end. (Seriously - dunno, I've got to weigh this up myself in seven levels time, so I've got months to think about it.)


    For one Feral Concentration is not useless, it's awesome. For foxform just max out amp,purge,befuddling mist(aoe), leech, and if you want to MUCH later. Consume spirit is pretty much useless since there are few mobs that regenerate hp ... or am I thinking of something else. Fox wallop is only that good if you get demon i believe. It gives a 20% to make all hits critical or something. Bramble is awesome. If only they didn't nerf it. But for aoe grinding it works well. For demon/sage you just have to read up on it. Check the faq sticky.
  • MANray_ - Sanctuary
    MANray_ - Sanctuary Posts: 2,311 Arc User
    edited March 2010
    1. Tricky question. I personally prefer Lucky Scarab because of it's stun which also makes it useful for PvP. Also, both Blazing and Noxious are damage over time. Noxious can be used as a single target spell at lower levels and is very good at generating chi. Blazing is the second biggest hitter available to venos if the DoT is allowed to run it's full course, and it can be maxed sooner and more cheaply than the others. Ofc this is a matter of personal preference but i would recommend to make priorities 1) Lucky 2) Blazing 3) Noxious. Lucky will be more useful in combos and for regular use. Blazing is good for bosses and generally longer fights. Noxious is best for squad work, although you should be careful with aggro.

    2. Yes, you should get Foxform skills. Amplify Damage is a priority and should always be kept maxed. You should be using this skill everytime you fight a boss or specially strong mobs when in a squad. Purge you won't really use for PvE until mid-high levels. It's always good to have at least another Foxform skill at level available because Foxform itself has a cooldown that will make it convenient when using Amplify Damage. Befuddling Mist is a much better choice than Fox Wallop if you only want to work on the bare minimum. Personally however, i would strongly recommend working on Stunning Blow and Leech. Stunning Blow is very useful as a situational skill in Foxform, while Leech will allow you to recover HP.

    3. Make Wood Mastery a priority, it's a very important skill for caster Venos as it will greatly improve your damage output. The other skills are all considerations for higher levels. Bramble Hood (lvl 59) is an awesome survival skill, especially if you like to solo. Feral Concentration (lvl 79) requires Demon Summer Sprint or genie skills like Fortify and Absolute Domain to use. It certainly is recomended by many Venos. Both Myriads (lvl 79) seem to be highly regarded as well. You may choose to focus on whichever is more convenient, leaving the other one for later. Arcane Antimony (lvl 100) i really couldn't tell you much about.

    Rather than sticking to the usual generic comments on the issue of Sage/Demon, i would recommend you to take a long look at what each skill can do and to figure which effects would you rather have for yourself. You can find them here; http://www.ecatomb.net/skillpwi.php

    Edit; just looked at your level. Max Amp asap and Wood Mastery right after. Also get Bramble Hood.
  • CJseven - Raging Tide
    CJseven - Raging Tide Posts: 48 Arc User
    edited March 2010
    1 noxious then lucky, blazing scarab isn't really good until you get sage or demon version

    2 purge and amplify dmg are the only 2 you should really level until you hit high levels

    3 bramble hood is a party saving skill, i had alpha male on my genie so i could pull agro if barb or cleric failed. hit alpha male at same time as bramble hood and you can give the barb the few seconds he needs to get hp back and roar to grab agro again. if you need more time then bramble hood gives then use feral concentration.

    myriad rainbow is an excellent skill to get, both fox and human versions. the chance to reduce def to 0 is worth it when you see how much higher the dmg goes.

    i went sage on my veno, love it. soul degeneration is the skill that drops max hp 20%, same effect as archer sharpened tooth and makes tt and bosses much faster, it also stops hp regen very useful on a few of the higher level bosses. sage and demon are both great for pvp just played a little differently for each.
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited March 2010
    Consume spirit is pretty much useless since there are few mobs that regenerate hp ... or am I thinking of something else.

    One of us is. I mean the one that steals MP.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited March 2010
    Consume spirit is the one that uses some of your HP to get MP back. Soul degeneration is the one that stops HP and MP regeneration, which I think is aimed at PvP play.
    [SIGPIC][/SIGPIC]
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  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited March 2010
    1) Which skill is best to level between blazing scarab, noxious gas, and lucky scarab?
    Because Ive been leveling Blazing scarab (thinking constant damage over time) but, I looked on the forums and some said that it was useless and to level lucky scarab instead (It stuns and I should probably use it instead right?)
    They are all good.
    Lucky is your highest damage spell for the time spent casting. (Frost is technically higher but costs a spark. Spark + Lucky >> Frost so Frost is a waste of a spark.) But Lucky is just about your worst spell for mana efficiency (damage per mana used). It's a great spell for maximizing your damage output, but sucks up mana. Still, I think it's the best DD spell we get.

    Blazing is your second highest damage spell for the time spent casting if the DoT (damage over time) runs its full course. I believe it's also the most mana-efficient spell (most damage per mana used). But the catch is the DoT lasts 30 seconds. Outside of bosses and instances, most everything you'll fight dies in 15 sec. With only 15 sec of DoT damage, it's only so-so damage and meh mana efficiency. Which is why the spell gets badmouthed by a lot of people.

    Against single targets, Noxious is meh in terms of damage for time spent casting, and poor at mana efficiency (almost as bad as Lucky). But it's AOE. If you have 2 targets, suddenly it becomes the best spell in damage for time spent casting, and one of the best at mana efficiency. If your group is fighting 3+ targets, you want to be spamming it as much as you can without pulling aggro.
    2) Do I have to have fox form/fox form skills?
    Yes, I know its optional based on play style but Ive heard that Amplify damage is extremely good and should I just level that skill or can I do without fox form (i accidentally bought some skills and never used them)?
    Amp you definitely want to get. With a 6-person group, a maxed Amp used as often as possible is like adding a 7th person's worth of damage.

    Leech is the highest damage fox skill which doesn't cost a spark. It's great for AOE bosses which don't kill you outright (I think Cube room 6 is the first you encounter). It'll let you stay alive against them without having to quaff dozens of potions. It's also great for touching up your hp if your hp regen skills are on cooldown and you want to save your pots. Unless you're heavy, you want to be spamming Leech and Befuddling as much as possible to maximize damage in fox form. (Heavy builds after about level 80 do the most damage with straight melee, no skills.)

    Stunning Blow is the highest damage fox skill, but costs a spark. What saves it from being useless like Frost Scarab is that it freezes your target. You know those annoying archer mobs which insist on running twice before they stop to fight? Use this on them and they'll stay put. It's also great for stopping mobs when a squishie pulls aggro if you react far enough. (You have to run onto the mob, then use the skill. Simply pressing the skill to auto-run to the mob will not work.) At lower levels, it also does enough damage to consistently interrupt casters.

    Befuddling Mist is meh. It's the second highest damage fox skill which doesn't cost a spark, but is not as impressive as Lucky. The lowered accuracy sounds good in theory, but in a group setting it means the mob will miss the tank more frequently. If you're a good veno, you've put Bramble on the tank, so more misses means the mob takes less damage and the tank gets less aggro. Both are bad. Its saving grace is it's AOE. In crowded AOE situations like FF it is a lot of fun to spam. Just be careful about aggro.

    Consume Spirit is optional. Personally I prefer just to hit ST and Leech back any lost life. But if you want to save ST for emergencies, then I guess you could use Consume.

    Fox Wallop, Malefic Crush are both just meh. Wallop's channeling debuff sounds good in theory, but doesn't work on bosses which is about the time you would want a channeling debuff. Maybe if you PvP it might be useful. The Demon version is simply awesome though - 20% chance to make all your hits critical for 5 sec. Malefic costs 2 sparks which are much better used elsewhere; same problem as Frost Scarab.
    3) What about a other skills such as Wood mastery, Feral Concentration, Bramble Hood (Ive heard That I absolutely need this one), Myriad Rainbow, and Arcane Antinomy/Fossilized Curse (hey, I know these are level 100 skills but just curious)
    Are they necessary or get them whenever I feel like it later.
    Wood Mastery is tricky because it costs so much spirit. In terms of damage increase, you are almost always better off spending your spirit to level up the individual spells. The trick is that Wood mastery increases damage from all your spells. So if you regularly only use 3 spells, then Wood Mastery is generally not worth it. But if you frequently use 5 spells, it becomes worth leveling.

    Bramble Guard will be expected in groups. It helps the tank hold aggro and helps kill stuff faster. And you want it maxed so you can get Bramble Hood. I use it all the time for difficult pulls so I don't get one-shot if something goes wrong (reduces all damage to 1/4th). So I'd say max this after your pet heal, damage spells, and Amp.

    The Rainbows I use almost all the time against bosses. The DoTs are meh, but if either armor break or mind break lands, your group's damage will go through the roof. I've seen us take 40% of a boss' hp in nearly a minute, then one or both of these land and it loses 20% in the next 10 seconds. Your party members will love it too - fire it immediately after Amp and extreme Poison (and spark) to see some huge damage numbers.
  • WaffleChan - Sanctuary
    WaffleChan - Sanctuary Posts: 2,897 Arc User
    edited March 2010
    1. lucky first, its one of your most damaging spells, stuns which helps a pet grab aggro on a mob chasing you. noxious has nice damage + dot, but i dont find it a super important skill to level. blazing gives decent chi, but its long cooldown and duration make it next to worthless in my opinion.

    2. fox form 3, get this, it makes survival alot easier when your pets tanking, and the boss has a nasty physical AOE.

    amplify damage is a godsend, there is no questions ask, max it

    purge is important in PVP, and on some bosses who have buffs which ail the party. there are some who bramble, buff their attack power, defense, etc where this can come in handy.

    leech is a money saving move but i dont find it to be extremely important, it does has its uses to make survival more forgiving but i ont rely on it 24/7

    3. wood mastery works as an independant modifier out side of your spells damage, it multiplies on by 1,20 giving a significant boost to all your spells. i find masteries on any class to be important. get it

    feral concentration i find to be mostly useful in pvp, only get it if you have spare money.

    myriad rainbow fox form is amazing anywhere, use it as often as possible, get it as soon as possible
    its an aoe, and works off a 15m radius. the human form is single target, and i dont use it very often.
    [SIGPIC][/SIGPIC]
    advice to fledgling archers:
    Going sage is like drunken sex, at first she may look good, but when you wake up the next morning; you'll look at her and go WHAT HAVE I DONE.
  • Akumugetzu - Lost City
    Akumugetzu - Lost City Posts: 13 Arc User
    edited March 2010
    Thanks for Info guys (I hope Im able to follow it) its just sometimes I will hear/read one thing about this skill is more efficient than other etc. and It gets me confused. I just wanted some clarification on skills before I end up leveling a skill I could really have done without.
    i would recommend you to take a long look at what each skill can do and to figure which effects would you rather have for yourself. You can find them here; http://www.ecatomb.net/skillpwi.php
    I have already and there are more sage skills I like than demon. So I'm going sage.
    Characters
    8X Venomancer
    4X Cleric
  • Sagitarious - Harshlands
    Sagitarious - Harshlands Posts: 3 Arc User
    edited May 2010
    1) Noxious is awesome if you use the AOE - lucky is better if not.
    Blazing is personal choice.

    2) Yes, you MUST get fox form, and you MUST max out amplify damage. No argument, just do it.
    Whilst you're in fox-form you might as well use another skill. Befuddling mist, consume spirit, leech, foxy-wallop... whatever. Fox, skill, amp, defox. Dooooo eeeet.

    The rest of fox.... isn't a bad choice. Play with it if you want to. Be aware how much coin and spirit it will eat up to max out both trees though.

    3) Wood mastery is a nice boost to all your damage. Well worth having, though very expensive, level it up when you can afford it.

    Feral concentration I think is pointless. Combo'd with a couple of genie skills or certain apothecary items it is awesome, but without... nah. Ditto bramble hood. I think I've cast that maybe twice ever.

    Myriad rainbow - both versions - is awesome. But stupidly expensive. Turns you into a mana-pot-sucking-maniac.
    Neccesary? No. It does, on average, 5k of extra damage per cast.

    Sage has 20% HP reduce skill. The end. (Seriously - dunno, I've got to weigh this up myself in seven levels time, so I've got months to think about it.)

    BrambleHood's very good in a PvP fight. However, I heard somewhere that you should either level up fox form skills or veno magic skills. otherwise it IS a waste of spirit and coinage. b:scorn
  • Waterfal - Sanctuary
    Waterfal - Sanctuary Posts: 2,723 Arc User
    edited May 2010

    Feral concentration I think is pointless. Combo'd with a couple of genie skills or certain apothecary items it is awesome, but without... nah. Ditto bramble hood. I think I've cast that maybe twice ever.

    tbh I find bramble hood very usefull. In pvp it's great :) But it also saved my **** quite a few times.
    I used it at I dunno what lvl anymore when I had to lure a TTboss, it was clear I will had to take about 1-2 hits (magic) before other veno's herc could catch it.
    and it also saved mine and a the clerics **** when our barb dc'd in TT. With her BB and my bramble hood I managed to survive just ong enough for our barb to get back and grab agro :)

    believe me.. get that bramble hood...
    [SIGPIC][/SIGPIC]
    Thanks Silvychar for the awesome sig :3

    Characters:
    waterfal - lvl 90 demon ferrari veno
    Hazumi_chan - lvl 9x sage seeker
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited May 2010
    To both of you:
    BrambleHood's very good in a PvP fight.

    Yes. I don't care about PVP. I have never done and do not ever intend to do, PVP.

    For PVE it appears to be basically worthless.
  • Waterfal - Sanctuary
    Waterfal - Sanctuary Posts: 2,723 Arc User
    edited May 2010
    you'll think about it different once you had a horde of angry physical mobs on ya while you try to ress your pet.
    Or as I said. When doing TT with a cleric and barb it also saved our **** when barb dc'd.
    It saved my **** when a barb died and our cleric didn't bother looking who had agro and started ress the tank.
    what is worthless about 75% damage reduction and 200% reflect?
    without that skill I would have died a lot of times. Including quite some clerics.
    and bramble hood is only 1 lvl. Why not just get it .__.
    [SIGPIC][/SIGPIC]
    Thanks Silvychar for the awesome sig :3

    Characters:
    waterfal - lvl 90 demon ferrari veno
    Hazumi_chan - lvl 9x sage seeker
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited May 2010
    you'll think about it different once you had a horde of angry physical mobs on ya while you try to ress your pet.
    Or as I said. When doing TT with a cleric and barb it also saved our **** when barb dc'd.
    It saved my **** when a barb died and our cleric didn't bother looking who had agro and started ress the tank.
    what is worthless about 75% damage reduction and 200% reflect?
    without that skill I would have died a lot of times. Including quite some clerics.
    and bramble hood is only 1 lvl. Why not just get it .__.

    Because by the time it finishes channeling in those situations, you're already dead.