Psychic lv79 lv100 skill
Comments
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If you haven't bothered to play the class to a good level, you don't understand the class enough to call anything it has OP.Wanna know the last time a speed debuff actually caused me or anyone I PvP with any problems? It was sometime in 2008 before I quit for a period of time (unrelated reasons of course). Why so long ago? Everyone I know keeps some kind of speed skill on-hand, be it BM's Cloud Sprint and Will of the Bohisatva; the Assassin version of those skills; or even just a simple Holy Path, which anyone can get easily. If you can't get around being slowed, shame on you.
Glacial Snare, a wizzy skill, has the same debuff, no AOE, is slower to cast, and has similar damage (a bit more though). It also has a chance to fail at the debuff...
Need I say more?
Who cares about the fact that YOU think the debuff is worthless? Geesh it's not like we don't have a similar spell right?
Imagine that everyone is immune to stun, for some reason. Now I know it's ridiculous but just bear with me for the example.
That doesn't mean that a spell, identical in all ways (in this example) to another one, except that it has 8s stun instead of 6s, is balanced. Just because stun is worthless doesn't make it balanced.
It's simple analysis, not "experience" or some subjective thing whether "slow is any good".
And you know that slowing down is useful in PVE don't you. Stop thinking only of YOUR pvp scenarios geesh.
But, if you dare to compare it to phoenix AND in pvp, pushback doesn't even work.Sage Sandstorm is STRONGER than our Lv100 Sandball Clash, so wtf is your complaint again? Sandstorm is only weaker for lv10 and under, which is why I said Lv75 versus Lv100. If you really wanna go celestial with it, then its Lv92 FOR A STRONGER ATTACK than a Lv100. What was that remark about Sage Sandstorm supposed to prove...?
Sandstorm does a bit more constant damage, not even weapon damage, for a silence vs accuracy debuff. Seriously? Is that it? I'd trade constant damage for a silencing anytime, and especially for someone who PvPs often like you. Don't act like you wouldn't.
As for the attack levels, you obviously have never made any tests whatsoever. You are the kind of person I would NEVER consider balancing a game, simply because you do not act in a scientific way, you act more like an artist. "Feeling" how good something is and "your experience" or "talent" in seeing these things come above formulas and straight number comparisons.
I have tested Frenzy. 20% more damage with 20 attack level (compared to none) regardless of skill. Hint: I used no weapon so there was no randomness involved, and the skills tested had different "constant" damage (which I assume, you don't include in the base magic attack right?)
You obviously have never bothered to read threads with empirical data on this and research. You are speculating as usual "from your experiences" which, forgive me for saying it this harsh, are absolute **** when it comes to balance because it's just a subjective opinion, no objective anything to back it up.
First damage seems to be based on the difference between your attack and the target's defense. Huge "negative" values (i.e defense > attack, or negative attack to begin with) seem to have diminishing returns in the actual percentage, so -100 would not be 0 damage at all. This makes sense, since +100 attack only does twice damage, it has to be balanced some way. (although the formula doesn't seem very "fair", mathematically speaking, with defense still being preferred).
Have you EVER done ANY mathematical and conducted analysis on this matter, or are you speaking just from your "experiences" which frankly, tell us nothing objectively-wise.
http://pwi-forum.perfectworld.com/showthread.php?p=7842382#post7842382
No offense but people can say anything they want. They can say Mountain's Seize, a wizzy skill, is faster than Gush to cast "based on their experiences" if they want to. (exaggerated example) b:chuckle
There are just so many factors in "the experiences" that it's just not worth it. Numbers, though, now those can be easily compared. b:cute
And above all, include PVE for goodness' sake. It has to be balanced whether you like it or not, not just PVP.0 -
tldr;
but I see your last one. PvE balance? go QQ to those veno, they are casters but they gain 12hp/vit, they have non-reduction pet damage, they have great soloing capability, they have immune to damage, reduce damage taken by 75%. Or BM with great AOEing capability and survival while sin is much worse in pve.
Point is, PVE wise, some class are better, some class are worse, you don't expect balance in pve whether you like it or not. If not quit the game.[SIGPIC][/SIGPIC]0 -
Borsuc - Raging Tide wrote: »Except that my "QQing" comes from math and understanding game mechanics and comparing skills with skills.Borsuc - Raging Tide wrote: »Let me clarify this. I don't care what YOU think about a debuff and how useful it is.
Glacial Snare, a wizzy skill, has the same debuff, no AOE, is slower to cast, and has similar damage (a bit more though). It also has a chance to fail at the debuff...
Need I say more?Borsuc - Raging Tide wrote: »Imagine that everyone is immune to stun, for some reason. Now I know it's ridiculous but just bear with me for the example.
That doesn't mean that a spell, identical in all ways (in this example) to another one, except that it has 8s stun instead of 6s, is balanced. Just because stun is worthless doesn't make it balanced.Borsuc - Raging Tide wrote: »It's simple analysis, not "experience" or some subjective thing whether "slow is any good".
And you know that slowing down is useful in PVE don't you. Stop thinking only of YOUR pvp scenarios geesh.Borsuc - Raging Tide wrote: »But, if you dare to compare it to phoenix AND in pvp, pushback doesn't even work.Borsuc - Raging Tide wrote: »You are the kind of person I would NEVER consider balancing a game, simply because you do not act in a scientific way, you act more like an artist. "Feeling" how good something is and "your experience" or "talent" in seeing these things come above formulas and straight number comparisons.
How do imbalanced things ever get fixed? How do useless skills in MMO's get stepped up a notch? It's not because the developers felt nice. Feedback from the people who "felt" the skills in action play a critical role in this. People who actually applied the in-game tactics to the ideals they were designed for; as well as any unorthodox usage they come across. Numbers are good to know, but they can't tell you this info. People have to actually USE the skills and see if they actually fill the role they were made for. People have to actually PLAY a character class, to see if there is any practicality to the mechanics of the class. To see if the skill is glitched, or rather it works as promised. Open your effing mind. Numbers can't prove everything.
Aside from practicality, there are issues of synergy between skill A of a class, and skill B of the same class. The numbers on these skills won't tell you a freaking thing about how these skills get used in combination with one another, and this is a HUGE point that determines how good skills are. Sometimes a skill isn't even that good on its own, until you look at how it gets used in combination with something else. They're called combos. Experience teaches any intelligent player that he can't base "balance" on individual theories.
Now as for the feedback from someone who actually DOES have the in-game practice to mention, there's nothing broken about these skills compared to the effort required to acquire them; combined with various issues of practicality that render the theoretical usage of some of the skills rather moot. Having a pretty hard time using this AoE as an AoE. It might as well be a single target cast, because it's rather difficult to get it to do otherwise.Borsuc - Raging Tide wrote: »And above all, include PVE for goodness' sake. It has to be balanced whether you like it or not, not just PVP.
I'll say it to you again. Play the class, or stop assuming you know the class. With the issue of the nukes again, remove them and Psy's become handicapped endgame (yes, we were handicapped endgame before they were released because we had no other way to deliver that needed nuke that most other classes can).
Practicality + Synergy > Raw numbers. Don't even call yourself a gamer if you can't understand this. Don't get me wrong, the potential power of the skills is indeed a factor. Your concern for the numbers behind the skills is something that is also needed for the sake of judging balance, but you're blindly looking at them as if nothing else about the skills matter. Look at every side of the issue. People who think like that often wind up being theoretically knowledgeable, but terrible at any relevant application of the knowledge.0 -
You can make on-paper comparisons all day long. If you don't have the in-game experience, then you don't have a leg to stand on. A skill isn't good (let alone OP) if its usage is totally impractical. This isn't a math contest, it's a video game. Even if you have all the theories on your side (which really, you don't) it still doesn't mean a thing if you can't apply it in-game.
Both may be impractical, BUT ONE IS WORSE THAN THE OTHER. What is so HARD to get?
Is it so wrong to demand balance here? If you think the skill is impractical why do you even CARE that it gets a nerf? Meanwhile, at least if you do nerf it, it will be on par with a similar wizzy skill. I don't CARE if they are impractical, I only care that one is NOT better than another. End of story.
As for "experience", how is that supposed to be measured I wonder? Do you want me to have the same experience as you? What scale? Comparison? How can you quantize this?
Even oracle noobs have "experience". Can you prove theirs is worse than yours? Can you say yours is any better than theirs? How so? What's the criteria for measure?
See what I'm saying? Let's keep it simple, skill vs skill wise, with similar skills. It does NOT matter that one skill is worthless, because if one is, the other is also, BUT EVEN WORSE.Again, practicality. Let's say I had a skill that took 10 hours to cast. But once it casted, the person I had targeted dies, with no way to go immune to the effect or dodge it. Except for the fact that by the time 10 hours passes, the person would have left my radar range and I'd have lost the target and invalidated the skill altogether. Would the skill still be imbalanced? On paper, sure. But who the hell cares if no one can ever pull it off?
Suppose there was a wizzy skill IDENTICAL to this one but needed 11 hours to pass.
Both are impractical, but the second one is WORSE.Because the classes were SO perfectly balanced in PvE before, right? I mean, there was nothing at all broken about a Venomancer soloing all her BH's with a Herc, while the rest of the classes have to actually depend on squad support. Nothing imbalanced at all. Yeah, uh, no.
But this thread is about psychics. They are the closest analogy to wizzies I can get (not saying they ARE the same, I'm saying they are the CLOSEST) so EASIEST to compare and know what to nerf.I'll say it to you again. Play the class, or stop assuming you know the class. With the issue of the nukes again, remove them and Psy's become handicapped endgame (yes, we were handicapped endgame before they were released because we had no other way to deliver that needed nuke that most other classes can).
Of course I agree that PvE is not balanced and neither is PvP for that matter. There's much we can't do about it. HOWEVER this issue I'm talking specifically HERE (remember it's one of the smaller ones) is so blatantly obvious that it's better than wizzie skills it's not even fun.
Also just because in this thread I think psychics' new nukes are OP doesn't mean I think it's the ONLY unbalanced thing in the game lol. b:chuckle
This one is just too easy to measure against a wiz. I'm not even asking for a huge nerf, just make it on par. Make the Crystal Light, for example, slower to cast. About the same as Glacial Snare (it's an AOE but has less constant damage, to balance it out). Make Sandball Clash slower to cast or lower the weapon damage to 200% and constant a bit.
And Stone Smasher... that one is balanced as a skill but is NOT balanced on a psy who should NOT get a hard nuke.
If you think that it being an AOE does not merit that damage nerf, look at Landslide and Phoenix and compare and see how much the "AOE" part of the phoenix compensates for interrupting channeling AND a much larger mana cost (and skill level) for similar damage.0 -
Heh. I'm going to ask that you actually read my post, because my previous ones either weren't explaining the issue correctly, or you just closed your mind to them. Either way, lemme try this one more time.Borsuc - Raging Tide wrote: »Is it so wrong to demand balance here? If you think the skill is impractical why do you even CARE that it gets a nerf? Meanwhile, at least if you do nerf it, it will be on par with a similar wizzy skill. I don't CARE if they are impractical, I only care that one is NOT better than another. End of story.
Here's the problem. Psychic is only "close" to a wizard on paper, not in actuality. In actual practice, the two classes are miles apart. This is the main reason why your comparisons aren't valid enough for me.Borsuc - Raging Tide wrote: »As for "experience", how is that supposed to be measured I wonder? Do you want me to have the same experience as you? What scale? Comparison? How can you quantize this?Borsuc - Raging Tide wrote: »Even oracle noobs have "experience". Can you prove theirs is worse than yours? Can you say yours is any better than theirs? How so? What's the criteria for measure?Borsuc - Raging Tide wrote: »See what I'm saying? Let's keep it simple, skill vs skill wise, with similar skills. It does NOT matter that one skill is worthless, because if one is, the other is also, BUT EVEN WORSE.Borsuc - Raging Tide wrote: »You are right but you forgot one important thing.
Suppose there was a wizzy skill IDENTICAL to this one but needed 11 hours to pass.
Both are impractical, but the second one is WORSE.Borsuc - Raging Tide wrote: »But this thread is about psychics. They are the closest analogy to wizzies I can get (not saying they ARE the same, I'm saying they are the CLOSEST) so EASIEST to compare and know what to nerf.Borsuc - Raging Tide wrote: »Not really since you have diminished vigor for that.
1) I can only Diminish one player per 90 seconds that I'm involved in combat. In group PvP and TW, how many people do you think I am likely to encounter in that length of time?
2) Psychics are the most squishy class in PW when Black Voodoo is on, and our DPS isn't anything special without it on. The odds are very good that a Psychic involved in regular and frequent battles is going to try to cover his own **** by using Empowered Vigor on himself. This shares a cooldown with Diminished Vigor, thus meaning he can Diminish no one.
3) Taking the above 1&2 into account, Diminish Vigor is nothing but a ganking skill. It's what you use when your team desperately needs a single person to die, for example a Barbarian pulling catas in TW. Outside of this, the skill doesn't see the light of day for many Psychics.Borsuc - Raging Tide wrote: »A psy on my sever with +11 nirvana is not complaining much and that was before he even had triple spark btw.Borsuc - Raging Tide wrote: »A psy on my sever with +11 nirvanaBorsuc - Raging Tide wrote: »+11 nirvana
Sorry, but I needed to put some emphasis on that. Forgive the over-quotes. I'll go back to being serious now.Borsuc - Raging Tide wrote: »Of course I agree that PvE is not balanced and neither is PvP for that matter. There's much we can't do about it. HOWEVER this issue I'm talking specifically HERE (remember it's one of the smaller ones) is so blatantly obvious that it's better than wizzie skills it's not even fun.Borsuc - Raging Tide wrote: »And Stone Smasher... that one is balanced as a skill but is NOT balanced on a psy who should NOT get a hard nuke.
But more than that...
Who the **** are you to decide what a class should and should not get? I don't give a **** what someone in downright godly gear tells you; normal people have a much harder time getting through high level defenses from the attacking perspective of a Psychic. Sadly, we can't debuff 60% of their ERes whenever we damn well please, so I'll once again ask you to stop assuming your Wizard logic applies here. It does NOT apply to us as closely as you think it does. You don't know anything about this class so stop assuming, and open your freaking mind to someone who knows more than you do on the issue.Borsuc - Raging Tide wrote: »If you think that it being an AOE does not merit that damage nerf, look at Landslide and Phoenix and compare and see how much the "AOE" part of the phoenix compensates for interrupting channeling AND a much larger mana cost (and skill level) for similar damage.
Do you want me make a guide that goes in-depth into why Wizard isn't now, never was, and never will be worse than Psychic as a class? Maybe then you'll quit QQing?0 -
Wow, so much bickering QQ that you reached the white at the bottom.Main:
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Alts:
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Hypnos - Raging Tide wrote: »Let me help go to next page....
me finish teh job.
o.o'
also so cute.
they be attempting to argue with each other.
b:chuckledarthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
Hawk:Do this. closing thread
frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
Kantorek: Yeah.. you should try it. It's awesome.
Sihndra: Nope- not currently possible under any circumstances. Sorry.
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Waiting for...Hamster Packs!
58% chance to get tokens
41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
1% chance to get ban hamstered with the message "Hamsters United!"
[SIGPIC][/SIGPIC]0 -
MagicHamsta - Lost City wrote: »me finish teh job.
o.o'
also so cute.
they be attempting to argue with each other.
b:chuckle
QQ, teh hamsta is watching us. b:avoid0 -
I have something just for him....
http://www.youtube.com/watch?v=GydyA_cVJNA
(Viewer Discretion is Advised. Only watch this if you can stomach it - Don't say I didn't warn you. And no, I'm not fond of this vid either)[SIGPIC][/SIGPIC]0 -
Hypnos - Raging Tide wrote: »I have something just for him....
http://www.youtube.com/watch?v=GydyA_cVJNA
(Viewer Discretion is Advised. Only watch this if you can stomach it - Don't say I didn't warn you. And no, I'm not fond of this vid either)
Lol turtles are op, why can't we be turtles?[SIGPIC][/SIGPIC]0 -
I saw all the Psychic Skills
and too bad Cleric's I'm going Psychic. I freaking love the skills!
Yesh YESH YEEESSHHHHHH
Psy ftw! and since it's double exp I can most definitely be same lvl as Cleric by tonight!b:dirty
OMG That Video was so nasty. Uqqghhh I haves a stomach ache now0 -
awesome.. awesome!! awesome!
the spell with 300% dmg on lvl 79 is best.. i am soon lvl 79
i am only lvl 69 and my mag.atk is 4000-5000.. 300% : 12000-15000+ 1200 water..
wth.. i kill people 1 hit in duel with than.
the lvl 100 with 400% and 10k earth damage i guees something crazy too
on lvl 100 i can have 15k-20k mag.atk.. 400%?!!? 80k+10k!!!!!!
how much the spell in lvl 79 with water damage cost??0 -
20 apo pages (dirt cheap), 10 medium ink (~1m coins) and 1m spirit =/[SIGPIC][/SIGPIC]0
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400% not that much b:surrender u do they will have mag res lowering ur damage right
else wizards would go around one shooting everyone with there 500% sage black ice dragon...wait they do that[SIGPIC][/SIGPIC]0 -
Grisha_king - Archosaur wrote: »awesome.. awesome!! awesome!
the spell with 300% dmg on lvl 79 is best.. i am soon lvl 79
i am only lvl 69 and my mag.atk is 4000-5000.. 300% : 12000-15000+ 1200 water..
wth.. i kill people 1 hit in duel with than.
the lvl 100 with 400% and 10k earth damage i guees something crazy too
on lvl 100 i can have 15k-20k mag.atk.. 400%?!!? 80k+10k!!!!!!
how much the spell in lvl 79 with water damage cost??0 -
it add to weapon damage. The Magic atk you see on screen is already amplified by Magic stat and rings =/[SIGPIC][/SIGPIC]0
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I want to see what exactly does every skill for lvl 100.b:cry0
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attacker180799 wrote: »I want to see what exactly does every skill for lvl 100.
attacker180799 replied to a message that was 3 years 9 months 14 days 19 hours 42 minutes old.
Any thread over one month (30 days) old is considered to be a dead thread and you're not supposed to post in them. The person you are replying to probably doesn't care any more or can no longer be found on the forums. The topic itself could be out of date. Next time just make a new thread.
Let's see how long it takes for a mod to close this[SIGPIC][/SIGPIC]
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