relashionship Suggestion

Vulpix_x - Heavens Tear
Vulpix_x - Heavens Tear Posts: 5 Arc User
edited May 2010 in Suggestion Box
why not have it so you can give eachuther piggybacks or holding hands as well as so you can cast your spells/attack whyle your having a piggyback or holding hands or even have this ultimat spell binding you can do with eachuther wich makes a ultimat spell attack b:laughb:laughb:chuckleb:victory
Post edited by Vulpix_x - Heavens Tear on

Comments

  • Silvychar - Sanctuary
    Silvychar - Sanctuary Posts: 3,576 Arc User
    edited May 2010
    O.o
    I could barely resist starting to count how often you used the same words...

    Interaction between characters is nice though... but don't think PWE would ever realise such a thing.
  • Janita - Raging Tide
    Janita - Raging Tide Posts: 4 Arc User
    edited May 2010
    i think girl can embrace outher girls
  • anwynd
    anwynd Posts: 0 Arc User
    edited May 2010
    i think girl can embrace outher girls

    b:dirtyb:dirtyb:dirty
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Luzul - Heavens Tear
    Luzul - Heavens Tear Posts: 53 Arc User
    edited May 2010
    i don't think they'll ever really implement the whole same gender relationship thing nor will they change the kiss emote to be able to be used without a male embracing the female then clicking on it ...but holding hands would be nice, at least. seems like a cute idea~ (how would you walk though? would one character control the other like when a guy carries a girl? or would it just be a standing action that gets interrupted when you move, like when you're meditating to heal?) on the other hand, being able to attack while giving/receiving a piggyback ride kinda throws that off a bit. the whole point of the emote is to perform the animation, so why interrupt it to swing a weapon or cast a spell? if a monster attacks you, maybe you shouldn't have been near it in the first place. plus like the embracing action, the woman being held gets hit until she either dies and falls down or one of the characters willingly clicks the get/set down button. they could do something like that, i guess~

    also, i like how you suggested that married couples have special skills. on one part, i agree because it would be give a better reason to waste alot of money on a game just to get married with someone. plus it would prove the whole bonding thing that supposedly forms with marriage. anyway, you'd have to think of how to get these skills (through a new npc, the elder, the matchmaker ... with spirit, coins, etc.) what they would be (attack, buff, passive ... how long the casting and cooldown times are, etc.) and just flat out how they'll look or what effect they'll have (though i'm sure the developers are creative enough to create this part on their own) ;P

    in my opinion, there should be like a buff kinda skill thing that activates when the two lovebirds are within a certain range of each other. like, it could give extra hp/mp or patk/matk for a limited time or something. it could have an effect that appears around both characters to show that these two people are married and to prove that the skill is working. though, this should be earned as the reward for completing a chain of quests received from the marriage npc. this way you don't have to waste coins or points that you'll want for your actual class skills, but you'll have to work with your partner to earn it hence increasing the bond between the two of you ... maybe the skill could be what you suggested, the two characters holding hands to strengthen their bond so much that they can use this special marriage skill~

    PS: sorry for the wall of text ... i've been a GM for other games so i got used to answering stuff in detail ^^; but these are things you should think of before you go and ask the developing team to create something that could possibly add to the server lag.