TW Scoring System..What u think?
psytec
Posts: 0 Arc User
Just a Sugestion..
Maybe some sort of Score board for territory war..
like man of match
most damage dealt
most damage taken
most damage to Crystal
most damage to Towers
most hp heals
most revives
longest suvived without a death
lets see what u all think?
sorry if this is a double posty thx for reading
Maybe some sort of Score board for territory war..
like man of match
most damage dealt
most damage taken
most damage to Crystal
most damage to Towers
most hp heals
most revives
longest suvived without a death
lets see what u all think?
sorry if this is a double posty thx for reading
Post edited by Unknown User on
0
Comments
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In a prev game I played, there was this....charts thing that acted like an npc and it showed who killed the most solo and in squad (party) etc"One of the most important factors, not only in military matters but in life as a whole, is ... the ability to direct one's whole energies towards the fulfillment of a particular task." - Field Marshal Erwin Rommel
[SIGPIC][/SIGPIC]0 -
Just a Sugestion..
Maybe some sort of Score board for territory war..
like man of match judged by what?
most damage dealt
most damage taken
most damage to Crystal catapults are the only things that deal any decent dammage and its the same amount
most damage to Towerssame as above
most hp heals since clerics dont even have a heal "score" to look at rihtg now this aint porssible
most revives
longest suvived without a death this will be fun>:D
lets see what u all think?
sorry if this is a double posty thx for reading
kinda useless but fun feauture, might want to add a reward for the one highest on the charts and maybe a consequence for the lowest ranked0 -
Qingfu, this kind of system is already working in Public Quests and it works. At the end of stage 1 I was always on top 3 from all my healing, buffing and reviving. So I have no doubt that this wouldn't work, but I still don't want this system to be implemented in TW although it'd be interesting.
TW is a team event. This kind of system would encourage soloing instead of teamwork and because of this, I never want this to be implemented in TW.0 -
yeah some sort of prize for the top 3 players or somat would be cool..
i see what u say about it being a team based event.. so maybe squad based rank alswell...
or the 2 factions have a detailed stats at the end battle...
ie:
faction A gets 500 kills
faction B gets 300 kills
and other stats from the battle praising players for there performance..
i belive this will add more revalry between factions.... and top players
Rivalry is a good thing in this game..
these are just sugestions and im not very clear explaining.. but please continue to comment and maybe we will come up with a nice TW rank/Final stats thing haha
thx for reading0 -
yes please. realy like the idea0
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