Resistance differance between HA and AA
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_Bloody_Fox_ - Sanctuary
Posts: 993 Arc User
I noticed that heavy armor has alot more elemental defense than the arcane armor has physical defense...
Could someone tell me why? It just seems a BM or barb can take several great cyclones but the second a cleric or mage gets whacked by an axe they die..
I think HA should be squishy against Magic as Magic users are squishy against Physical attacks.
Could someone please explain?
Could someone tell me why? It just seems a BM or barb can take several great cyclones but the second a cleric or mage gets whacked by an axe they die..
I think HA should be squishy against Magic as Magic users are squishy against Physical attacks.
Could someone please explain?
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Post edited by _Bloody_Fox_ - Sanctuary on
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.-. That's a good point. It's almost as if they're handing over the game to the Assassins or something.0
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_Bloody_Fox_ - Sanctuary wrote: »I think HA should be squishy against Magic as Magic users are squishy against Physical attacks.
They are...[SIGPIC][/SIGPIC]
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Keep in mind there are 2-3 physical defense buffs in the game and only 1 magical (not counting marrows).[SIGPIC][/SIGPIC]
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Thing is it's not just defenses, barbs have a lot more HP than casters so of course they will resist much more magic hits than casters physical hits.First 103 on Raging Tide 30 Oct 2010
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_Bloody_Fox_ - Sanctuary wrote: »I noticed that heavy armor has alot more elemental defense than the arcane armor has physical defense...
Could someone tell me why? It just seems a BM or barb can take several great cyclones but the second a cleric or mage gets whacked by an axe they die..
I think HA should be squishy against Magic as Magic users are squishy against Physical attacks.
Could someone please explain?
do you really expect a nerd to nag a jock to death... before the jock punches the nerd out? i for one... don't.1. If I kill you; do something about it yourself, don't go complaining to my wife.
2. If you have less kill counts then me, don't expect me to take pk advice from you.
3. If you are hiding behind an alt, don't expect me to acknowledge your existence.
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Kiyoshi - Heavens Tear wrote: »do you really expect a nerd to nag a jock to death... before the jock punches the nerd out? i for one... don't.
Makes me wanna knock you outb:angry
Anyways, I think it comes down to the differences in the HP pools. Your average caster has less HP than your HA classes. They can take more hits with more HP.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=5843465009&dateline=1276709082[/SIGPIC]
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On a 90 barb/bm, I always, at the least, hit 1k+ with great cyclone.0
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The trade off is that casters can attack from a long distance (and sometimes keep that distance). If the HA user could never live long enough to make the distance, there wouldn't be much of a point to playing one.0
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Melee classes take out more %HP each hit than Magic classes do. They have more HP and more balanced defenses, especially a Blademaster with Magic Marrow up. Barbs have massive HP and can take hits anyway. The only things an arcane class can really hit hard are sins and Archers, who both hit us for more than we hit them in most cases (crit crit crit and more crit anyone?). Not to mention a sin can easily stealth away from the fight, or use it to stop your attack and just stun you then kill.
This game is unbalanced to Magic Classes, Melee classes have a lot of good advantages over us. But there's not much that can be done, you just have to learn to fight them. It's annoying but they still go down.0 -
They're not supposed to be balanced.
HA is supposed to give better overall protection, then LA, then AA.
However, to wear better armour you must sacrifice more stat points, which forces you to choose.
Melee classes, however, are supposed to be be tanks, so the stats they need to use their weapons also makes it easy for them to wear HA.
Or at least, that seems to be the intention...[SIGPIC][/SIGPIC]
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Born_Free - Harshlands wrote: ».-. That's a good point. It's almost as if they're handing over the game to the Assassins or something.
Yeah because assassins wear HA. Wut.0 -
there are 2 pdef party buffs in the game, 1 mdef party buff.Elena Costel: I wash my hands of this affair.
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Fruitluips - Lost City wrote: »The trade off is that casters can attack from a long distance (and sometimes keep that distance). If the HA user could never live long enough to make the distance, there wouldn't be much of a point to playing one.
well said!
i agree 100%Level 100 Blademaster - Diverse (Harshlands)
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Level 86 Archer - AimLow (Harshlands)
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It's much harder for the caster to live when the melee class reaches them than it is for the melee class to live as they're getting hit from a distance and coming towards them. More HP and more resistances, along with more HP from refines. Combine that with the fact that they actually do have a pretty good range (Lunar axes anyone or poleblades anyone?) and you have a pretty deadly fighter. I'm not QQing, I understand this is how we're balanced and that casters sacrifice HP/Defense to attack from a distance, but the fact that a melee class does a lot more damage to use than we do to them (% wise) is something I really don't like.
I play a Blademaster as well and I don't pk arcane classes, I DESTROY them. The only ones that even stand a chance are the level 90s, and even then it's only if they have a charm. I can go uncharmed and tick them at least 3 times before I finally die. If a level 75 BM can kill any caster his level, charmed or not, and be able to compete against level 90 casters I think something is a bit off balance.0 -
cause casters have range, people in HA don't.
Mages get stone barrier, clerics get plume shell, psys get voodoo, venos get bramble guard.
BMs get marrow, and that's it I think. Barbs have nothing to reduce magic damage they way caster classes can reduce physical damage.[SIGPIC][/SIGPIC]
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Rawrgh - Raging Tide wrote: »cause casters have range, people in HA don't.
Mages get stone barrier, clerics get plume shell, psys get voodoo, venos get bramble guard.
BMs get marrow, and that's it I think. Barbs have nothing to reduce magic damage they way caster classes can reduce physical damage.
Beastial Rage at 50% HP and True Emptiness. Yes, barbs do get something.0 -
Rawrgh - Raging Tide wrote: »cause casters have range, people in HA don't.
Mages get stone barrier, clerics get plume shell, psys get voodoo, venos get bramble guard.
BMs get marrow, and that's it I think. Barbs have nothing to reduce magic damage they way caster classes can reduce physical damage.
I'm quite sure invoke makes you take more damage0 -
Rawrgh - Raging Tide wrote: »cause casters have range, people in HA don't.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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Rawrgh - Raging Tide wrote: »cause casters have range, people in HA don't.
Mages get stone barrier, clerics get plume shell, psys get voodoo, venos get bramble guard.
BMs get marrow, and that's it I think. Barbs have nothing to reduce magic damage they way caster classes can reduce physical damage.
bm's get leap to jump back/forward, stuns and what not.
and lol at bramble0 -
Zanryu - Dreamweaver wrote: »
This game is unbalanced to Magic Classes, Melee classes have a lot of good advantages over us.
Quoted for being wrong!!!
In this game Magic/Ranged classes can attack even if there is a wall betwen magic/ranged user and melle user.
Melles can only hit at melle range (of course), if you do a jump we need to wait you to come to the ground again or we are forced to use flying mount if the opose happens we are hitted anyways.Happy Sauce face
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If anything its the melee classes that have the disadvantage... Magic classes get higher base dmg per magic point compared to all melee str and dex classes. Magic also gets insane dmg boosts on skills like 500%+13k.... A wizard with stone barrier can easily get more phys def than bms (I personally met a wiz with 28k phys def!!!!!!!! thats more than a barb). Clerics can easilly pick off a melee class before they get to them with the exception of invisible sins. A psy can make someone kill themself and venos are just...bleed....3k... I'll end it at that.b:bye0
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Beastial Rage at 50% HP and True Emptiness. Yes, barbs do get something.
Bestial rage when used at 50% can stop a whopping 4k hp, i.e one hit. True emptiness uses up your entire stamina and is pointless unless at full energy in the air. On the ground there is no point.
I've met mages with more pdef than I have in true form.[SIGPIC][/SIGPIC]
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We are and Err.. HA is a tank armor basically. Plus there are usually vit and hp stats on them. Health of an HA is usually greater than the others health. And then you have how magic casters can spam magic through solid objects while we're running to get to them for our attack.The VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
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Two things:
1. Magic is ranged.
2. Strong magic attacks (Things like a wizards BIDS or a cleric's Tempest) have more damage potential than most physical attacks/skills.
At least that's the logic behind the game developer's decision, I think.
I do think it is slightly unbalanced, in favor of melees.0 -
DTK - Dreamweaver wrote: »If anything its the melee classes that have the disadvantage... Magic classes get higher base dmg per magic point compared to all melee str and dex classes. Magic also gets insane dmg boosts on skills like 500%+13k.... A wizard with stone barrier can easily get more phys def than bms (I personally met a wiz with 28k phys def!!!!!!!! thats more than a barb). Clerics can easilly pick off a melee class before they get to them with the exception of invisible sins. A psy can make someone kill themself and venos are just...bleed....3k... I'll end it at that.b:bye
Firstly let me say I'm fine with HA being the way it is. Leave it the way it is.
Wiz can easily get as much pdef as a bm? Self buffed not even close. Fully buffed its close but not as much. Physical Marrow and comparing a wizard, no.
28kpdef fully buffed (lvl 10 buffs and demon stone barrier) that wizard had to of sharded about 10-12 garnet gems, event gear, and +12 warsong and cube ornaments to do that. Its a bit insane and lol that is all.
You forgot to mention BM's can kill players in less then 5 seconds with all that interval stuff out there or what are BM's favorite combo stun, HF, bramble rage. Barbs can one shot too with armegeddon just like I can. All classes have their little niches and stuff that messes them up.
BM is one of the most versatile classes the problem is in tw they are one of the main targets since their stunning and heavens flame is sooo annoying and that is why I believe we don't see BM's with high kill to low death ratios and/or not generally high on the kills list. PK on a PVE server is laughable at best......I'll leave that where it is.0 -
Deceptistar - Sanctuary wrote: »since when did range actually do something nowadays >>; once my genie stamina is gone they catch up to me like Michael Johnson on a preschool kid
or Jackson...Elena Costel: I wash my hands of this affair.
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Having fun since lv1
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Kiyoshi - Heavens Tear wrote: »do you really expect a nerd to nag a jock to death... before the jock punches the nerd out? i for one... don't.
b:laugh
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