Heaven Shatterer Uncontested?

Teppeii - Dreamweaver
Teppeii - Dreamweaver Posts: 1,206 Arc User
edited May 2010 in Archer
It seems the norm that as far as Pre-Nirvana goes, Heaven Shatterer is the go-to end-game weapon. What I don't understand is why everyone seems to want this particular bow over the other available end-game weapons.

There's Constellation: Fall, and Punishing Thunder as examples. Both with higher DPH and the capacity for some massive charm-melting spike damage. And since it's been established that spike damage is critical for PvP, wouldn't that make the end-game xbows more favorable?

I know the cv bow has debuff and -interval, but is that worth having nearly 500 max patk than Punishing Thunder?

Thoughts would be appreiciated;
On indefinite hiatus :3
Post edited by Teppeii - Dreamweaver on

Comments

  • Trobneziuq - Dreamweaver
    Trobneziuq - Dreamweaver Posts: 105 Arc User
    edited May 2010
    It debuffs.

    If your target has full buffs it makes them go poof...

    For most people thats a few 1000 hp and 20% pdef and mdef

    Lol and in rare cases takes their tripple sparks and stuff which is really funny.

    In TW boa its like crack.

    the minimual damage a refined other bow would do is not greater then the difference.
  • Olba - Sanctuary
    Olba - Sanctuary Posts: 1,776 Arc User
    edited May 2010
    Also, Punishing Thunder requires level 100, Constellation:Fall level 99, whereas Heaven Shatterer comes around at 95.

    Also, the amount of coin you'd spend on buying a Punishing Thunder alone would get you a pretty nicely refined Heaven Shatterer.

    And yes, the levels ARE crucial, as right now, everyone who's not 100 already and is going there, is going to go for Nirvana.
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  • Teppeii - Dreamweaver
    Teppeii - Dreamweaver Posts: 1,206 Arc User
    edited May 2010
    And yes, the levels ARE crucial, as right now, everyone who's not 100 already and is going there, is going to go for Nirvana.

    Both Constellation: Fall and Punishing Thunder can be reforged into Nirvana, yes?

    And Punishing Thunder, if I remember right, can forge straight into Abomination of Dragons EX with 230 raptures, right?
    On indefinite hiatus :3
  • LauraAngel - Lost City
    LauraAngel - Lost City Posts: 15 Arc User
    edited May 2010
    Its, Soul Shatter + Interval + a large sum of DEX.



    Soul Shatter can debuff shields, sparks, immunities, pots, etc, whenever it happens.



    The -0.1 interval makes its DPS much higher than that of the HH100 and HH99 crossbows.




    The Dexterity bonus is 3 short of 1% more critical rate.




    End game archers need interval to be effective against other classes. Crossbows are too slow. You must realize that unless you +10 your weapon, end game archers are weak. To break a charm you need interval on your side.



    The best interval skills you can get as an archer is Demon Quickshot, followed by 3 Spark and Genie Skills.
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited May 2010
    It seems the norm that as far as Pre-Nirvana goes, Heaven Shatterer is the go-to end-game weapon. What I don't understand is why everyone seems to want this particular bow over the other available end-game weapons.

    There's Constellation: Fall, and Punishing Thunder as examples. Both with higher DPH and the capacity for some massive charm-melting spike damage. And since it's been established that spike damage is critical for PvP, wouldn't that make the end-game xbows more favorable?

    I know the cv bow has debuff and -interval, but is that worth having nearly 500 max patk than Punishing Thunder?

    Thoughts would be appreiciated;


    Interval is far more "critical for PvP" than the extra crit and Hp you get from Constellation: Fail

    HH99 Xbow also have a terrible low minimun attack. Its like a lvl 60 xbow before u refine <.<


    The max attack on Constellation: Fall is only higher up to +10 since Lunar is grade 13 and refines for more so it catches up.

    So with good refines the lunar bow gets same max attack as Fall. But Lunar doesn't have any low end shietty dmg + meaning you hit hard all the time instead of only half the time. And you also hit so much faster with an interval bow, that added with demon quick shoot is like only way to kill arcane users at higher lvls.

    With HH99 bow you will hit very slow and often deal ridiculously low dmg,
    occasionally you will get a max attack hit + crit and might kill someone. But its rather frustrating - believe i used the TT99 bow before packs cane out and that weapon just sucked

    I would not consider making the TT100 Punishing Thunder at all. Its a decent weapon yes, and specially for sage archers. But Lunarbow is just as good and costs 50% of what Heart of Nature sells for. Better of selling the orange mat and use it to get a lunar bow thats highly refined.

    If i had heart of nature i rather get TT100 fists over the TT100 bow as well <,<
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited May 2010
    it's cuz purge is so good. also, because CV bow attacks as fast as a slingshot

    if you catch a bunch of people under it during a barrage the result is spectacular.
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  • Plicid - Heavens Tear
    Plicid - Heavens Tear Posts: 257 Arc User
    edited May 2010
    ya what they said. But honestly Decide seems to be the end game weapon of archers these days on HT.