RB delta with a sword BM

2

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  • Posts: 180 Arc User
    edited May 2010
    <Insert random "Im a polearm blademaster and I get neglected all the time though Im one of the only on Raging Tides that understands how Gamma even worked" here>
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  • Posts: 2,106 Arc User
    edited May 2010
    I am a sword bm... err rather was, now I have the hp of a axe bm, and I also use fists, but my skills are fully maxed for my aoe's with my axes. =x

    Plenty of people took me on rb gamma (was before the inflation of gold.. thank goodness I outleveled that when it was cheap... Xd) I got a lot of comments about how good I was, and then my skills weren't even maxed out. When i reached 86 I got taken on a rb delta, I struggled a LOT there, but by the third time we tried it we almost completed the whole thing, we were on the last wave, and the wizzard died, and got 1ked. :(

    Guess it really depends on the squad, and how much they trust you as the sole bm to get and hold aggro for a small bit, but I doubt that bms even with an axe build could really hold aggro from some dd's (speaking of rb dd's)

    Rb delta, is a LOT more difficult then rb gamma, (and if what I heard is true about so many bm's sucking at there job, and I struggled like I did, then I can only imagine how many bms are capable of doing a complete rb delta, so perhaps people have a mindset where the bm needs to have highly refined/a end game axe to be effective enough to make sure the dd's don't die. :( Guess you are lucky you can still find delta squads, it seems like there is barely any one willing to do it here on dreamweaver, and none of the squads I ever been in, asked me about my build, and then kick me for it... fortunately. =x
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  • Posts: 2,634 Arc User
    edited May 2010
    the number of BMs doing delta on DW doesnt allow the comodity of kicking anyone out :D
    same with barbs.
    DDs veno and clerics you cand find , that's no problem.
    I guess it all comes to how much work u have to do.
    I set up DB, watch my HP and chill.
    barb and BM really needs to work, that's why my respects go to those two classes in case of a nice RB. I can't change the fate of a RB, but any one of those two can, and probably that's the reason people are picky with their BM/Barb in RB Delta, especially Delta.
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  • Posts: 1,413 Arc User
    edited May 2010
    When I first got to level 85 and rebirth delta was available i can remember being told that as a bm you have to 90+ to run it....QQ

    So i never ran one till i was 95...and only for culti...now...i'm 100 and still have not done a full run...just whats needed...woot!!
    Retired

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  • Posts: 1,816 Arc User
    edited May 2010
    When I first got to level 85 and rebirth delta was available i can remember being told that as a bm you have to 90+ to run it....QQ

    So i never ran one till i was 95...and only for culti...now...i'm 100 and still have not done a full run...just whats needed...woot!!

    At 100 you need to do a full run twice. 1st time to get Moonshade Desert access. Then do culti100 (which has peices in Moonshade), and end Culti 100 with another quest needing a full RB Delta run. Have fun b:bye

    (at least you're a BM, my BM got the runs easy enough, but on my Veno it took forever finding parties for full runs due to the swarm of them compared to other classes.)
  • Posts: 9,091 Arc User
    edited May 2010
    Doesn't work that way with RB. If I show up with calamity's, I get kicked.

    I could show up with Skeleton Axes. lol

    Actually, a lot of the time I'm called into a pick-up party is cause they're worried that they don't have a chance of finishing without me. b:pleased

    BM, BM, Barb, Cleric, DD, DD. One of you will have to dig and stall the bosses.

    Barb and 1 BM dig during the first two waves. You only need 1 bm, cleric and two DDs for the first two waves and you end up shaving off 20 minutes or so.
    I post in forums. This one and others. That's why I post.
  • Posts: 1,417 Arc User
    edited May 2010
    Will people not ever take BM without +10 GX then? My point is that cala will be better than most of the axes one will use at 90 due to zerk.

    Even with GX, our damage output will not keep up with the +10 magic weapons. BMs take aggro mainly with Roar and Alpha. Besides, most of the aggro should be on Barb anyways, even tho I take about the same aggro with just Roar.

    This is the main thing so many people don't know, and the reason the myth high weaponry is needed gets perpetuated. So often BMs get some kinda inferiority/stupidity complex, and think they must focus on dishing out as much damage as they can. They don't grab the archers out of range, they don't stun the stunnable mobs, and they don't stun to grab aggro to keep it dropping onto squishies. 3 BMs in last BH, I was the only one to use roar during a fight in every single wave. Consequently, I had almost constant aggro except the few times a GX wielding BM would use Alpha Male.

    If the squad composition allows it, you can get away with focusing on damage alone to keep aggro spread among the DDs. Usually this is when you don't have wizzie with you, as stunning aggro is generally needed when you keep moving around to different groupings. Wizzies generally get lazy, and just keep DB running non-stop regardless of what is going on; until they grab aggro all at once and die to 1k.

    For BHes without barbs, you will be relying on roar a whole lot. Also, Demon Myriad works wonders to get aggro, as well as reduce damage received. You can even hit mobs from inside BB range before they swap target to cleric once BB procs. Bottom line is if you are DD heavy, don't focus solely on HF and AoE right away when the wave comes in. Manage aggro as suits the party, make sure no squishies are in danger of dieing, then start amping while maintaining aggro as required.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Posts: 9,091 Arc User
    edited May 2010
    Bottom line is if you are DD heavy, don't focus solely on HF and AoE right away when the wave comes in.

    The first thing a BM should do after archer sharptooths is drop dragons... which should immediately be followed by a **** rock and other aoe fun.

    Roar is only needed if a barb (or bm) is doing a sloppy job pulling, otherwise you use it for aggro management after archer and wiz open zen.
    I post in forums. This one and others. That's why I post.
  • Posts: 1,417 Arc User
    edited May 2010
    The first thing a BM should do after archer sharptooths is drop dragons... which should immediately be followed by a **** rock and other aoe fun.

    Roar is only needed if a barb (or bm) is doing a sloppy job pulling, otherwise you use it for aggro management after archer and wiz open zen.

    IF a barb can actually manage to stay out so all the mobs are in one small spot around them, then that can work. Usually doesn't work that way, and there is often a good amount of stagger. Some, believe it or not, don't even use their Barb roar when they come back from luring. So if ya know the barb, and they actually have them all in one group, sure. But I have learned not to take that chance, and when the mobs are staggered, stunning the first makes them stop from stun or aggro shift, which means when HF goes off it is hitting the whole mass. Also, I don't do rainbow runs in delta at all, and usually we have HF drops consecutively. And other BMs will drop HF right away regardless of what everyone else is doing. No sense doubling up.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Posts: 270 Arc User
    edited May 2010
    Wait whats this everyone's saying about roar grabbing keeping agro...?
    you thilly gooses... feather set is thuper fabulous! -Bowlinbob

    Chars:
    Qwentomec 94 BM / _Zappy_ 99 Wizzy / xLysander 6x Cleric / MoneyBagz 5x Veno / BaNaNa 3x Barb / _Flappy_ 2x Archer / xKnifey 2x Sin / Spoo_Ney 3x Psy

    (cookie for anyone who gets the simpsons reference in those last 2 names)
  • Posts: 147 Arc User
    edited May 2010
    Wait whats this everyone's saying about roar grabbing keeping agro...?

    Because the game treats RoTP as an attack, even though it doesnt do any dmg. So aswell as stunning it also generates an agro score.
  • Posts: 348 Arc User
    edited May 2010
    Passing Delta with bad axes is just as easy as any other method, you need to use your skills well to control the mobs as thats the actual key within the instance rather than raw DPS (I use +4 star axes for GV).

    Controlling the mobs is fairly simple with the correct genie setup, 1st alphamale is nice on your genie when your pulling the stun waves (I pull all the stun waves so the barb can roar and hold aggro for a short time till I get back to dragon, also leaves the barb free to grab bosses). Only use alphamale if someone is taking too much damage from ranged mobs (melees wont be an issue for your DDs if you do your job).

    To pull the stun wave, 1st wait for 3 mobs to come around the corner click on the first mob, hit will of the bodhi, run down the hall and aggro all the mobs on the raised area (dont drop off that ledge its too far) hit alphamale, then cloud sprint all the way to the harpy (DO NOT STOP IN THE BB YOU WILL LOSE AGGRO TO THE CLERIC) once the barb roars run back and dragon the wave dont use knockbacks on stun waves focus your attacks (fist or sword) on the stun mobs till they all die then resume the combo as per normal

    1st 90% of the melee mobs can be stunned with roar of the pride so spamming this is a good idea, my prefered combo is to find the strongest of the 2 DDs (guy with most the melee aggro normally the mage or in 2 archer squad the higher refined archer), stand just behind him and to 1 side, you will use your skills in this order (Roar of the pride, Highland cleave, drake sweep, Fissure, Earthquake genie skill, roar again just as the mobs walk back) the slowdown effect on fissure (mine is demon so even more slowdown) will mean the mobs are still walking in when finishes cooling down then you repeat the combo and the DD once again has all the melee mobs knocked back from him so he takes near 0 damage from the mob wave with good weapons the DD's clear the mobs effortlessly even with out the BM needing to DD massively.

    only 2 genie skills are needed alphamale (as high as you can get) and LEVEL 1 earthquake (cheapest needed extra levels just increase damage and interuppt % which is a waste).

    Do the above and you will easily pass GV with any decent axe (+6 cala or +4 star axes) I cant prove it will work with lowbie NPC axes but I see no reason why it wouldnt. Yes the DD's will have aggro still however by controlling how often the melee mobs can attack your squad heavily reduces or negates charm ticks (done up to 9th wave with an uncharmed mage with all the aggro).
  • Posts: 147 Arc User
    edited May 2010
    Get a good Barb and you will only have to worry about agro when he goes to lure the next wave or pulls the boss away, get a bad Barb and you will be spamming Alpha like mad.
  • Posts: 1,417 Arc User
    edited May 2010
    Wait whats this everyone's saying about roar grabbing keeping agro...?

    Any attempt to stun has a certain amount of aggro attached to it, usually greater than 1 or 2 AoE attacks are themself. It's how you keep stragglers from resetting when you do solo AoE; hit roar and it keeps them from leaving, while doing an AoE attack will still see some leave. It's one reason sage wizzies end up regretting getting sage Dragon's Breath. High damage output + intermittent stun aggro usually means they can no longer do Rebirth.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Posts: 2,634 Arc User
    edited May 2010
    oh, I would totally ignore RB, just gimme that Sage DB
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

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  • Posts: 2 Arc User
    edited May 2010
    Just wondering, how much HP would you need to actually do RB delta? (having less than 5k HP, I'm afraid I wouldn't last long).
  • Posts: 9,091 Arc User
    edited May 2010
    IF a barb can actually manage to stay out so all the mobs are in one small spot around them, then that can work. Usually doesn't work that way, and there is often a good amount of stagger. Some, believe it or not, don't even use their Barb roar when they come back from luring. So if ya know the barb, and they actually have them all in one group,

    Most barbs are either lazy or fail and if they can't pull the mobs better than I can as a BM (yes, I can lure better than most of the barbs I've partied with)... then stun is necessary when the mobs come in.

    With the mages I go with stunning them first completely throws the timing off... typical scenario... Mobs are pulled, archer sharptooths, I run out as they're coming into bb range, dragons, mage drops a rock and they're stunned, the rest if there are any come into range, I aoe and catch aggro, then bids if chi aura is high enough, followed up with opening zhen at that point I would stun...

    I facepalm every time I see a barb roar at the choke point.. a barb shouldn't roar until after the mobs are in zhen and the archer/mage start taking aggro.

    Anyway, avoiding the initial stun allows an active mage to ulti after dragons and before going into zhen, and it just makes things so much easier. Of course everyone does rebirth their own way, that just seems to work the best for the squads I run with.
    But I have learned not to take that chance, and when the mobs are staggered, stunning the first makes them stop from stun or aggro shift, which means when HF goes off it is hitting the whole mass. Also, I don't do rainbow runs in delta at all, and usually we have HF drops consecutively. And other BMs will drop HF right away regardless of what everyone else is doing. No sense doubling up.

    Stunning initially does really little unless the lurer is being quite fail. You don't need it to shift aggro, dropping dragons will effectively keep most of the mobs off the cleric, dropping a **** rock stuns and often times kills the mobs so you're just left to pick the rest off.

    I don't do perfect squads either... done a number of no-barb runs, two clerics, two venos, with a sin, 3 bm (the worst, imo).... but yeah, if you have two bm's one can stun while the other dragons... and we always set an order.... one stuns and GS while the other dragons, then it's reversed... after running delta so much, it's pretty easy.

    We usually only have a mage/archer/ep/bm for the first two waves and let everyone else dig so we can finish faster. First two waves don't even really need to be lured if you want to be lazy about it. lol
    I post in forums. This one and others. That's why I post.
  • Posts: 1,396 Arc User
    edited May 2010
    Most barbs are either lazy or fail and if they can't pull the mobs better than I can as a BM
    b:chuckle I admit to Mini being a better tank & puller than my barb.

    I facepalm every time I see a barb roar at the choke point.. a barb shouldn't roar until after the mobs are in zhen and the archer/mage start taking aggro.
    Hm... I always agro mobs prior to bringing them to zhen, cause some archers are just.... So I rather get all mobs myself to make sure the clerics isn't dead... I also ask the bms not to stun while I'm in zhen unless wiz getting to much agro (o.O for some reason archers rarely do & wiz only gets agro at certain waves). When they do stun, most bms do it at the worse times when it's not needed b:surrender
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  • Posts: 572 Arc User
    edited May 2010
    Very simple answer Swords maybe have 1 aoe and its weak us Ame BMs have 4 Aoes and 1 of them is HF which EVERYONE loves due to mega increase damage

    As for Calamity Axes no way they suck HP like mad and huge chance get 1ked so sorry but no one would do it unless had another BM or your friends made squad

    And usually Sword BMs have low HP like my Main Axe BM level 74 got 6k HP with barb buff that is like 122 Vit more than some barbs meaning will be wanted more

    One more thing shouldn't this be in BM Forum???
    101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
    100 Seeker(The Vortex Beast)
    86 Assassin(Solo king)
    76 Archer(Squishy Nuker)
    72 Cleric(Horrible healer)
    67 Barb(Buff baby)
    61 Wizard(King Aoe)
    37 Mystic(Fun project)
  • Posts: 1,946 Arc User
    edited May 2010
    <Insert random "Im a polearm blademaster and I get neglected all the time though Im one of the only on Raging Tides that understands how Gamma even worked" here>

    That's why for the newer servers like RT /arch nad whichever server will come out next , you'll want a set group ( or more) since most ppl will only know of hyper-fc as the only way to lvl up :P . Oh and let's not forget oracles .

    I like fc , I find it fun but doing the same thing over & over again get's dull . Lvling through multiple ways seems much more fun :P . Especially as a bm since you got the nifty option of aoe grinding as well .
    It's all about LoL,yo.
  • Posts: 9,091 Arc User
    edited May 2010
    Hm... I always agro mobs prior to bringing them to zhen, cause some archers are just.... So I rather get all mobs myself to make sure the clerics isn't dead... I also ask the bms not to stun while I'm in zhen unless wiz getting to much agro (o.O for some reason archers rarely do & wiz only gets agro at certain waves). When they do stun, most bms do it at the worse times when it's not needed b:surrender

    I'm not saying that doesn't work, just that when I see that it's usually incredibly sloppy that way. I usually grab the archers with alpha male after the initial melee aggros to the zhen and my dragons will have recharged so when I pull them back into the zhen I can dragon them as well. Having the barb try to pull the archers in with the initial pull usually means bringing the melee out past the zhen and that just bugs me. lol

    If anything, I'm the one constantly monitoring the health of the wizard and cleric.. I always consider it my job to either stun when the barb roars or alphas or to alpha. I also have a pet peeve about barbs using alpha or roar after half the mobs have died... I don't mind so much if they use it early on, but when the sub wave is half dead or the next wave is coming they just need to forget about it...

    Not to sound egotistical or anything, I'm really not... I enjoy taking the time and explaining people's roles in delta, but I'm often called to make sure a fail squad finishes (usually culti runs) and I do that job pretty well. I can compensate for doing BM/Barb/DD duties at the same time, but that's pretty tiring when I have to keep track of and try to do several jobs at once... stun/amp/aggro along with pull/lure mobs.

    Not really trying to say what's right or wrong, I'm just particular to doing things my way. lol
    I post in forums. This one and others. That's why I post.
  • Posts: 1,491 Arc User
    edited May 2010

    As for Calamity Axes no way they suck HP like mad and huge chance get 1ked so sorry but no one would do it unless had another BM or your friends made squad

    Zerk axes are your best friend in RB. 5% HP difference won't be what 1Ks you.
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • Posts: 1,396 Arc User
    edited May 2010
    I'm not saying that doesn't work, just that when I see that it's usually incredibly sloppy that way. I usually grab the archers with alpha male after the initial melee aggros to the zhen and my dragons will have recharged so when I pull them back into the zhen I can dragon them as well. Having the barb try to pull the archers in with the initial pull usually means bringing the melee out past the zhen and that just bugs me. lol

    What I like to do is agro mobs before bringing them bk, then at once pulling bk mele mobs a bit behind wiz animation aoe (if theres a wiz). DB has longer range than the animation shows, so mobs are still hit. At the same time since I have agro the archers follow me & don't run around, they stick at the other end of db & die really fast. While the archer can just barage melee mobs all the time or do w/e he wants. But everyone does their own way.

    Not really trying to say what's right or wrong, I'm just particular to doing things my way. lol
    lol that makes both of us.
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  • Posts: 270 Arc User
    edited May 2010
    One more thing shouldn't this be in BM Forum???

    It should be, but then we wouldn't have 6 pages of posts would we.

    Also have you even used calamitys? The zerk doesn't even activate that often...I have the lvl 90 gold zerk sword with a faster attack rate and I don't even have problems with that draining my HP.


    Anyway, I just tried a 2 BM rb last night, but it kinda failed. Other BM was lvl 93 and had GX + 4, and we just couldn't put out enough dmg to get past wave 2 without being swamped. Since that run I bumped up my calamitys from +2 to +4 and maxed the axe aoe skills, but I think for for a 2 BM run to be successful one of those BM's is gonna have to be high lvl with veryyyyyyyyy good axes.

    But at least now I know what to expect..so I might be able to set up my own rb squad.
    you thilly gooses... feather set is thuper fabulous! -Bowlinbob

    Chars:
    Qwentomec 94 BM / _Zappy_ 99 Wizzy / xLysander 6x Cleric / MoneyBagz 5x Veno / BaNaNa 3x Barb / _Flappy_ 2x Archer / xKnifey 2x Sin / Spoo_Ney 3x Psy

    (cookie for anyone who gets the simpsons reference in those last 2 names)
  • Posts: 2 Arc User
    edited May 2010
    Very simple answer Swords maybe have 1 aoe and its weak us Ame BMs have 4 Aoes and 1 of them is HF which EVERYONE loves due to mega increase damage

    So funny: MSS is the strongest hitting AOE of the BM, even though the effect is not well loved like HF b:chuckle

    Beside that's not the point, the OP stated he had axe AOE too, just that his axes were not the absolute best for his lvl.
  • Posts: 147 Arc User
    edited May 2010
    Anyway, I just tried a 2 BM rb last night, but it kinda failed. Other BM was lvl 93 and had GX + 4, and we just couldn't put out enough dmg to get past wave 2 without being swamped. Since that run I bumped up my calamitys from +2 to +4 and maxed the axe aoe skills, but I think for for a 2 BM run to be successful one of those BM's is gonna have to be high lvl with veryyyyyyyyy good axes.

    .

    What was the squad make up ? Did the 2nd BM replace the barb or a DD ? If it was the barb then I cant see why the dmg wasnt enough.

    Done Delta for culti before to wave 5 with low DD squad. 1 Wiz, 1 Bm, 1 Barb, 1 Veno and 2 Clerics and Dmg output wasnt a problem.

    What you need to do is set up the aura's to compensate for what the squad lacks. Ie: add more att earlier if you feel you're lacking in dmg etc
  • Posts: 1,417 Arc User
    edited May 2010
    It should be, but then we wouldn't have 6 pages of posts would we.

    Also have you even used calamitys? The zerk doesn't even activate that often...I have the lvl 90 gold zerk sword with a faster attack rate and I don't even have problems with that draining my HP.


    Anyway, I just tried a 2 BM rb last night, but it kinda failed. Other BM was lvl 93 and had GX + 4, and we just couldn't put out enough dmg to get past wave 2 without being swamped. Since that run I bumped up my calamitys from +2 to +4 and maxed the axe aoe skills, but I think for for a 2 BM run to be successful one of those BM's is gonna have to be high lvl with veryyyyyyyyy good axes.

    But at least now I know what to expect..so I might be able to set up my own rb squad.

    That seems strange, were you guys comboing for maximum damage quickly? Such as one HFs, the other GSs, and someone hits Tangling Mire. Then have the second HF thrown down when first fades off. If barb is uncharmed, let em smack with arma during the amp time. We had first wave disappear in 2 seconds just doing that, and only one of the 3 BMs had GX; I had Calamities, and the other had the lvl 9X mold hammers with -int.
    Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura

    Get a High lvl Fist warrior use it, Restat to axes. GG - complexx

    :NOTE: These signatures are to forever immortalize, how stupid people can be.
  • Posts: 9,091 Arc User
    edited May 2010
    What I like to do is agro mobs before bringing them bk, then at once pulling bk mele mobs a bit behind wiz animation aoe (if theres a wiz). DB has longer range than the animation shows, so mobs are still hit. At the same time since I have agro the archers follow me & don't run around, they stick at the other end of db & die really fast. While the archer can just barage melee mobs all the time or do w/e he wants. But everyone does their own way.

    Well, if I see a barb doing that I get annoyed and will stun the melee as they're coming in to HF after... mage will usually drop a rock before dragons hits if that's the case... and you really want that amped ulti damage.... I'd rather have that then grouping up the mobs and letting the zhen kill them. It really all depends on the play styles of everyone though... not all mages ulti before zhenning, and a BM has to compensate more for their squad than anyone else does... which is probably why I facepalm and sigh so much in pick-up parties. lol

    Also have you even used calamitys? The zerk doesn't even activate that often...I have the lvl 90 gold zerk sword with a faster attack rate and I don't even have problems with that draining my HP.

    XS procs at the same rate as GX.


    EDIT: Sorry about the off-topicness of my posts, but we all know that a pure sword BM doesn't belong in a rebirth squad. lol Actually, come to think of it, they could replace a veno I'm sure.
    I post in forums. This one and others. That's why I post.
  • Posts: 0 Arc User
    edited May 2010
    EDIT: Sorry about the off-topicness of my posts, but we all know that a pure sword BM doesn't belong in a rebirth squad. lol Actually, come to think of it, they could replace a veno I'm sure.
    a sword bm replacing a veno?? first its the 10 runs job, my speed is constantly 10 as demon veno. i dont have any demon nova yet but still does a decent job in delta to stop mobs. sure a sword bm can still use roar to stop them. there is rarely need of chi but sometimes i was asked for chi and bramble. there is also a pet that can keep bosses away and also amplify that speed up killing bosses, myriad for aoe. i dont know from what point of view a sword bm is clearly superior to a veno that you are sure that can replace it
  • Posts: 1,396 Arc User
    edited May 2010
    kenlee wrote: »
    a sword bm replacing a veno?? first its the 10 runs job, my speed is constantly 10 as demon veno. i dont have any demon nova yet but still does a decent job in delta to stop mobs. sure a sword bm can still use roar to stop them. there is rarely need of chi but sometimes i was asked for chi and bramble. there is also a pet that can keep bosses away and also amplify that speed up killing bosses, myriad for aoe. i dont know from what point of view a sword bm is clearly superior to a veno that you are sure that can replace it

    Lol I'd agree that I'd much rather have a veno than pure sword bm.
    Well, if I see a barb doing that I get annoyed and will stun the melee as they're coming in to HF after...
    Last time a certain bm did that b:chuckle I stopped taking agro all together & r aped him + other DDs & cleric on purpose b:chuckle
    & kicked another out of squad :3
    I rarely see wizes today do anything but db ...
    [SIGPIC][/SIGPIC]

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