Question on Psychic as I level up
dayfornight
Posts: 1 Arc User
As I level up my psychic I start worrying that the two beginner skills are approaching max lv. That means the damages will stop enhancing when I reached lv 45. Therefore, I start wondering what higher-level PvE skills would be useful besides these two basic skills (apart from landslide).
Moreover, I start wondering if pure magic build is best suited for a psychic. I discovered that the higher level attack skills are all AoE with short range. That means I needa stand in front of the mob during PvE. Does this suggest that I need at least some pyshical defense just in case?
Moreover, I start wondering if pure magic build is best suited for a psychic. I discovered that the higher level attack skills are all AoE with short range. That means I needa stand in front of the mob during PvE. Does this suggest that I need at least some pyshical defense just in case?
Post edited by dayfornight on
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Comments
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First....pure magic build....is BAD IDEA.
When you're doing Bounty Hunters, Twilight Temples, and other runs with squads, you're going to find that your AoE's are VERY VERY UESFUL, especially if you have an experienced tank who can hold aggro.
BUT, given the chance you do pull aggro, and you just happen to get hit....pure magic builds will die. They will die fast.
Born_Free suggests putting a little into VIT and STR, because both of these help with your ability to take a decent hit. Paired up with White Voodoo, this makes you able to take a couple of hits before your tank (or cleric) comes to your rescue.
Empowered Vigor and Bubble of Life are also things you should level up as often as you can.
The beginner skills EVENTUALLY have to hit 10. Otherwise, they're never going to reach full potential, and you won't deal the full amount of damage you would. Leveling skills is a good thing, not a bad.
As far as AoE's wtf, they are not short ranged! Glacial Shards and Sandburst Blasts are some of the best AoE's in the game. If you get lucky, they can slow/blind your enemies, making it easier to kill them on PvE. Aqua cannon is much more risky. I only use it for finishing off enemies. (Provided they don't explode... >.> which I hate.)
So, things you want to do:
1: Level Black/White Voodoo, Bubble of Life, Empowered Vigor, and any attacks you use on a normal basis.
2:If you WANT to stay pure magic, get gear that amplifies your physical defense. Otherwise, you'll be dying a lot.
3:Practice using your AoE's in PvE situations, when you can. Level those skills as desired.
b:victory0 -
Born_Free - Harshlands wrote: »First....pure magic build....is BAD IDEA.
When you're doing Bounty Hunters, Twilight Temples, and other runs with squads, you're going to find that your AoE's are VERY VERY UESFUL, especially if you have an experienced tank who can hold aggro.
BUT, given the chance you do pull aggro, and you just happen to get hit....pure magic builds will die. They will die fast.
Born_Free suggests putting a little into VIT and STR, because both of these help with your ability to take a decent hit. Paired up with White Voodoo, this makes you able to take a couple of hits before your tank (or cleric) comes to your rescue.
Empowered Vigor and Bubble of Life are also things you should level up as often as you can.
The beginner skills EVENTUALLY have to hit 10. Otherwise, they're never going to reach full potential, and you won't deal the full amount of damage you would. Leveling skills is a good thing, not a bad.
As far as AoE's wtf, they are not short ranged! Glacial Shards and Sandburst Blasts are some of the best AoE's in the game. If you get lucky, they can slow/blind your enemies, making it easier to kill them on PvE. Aqua cannon is much more risky. I only use it for finishing off enemies. (Provided they don't explode... >.> which I hate.)
So, things you want to do:
1: Level Black/White Voodoo, Bubble of Life, Empowered Vigor, and any attacks you use on a normal basis.
2:If you WANT to stay pure magic, get gear that amplifies your physical defense. Otherwise, you'll be dying a lot.
3:Practice using your AoE's in PvE situations, when you can. Level those skills as desired.
b:victory
THIS is why me, who try hard to NOT post things on pwiforums have to answer.
per every point u put in vit u get 10 hp, crippling your MAG for 100 to gain 1000 hp = USELESS...
Get +hp shards for urself that will help u more then vit build, crippling mag attack wont help u stay alive at high levels..
and about the physical defense shards think about it: every shard gives u +41 physical defense, so sharding all ( for example ) 8 sokets gets u something over 200 resistance ( LOL ) u can get it from regular armor and gear so go citrines all the way.
About survivability - lots of Psy don't know their role and how to play it!
PURE MAG is the way to go, + all mobs at endgame are magic and hit pretty hard u have to kill them before they scratch u, with crippled mag attack u will suck so bad.
AOE's are one of the best ingame since they cast in <2 sec and can freeze stun and disable ur opponent...also they have a high range u just have to max them to increase range.
And concerning damage - we ARE NOT a wizz - they hit harder our weapon damage is medium-medium if u check the wiki
Psy is all about the DPS so while wizz makes ( example ) 20000 dmg in 10 sec we will make 30000...
Concerning *Dying alot* - Physical resistance u get from ornaments and belts - ur not ment to go rampage on physical mob - and u can but u will have ur stun freeze knockback
so they wont scratch you!
In BH or TT or other instances thing people forgot those are ELITE mobs that have more HP then lvl 90 mobs...u work as a squad to take them down - but people suck at doing teamwork only way u can die if u play Psy the way it should is when everybody else Fx up!
I myself are a non-cash shop pure mag build i dont die "alot" at all...
physical mobs are the easiest for me to deal with - archers are only problem but every arcane class is weak to them..
my 2 cents.. Im sorry for wall of text b:surrender0 -
Nyrlathotep - Heavens Tear wrote: »THIS is why me, who try hard to NOT post things on pwiforums have to answer.
per every point u put in vit u get 10 hp, crippling your MAG for 100 to gain 1000 hp = USELESS... (1000HP = ~13 G10 Citrine Gems, subtitute those 13 G10 Citrine Gems by Garnet Gems you get 1625 PDef which is ~15~17% physical reduction, apparently those number mean ***** to you but not to me)
Get +hp shards for urself that will help u more then vit build, crippling mag attack wont help u stay alive at high levels...
and about the physical defense shards think about it: every shard gives u +41 physical defense, so sharding all ( for example ) 8 sokets gets u something over 200 resistance ( LOL ) u can get it from regular armor and gear so go citrines all the way. (200 Pdef still equivalent to ~5% physical damage reduction at your level, and before you start loling, PDef is more effective for survival than HP at 80+)
About survivability - lots of Psy don't know their role and how to play it! (Precisely, and it's definitely not all out attacking)
PURE MAG is the way to go, + all mobs at endgame are magic and hit pretty hard u have to kill them before they scratch u, with crippled mag attack u will suck so bad. (Before you going on about crippled mag attack, I have to say the difference in damage between a pure mag and a vit build is 1/2 hit away, not 10 or 20 hits. The high damage Magic mob is precisely why psy need HP to perform well at high level dungeon)
AOE's are one of the best ingame since they cast in <2 sec and can freeze stun and disable ur opponent...also they have a high range u just have to max them to increase range.
And concerning damage - we ARE NOT a wizz - they hit harder our weapon damage is medium-medium if u check the wiki (this is written by players, not GM, it is, in another words, just another view point and cannot be used as back up for your opinion. It's true though, but cannot be cited as authority)
Psy is all about the DPS so while wizz makes ( example ) 20000 dmg in 10 sec we will make 30000...(Agree, Psy are not wizz, yet your mind is full of maximising damage output just like a wiz.)
Concerning *Dying alot* - Physical resistance u get from ornaments and belts - ur not ment to go rampage on physical mob - and u can but u will have ur stun freeze knockback
so they wont scratch you!
In BH or TT or other instances thing people forgot those are ELITE mobs that have more HP then lvl 90 mobs...u work as a squad to take them down - but people suck at doing teamwork only way u can die if u play Psy the way it should is when everybody else Fx up! (AoEs from boss and elite mobs at high level instances are not jokes and can be overlooked)
I myself are a non-cash shop pure mag build i dont die "alot" at all...
physical mobs are the easiest for me to deal with - archers are only problem but every arcane class is weak to them..
my 2 cents.. Im sorry for wall of text b:surrender
DON'T force other to follow your build, everyone have the right to play the class the way the seem fit. There are those who prefer solid build which allow them to enjoy a higher chance of survival in pk whie there are those who enjoy big damage and to kill the opponent asap, however:Not every fight is one on one. Group PvP does exist, and that haphazard "attack till I'm dead" **** will get you killed before you accomplish anything, unless you understand there is a time and a place for it. Not only that, but a purely offensive Psychic isn't too tough for a lot of skilled PvPers to take down. Endgame, you're expected to have a better sense of tactics to be effective at all. And Psychic Will can't save you forever. You pop Psychic Will, the BM uses Roar of the Pride. Bam, 6/8 seconds of your immunity wasted. Or better yet, he'll use Balance, and you'll both be ineffective towards each other. Too bad this is better for him, since you can't kite him forever. Will of the Bohisatva will take Earth Vector out of the equation, btw.
...
For PvE? Lemme try to say this in a simple way: You are squishy, and not everything you fight will die in 3 shots. And not everything can be kited effectively...
Also, not 100% you expected to be hit in white voodoo, there is time lag while changing voodoo.[SIGPIC][/SIGPIC]0 -
As I consider u an experienced player, considering the way u added the red text
i didnt expected from xp player to take me 100% literary...and that link was..gratz, thanks...
However considering the gear out there i still disagree on the shards, but to each his own,
I was not trying to force opinions, far from it, but if vit build didnt help clerics who have more hp per vit point, infact it helped them - that other cleric's can one shot them with tempest...
and my words are not viewpoints that have to "be cited as authority" and as a DD what do u think about if not damage? birdwatching? healing tank?
I was writing an inaccurate example those numbers were "for instance"
also most boss AOE's (those hi level) magical are not bad if instance is of your level even physical ones dont hurt much with gear of your current level ( people walking around in 3 star untill 90 are excluded here )
on the other hand i completely agree with ryukage on his point of view he couldn said it better..
problem with forums is that everyone thinks every other person posts with "superiority"
so people instantly assume Psy and Sin are bragging or smthn...
please in the future, at least if u wrote the guide here be more pro about it...
some of us are fighting the mobs of our level, and are able to see how much phy def I need on my lvl
we all know how tideborn got their 100 lvls so fast b:bye0 -
Well tell me how should I take you when you said 200 def is worth a lol and 1k hp and some def/magic resistance from 100vit is useless and suggest shard only HP o.Oa And I don't get what you saying, Cleric, Wizard and Psychic all have 10hp per vit point, and I have yet to witness a vit cleric die by Temptest. You may mean wizard Blade Temptest?
And I have to say no matter how much damage you want to deal or what build you follow, you have to be alive and don't get killed. If you get killed during boss or pvp fight, I say you're a burden. Vit build is for survivability for low and mid level where your gear is inadequate and players who are unable to afford high-end gears.
In group pk, mass stun/paralyze, Soulburn and even Diminished Vigor, disturb soul are meant to be control the pace of the game, as how I usually use and believe how psychic supposed to be played. I don't say you shouldn't focus on damage, but Psychic are not just meant to solely deal damage. For solo Pvp, the high amount of HP and def give you a solid survival chance through those Lunar/GX +10+ at 90+. Ofc the situation is different if you have like ~6khp unbuffed and 3k pdef, you can then disregard the vit and go pure mag. However not everyone can afford that much money and vit build is a cheaper alternative.
You seem to under impression that the loss of MAG would create a big different in damage and lead to the class incapability to perform well. In fact I have to say the damage different is within 10% bracket and the survivability you gain is much higher, say, at least 20%.[SIGPIC][/SIGPIC]0 -
i am level 7 in perfect world!b:victory0
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i learnt that when your level 52 you vs b:shocked0
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I always went pure mag. build with wizard and with psy. As a wizard I died 100x more often than a psy? Why you need vit. build? You have white voodoo + physic will. It's waste of points to go vit. build. Much more important is to kill mob before he will reach you. And in this is psy absolute superman. I don't need any armor, because mob never reach me.
In pvp? Easy also. You can use absolute domain to cast physic will and then you kill everything(except R9). To fight magic casters you need good mag. resistances and these you will get by pure mag. build NOT vit. build.
If you need more survivability put p.def stones to armor don't waste your points to vitality.[SIGPIC][/SIGPIC]0 -
Personally i only found p def shards to be useful at lower levels, at higher levels, when you can get your hands on good gear and very good p def neck and belt, it really makes p def shards more and more worthless. I've played around with the pwcalc a bit and tried seeing my p def reduction if i were to shard with garnets and the increase is so low, only get about 1% reduction sharding with immacs while ill gain about 2% more hp (i have about 10k hp base w/ gear) sharding with immac citrines instead. There also the fact that p def shards doesnt help with magic attacks(ever get hit by snakefist's AoE when he frenzy's? X.X, 6-8k through **** BB) so if your getting hit with magic in pvp or pve, those garnets are comptly worthless.
Also when it comes to vit, i would not sacrifice magic points for only 10 hp each, considering you'll only get around 500 to put into magic at end game, sacrificing 20% of those points for about 1k health isn't worth it IMO.
Once you hit close to about 3k p def base i would just shard full cits to increase you hp pool, 3k is about 40-50% p reduction and its close to the point where you have to start adding tons of p def to increase your reduction another % and the health from cits (and some decent refined armor (around +5 which is affordable if you use event gold)) will make up the lack of vit so you'll get to keep your damage and still have a high p reduction and fair-high hp pool.full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0 -
necro btw...
i agree with demans regarding garnets/citrines
not sure if some vit is a complete waste; how much difference 50 less points would make in ur pvp dmg?you only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »necro btw...
i agree with demans regarding garnets/citrines
not sure if some vit is a complete waste; how much difference 50 less points would make in ur pvp dmg?
At level 100 with r8 +10, I can unequip an item that gives 10 magic and lose ~200 damage on my high end. I'll have to look again though cause the r8 weapon's high end increases faster than the low end.I AGOREY0 -
Longknife - Harshlands wrote: »At level 100 with r8 +10, I can unequip an item that gives 10 magic and lose ~200 damage on my high end. I'll have to look again though cause the r8 weapon's high end increases faster than the low end.
200 damage from 10 magic? thats actually more than i thought tbh, that would be 1% of my damage using a +12 r9 wep, so 50 vit = 500 hp would cost you 5% + damage b:shockedfull 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0 -
I'm just saying I've been doing 1 vit every 2 levels for a while now on my Psy, and I'm still waiting for a mob that can land a hit on me if I engage it at maximium range...0
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Notso - Raging Tide wrote: »I'm just saying I've been doing 1 vit every 2 levels for a while now on my Psy, and I'm still waiting for a mob that can land a hit on me if I engage it at maximium range...
...So your saying your extra vit is useless then? /facepalmfull 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D0 -
DemansPsy - Lost City wrote: »...So your saying your extra vit is useless then? /facepalm
Yep, pretty much b:victory0
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