new class undead

RADD_RATT - Harshlands
RADD_RATT - Harshlands Posts: 349 Arc User
edited January 2011 in Suggestion Box
UNDEAD RACE: come up with your own back story. i just care about the skills. and keep in mind these skills are very generic. i didnt put many numbers but left them blank as you would need to do testing to see how everything worked. enjoy

NECROMANCER:a very creative class they have means of mainly magical damage. with the ability to control the undead the rely on summoning temporary minions to do thier dirty work. unlike a venomancer they do not have permenent pets that stay as long as you want. this class uses whips (dex bassed, same requirements as daggers)to keep their minions in line. and wear light armor due to shareing thier own defenses with their minions. unlike the other light armor classes this one will use its fair share of magic.
skills:level 1 skill: crack: crack your whip as far as it can reach: deals base physical damage +barely anything. (range similar to drakes ray)
level 3 skill: ghost slap: summons a ghost to quickly slap your opponent. deals base magical damage + barely anything. (metal damage)
level 6 skill: rewind: rewind space and time for your target: knocks back target x meters (unlike the archers knock back this one will have a greater range per level)
level 9 skill: torch: deals fire damage at 5 meters range
level 9 skill: mele minion: summons a minion of the underworld to attack your target with mele physical damage: this minion lasts X seconds and has phsycal defense = your own + Y and magical defence = to your own - Z.
level 10 skill: MP regen: passive skill: increases the amount of MP you gain each second. (like hp for a barb)
level 14 skill: magical minion: summon a minnon to tattack your target with elemental damage: summons a minnion that deals fire or metal damage at range and has your physdef - X% and your mag defense + Y%
level 16 skill: archer minion: summon a physical range minnion to attack your target: summoned minnion has your defenses + X and deals ranged physical damage (range, attack and defense, increase with skill level.)
level 19 skill: electricute: converts base physical damage into metal damage and damages all mobs in an 8 meter radios.
level 29 skill: soul swap: trade souls with a casted minion: makes you immune to damage however your life will go down accordingly with the minion you traded souls with (costs 1 spark)(the minnion you traded souls with will glow yellow to show it is the one with your soul in it)
level 29 skill: mental excelleration: passive skill: increases casting time NOT channeling time (helps them summon minnions faster)
level 33 skill: bat minnion: summons a flying minnion with defences similar to your characters build. can deal both magical and physical attacks (defenses are like archer minnions)
level 39 skill: goliath: much like mele minion but the creature summoned is bigger and stronger and only one can be summoned at a time.
level 44 skill: warlock: much like magic minion only bigger stronger and only one at a time.
level 49 skill: vampire: much like the bat minnion but bigger and stronger and only 1 at a time.
level 59 skill: stop: sleeps all enemys in a 25 meter radios for 12 seconds at lvl 10. (costs 2 sparks)
level 59 skill: Overlord: use the soul of a powerful demon to transform your body into a much more stable beast: consumes x MP per second, increases you physical defense x X decreases your magical defences by x Y and increase your HP x Z. (this form has a mele attack and only 2 skills, an agro skill, similar to flesh ream but a bit weaker, and a standard AOE)(its hard to spam skills in that form as you mana is being consumed very fast)
level 59 skill: Inferno: AOE: deals massive fire damage to mobs in a 10 meter radius and causes hen to burn for fire DOT damage
level 100 skill: AOE: army of hades: summon a fleet of souls to attack everything with in 12 meters of you for 10 seconds.
(NOTE: the way the controls work for controlling a necromancers minnions is very different from a veno mancers pets. the minnions have only one mode, that is defense, if you cast a minnion while you have a target they will spawn on that target and only attack it untill its time is up or the mob is dead. if the mob dies and it still has time on it, it will come stand by you and auto attack the biggest threat to you. althought the goliath, warlock, and vampire are controlled the same a venomancers pet with a bar that allows you to select a target for them and use a few limited skills they might have. also the necromancer has no means of healing its pets, they have hp similar to mobs and when they die they are dead, the 3 bigger minnions have HP like elete mobs)


BONE SOLDIER: A heavy armor mele class that uses swords and focuses on Debuffs through thier skills efects. they also have creative skills and dont mind sacraficing themselves for the greater good of the party. to intelegent and stubborn to be controlled by a necromancer.
skills:level 1 skill: slice: nothing special. slice em with your sword: deals base physical damage + barely anything.
level 3 skill: blunt punch: punch the enemy useing the handel of your sword. deals base physical damage + X (more then slice) and slows enemys speed by X%
level 6 skill: regenerate: concentrate to let your undead body heal its own wounds with time: increases your HP per second gain masivly for a short amount of time (about a minute, but cool down will be much longer)
level 9 skill: bone throw: throw a bone at the taret dealing small damage but immobilizing the target for 1 second. 30 meters range (spammable cool down, costs 25 chi)
level 9 skill: play dead: fake your death to avoid danger: makes you appear to be dead to mobs (deaggros them) and near by players (looks like hp is 0) with the ability to come back to life at will. (costs 50 chi)
level 10 skill: less loss: passive skill: lose less exp then other classes ONLY when chose release corpse (if you take a rez from a cleric you lose the same as everyone else that takes a rez)
level 14 skill: self nade: self explode to hurt your enemy and quickly re essemble youself: knock back AOE
level 16 skill: bone wall: summons a wall of bones to protect you: casts a shield that can take 1 hit of any amount of damage with out it carrying over to the player. but wont break unless it takes more then 500 damage. this skill has a spammabe cool down(costs 30 chi)
level 19 skill: sacrifice: sacrafice yourself to evil to benefit another: consumes all of your HP to rez a fallen ally (rezzed ally loses less exp per level. same as clerics rez lvl up)
level 19 skill: dark protection: party buff: with evil on your side you partially resist sabotage: at lvl 10 reduces all debuff effects by half. (not stuns, silence, and immobilize, but skills like amp damage and slowed attack rate)
level 21 skill: sword mastery, same as BMs
level 24 skill: skull mace: AOE: pulls your skull off your body with spinal chord attached and swing your skull around your body: deals good AOE damage at short range.
level 29 skill: skull bash: headbut your enemy dealing medium damage and stunning them for x seconds. (costs 50 chi)
level 39 skill: helm splitter: breaks the targets armor by 30% and stuns target for 3 seconds
level 49 skill: blazing blade: self buff: casts fire around your sword: deals 35% of your base physical attack in fire damage for 30 seconds (90 second cool down)
level 59 skill: evil eye: gaze upon your enemy with the face of death and intimidation: casts slow, poison, bleed, mp loss over time, chi loss over time, aslo cancells enemys channeling. lasts longer when leveled up. (costs 2 sparks)
level 59 skill: multiply: create multiple versions of youself you attack everything near you: AOE that deals massive damage and slows the attack speed of anything it hits
level 79 skill: leech chi: drains 50 chi from a player and gives it to you
level 100 skill: Unholy: AOE version of evil eye


(NOTE: ive left most varibles blank, so with certain numbers these classes could be super fail of way OP. most of those number wouldnt be able to be permenent untill you saw the class in action and did some testing)
Post edited by RADD_RATT - Harshlands on

Comments

  • Silvychar - Sanctuary
    Silvychar - Sanctuary Posts: 3,576 Arc User
    edited May 2010
    Necromancer sounds like a warlock... and hey, what a coincidence, we of the Cursed Thread over there *points in direction* got almost the same skills for our classes!
    So I guess you'll may check our thread out, and comment + add stuff, if you like :)
    I'm sure you'd do well with us.

    http://pwi-forum.perfectworld.com/showthread.php?t=656132
  • Tibetai - Archosaur
    Tibetai - Archosaur Posts: 7 Arc User
    edited May 2010
    okay undead?i mean come on that sounds copyright from another famous mmorpg known world wide...and im sure you know what game im talking about ? And summoning the minions was stole from that game also ? Next someone will say the want a space goat running around and it will be a 'shamin' or a druid? Just saying..
  • Hhlolz - Harshlands
    Hhlolz - Harshlands Posts: 574 Arc User
    edited May 2010
    I like thisb:laugh
    *Faildom*
    I don't need a Squad
    Level a Venomancer to 90.
    Aug 12, 2009
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited May 2010
    Oh yeah, and they can breathe 300% longer underwater and their queen is called Lady Sylvana...z

    Yeah, that's a great plan.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Silvychar - Sanctuary
    Silvychar - Sanctuary Posts: 3,576 Arc User
    edited May 2010
    okay undead?i mean come on that sounds copyright from another famous mmorpg known world wide...and im sure you know what game im talking about ? And summoning the minions was stole from that game also ? Next someone will say the want a space goat running around and it will be a 'shamin' or a druid? Just saying..

    Come on, undead may be the race in a certain game... but it's used often... I mean... undead is undead or not? Well anyway, a race named like that... would be a rip-off, true that. Minor one tho.

    But about summoning minions. Thats actually what a necromancer does. Summoning skeletons and stuff.
    level 59 skill: Overlord: use the soul of a powerful demon to transform your body into a much more stable beast: consumes x MP per second, increases you physical defense x X decreases your magical defences by x Y and increase your HP x Z.

    Now THATS quite a rip-off. Metamorphosis rulez anyway. Illidan ftw :*
    level 59 skill: Inferno: AOE: deals massive fire damage to mobs in a 10 meter radius and causes hen to burn for fire DOT damage

    That too. No comment.
    Oh yeah, and they can breathe 300% longer underwater and their queen is called Lady Sylvana...z

    Yeah, that's a great plan.

    Too bad, that the classes and races/ characters are that godly and dont need to breath underwater... such a pity. And I guess Lady Windrunner is quite busy with her full-time job, although I even saw good old Arthas himself working as an NPC in PW when he's not busy with being the Lichking. (=> Priest Konchi)
  • Vorhs - Lost City
    Vorhs - Lost City Posts: 521 Arc User
    edited May 2010
    ...cough..."world of war.craft"...cough... "death knight"... cough..."undead" ...cough..."warlock"... cough cough.........b:laugh
    If you happy wanna be, against the wind you won't have to pee.

    [SIGPIC][/SIGPIC]
  • Kittennice - Heavens Tear
    Kittennice - Heavens Tear Posts: 2,744 Arc User
    edited May 2010
    ...cough..."world of war.craft"...cough... "death knight"... cough..."undead" ...cough..."warlock"... cough cough.........b:laugh

    -Hands you medicine- Your cold is getting pretty bad.
    The VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
    Having fun since lv1
    5 more levels baby!
    ^_____^
    {=^.^=} < I'll never give up. Never give in. )

    I'm for The Cursed!
    pwi-forum.perfectworld.com/showthread.php?t=656132
  • RADD_RATT - Harshlands
    RADD_RATT - Harshlands Posts: 349 Arc User
    edited May 2010
    its a a video game character and they use skills. just like other games it must be a rip off.

    ive seriously never played wow a day in my life or know anything about it really. so if some skills look the same its purely coincidence. and the nbame undead isnt creative at all. i was going for a class i wanted to play. i dont really care what you call it. i just said undead because everyone knows what that is. i didnt read the cursed thread yet either. ill probly do that soon but really i did this with a freind on vent we were comin up with ideas and i was typing them out. thats it
  • Amencat - Sanctuary
    Amencat - Sanctuary Posts: 484 Arc User
    edited May 2010
    i dont like nekromancer and bone soldier at all, would be more fun with ghost and vampires!
    Some Rules each PWI Gamer should know
    1. Dont break this rules & no matter what: DONT TRUST ANYONE!
    2. Dont pay wine or heads fee (like to get kicked after that?) b:chuckle
    3. Dont borrow items (since when return gms scammed stuff?) b:embarrass
    4. Dont use your password in faction-forums (like hacks?) b:fatb
    5. Dont give your mats to the tt-banker (obvious, not?) b:beg
    6. Dont wait for help, or heals, or any other miracles,... (for more examples just play pwi and you will hate the whole humanity) b:bye
  • Hhlolz - Harshlands
    Hhlolz - Harshlands Posts: 574 Arc User
    edited May 2010
    Actually, i dont like this idea and i hope there will never be any new classes
    *Faildom*
    I don't need a Squad
    Level a Venomancer to 90.
    Aug 12, 2009
  • Nakhimov - Lost City
    Nakhimov - Lost City Posts: 1,829 Arc User
    edited May 2010
    Oh, and their passive racial could be that they sparkle in the sunlight.
    Bladestorm lets you spin around like a carnival ride and do damage. Not using it is almost like having a move called Confetti Rocket Power Leap and saving it for "emergencies"
    [SIGPIC][/SIGPIC]
    Nakhimov the Kingslayer of Kil'Jaeden's <Criminal Scum>
    wowprogress.com/guild/us/kil-jaeden/Criminal+Scum
  • Juggalobeast - Harshlands
    Juggalobeast - Harshlands Posts: 95 Arc User
    edited May 2010
    if they bring a gunner or undead class in to pwi alot fo people will quit you will lose bisnezz for it so on behalf of 938 pl on hashlands dont do it we are asking
    Bereavement is a darkness impenetrable to the imagination of the unbereaved."

    "Life is the curse. Sleep is the remission. Death is the cure."//
    two red roses sitting on my coffin, the wind blows, leaving only one
    the world i know disappears...like the setting sun/
    ■Not all scars show, not all wounds heal Sometimes you can't always see The pain someone feels
    [SIGPIC][/SIGPIC]
  • CaspianHavik - Harshlands
    CaspianHavik - Harshlands Posts: 1 Arc User
    edited May 2010
    Well i hate to say that i like the idea of a necro but i really do! a conjurer is exactly what we need but what would pvp be like against a necro that u never no what body he is in wether it be his own or his/her summoned creature? Being a conjurer definately will have its benefits as for the bone soldier the only skill that i can see that proves to be anything worth having would be the self sacrifice to revive a fallen comrad in battle. that skill would work great for reviving a fallen cleric to revive a party. but would he lose exp at the cost of the revive even if it wasnt the one that died from the mob? just a little of the stuff id like to know more about.b:surrender
  • Silvychar - Sanctuary
    Silvychar - Sanctuary Posts: 3,576 Arc User
    edited May 2010
    Well i hate to say that i like the idea of a necro but i really do!

    And that's what you've done. Gratz for necroing!
  • GohanX - Raging Tide
    GohanX - Raging Tide Posts: 161 Arc User
    edited May 2010
    And that's what you've done. Gratz for necroing!
    Pay attention to the date next time >.> It says May 6 on the last post before Caspian's and today is May 31st. The limit is 30 days. Do the math, if you can.

    On topic: I hate this idea and if it ever gets implemented I will quit forever and urge everyone to come with me.
    [SIGPIC][/SIGPIC]
  • parrotclaws
    parrotclaws Posts: 38 Arc User
    edited June 2010

    On topic: I hate this idea and if it ever gets implemented I will quit forever and urge everyone to come with me.

    I'm with you
  • RADD_RATT - Harshlands
    RADD_RATT - Harshlands Posts: 349 Arc User
    edited January 2011
    i would like to point at that you can all suck phat one becasue the mystic from what i hear isnt to far off from my necro idea wise. im not really gunna say the bone soldier is like a seeker....but hey, its a HA sword class that uses magic is it not?

    t(o.ot)
  • chaoticshelly
    chaoticshelly Posts: 0 Arc User
    edited January 2011
This discussion has been closed.