Tips for making money without $?
CeliaZ - Sanctuary
Posts: 901 Arc User
Hey guys! I kinda struggle to get alot of money... Grinding isnt paying off anymore, and killing fish all day is boring as hell.
I dont have time to do instances like TT or Frost, only a few hours a day. I noticed that farming mats in hell/heaven can sell quite good, but its not the fastest way to make money. Also, the herbs from hell/heaven don't sell at all, only the mats, so its not a fast way.
I know buy low/sell high is the best way, but somehow I just arent good in that. Anyone can give me tips on this? I just can't find anyone anymore selling anything low.
Thanks in advance!
Celia.
I dont have time to do instances like TT or Frost, only a few hours a day. I noticed that farming mats in hell/heaven can sell quite good, but its not the fastest way to make money. Also, the herbs from hell/heaven don't sell at all, only the mats, so its not a fast way.
I know buy low/sell high is the best way, but somehow I just arent good in that. Anyone can give me tips on this? I just can't find anyone anymore selling anything low.
Thanks in advance!
Celia.
[SIGPIC][/SIGPIC]
Post edited by CeliaZ - Sanctuary on
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Comments
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Well there is making and selling wines or the mats to make them. Selling ult. subs or well grinding in general is the way. Also Oht mats or other dungeon mats like that could make you coins as well.0
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Charge Zen... nuff said b:bye0
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wtfbbqhaxor wrote: »Charge Zen... nuff said b:bye
xD read the titel.. 'Without $'...[SIGPIC][/SIGPIC]0 -
There just aren't any good money making strategies left for casual players at higher levels. Reasons:
1) TT isn't as nice as it used to be, most mats are worthless now.
2) RB is nice, but takes a lot of time and the costs are also pretty high (charms etc.).
3) Grinding doesn't pay off at higher levels (80+).
4) Sell high buy low is nice, but needs a lot of starting money and you need to keep your computer on a lot.
5) Material farming sucks, since ultimate subs are so cheap. High mats are down in price too. Special mats (in heaven/hell) are also pretty worthless.
6) The thing I suggest you do is herb farming in heaven/hell. Those are worth quite a bit.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
thanks, though it seems that the mats in hell/heaven are easier sellable than the herbs from there.. Maybe I havent tried enough, but those seem to sell hard.[SIGPIC][/SIGPIC]0
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Find a SugarDaddy0
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Kupuntu - Sanctuary wrote: »There just aren't any good money making strategies left for casual players at higher levels. Reasons:
1) TT isn't as nice as it used to be, most mats are worthless now.
I used to merchant TT mats before nad made up silly and quick money. Now 2x + Soul Relics made it like worthless. To make 4 souledges ppl had to craft 4x whole chain of TT weapons, now they can buy them in a bundle for 10M. xD0 -
Hmm...
I know Im new, but I know some thing that can help.
First, making money in PWI is hard, (Example: You have 5 MILL, skill cost 1 MILL, and you have 50 SKILLS to max. So you left with NONE from which you orignally had, and still have 45 SKILLS to max.) Get it? If not read below.
DQs are a good source to make money, but they aren't dropping 1 per mob so next option.
TT and other mat instances are good, but requires alot of time. If you're higher lvl you could face a boss that would give you something which would sell for 8 mill etc.
Farming = Get a highspeed mount, go around and farm. Its so boring to do though.
So in total
lvl up higher = more money for you.0 -
Merhchanting.............
Hmm..............
Try grinding a bit of money, then making things out of tokens and selling them.[SIGPIC][/SIGPIC]
Thank you Forsakenx for the picture. b:thanks0 -
I make money while I quest , I can do like 300k a day and I can do my cs and bhs Also if my quest is in an area with mats I get them and after I sell them to cats in Arch
U can try making wines for bhs and ask ppl money so u would do like free bh and get coins
Try to farm all the mats u need for armor/ wep its better than to buy
GLb:bye0 -
Wolferinex - Lost City wrote: »So in total
lvl up higher = more money for you.
Quite the opposite. You make most money in the 50s, from there it goes downhill.
So, keep a Veno for Grinding at 55, put XP into genies.0 -
FoxyCleo - Raging Tide wrote: »Quite the opposite. You make most money in the 50s, from there it goes downhill.
So, keep a Veno for Grinding at 55, put XP into genies.
The difference is that the expenses are scaled MUCH higher. While the increase in "grinding money" is modest, the skill costs and other expenses SKYROCKETED in comparison to lvl50s.
However that doesn't mean you make less money. If you are not concerned about leveling up and improving your skills, by all means just grind all day and you'll make more money than an equivalent lvl50 character doing just that (grinding only).
Also to the OP, have you tried AOE grinding? Get a grinding genie with expel, max Dragon's Breath, you might be able to do it at your lvl, though of course I'm not sure. (any higher levels please share your thoughts?0 -
Dragon Quest item drops, thye sell for quite alot b:bye[SIGPIC][/SIGPIC]<3 by Silvy
Reborn ditzy archer with a serious oreo addiction =3
'...cuz my IQ is just above what is required to function as a human' - tsumaru20 -
Not true, Borsuc.
Killing lev 90 mobs yield the same coin as killing 40 mobs even at lev 81. Yet, DQ drops in the 50s are at their peak.
Coin and drops just don't scale properly after you hit 60. Actually, they don't scale at all. The only difference is, that higher level equipment drops are worth more coin. Then again, w/o double drop events, how frequent do armor/weapons/ornaments drop?
Thus, level a Veno to 55, keep it there, find a nice spot and grind away.0 -
I'd say the best spot is Foxwings at 60. Get a level 60 veno with a good flying pet and grind there. The pirates are also nice for BMs at 70, but the costs are huge.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
FoxyCleo - Raging Tide wrote: »Not true, Borsuc.
Killing lev 90 mobs yield the same coin as killing 40 mobs even at lev 81. Yet, DQ drops in the 50s are at their peak.
Coin and drops just don't scale properly after you hit 60. Actually, they don't scale at all. The only difference is, that higher level equipment drops are worth more coin. Then again, w/o double drop events, how frequent do armor/weapons/ornaments drop?
Thus, level a Veno to 55, keep it there, find a nice spot and grind away.0 -
Borsuc - Raging Tide wrote: »You are right that coins dont scale but DQ drops are worth more at higher levels. Most of the money comes from NPCing DQ drops anyway.
Yes, but DQ drops are more rare at higher levels. When you hit 80, you usually get way less DQ drops than at 60.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
FoxyCleo - Raging Tide wrote: »Not true, Borsuc.
Killing lev 90 mobs yield the same coin as killing 40 mobs even at lev 81. Yet, DQ drops in the 50s are at their peak.
Coin and drops just don't scale properly after you hit 60. Actually, they don't scale at all. The only difference is, that higher level equipment drops are worth more coin. Then again, w/o double drop events, how frequent do armor/weapons/ornaments drop?
Thus, level a Veno to 55, keep it there, find a nice spot and grind away.
x3 thats what Im gonna do...
My veno will be a grinding char will stop at 50-60 around there... probably as you said 55 (for drop rates)WTB> -12% channeling BELT or RING pm me with link or mail me ingame HT server, ty.0 -
Is that true? from pwdatabase they are about the same, I've noticed it's usually depending on their level proximity to a multiple of 10. For example, a mob at lvl70 will drop lvl70 DQ drops, a lvl71 mob will drop lvl70 DQ drops and very low chance for lvl80 DQ drops, etc.. the closer to 79 the more lvl80 probability and less lvl70, until 80 where only lvl80 DQ drops are possible.
And so on.
At least it's what I seen from pwdabatase. Which I know it is wrong many times, but I've no other source. b:sad0 -
Check your PM's CeliaZ b:quiet[SIGPIC][/SIGPIC]0
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Borsuc - Raging Tide wrote: »Is that true? from pwdatabase they are about the same, I've noticed it's usually depending on their level proximity to a multiple of 10. For example, a mob at lvl70 will drop lvl70 DQ drops, a lvl71 mob will drop lvl70 DQ drops and very low chance for lvl80 DQ drops, etc.. the closer to 79 the more lvl80 probability and less lvl70, until 80 where only lvl80 DQ drops are possible.
And so on.
At least it's what I seen from pwdabatase. Which I know it is wrong many times, but I've no other source. b:sad
I have no proof that it really is much lower, but tbh, PWDB isn't always right. If you ask a high level player who hasn't oracled/hypered himself to 90, you can confirm my sayings.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
FoxyCleo - Raging Tide wrote: »Coin and drops just don't scale properly after you hit 60. Actually, they don't scale at all. The only difference is, that higher level equipment drops are worth more coin. Then again, w/o double drop events, how frequent do armor/weapons/ornaments drop?
Thus, level a Veno to 55, keep it there, find a nice spot and grind away.
L50 Shrunchkin: 164 +/- 123 coin. Total of top 7 drops * real drop rate + coin = 664 coin per mob + thread.
At 95 the best is probably lethal araneid sharpfangs, or spiders as everyone calls them.
L95 Spiders: 192 +/- 96 coin. Total of top 7 drops * real drop rate + coin = 1060 coin per mob + glaze.Kupuntu - Sanctuary wrote: »I have no proof that it really is much lower, but tbh, PWDB isn't always right. If you ask a high level player who hasn't oracled/hypered himself to 90, you can confirm my sayings.
At 30, it was about 125-150k/hr grinding on mixed mobs at Silver Pool.
At 50, it was about 150-175k/hr grinding on Shrunchkins. That matches up with PWDB's figures (0.664k * 4 per min * 60 min = 159.4k/hr + thread + equip drops).
At 80 it was about 225-250k/hr grinding on cougarets. Also matches up with PWDB's figures (213.1k/hr + glue + equip drops).
I haven't tested it at around 95, but a good friend who is more anal about this stuff than I am reported 300-400k/hr from the spiders. I've tried them once and they are so easy to kill with so many grouped together that I can believe it.
Edit: Datashrunchkin Item Rate Value Real coin gh charm 17.02% 2150 365.82895 hp pot 4.79% 260 12.441 yin yang 4.02% 2500 100.375 thread 3.96% 0 arrow 3.25% 100 3.2516 mp pot 3.19% 390 12.45894 jade 0.97% 620 6.00036 cougaret Item Rate Value Real coin myst tot 13.60% 3350 455.48275 myst orb 3.21% 3950 126.62515 hp pot 2.96% 650 19.23415 col glue 2.53% 0 mp pot 1.95% 975 19.05345 ammo 1.70% 100 1.7001 jade 0.51% 1360 6.87344 spider Item Rate Value Real coin conc ven 11.29% 4650 524.7804 comp ven 8.10% 3950 320.08825 glaze 3.11% 0 jade 1.46% 1675 24.409775 hp pot 0.84% 855 7.186275 anno 0.70% 100 0.6979 mp pot 0.55% 2350 12.99785
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Im so confused about that grinding stuff now:P But I guess leveling my level 30 veno to 50+ isnt bad at all, so thats what ill be doing now.. For the best money, should I do this by ONLY grinding, of questing and grinding?[SIGPIC][/SIGPIC]0
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Solandri - Heavens Tear wrote: »Actually, I test out my coin/hr grind rate every now and then.
At 30, it was about 125-150k/hr grinding on mixed mobs at Silver Pool.
At 50, it was about 150-175k/hr grinding on Shrunchkins. That matches up with PWDB's figures (0.664k * 4 per min * 60 min = 159.4k/hr + thread + equip drops).
At 80 it was about 225-250k/hr grinding on cougarets. Also matches up with PWDB's figures (213.1k/hr + glue + equip drops).
I haven't tested it at around 95, but a good friend who is more anal about this stuff than I am reported 300-400k/hr from the spiders. I've tried them once and they are so easy to kill with so many grouped together that I can believe it.
Edit: Datashrunchkin Item Rate Value Real coin gh charm 17.02% 2150 365.82895 hp pot 4.79% 260 12.441 yin yang 4.02% 2500 100.375 thread 3.96% 0 arrow 3.25% 100 3.2516 mp pot 3.19% 390 12.45894 jade 0.97% 620 6.00036 cougaret Item Rate Value Real coin myst tot 13.60% 3350 455.48275 myst orb 3.21% 3950 126.62515 hp pot 2.96% 650 19.23415 col glue 2.53% 0 mp pot 1.95% 975 19.05345 ammo 1.70% 100 1.7001 jade 0.51% 1360 6.87344 spider Item Rate Value Real coin conc ven 11.29% 4650 524.7804 comp ven 8.10% 3950 320.08825 glaze 3.11% 0 jade 1.46% 1675 24.409775 hp pot 0.84% 855 7.186275 anno 0.70% 100 0.6979 mp pot 0.55% 2350 12.99785
So it seems that the while the amount of money increases, the drop rate gets lower. Interesting.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
Kupuntu - Sanctuary wrote: »So it seems that the while the amount of money increases, the drop rate gets lower. Interesting.
Also, the coin/hp and exp/hp is much worse at higher levels, but at higher levels you dish out a lot more DPS. Which is why they have to nerf your drop rate if you fight stuff much lower level than you. Otherwise the most optimal form of grinding would be for high level people to camp in low level areas and one-shot everything.0 -
Set up cat shop and Buy/Sell tokens lol
Thats how people make money these days, more profitable than running any instance (unless you can solo it).0 -
Solandri - Heavens Tear wrote: »Yup, the drops per kill is lower, but the increased value of those drops outweighs the lower drop rate. It remains to be seen how the rumored nerf to DQ sell prices will affect this. Do note that the difference is not *huge*. Level 50 is about a 21% DQ drop rate. Level 95 is 19.4%. Cougarets are worse, but make up for it by having both a wanted and justice quest you can triple up on while grinding.
Also, the coin/hp and exp/hp is much worse at higher levels, but at higher levels you dish out a lot more DPS. Which is why they have to nerf your drop rate if you fight stuff much lower level than you. Otherwise the most optimal form of grinding would be for high level people to camp in low level areas and one-shot everything.
Guess what, once in a while I just go AFK in a lvl 45 camp (the cat guy shoothers at sumor) with my pet at def. Every 5 minutes I hold down my F4 key for 10 seconds and proceed to watch TV. Coin drops are good even as a lv 81.0 -
You could always earn money the old school way. Only dailies are crazy stone and world quest, no BHing. Grind the rest of your xp once quests are done. This is the way everyone got their money early on, as the leveling was so slow their income was enough to cover skill costs and still have a large profit margin. Then invest that in gold when it is cheap, and either buy a good sale item to later resell, or sell the gold itself when price rises enough to more than cover costs from transactions. Repeat.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
:NOTE: These signatures are to forever immortalize, how stupid people can be.0 -
FoxyCleo - Raging Tide wrote: »Guess what, once in a while I just go AFK in a lvl 45 camp (the cat guy shoothers at sumor) with my pet at def. Every 5 minutes I hold down my F4 key for 10 seconds and proceed to watch TV. Coin drops are good even as a lv 81.
Speaking of which, the best coin/hr rate is attained by getting a second RL job and converting your paycheck to Zen. Minimum wage in the U.S. is $7.25/hr. Figure 20% of that goes to taxes, and you're effectively making 5.8 gold/hr. At 400k gold prices, that's 2.32 mil/hr. So per hour spent doing an activity, a RL job will get you coin at least 9x faster than grinding in the game. Of course real work is not as fun as playing the game, but grinding ranks pretty low on my list of fun things to do too.
Every time I mention that, people seem to get upset and try to make some artificial distinction between time spent in the game vs. time spent at work. Time is time. Consider buying a herc, which at 400k gold is about 75 million. You can grind 4 hours a day @ 250k/hr for 75 days to make 75 mil. Or you can get a part-time minimum wage job working 4 hours a day, make the money in 8 days, quit, and spend the remaining 67 days enjoying playing with your herc.0 -
I agree 100% with Solandri.0
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