Question about guilds

SpiritReaver - Raging Tide
SpiritReaver - Raging Tide Posts: 37 Arc User
edited April 2010 in Dungeons & Tactics
Hello,

Ive searched the forums but can not find an answer to this. What abilities does each position in a faction hold?
Post edited by SpiritReaver - Raging Tide on

Comments

  • Asmodiel - Heavens Tear
    Asmodiel - Heavens Tear Posts: 1,442 Arc User
    edited April 2010
    A guild has 5 positions: Leader, Director, Marshal, Executor and Commissioner.


    Tasks/Abilities:

    Leader => Creator of the faction: He/She can invite, boot, promote to Executor - Marshal - director - leader, can also change guild slogan and upgrade the guild to lvl 2 or 3.


    Director => He/She can invite/boot people, promote to Executor - Marshal (not entirely sure about the booting)


    Marshall => Can invite people and promote to Executor


    Executor => Can invite people.

    Commissioner => Can do none of the above, it's a member of the faction without 'guildpower'
    "One of the most important factors, not only in military matters but in life as a whole, is ... the ability to direct one's whole energies towards the fulfillment of a particular task." - Field Marshal Erwin Rommel

    [SIGPIC][/SIGPIC]
  • SpiritReaver - Raging Tide
    SpiritReaver - Raging Tide Posts: 37 Arc User
    edited April 2010
    Thank you for your answer.