PvP Assassin Strategy
![Drachid - Sanctuary](https://us.v-cdn.net/6025215/uploads/defaultavatar/n3QNKQB4DBF4K.jpg)
Drachid - Sanctuary
Posts: 4 Arc User
Hi, i'm Drachid/Lupumid/Glacea from sanctuary.
I'm making this thread to track the PvP tactics i come with as i level, and so you people can tell me how n00b they are. I'll be assesing the skills from where i stand now and EVERYTHING is up for discussion. I really just want to know am i thinking the right things and doing them.
I probably won't finish this before i leave school but here we go.
SKILLS
Twin Strike:
I realised when i first started this skill is probably useless, as with the first skill of all other melee classes. I left it at 1.
Puncture Wound:
I
this skill. The bleed damage is like me attacking twice as fast and i like using it on running mobs, so they die while running
. I keep this maxed
Raving Strike (think thats the name):
Not much damage and i was told by a higher leveled sin not to bother with it, i can see why. I kept it at 1.
Slipstream Strike:
Does great damage, I normally use it after puncture wound, I look forward to leveling this![:D :D](https://forum.arcgames.com/pwi/resources/emoji/lol.png)
Wolf Emblem:
Increased crit strike damage NOT crit strike rate, not sure about everyone else but I don’t level this
Focused Mind:
I level this just for PvP, makes barbs cry waiting for a hit. I level it occasionally
Shadow Walk:
I love this skill, I use it in every duel because its so much fun. I level it because of the tactics it creates for PvP, also useful in BH51 (rankar seeker)
Deep Sting:
I use this to cancel poison and spells, what some people don’t know is if you deep sting a running mob, it won’t run. Which I enjoy very much as that little bit of damage saved is money saved on pots for me, I kept it at level 1 however because I only use it for sleep(85% is really good imo)
Knife Throw:
Useful for canceling long distance channel, but otherwise I rather the bow I have. I kept at level 1.
Windpush:
I like the speed every now and then, and useful for catching those tricky kiters. I level it.
Shadow Escape:
Great for when getting mobbed![:D :D](https://forum.arcgames.com/pwi/resources/emoji/lol.png)
I’ll add more as I get experienced with them
MY PvP TATICS:
Barbs:
Shadow walk > deep sting > focused mind > puncture wound and slipstream until dead
Focused mind is a barbs enemy, because having a level 7X barb, I know accuracy is our biggest problem (along with dps)
Clerics:
Shadow walk > deep sting > puncture wound > slipstream > if not, dead windpush if kiting and continue slipstream and puncture
Puncture offsets there healing very well
Wizzys:
Same as cleric
BMs:
same as barb except much harder as they have more accuracy
this is a work in progress, so more will be added as I level and it will get more complex. I know lower levels are easy but this is just the start
I'm making this thread to track the PvP tactics i come with as i level, and so you people can tell me how n00b they are. I'll be assesing the skills from where i stand now and EVERYTHING is up for discussion. I really just want to know am i thinking the right things and doing them.
I probably won't finish this before i leave school but here we go.
SKILLS
Twin Strike:
I realised when i first started this skill is probably useless, as with the first skill of all other melee classes. I left it at 1.
Puncture Wound:
I
![<3 <3](https://forum.arcgames.com/pwi/resources/emoji/heart.png)
![:D :D](https://forum.arcgames.com/pwi/resources/emoji/lol.png)
Raving Strike (think thats the name):
Not much damage and i was told by a higher leveled sin not to bother with it, i can see why. I kept it at 1.
Slipstream Strike:
Does great damage, I normally use it after puncture wound, I look forward to leveling this
![:D :D](https://forum.arcgames.com/pwi/resources/emoji/lol.png)
Wolf Emblem:
Increased crit strike damage NOT crit strike rate, not sure about everyone else but I don’t level this
Focused Mind:
I level this just for PvP, makes barbs cry waiting for a hit. I level it occasionally
Shadow Walk:
I love this skill, I use it in every duel because its so much fun. I level it because of the tactics it creates for PvP, also useful in BH51 (rankar seeker)
Deep Sting:
I use this to cancel poison and spells, what some people don’t know is if you deep sting a running mob, it won’t run. Which I enjoy very much as that little bit of damage saved is money saved on pots for me, I kept it at level 1 however because I only use it for sleep(85% is really good imo)
Knife Throw:
Useful for canceling long distance channel, but otherwise I rather the bow I have. I kept at level 1.
Windpush:
I like the speed every now and then, and useful for catching those tricky kiters. I level it.
Shadow Escape:
Great for when getting mobbed
![:D :D](https://forum.arcgames.com/pwi/resources/emoji/lol.png)
I’ll add more as I get experienced with them
MY PvP TATICS:
Barbs:
Shadow walk > deep sting > focused mind > puncture wound and slipstream until dead
Focused mind is a barbs enemy, because having a level 7X barb, I know accuracy is our biggest problem (along with dps)
Clerics:
Shadow walk > deep sting > puncture wound > slipstream > if not, dead windpush if kiting and continue slipstream and puncture
Puncture offsets there healing very well
Wizzys:
Same as cleric
BMs:
same as barb except much harder as they have more accuracy
this is a work in progress, so more will be added as I level and it will get more complex. I know lower levels are easy but this is just the start
Post edited by Drachid - Sanctuary on
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Comments
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reserved for future use0
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another reserve0
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and one last one0
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Drachid - Sanctuary wrote: »Barbs:
Shadow walk > deep sting > focused mind > puncture wound and slipstream until dead
Focused mind is a barbs enemy, because having a level 7X barb, I know accuracy is our biggest problem (along with dps)
Clerics:
Shadow walk > deep sting > puncture wound > slipstream > if not, dead windpush if kiting and continue slipstream and puncture
Puncture offsets there healing very well
In all fairness, you probably wont be able to kill a barb, and definitely not with this combo. Also, why use focused mind in the middle of your attacks? It's a buff you use before the fight.
And if you're going to use puncture wound, you generally use it BEFORE deep sting. That way they take bleed damage for 5-6 seconds without being able to attack while you proc genie skills/spark0 -
invis -> triple spark -> 200 chi -> stun -> auto attack
works against 99% of the population.youtube.com/chezedude0 -
Chezedude - Dreamweaver wrote: »invis -> triple spark -> 200 chi -> stun -> auto attack
works against 99% of the population.
^^^THIS RIGHT HERE^^^^^^
for a more detailed report on this look for my guide: Sin PvP for Dummies found here
http://pwi-forum.perfectworld.com/showpost.php?p=7830572&postcount=5I hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0
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