Barbarian Skills/Stats Question

Hakghen - Harshlands
Hakghen - Harshlands Posts: 6 Arc User
edited April 2010 in Barbarian
Greetings friends,

I'm a level 32 barbarian on Harshlands, and I'm having a bit of trouble allocating my stat points and choosing my skills.

I'm interested in making a tank build for my barb while using any type of barb weapon (polehammer, poleaxe, dual axe, dual hammer, although I find dual axes more suited for the lack of damage tank builds have).

These are my current stats (w/o equipment modifiers):

Vit.: 48
Mag.: 5
Str.: 93
Dex.: 21

Spare Points: 8
Spare Spirit Points: 30967
Cultivation: Aware of Harmony


And these are the skills I have learned:

- Humanoid Form -

Stomp of the Beast King lv. 4 (don't use it or level anymore)
Garrote lv. 3 (always using)
Swell lv. (use it only sometimes because of the little AoE effect)
Mighty Swing lv. 3 (always using)
Penetrate Armor lv. 2 (always using)
Beast King's Inspiration lv. 3 (always use it)
Bestial Rage (always use it cause of the chi regen and the chance of protection below 50% hp)


- Tiger Form Skills - (I nearly don't use tiger form)

Flash Ream lv. 3
Alacrity of the Beast lv. 1


And below, the PASSIVE SKILLS I have:

Feral Regeneration lv. 5
Shapeshifting Intensity lv. 2
Swimming Mastery



So, my questions:
  1. Is there a formula for allocating stat points for this build I want? Like "add x to str, y to dex and z to vit every two levels" or something like that? Could you experts guide me, please?
  2. For the skills, I have a lot on the list to learn and i don't know what to get. Any tips of skills for helping me on questing, etc? Also, if possible, are there any recommended skills macro for combo'ing them?

Thank you all for the help and attention! ;)

[]'s,
Hak
Post edited by Hakghen - Harshlands on

Comments

  • Darach - Dreamweaver
    Darach - Dreamweaver Posts: 56 Arc User
    edited April 2010
    Greetings friends,

    I'm a level 32 barbarian on Harshlands, and I'm having a bit of trouble allocating my stat points and choosing my skills.

    I'm interested in making a tank build for my barb while using any type of barb weapon (polehammer, poleaxe, dual axe, dual hammer, although I find dual axes more suited for the lack of damage tank builds have).

    These are my current stats (w/o equipment modifiers):

    Vit.: 48
    Mag.: 5
    Str.: 93
    Dex.: 21

    Spare Points: 8
    Spare Spirit Points: 30967
    Cultivation: Aware of Harmony


    And these are the skills I have learned:

    - Humanoid Form -

    Stomp of the Beast King lv. 4 (don't use it or level anymore)
    Garrote lv. 3 (always using)
    Swell lv. (use it only sometimes because of the little AoE effect)
    Mighty Swing lv. 3 (always using)
    Penetrate Armor lv. 2 (always using)
    Beast King's Inspiration lv. 3 (always use it)
    Bestial Rage (always use it cause of the chi regen and the chance of protection below 50% hp)


    - Tiger Form Skills - (I nearly don't use tiger form)

    Flash Ream lv. 3
    Alacrity of the Beast lv. 1


    And below, the PASSIVE SKILLS I have:

    Feral Regeneration lv. 5
    Shapeshifting Intensity lv. 2
    Swimming Mastery



    So, my questions:
    1. Is there a formula for allocating stat points for this build I want? Like "add x to str, y to dex and z to vit every two levels" or something like that? Could you experts guide me, please?
    2. For the skills, I have a lot on the list to learn and i don't know what to get. Any tips of skills for helping me on questing, etc? Also, if possible, are there any recommended skills macro for combo'ing them?

    Thank you all for the help and attention! ;)

    []'s,
    Hak

    My build is similar to this, and i've seen it work many times. on the 10's put all 5 points into dex. On every level other than that do a 2 vit and 3 str build. You may have to wait a level or two to use some gear, but toward end game stuff starts to even out. You will have a lower vit than some barbs, but you can either move some of the extra points around as you see a need or use shards and refining. You can also mod hp to a higher level with vit stats on gear ^^ always a bonus, plus then you can go for some tt gold gear - good stuff. The build depends a lot on how well you play the barb if it will be totally successful. As with everything- always be watching your gear and whatnot to make sure you will be reaching req's. There are times where you will need to boost str or dex a point or two most likely. Use gear to do that and even it out as best you can while you go. This isn't a perfect science!

    My personal favorite wepon is always a polehammer or pole axe, that's just preference, though it does lower damage. I would recommend going duel axes or duel hammers (has a more consistent dmg range than the axes even though it's lower).

    As for skills if you are going to do a tank build you will want to focus on the tank skills, all of which have their uses. Flesh Ream needs to be maxed out asap as well as true form to give that added def.

    As for the rest i'll have to post again later.. my lunch is over and students are here b:chuckle


    Additions:

    The stand up skills you choose to use are personal preference based on your playing style. I can honsetly say my favorite skills you have already listed as using frequently. The few additions I like to add for pve are typically slam and armageddon. PVP bestial onslaught is useful for those with higher evade (archer/sins).

    **Also, make sure you are checking your boots and weapon - those will tell you where your stats need to be for each 10 levels**

    Any questions feel free to ask!

    ~Dar
    [SIGPIC][/SIGPIC]
  • VonSabrewulf - Harshlands
    VonSabrewulf - Harshlands Posts: 90 Arc User
    edited April 2010
    It all really depends on your build if your goin for a tank build then just follow the weapon requirments for your level and put the rest in Vit. From the looks of it your doing fine. As for your skills get your passive skills first, trust me it helps a lot when grinding at lower levels. Next work on your tiger form skills since after level 40+ you'll have to start tanking in BH's and you'll need your tiger agrro skills.
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited April 2010
    My build:
    6 STR, 3 VIT, 1 DEX every 2 levels.

    FORMULAS: (calculates bare minimum for gear)

    STR = character level * 3 + 2
    (so at 32 you would have 98 str)

    DEX = character level / 2 + 4 (round up to nearest whole number)
    (my dex at your level would have been 20)

    VIT = all excess points

    ---

    build is based on dual axes and heavy armor since this is what youll be wearing (armor wise) as a tank, and dual axes is what youll equip mainly in your 60+ levels (tt gear) but you can use all other barb weapons with this build as well. I currently use the cudgel of ancient alloy (lvl 79 legendary polehammer) as my main grinding/tanking weapon.

    Skills I use alot humanoid wise:

    Mighty swing (maxed)
    Penetrate armor (maxed)
    Bestial Onslaught (lvl 5)
    Garrote (maxed)
    Swell (maxed)
    Slam(lvl 4)

    Tank Skills:

    Flesh Ream (maxed)
    Devour (maxed)
    Alacrity (lvl 8)
    Surf Impact (lvl 7)
    Frighten (level 6)
    Roar (level 4)
    Sunder (level 6)
    INVOKE

    Buffs:
    Strength of Titans (level 8)
    Beast King Inspiration (maxed)
    Poison Fang (maxed)
    Blood Bath (level 5)

    Passives all maxed

    --

    I started sharding gear around the 50s - always citrines in armor, ambers in weapon
    Ornaments - I wear mdef ornaments to offset my relatively weak natural mdef (refining pieces with good bonuses is a good idea)
    If you can afford it, its a good practice to at the very least refine each piece of armor you wear to +1 for additional HP (mine is all refined +2)
    some barbs I know actually wear (and refine) magic attack rings for even more mdef. (not a bad idea against magical opponents as they already have low pdef and evasion) - I wear 2x misty forest rings refined +1 each (actually need to refine them higher to get any benefit from pdef add, since the defense reduction percent hasnt changed at all).
    [SIGPIC][/SIGPIC]
    Retired..
  • ZoanoAce - Lost City
    ZoanoAce - Lost City Posts: 469 Arc User
    edited April 2010
    ^Indeed, that's a good idea right there from BB and basically the usual tank build ^^

    And...even his skill lvls are good...better than mine atm...b:sad................b:cry...I gotta lvl my skills! I only have the essentials maxed!b:surrender
    ●Barb - The "natural" leader. Cool and collected, slow to anger, and typically jovial. Swift to act when friends' lives are in danger, and prepared to lay down his life if the situation calls for it.

    End of lvling, starting of the unimaginableb:laughb:victoryb:coolb:cool
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited April 2010
    My build:
    6 STR, 3 VIT, 1 DEX every 2 levels.

    FORMULAS: (calculates bare minimum for gear)

    STR = character level * 3 + 2
    (so at 32 you would have 98 str)

    DEX = character level / 2 + 4 (round up to nearest whole number)
    (my dex at your level would have been 20)

    VIT = all excess points

    ---

    build is based on dual axes and heavy armor since this is what youll be wearing (armor wise) as a tank, and dual axes is what youll equip mainly in your 60+ levels (tt gear) but you can use all other barb weapons with this build as well. I currently use the cudgel of ancient alloy (lvl 79 legendary polehammer) as my main grinding/tanking weapon.

    Skills I use alot humanoid wise:

    Mighty swing (maxed)
    Penetrate armor (maxed)
    Bestial Onslaught (lvl 5)
    Garrote (maxed)
    Swell (maxed)
    Slam(lvl 4)

    Tank Skills:

    Flesh Ream (maxed)
    Devour (maxed)
    Alacrity (lvl 8)
    Surf Impact (lvl 7)
    Frighten (level 6)
    Roar (level 4)
    Sunder (level 6)
    INVOKE

    Buffs:
    Strength of Titans (level 8)
    Beast King Inspiration (maxed)
    Poison Fang (maxed)
    Blood Bath (level 5)

    Passives all maxed

    --

    I started sharding gear around the 50s - always citrines in armor, ambers in weapon
    Ornaments - I wear mdef ornaments to offset my relatively weak natural mdef (refining pieces with good bonuses is a good idea)
    If you can afford it, its a good practice to at the very least refine each piece of armor you wear to +1 for additional HP (mine is all refined +2)
    some barbs I know actually wear (and refine) magic attack rings for even more mdef. (not a bad idea against magical opponents as they already have low pdef and evasion) - I wear 2x misty forest rings refined +1 each (actually need to refine them higher to get any benefit from pdef add, since the defense reduction percent hasnt changed at all).

    I agree with all the above except swim mastery and don't forget about your passive axe skill.
    Looking for a decent casual understanding Faction.
  • Hakghen - Harshlands
    Hakghen - Harshlands Posts: 6 Arc User
    edited April 2010
    Thanks for the helps guys :D

    Baalbak, I'll follow your advice, that was "exactly" what I was looking for. Think I'll only have to take a look at the skills then =)

    Thanks for all the help!! ;)
  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited April 2010
    My level 55 barbarian's current stats

    STR:167
    VIT: 86
    DEX: 34
    MAG: 5 (idk how to set it at 3 for 2 more VIT b:sad)




    Humanoid Skills
    level 10 Stomp of the beast king-its actually a nice skill for low level, mid level game than what people say. I sort of finish mobs with this skill with low enough HP for me to kill it. Or being able to spam it. I do always use it except for tanking

    Level 10 garrote-This is a great skill, it can stack after flesh ream, and best of all, least MP costly. I always use it when soloing

    Level 9 swell- I use this every time I AOE, better with spark though.

    Level 8 mighty swing- I use this always, a good damage dealing skill while it stuns, but I don't use mighty swing on bosses because I mainly tank.

    Level 7 penetrate armor- I don't really use this skill unless I want to use less chi to build, it is a really good damage dealing skill, but idk if this overwrites another P.DEF debuff skill.

    Level 6 Firestorm- its a great skill, even for increased P.DEF and its elemental DOT. Physical defense can't work against firestorm

    Level 5 slam- I use this a lot, but I have to be careful what mobs I use it on, great against melee mobs, but ranged ones, no.

    Level 2 beastial onslaught-really really great skill, I miss a lot less, and it does help me with tanking too, although its not made for aggro.


    Buffs and passives
    Level 6 axe / hammer mastery- more p.dmg, the better, great for soloing / keeping aggro

    Level 10 feral regeneration- HP recovery is definitely helpful, I maxed mine, and with sage feral regeneration, it becomes a really great passive because of MP recovery.

    Level 8 beast king's inspiration- everyone loves HP buffs, I always use this

    Level 6 blood bath- Personally, I don't really use it. Good for extra accuracy and I might need to use blood bath later on ingame

    Level 2 strength of the titans- good skill to help you damage more often, I always use this

    Level 9 shape shifting intensity- a must get, if you want to learn invoke the spirit too. It is a great passive to have to increase your physical defense, it works only in tiger form though

    Level 2 true form- True form is great with traveling speed, and HP, the drawback is damage penalty. Which can result of losing aggro if you don't use the aggro skills.


    Tiger form skills

    level 10 Flesh ream great aggro skill and I always use it, in tanking or solo. I use this skill after bleed is gone

    level 8 alacrity of the beast awesome canceling skill, a must get

    level 6 devour I spam this skill all the time, I always use it as an opener, and the attack level / defense debuff is remarkable too.

    Level 6 poison fang Good for increased physical defense because elemental buff ignores physical defense.

    level 5 surf impact I use this skill all the time, for chi too, and to slow down them pesky kiters

    level 5 roar I use this skill for taking / keeping aggro. Spamming skills ftw. Its a great skill too

    level 3 frighten is a really good skill especially in AOEs too


    I am definitely getting sunder and invoke the spirit soon, I witnessed them ingame. Those are the best skills in game b:victory
    [SIGPIC][/SIGPIC]

    Thanks for Flauschkatze for siggy b:cool

    VIT > STR > DEX > MAG... GG
    HA > LA > AR... GG

    HA + VIT = win b:bye
  • Howles - Heavens Tear
    Howles - Heavens Tear Posts: 1 Arc User
    edited April 2010
    i'm new to the game and i want to make a tank build. I am lvl 23 stats are vit 35 str 61 dex 21 am i on track
  • ZoanoAce - Lost City
    ZoanoAce - Lost City Posts: 469 Arc User
    edited April 2010
    i'm new to the game and i want to make a tank build. I am lvl 23 stats are vit 35 str 61 dex 21 am i on track
    Seems just about right :)
    ●Barb - The "natural" leader. Cool and collected, slow to anger, and typically jovial. Swift to act when friends' lives are in danger, and prepared to lay down his life if the situation calls for it.

    End of lvling, starting of the unimaginableb:laughb:victoryb:coolb:cool
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited April 2010
    Also, if possible, are there any recommended skills macro for combo'ing them?


    Thank you all for the help and attention! ;)

    I generally dont use macros unless I'm about dog tired and grinding the last few percent of a level, and dont have any BH etc lined up. That said - some of the macros which I do happen to use on those occassions are:

    Note: the following macros should only ever be used when grinding, and never when tanking!

    Tiger form:
    (do this on magic mobs for best defenses)
    Alacrity -> devour -> normals till dead
    I used this combo for many many levels since I concentrated my spirit on leveling my essential tanking and passives/buffs first (leaving my humanoid skills weak).

    Humanoid:
    *note: some barbs may advise the combo of "mighty swing -> slam -> bestial onslaught -> penetrate armor -> normals till dead" my personal experience with this has been that its bad to use in some circumstances (ie dont slam on magic mobs since they will start casting on you from a distance and you get hurt more. swing only has a 50% chance to stun at level 10).

    my personal preferences are:
    -physical mobs: Bestial Onslaught -> Mighty swing -> Penetrate armor -> garrote -> normal till dead

    -magical mobs: Mighty swing -> Penetrate Armor -> Bestial Onslaught -> garrote -> normals till dead.

    BTW.. my armageddon is still level 1. I've only just recently begun to get Armageddon hits that are higher than double sparked or critical Bestial Onslaught, this only due to having more HP now than back at level 59 when I first learned the skill. IMO its more of a PvP skill.
    [SIGPIC][/SIGPIC]
    Retired..
  • Hakghen - Harshlands
    Hakghen - Harshlands Posts: 6 Arc User
    edited April 2010
    Another noob question =S

    About the skills organization on the bars/macros - any tips?

    Like, there are a lot of useful skills and stuff but, changing bars, arranging the most useful ones is beating me a bit >_>

    (I Just learned spark release and axe&hammer mastery, now I don't know if I should get blood bath, firestorm or devour/alacrity)
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited April 2010
    I play probably very differently than many others do. I notice that a lot of people put their skills on the 1-9 keys. I put mine on the F1-F8 Keys mainly. Gimme a sec and I'll post a screen shot of how I have it set up.

    Also note the position of my "true form" skill being on the 1-9 bar. Theres a reason for this. What I've found works for me is to use the old style (pre keymap patch) bar toggling via the TAB button. By using tab I can quickly change between "humanoid" and "tiger" skill bars, and I press the 5 button to swap between forms. F1 - F4 are the main skills I use. I basically keep my left ring finger positioned over the F1 key, middle finger over F2, and my index finger rests on F3, but has quick easy access to F4, F5, and below that 4 and 5. Swapping bars is done with my pinky tapping the TAB button, and picking up items is done with my pinky as well - holding down the 1 button.

    edit: heres my setup http://i44.tinypic.com/2dqq342.jpg
    [SIGPIC][/SIGPIC]
    Retired..
  • Hakghen - Harshlands
    Hakghen - Harshlands Posts: 6 Arc User
    edited April 2010
    Oh, lol Baalbak! I play a bit like that too, but thanks for helping!! :D

    I'm using a lot my tiger form now for grinding using that suggestion of skills, very nice! I upped my genie's second wind, so, it's being a nice solo-healer for questing and stuff =]

    Thanks a lot! It's a sad fact that we don't play on the same server tho =/

    []s!!
  • ZoanoAce - Lost City
    ZoanoAce - Lost City Posts: 469 Arc User
    edited April 2010
    I play probably very differently than many others do. I notice that a lot of people put their skills on the 1-9 keys. I put mine on the F1-F8 Keys mainly. Gimme a sec and I'll post a screen shot of how I have it set up.

    Also note the position of my "true form" skill being on the 1-9 bar. Theres a reason for this. What I've found works for me is to use the old style (pre keymap patch) bar toggling via the TAB button. By using tab I can quickly change between "humanoid" and "tiger" skill bars, and I press the 5 button to swap between forms. F1 - F4 are the main skills I use. I basically keep my left ring finger positioned over the F1 key, middle finger over F2, and my index finger rests on F3, but has quick easy access to F4, F5, and below that 4 and 5. Swapping bars is done with my pinky tapping the TAB button, and picking up items is done with my pinky as well - holding down the 1 button.

    edit: heres my setup http://i44.tinypic.com/2dqq342.jpg
    You are not alone Baalbakb:chuckle

    This is my current setup up to date:Skill Bar Setup
    I tend to organize my skills in the order of type and the ones I learned in order from 1st to last. Not so much a "usage" deal, since I'm used to constant button mashing and facerolling on a keyboard.b:laugh

    I dont do macros lol.
    ●Barb - The "natural" leader. Cool and collected, slow to anger, and typically jovial. Swift to act when friends' lives are in danger, and prepared to lay down his life if the situation calls for it.

    End of lvling, starting of the unimaginableb:laughb:victoryb:coolb:cool
  • Baalbak - Dreamweaver
    Baalbak - Dreamweaver Posts: 1,624 Arc User
    edited April 2010
    Oh, lol Baalbak! I play a bit like that too, but thanks for helping!! :D

    I'm using a lot my tiger form now for grinding using that suggestion of skills, very nice! I upped my genie's second wind, so, it's being a nice solo-healer for questing and stuff =]

    Thanks a lot! It's a sad fact that we don't play on the same server tho =/

    []s!!

    never too late to roll on Dreamweaver. I'll be glad to have you in faction :) We need more barbs, to lighten my tanking load a bit (and help my alts b:surrender).

    any rate.. as for genie healing skill... I highly recommend you get Tree of Protection. The first few levels of it will actually suck... but once you get it leveled up to around 6/7, and your genie is built properly, you can regenerate over half of your HP with it.

    I started my genie build with 40 dex to add 5% extra HP per "tick" of tree of protection, but then added skills that use genie STR points. Now I'm working on taking the dex back out (you get a chance to reset genie attributes when you hit 70) and putting it into STR.

    Lets say hypothetically speaking you have 10000 HP.

    Now lets look at Tree of Protection level 8:

    Increases Max HP by 26% for 5 seconds
    Restores 16% of your Max HP every 3 seconds for 6 second

    Every 2 genie STR point increases Max HP more by 1%
    Every 60 genie STR point increases the duration by 1 second

    Every 8 genie DEX point increases health recovery effect by 1%

    My genie:
    68 STR
    26 DEX

    26/8 = 3% health recovery effect added
    60 str for 1 second longer duration
    68/2 = 34% Max HP increase bonus

    We now have 6 seconds of 50% Max HP increase, receiving 2 "ticks" of 19% of that max HP.

    What this works out to is:

    10,000 * 1.5 = 15000
    2*19 = 38
    15000 * .38 = 5700 HP restored during effect.


    OTOH, before i rebuilt my genie I had 40 dex and 59 str. It gave me 1 tick at the increased HP, one at the normal HP amount. thus:

    58/2 = 29% (+ 16%)
    10,000 * 1.45 = 14500

    14500 * .21 = 3045
    10000 * .21 = 2100
    total hp restored = 5145

    Note that Tree of Protection's increase in HP seems to not stack with Beast Kings inspiration. It will increase your HP still, but apparently not based on the max HP given by Beast Kings inspiration. I know this because I have 10.5k HP in true form with BKI 10 buff on, and my max HP goes up to less than the calculations above (more like around 13k).

    summation: a 60 STR, 40 DEX build works really well with ToP if thats the main purpose of your genie. I just happen to use mine for epic Tangling Mire debuffs whenever a BM uses HF and I devour b:victory
    [SIGPIC][/SIGPIC]
    Retired..