Socketable Procs
invictus22
Posts: 5 Arc User
add a new gem and a new proc style to the game ....
the procs that come on legendary weaps, and warsoul, and i think others as well, but not sure (not really high enough lvl)
but i am currently using sting of thorns lvl 30 legendary claws, and it has a chance to proc every time i hit a phys def buff and damage sheild.
let us get that, + other procs (attack speed buff, crit chance, bleed, lower enemy defence, etc etc.) in socketable format. you can make them little for lower levels, almost-worthless .... like to put on a lvl 2 weap it is 25% chance 2% phys def, 2% dmg return .... then get stronger as it levels up, like for lvl 12+ weaps, 25% to each.
or for attack speed, low level weaps are 20% chance 5% for 5 sec, lvl 12+ weaps are 20% chance 20% for 20 sec
or make it only for high-end gear and require combining 5 diamond of tiger or something to make them.
the idea #2 is the new proc .... armor proc's .... has a chance to go off when hit.
one idea for that is to add a knockback proc, make it low like 5% chance knockback enemy 5 meters, and high level gear, 5% chance to knockback enemy 15 meters, or 10.
more idea's .... poisin enemy, increase phys def, heal self, etc.
but make them socketable, cause .... warsoul fists i dream about .... freeze seems like it would be worthless to me, i don't care if they can't move because they are in melee range anyways if i can hit them.
if you make them hard enough to get (expencive, or only via boutique, or rare drop from boss dungeouns, like fb bosses, fb19 has chance to drop ones usable on gear for lvl 10+ ... fb29 25+ or whatever ...... it won't make people to OP, but it will make some people happier, myself included .... as a solo, farming, BM, i wouldn't mind low chance to heal proc (hit the enemy, or get hit, 5-10% chance to heal 50-100 hp (i am lvl 30, so 50hp isn't much)
feedback appreciated
the procs that come on legendary weaps, and warsoul, and i think others as well, but not sure (not really high enough lvl)
but i am currently using sting of thorns lvl 30 legendary claws, and it has a chance to proc every time i hit a phys def buff and damage sheild.
let us get that, + other procs (attack speed buff, crit chance, bleed, lower enemy defence, etc etc.) in socketable format. you can make them little for lower levels, almost-worthless .... like to put on a lvl 2 weap it is 25% chance 2% phys def, 2% dmg return .... then get stronger as it levels up, like for lvl 12+ weaps, 25% to each.
or for attack speed, low level weaps are 20% chance 5% for 5 sec, lvl 12+ weaps are 20% chance 20% for 20 sec
or make it only for high-end gear and require combining 5 diamond of tiger or something to make them.
the idea #2 is the new proc .... armor proc's .... has a chance to go off when hit.
one idea for that is to add a knockback proc, make it low like 5% chance knockback enemy 5 meters, and high level gear, 5% chance to knockback enemy 15 meters, or 10.
more idea's .... poisin enemy, increase phys def, heal self, etc.
but make them socketable, cause .... warsoul fists i dream about .... freeze seems like it would be worthless to me, i don't care if they can't move because they are in melee range anyways if i can hit them.
if you make them hard enough to get (expencive, or only via boutique, or rare drop from boss dungeouns, like fb bosses, fb19 has chance to drop ones usable on gear for lvl 10+ ... fb29 25+ or whatever ...... it won't make people to OP, but it will make some people happier, myself included .... as a solo, farming, BM, i wouldn't mind low chance to heal proc (hit the enemy, or get hit, 5-10% chance to heal 50-100 hp (i am lvl 30, so 50hp isn't much)
feedback appreciated
Post edited by invictus22 on
0
Comments
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Nice suggestion. I also have another suggestion: make it so that you can use some item to change the procs completely. Like, if you got a weapon with no mods, you can use an item that gives the weapon some mods randomly.100% F2P player. Started PW: March 2007, Quit PW: March 2011.
pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.0 -
As nice as that would be if gems that gave effects to weapons were to be implemented molds would become worthless. If you were also allowed to give any weapon an effect by simply using an item molds wouldn't even be needed. You could just buy whatever effect you wanted or keep re-making the item until it had the effect you want. Not to be rude, but his is a horrible idea.
(My Cleric is unable to post at the moment, so I will be using this avatar.)0 -
Yeah, how about being able to add 2 additional Sacrifical Strikes to my GX so they proc 3x as much... or add 2 Chance to Stun for 3 seconds added to my fists...
Lets find other ways to completely break the balance of this game!!! b:laughI post in forums. This one and others. That's why I post.0 -
or add -int to all my gear and just have wtf 5.00 bow atk/s0
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I_Snipe - Lost City wrote: »or add -int to all my gear and just have wtf 5.00 bow atk/s
Or two recover hp proc stones, or a stone with a bramble effect proc... or yeah.
I think I'd like my fists to have a double chance to stun, or a stun and a debuff proc to add to my sharptooth. Would be nice.I post in forums. This one and others. That's why I post.0
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