Pole VS Sword Blademaster

ManofPower - Lost City
ManofPower - Lost City Posts: 120 Arc User
edited April 2010 in Blademaster
Hey so far im a AXE/FIST BM i want to start a third path so far i've learn every BM skill and im trying to decide between pole and sword...

Post what you think i should do b:bye
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Post edited by ManofPower - Lost City on
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Comments

  • PenutButer - Dreamweaver
    PenutButer - Dreamweaver Posts: 183 Arc User
    edited April 2010
    Hey so far im a AXE/FIST BM i want to start a third path so far i've learn every BM skill and im trying to decide between pole and sword...

    Post what you think i should do b:bye

    Poles because sticks are cool b:pleasedb:cool
  • VerenKaunis - Dreamweaver
    VerenKaunis - Dreamweaver Posts: 1,099 Arc User
    edited April 2010
    Poles.

    Fists have better DPS than swords and axes have better AoEs than poles. Poles have meteor rush and farstrike though (although MSS from the sword path is smexy).
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  • ManofPower - Lost City
    ManofPower - Lost City Posts: 120 Arc User
    edited April 2010
    Erm.. ok can i get some btter opinionsb:thanks
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  • King_Solomon - Heavens Tear
    King_Solomon - Heavens Tear Posts: 1,341 Arc User
    edited April 2010
    poles for range, which is excellent for PKing. the ultimate is only useful to speed up boss kills.

    for squads you'll like sword ultimate for cutting all damage dealt by the enemies by 50% (lvl10) and that's a nice thing for rebirth, certain bosses and when you have a laggy cleric. as you already have fists you won't be using normal attack with a single sword so I suggest you get dual swords (which unfortunately have poor avaiability) for skills as they deal higher damage.

    at least in my server it's quite easy to get good refined polearms and swords for cheap so getting the skills maxed should be the only problem.
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  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    Swords for MSS. Helps tank.
    Retired

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  • ManofPower - Lost City
    ManofPower - Lost City Posts: 120 Arc User
    edited April 2010
    what is MSS?
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  • Wyver - Harshlands
    Wyver - Harshlands Posts: 23 Arc User
    edited April 2010
    59 ulti skill for swords myriad .sword .stance=MSS
  • VerenKaunis - Dreamweaver
    VerenKaunis - Dreamweaver Posts: 1,099 Arc User
    edited April 2010
    Mage bane is pretty much useless. The 100% accuracy is nice and it does an OK amount of damage but there are better uses for a spark. Piercing winds is an AoE that costs 1 spark. Again, there are better uses for a spark but compared to mage bane it's a better choice. Pole

    Spirit chaser and farstrike are pretty much the same thing; a ranged attack that does lots of damage. Farstrike happens to have more range and damage. Pole

    Atmos strike does lots of damage (a LOT of damage) and knocks the target back. Meteor rush also knocks the target back but does less damage than atmos strike. Meteor rush is an AoE skill though so it's nice to have. It's up to you to decide which is better.

    Myriad sword stance is, as I said, smexy. It costs 2 sparks like all the other level 59 skills but it does a ****ton of damage and reduces the target's attack for a while (which can save the tank's **** on certain occasions). Oh, and it's AoE. In comparison, glacial spike doesn't look too great. It also does quite a bit of damage but not as much as MSS. The defense debuff from glacial spike sounds good but the amp from heavens flame (you did mention you were a fist/axe BM) is more useful. Sword
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  • ManofPower - Lost City
    ManofPower - Lost City Posts: 120 Arc User
    edited April 2010
    So it seems swords it is ?b:laugh
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  • Runemine - Dreamweaver
    Runemine - Dreamweaver Posts: 572 Arc User
    edited April 2010
    Okay comes down to this

    Pole=Range
    Sword=launch backwards
    101 Blademaster(Pro/Fail 4.0 BM with 11k base HP+G16(+10))
    100 Seeker(The Vortex Beast)
    86 Assassin(Solo king)
    76 Archer(Squishy Nuker)
    72 Cleric(Horrible healer)
    67 Barb(Buff baby)
    61 Wizard(King Aoe)
    37 Mystic(Fun project)
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited April 2010
    Pole and Axes have similar uses (not the same but similar due to the AOE). I suggest to get sword to add more power with Atmos and Miriad.

    My toon is fists/sword/axes. I'm planning to add pole at level 98.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited April 2010
    Swords are horribly useless weapons and shouldn't be used for anything but MSS, which is only really useful in rare/situational PvE cases.
    Wondering how much longer these **** packs are going to be around.
  • ////III - Harshlands12
    ////III - Harshlands12 Posts: 63 Arc User
    edited April 2010
    they both suck
  • daikaz
    daikaz Posts: 54 Arc User
    edited April 2010
    Swords are not horrible nor useless weapons, and are actually a great starter weapon, it's just that fists have better dps which makes them a better endgame weapon since they're best for regular attacks, and axes are a must for any BM since they have a lot of AOE skills and the best 2 spark skill, heaven's flame

    However, sword skills are indeed not too useful, mage bane plain sucks, if you're able to use fists and equip a misty forest ring the acuraccy you will get from that will rarely miss, atmos strike is awesome damage but the pushback effect is awful considering we BMs fight at short range (would be best without it), and spirit chaser is much better damage and range than drake beam, but the channeling time is too long, myriad sword is awesome crude damage and can 1-hit-KO arcane classes in duels and TWs, but the side effect is not exactly eye popping, it might save the tank and stuff, but usually you take a tank that can hold on on it's own with just the cleric's healing, and if the cleric is lagging they can do BB or use a macro
    Poles have piercing winds, which is an AOE bleed that stacks with draw blood, so very useful against bramble hood venos, farstrike is more or less the same as spirit chaser with same channeling but a longer casting time, meteor rush is an AOE pushback weaker than atmos strike but affects all lined up enemies, and glacial spike... i have only met a single BM who uses that skill, for 2 sparks best choice at all times is HF
    So if you want added range, pole is your best choice, if you want high crude damage use swords, also remember, myriad sword stance is the skill with the highest crude damage a BM can get until about lvl 100, so if you want to be able to 1-hit-KO arcanes and even weaker light armors use myriad and hope for a critical, which shouldn't be rare if you're a fist build
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited April 2010
    Just keep in mind always, every time there is a situation in which a non-axes skill is the best choice for you to use in squad. Nobody in squad will QQ because you did not use it.

    when using a non-axes skill is important, nobody is expecting you to use it, as they dont expect you to have it and they will not understand what's happening either.

    For instance.

    In bh69, I went many times with crappy tanks/clerics. without MSS, the squad would have failed in some ocasions, the issue is that they never knew it and the fun is that they will never know it eitherb:laugh


    In many cases, the tank will think that he could actually tank the boss without me using myriad.


    BTW, ask yourself. Have I ever been in a situation in which I need to move the mob from one point to another? that's why the knockback skills are there. Again, nobody is expecting you to do it.
  • Motoko - Raging Tide
    Motoko - Raging Tide Posts: 250 Arc User
    edited April 2010
    Just keep in mind always, every time there is a situation in which a non-axes skill is the best choice for you to use in squad. Nobody in squad will QQ because you did not use it.

    when using a non-axes skill is important, nobody is expecting you to use it, as they dont expect you to have it and they will not understand what's happening either.

    For instance.

    In bh69, I went many times with crappy tanks/clerics. without MSS, the squad would have failed in some ocasions, the issue is that they never knew it and the fun is that they will never know it eitherb:laugh


    In many cases, the tank will think that he could actually tank the boss without me using myriad.


    BTW, ask yourself. Have I ever been in a situation in which I need to move the mob from one point to another? that's why the knockback skills are there. Again, nobody is expecting you to do it.

    And that is why you level the skills to 1 and carry around an NPC weapon. Sword is by far the least useful path. Sword was made for skill spam yet all of the dual swords are trash. If I want to rely on crits/zerks/face roll, to kill someone, I would much rather use Dragon Bane + HF + TE/BrambleRage than Myriad. As for the person who said glacial is useless... there are areas in the game where things are immune to HF, so unless you are at ~2.86 atk/sec or better you are probably better off using chi on glacial. It is also a nice way to dump your chi when fighting something that hits too hard for you to tank. Finally demon glacial is 100% win.

    TL;DR

    Sword is beyond terrible, learn Poles. (Just farstrike and Glacial really.)
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  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    I disagree a bit. You will get more use out of MSS then Glacial. Anytime you want to use Glacial you will be using HF instead.

    Great for when you are tank. You can't cancel every aoe with Shadowless kick, the cool down is too long.

    You can cancel> build chi>MSS> build chi( if you have a Celestial path and gain chi at a fast enough pace Heavens Flame every so often>cancel>build chi>MSS>build chi>cancel>build chi>MSS....

    Especially good on boss's that have debuffs. It gives more leeway for cleric to use their purify>re-stacking of IB.

    But like Motoko said. Level 11 Glacial may be worth it. But the catch there is you can't get that till lvl 99.
    Retired

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  • Telarith - Sanctuary
    Telarith - Sanctuary Posts: 1,417 Arc User
    edited April 2010
    Magebane has a possible use against archers though. One defensive tactic they use is to boost their evasion by 1000%, making it much harder to hit them. Since they rely on it to keep them alive till charm tick, they don't tend to make themself immune to damage during that time; instead relying on food healing. Using Magebane guarantees a hit with decent damage using TT90 gold sword, maybe use 100% accuracy genie skill damage to augment it as well? Funny that the most useful part of the skill only got added on during a patch, the normal part just isn't that useful. Just wish demon Atmos had 100% chance to halve evasion rate.

    EDIT: Making magebane interrupt on initial hit with the debuff after would actually make the skill much more useful and worth the spark.
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  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited April 2010
    And that is why you level the skills to 1 and carry around an NPC weapon. Sword is by far the least useful path. Sword was made for skill spam yet all of the dual swords are trash. If I want to rely on crits/zerks/face roll, to kill someone, I would much rather use Dragon Bane + HF + TE/BrambleRage than Myriad. As for the person who said glacial is useless... there are areas in the game where things are immune to HF, so unless you are at ~2.86 atk/sec or better you are probably better off using chi on glacial. It is also a nice way to dump your chi when fighting something that hits too hard for you to tank. Finally demon glacial is 100% win.

    TL;DR

    Sword is beyond terrible, learn Poles. (Just farstrike and Glacial really.)

    I dont want to write a wall of text but lack of imagination and research dont allow you to use the sword and its skills. Don't blame the weapon for your lack of imagination.

    we can argue long time here and I dont think pole uses will by far surpass sword. its close.
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited April 2010
    daikaz wrote: »
    Swords are not horrible nor useless weapons, and are actually a great starter weapon, it's just that fists have better dps which makes them a better endgame weapon since they're best for regular attacks, and axes are a must for any BM since they have a lot of AOE skills and the best 2 spark skill, heaven's flame

    However, sword skills are indeed not too useful, mage bane plain sucks, if you're able to use fists and equip a misty forest ring the acuraccy you will get from that will rarely miss, atmos strike is awesome damage but the pushback effect is awful considering we BMs fight at short range (would be best without it), and spirit chaser is much better damage and range than drake beam, but the channeling time is too long, myriad sword is awesome crude damage and can 1-hit-KO arcane classes in duels and TWs, but the side effect is not exactly eye popping, it might save the tank and stuff, but usually you take a tank that can hold on on it's own with just the cleric's healing, and if the cleric is lagging they can do BB or use a macro
    Poles have piercing winds, which is an AOE bleed that stacks with draw blood, so very useful against bramble hood venos, farstrike is more or less the same as spirit chaser with same channeling but a longer casting time, meteor rush is an AOE pushback weaker than atmos strike but affects all lined up enemies, and glacial spike... i have only met a single BM who uses that skill, for 2 sparks best choice at all times is HF
    So if you want added range, pole is your best choice, if you want high crude damage use swords, also remember, myriad sword stance is the skill with the highest crude damage a BM can get until about lvl 100, so if you want to be able to 1-hit-KO arcanes and even weaker light armors use myriad and hope for a critical, which shouldn't be rare if you're a fist build
    Okay swords are not useless, just far less useful than every other weapon a BM can use skills with?

    Mage bane is actually decently useful, but slowing down channeling is more of a PvE thing since you'd be better off using Drake Bash in PvP. Spirit Chaser just sucks, if you're going to switch to another weapon for a range attack use Farstrike. If you're going to argue that you want to use Drake's Ray -> Farstrike -> Spirit chaser you're an idiot and should stop wasting time and run up to your target instead. Atmos Strike is pretty useless too, even if it does relatively high damage... it's going to do low damage. BMs don't do high damage per hit, period. MSS isn't a skill you should be spamming either, means you need to find a better party. More of an "oshi" skill if the cleric needs to stop healing to res someone, if the tank died for whatever reason, rebirth, etc.


    And I have no idea what the hell you're playing if anything gets oneshot by MSS in TW, but it sure as hell isn't endgame or serious. I'm going to laugh at you if you really waste 2 sparks on that garbage in TW. And no, HF isn't always the best choice as some bosses aren't affected by it. That and you might be building enough chi to use both HF + glacial spike on cooldown. If you have no intention of tanking it's better than triple spark and it's definately better than MSS.

    And lol... stacking your crappy bleeds on a veno that brambled is not a good idea. Continue stunlocking and don't hit in between. I don't know if you've actually ever tried PKing or PvPing but nobody's going to give a damn about bleed ticking for 100-200.
    learn Poles. (Just farstrike and Glacial really.)
    Meteor Rush is nice for certain PvE situations, worth getting still.
    I disagree a bit. You will get more use out of MSS then Glacial. Anytime you want to use Glacial you will be using HF instead.

    Great for when you are tank. You can't cancel every aoe with Shadowless kick, the cool down is too long.

    Especially good on boss's that have debuffs. It gives more leeway for cleric to use their purify>re-stacking of IB..
    If you're tanking... you should be using fists anyway. Shadowless - build chi - Triple spark - build chi - repeat. You should have plenty of time to build enough chi for that if anyone's letting you tank, if you're not capable of that your party sucks anyway. Besides you shouldn't be getting hit that hard... PvE isn't that bad in this game. At lower levels sure but lowering a boss' attack half the time isn't going to save you and it's REALLY not worth the spirit.
    Granrey wrote:
    I dont want to write a wall of text but lack of imagination and research dont allow you to use the sword and its skills. Don't blame the weapon for your lack of imagination.
    So you basically can't come up with decent arguments and blame it on our lack of imagination? lol. Swords suck, period.
    Wondering how much longer these **** packs are going to be around.
  • Devoted - Lost City
    Devoted - Lost City Posts: 3,634 Arc User
    edited April 2010
    Meteor Rush is nice for certain PvE situations, worth getting still.

    demon meteor rush also has a niche in pvp

    swords are obsolete in every form. any knowledgeable bm would know this. only time i ever use blade skills is spirit chaser on harpys in frost and mss for the lulz.
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited April 2010

    So you basically can't come up with decent arguments and blame it on our lack of imagination? lol. Swords suck, period.

    I wanted to avoid wall of text but here we gob:chuckle

    OP wants a third weapon since he has axes and fists.

    a)AOE: he already has axes + cyclone heel and the common BM AOE skills. he does not need more AOE from pole. He can AOE with no need to stop.

    b) DPS with normal attack: He already has fists, he does not need pole for that.

    C) Ultimate skill:the axes ultimate and the pole ultimate are not the same but very similar on purpose and weakness. Both skills increase damage after skill is applied but you need to apply more attacks to take advange of the effects (for instance, if after you apply any of the two skills, you get stuned or opponent flee, the effect will not work). So, why to get a similar skill? why not to get a different one?

    MSS (sword) rather than increasing damage it will reduce the damage your opponent does on you. which means, this skill is for a different situation and effect will always work even if opponent stun you or flee (if opponent flees, the skill still met its purpose as full deterrent).


    D)MSS and Atmos are the best damaging skills on their category. why not to add them?

    F) swords are cheap, easy to get.

    G) Any squad can kill any boss but no any squad can deal with the damage the boss does on them. I can recall few ocasions in which my squad failed for not killing quick but 99.99999% of the time squad fail for not being able to deal with the damage the boss does. Thats where Myriad comes in, to help on dealing with damage boes does on you. Adding myriad to shawdoless kick allow to cancell mag attacks from bosses way easier plus genie skills.

    True, pole has some good knockback skills and range attacks. But sword has a knockback and range skills too (not the same but meets similar purpose).

    sword, might suck as a single path but becomes very handy on multipath.

    So, for OP sword is the weapon to add but keep in mind he should add pole too a some point.

    BTW, the pole range is great but overated, since we can use bow too.b:bye


    if somebody already has fists and axes, adding pole might not be the best choice.

    if you have axes only, pole is a good choice (but I prefer fists).
    If you have fists only, pole is a good choice too (but I prefer axes)
    If you have sword, either pole or axes is a good choice (but I prefer axes again)

    if you have pole as main, axes is a good choice as secondary.
  • Granrey - Sanctuary
    Granrey - Sanctuary Posts: 2,050 Arc User
    edited April 2010
    demon meteor rush also has a niche in pvp

    swords are obsolete in every form. any knowledgeable bm would know this. only time i ever use blade skills is spirit chaser on harpys in frost and mss for the lulz.

    wrong use of sword in this situation IMO. Sword was not meant for this. Use a bow and you will do way more damage than with any BM weapon. cheaper (2 cents per arrow), no mp and more dps and building chi rather than losing chi.
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited April 2010
    BTW, the pole range is great but overated, since we can use bow too.b:bye

    When someone's running with 10% HP left, you are not going to pull out a bow and stay in range long enough to kill them before they get out of range and ticks. You'll need 3 or more hits from bow to do the same damage and you'll have to stay in range for each of those hits. Once Farstrike starts to channel, it's going to hit unless they manage to get very far away with leap. So if they happened to get out of range after 2 seconds, FS will hit them hard once, vs you chasing them with a bow after you fire one arrow.
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  • Yulk - Heavens Tear
    Yulk - Heavens Tear Posts: 1,951 Arc User
    edited April 2010
    To the OP, if you have patience, it depends on how you play. I use 3 weapons on this BM.
    Mage bane is pretty much useless. The 100% accuracy is nice and it does an OK amount of damage but there are better uses for a spark. Piercing winds is an AoE that costs 1 spark. Again, there are better uses for a spark but compared to mage bane it's a better choice. Pole

    yeah, mage bane is useless because of it doing ok damage/sarcasm Ever heard about timing skills properly? Oh you forgot it makes longer channeling on your opponents. I use mage bane on this BM normally and it works out fine. Piercing winds are good for extra AOEs, especially as an opener

    Spirit chaser and farstrike are pretty much the same thing; a ranged attack that does lots of damage. Farstrike happens to have more range and damage. Pole

    Atmos strike does lots of damage (a LOT of damage) and knocks the target back. Meteor rush also knocks the target back but does less damage than atmos strike. Meteor rush is an AoE skill though so it's nice to have. It's up to you to decide which is better.

    Myriad sword stance is, as I said, smexy. It costs 2 sparks like all the other level 59 skills but it does a ****ton of damage and reduces the target's attack for a while (which can save the tank's **** on certain occasions). Oh, and it's AoE. In comparison, glacial spike doesn't look too great. It also does quite a bit of damage but not as much as MSS. The defense debuff from glacial spike sounds good but the amp from heavens flame (you did mention you were a fist/axe BM) is more useful. Sword

    Isn't it better to use both instead than just one?
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  • VerenKaunis - Dreamweaver
    VerenKaunis - Dreamweaver Posts: 1,099 Arc User
    edited April 2010
    To the OP, if you have patience, it depends on how you play. I use 3 weapons on this BM.

    Isn't it better to use both instead than just one?

    I never said mage bane was useless. I said that there are better uses for 1 spark than to slow channeling. One that comes to mind would be drake bash from the axe tree which stuns the target and does more damage. Last time I checked, both mobs and players can't channel at all when they're stunned.

    Mage bane does OK damage and costs 1 spark. As I said, there are better uses for 1 spark. Piercing winds isn't much of an improvement but it's better than mage bane. The only redeeming feature of mage bane is that it never misses which, I suppose, gives it some limited use against sins and archers.

    Also, the OP asked whether he should choose swords or poles as his third weapon path. While it would be better to go with both, lack of coins and/or SP probably limits his options.
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  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited April 2010
    I never said mage bane was useless. I said that there are better uses for 1 spark than to slow channeling. One that comes to mind would be drake bash from the axe tree which stuns the target and does more damage. Last time I checked, both mobs and players can't channel at all when they're stunned.

    Mage bane does OK damage and costs 1 spark. As I said, there are better uses for 1 spark. Piercing winds isn't much of an improvement but it's better than mage bane. The only redeeming feature of mage bane is that it never misses which, I suppose, gives it some limited use against sins and archers.

    Also, the OP asked whether he should choose swords or poles as his third weapon path. While it would be better to go with both, lack of coins and/or SP probably limits his options.

    Well you should've said it. Mage Bane can go burn in hell. I'd rather spark it to look pretty than to use it on Mage Bane.
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  • Motoko - Raging Tide
    Motoko - Raging Tide Posts: 250 Arc User
    edited April 2010
    I wanted to avoid wall of text but here we gob:chuckle

    OP wants a third weapon since he has axes and fists.

    a)AOE: he already has axes + cyclone heel and the common BM AOE skills. he does not need more AOE from pole. He can AOE with no need to stop.

    Pole isn't good for its AOE's... except maybe demon meteor.

    b) DPS with normal attack: He already has fists, he does not need pole for that.

    Huh?

    C) Ultimate skill:the axes ultimate and the pole ultimate are not the same but very similar on purpose and weakness. Both skills increase damage after skill is applied but you need to apply more attacks to take advange of the effects (for instance, if after you apply any of the two skills, you get stuned or opponent flee, the effect will not work). So, why to get a similar skill? why not to get a different one?

    As stated many times, there are areas where mobs are immune to HF, like CoA, DT(?), Nirvana.

    MSS (sword) rather than increasing damage it will reduce the damage your opponent does on you. which means, this skill is for a different situation and effect will always work even if opponent stun you or flee (if opponent flees, the skill still met its purpose as full deterrent).

    Ok? the difference between level 1 with any **** sword vs lvl 10 with a good one, isn't much for this purpose.

    D)MSS and Atmos are the best damaging skills on their category. why not to add them?

    Because they aren't... having a high multplier doesn't stop single swords from having **** dmg, and dual swords from having **** adds.

    F) swords are cheap, easy to get.

    Because they suck.

    G) Any squad can kill any boss but no any squad can deal with the damage the boss does on them. I can recall few ocasions in which my squad failed for not killing quick but 99.99999% of the time squad fail for not being able to deal with the damage the boss does. Thats where Myriad comes in, to help on dealing with damage boes does on you. Adding myriad to shawdoless kick allow to cancell mag attacks from bosses way easier plus genie skills.

    Kick spark kick spark etc, or kick, earthquake, kick, earthquake, or stop trying to tank when you obviously can't (You, not all BMs)

    True, pole has some good knockback skills and range attacks. But sword has a knockback and range skills too (not the same but meets similar purpose).

    Not nearly as good as Pole's

    sword, might suck as a single path but becomes very handy on multipath.

    Actually anything it can do the other 3 do better.

    So, for OP sword is the weapon to add but keep in mind he should add pole too a some point.

    BTW, the pole range is great but overated, since we can use bow too.b:bye

    Are you trolling? If so, Bravo.

    if somebody already has fists and axes, adding pole might not be the best choice.

    You're right, its the only choice left.

    if you have axes only, pole is a good choice (but I prefer fists).
    If you have fists only, pole is a good choice too (but I prefer axes)
    If you have sword, either pole or axes is a good choice (but I prefer axes again)

    if you have pole as main, axes is a good choice as secondary.

    Rabblerabble /10char
    [SIGPIC][/SIGPIC]
    This is the way the world ends
    This is the way the world ends
    This is the way the world ends
    Not with a bang but a whimper. - T. S. Eliot
  • Kristoph - Lost City
    Kristoph - Lost City Posts: 2,016 Arc User
    edited April 2010
    a)AOE: he already has axes + cyclone heel and the common BM AOE skills. he does not need more AOE from pole. He can AOE with no need to stop.

    b) DPS with normal attack: He already has fists, he does not need pole for that.
    Okay? I don't even bother switching to fists for AOEing, Axes alone are enough. Everyone knows both swords and poles suck for AOE/DPS compared to Axe/Fist.
    C) Ultimate skill:the axes ultimate and the pole ultimate are not the same but very similar on purpose and weakness. Both skills increase damage after skill is applied but you need to apply more attacks to take advange of the effects (for instance, if after you apply any of the two skills, you get stuned or opponent flee, the effect will not work). So, why to get a similar skill? why not to get a different one?

    MSS (sword) rather than increasing damage it will reduce the damage your opponent does on you. which means, this skill is for a different situation and effect will always work even if opponent stun you or flee (if opponent flees, the skill still met its purpose as full deterrent).
    Why would you want to get a different one if HF doesn't work everywhere, and in some situations, both can be used? And you're an idiot if you use MSS in pvp... you're going to bet your survival on some terrible attack reduction instead if leaping/stunning/sealing/red sprint? For some reason I doubt you have a lot of pvp experience other than maybe duels which are stupid anyway.
    D)MSS and Atmos are the best damaging skills on their category. why not to add them?
    Because BMs are going to do pathetic damage per hit regardless. Only way to do decent damage is genie skills (work better with HF) or using HF following by 3 strong skills (wearing an axe...) or simply going for high DPS.
    G) Any squad can kill any boss but no any squad can deal with the damage the boss does on them. I can recall few ocasions in which my squad failed for not killing quick but 99.99999% of the time squad fail for not being able to deal with the damage the boss does. Thats where Myriad comes in, to help on dealing with damage boes does on you. Adding myriad to shawdoless kick allow to cancell mag attacks from bosses way easier plus genie skills.
    Get another BM to use shadowless or make the barb use alacrity. Give an example of a boss you'd use this on or gtfo, because it's honestly a terrible idea.
    True, pole has some good knockback skills and range attacks. But sword has a knockback and range skills too (not the same but meets similar purpose).
    Poles do it better in both cases, gg. Spears can get debuff or zerk, Swords can't. Unless you want to count that hh90 joke weapon with it's 200-300 damage range.
    sword, might suck as a single path but becomes very handy on multipath.
    So, for OP sword is the weapon to add but keep in mind he should add pole too a some point.
    BTW, the pole range is great but overated, since we can use bow too.b:bye
    if somebody already has fists and axes, adding pole might not be the best choice.
    if you have axes only, pole is a good choice (but I prefer fists).
    If you have fists only, pole is a good choice too (but I prefer axes)
    If you have sword, either pole or axes is a good choice (but I prefer axes again)
    if you have pole as main, axes is a good choice as secondary.
    Uh or you can go Fist/Axe since Fist doesn't need anything anyway besides Cyclone Heel and mastery and just get Pole as 3rd tree and be done with it. Pure weapon BMs are worthless nowadays. And swords don't fit anywhere, you can level MSS eventually without being **** and wasting money on other sword skills or a good sword.


    Lol at you even mentioning a bow. And find me any sword that comes anywhere near the debuff spear in usefulness?
    Wondering how much longer these **** packs are going to be around.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited April 2010
    swords really are kinda underwhelming pre 99 cept for MSS in PVE...best skill for catching bosses we got and rather nice for the acutal tanking to lol

    however im thinkin they'll make a wonderfull utility weapon at endgame

    MSS deals more damage+stun chance at range

    atamos gets 50% chance to make the targets evade completely useless

    spirit chaser gains chi making it more usefull as a "line up to blink" skill in pve than farstrike

    mage bane...can tap an archer to death through evade buff

    spears at 99 would give

    winds with 2x range....meh

    farstrike at 120% damage and 18 meter range....do want

    rush is a 33% aoe 5 second stun....woulld be great with purge spear in TW

    glacial getsa 50% proc to make ya autocrit for 5 seconds

    b:surrender get both honestly for pve swords are more usefull and pole are nicer in pvp
    Gifs are hard to make work here