Jade of Steady Defense Vs +10 Vit Gems
TheDan - Sanctuary
Posts: 3,495 Arc User
Just made my quenched nirvana pants with 4 sockets, what's better for survivability wise in TW?
And how much does it cost to imbue G13? I know it's 1M per for G12.
And how much does it cost to imbue G13? I know it's 1M per for G12.
BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI
Post edited by TheDan - Sanctuary on
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Comments
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Personally I would use +2 def as there are only a select amount of pieces that I'll have g13+ the rest you can fill with vit stones.0
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+2 defense is better for taking simultaneous hits, like int TW or group PvP... and won't give you more hp for your charm to tick off. Each +2 def level will reduce more damage than a +vit stone will give you, especially when concerning damage from archers and mages.I post in forums. This one and others. That's why I post.0
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3m per shard for g13.[SIGPIC][/SIGPIC]
This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper. - T. S. Eliot0 -
Yes, a BM has to be a complete dumb **** to use vit stones when sharding their gear. And I could smack an archer for posting it early, only had 3 pack sales to buy em up so far dangit.0
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Raseth - Sanctuary wrote: »Yes, a BM has to be a complete dumb **** to use vit stones when sharding their gear. And I could smack an archer for posting it early, only had 3 pack sales to buy em up so far dangit.
Troll^^
Vit stones are fine. I would love to be able to stack +2 def. And if not that +10 vit stones. But I'm not rich enough yet.....Retired
[SIGPIC][/SIGPIC]0 -
AdvanceZero - Heavens Tear wrote: »Troll^^
Vit stones are fine. I would love to be able to stack +2 def. And if not that +10 vit stones. But I'm not rich enough yet.....
Nah, main account banned for a few more hours. When my BM hit 99, I did a comparison, and even if they cost the same, def stones were better due to three main reasons. Add in DEF lvl 2 ones, and yes, I mocked the heck out of the people paying more money for much less return. In essence, they are ignorant, and will likely change when someone does their thinking for them once again. Hence the lack of respect in last post.
<- Telarith, and yes, vit stones are a very bad idea.0 -
damit tel/devoted >.<
was hopeing the fourums would math fail till i hit 99 and got my set T.T
glad not many sanc bm's use this fourum thingie ^.^Gifs are hard to make work here0 -
Joshcja - Sanctuary wrote: »damit tel/devoted >.<
was hopeing the fourums would math fail till i hit 99 and got my set T.T
glad not many sanc bm's use this fourum thingie ^.^
Hey, I gave you the heads up a month or two ago. Main thing is the archers of Sanc messed it up. Devoted was going to keep quiet about it as well. I really hope the discussion about it I had with Legerity didn't get to the others and cause the posts to happen, as I loved getting my diamonds for 3-5 mil each. Dang spotlighters b:angry
Ah well, when they finish looking at DEF lvl sharding, they may realize why archers have a reason to quit0 -
Only time def stones are worth it is if you have a high enough hp pool to begin with. Personally I would never use the def+1 stones over vit stones. But the Def+2 stones are way better. I had dreams of sharding my end game gear with Def+2....would be so sweet...
edit: was I suppose to keep the hp thing a secret....<_<Retired
[SIGPIC][/SIGPIC]0 -
AdvanceZero - Heavens Tear wrote: »Only time def stones are worth it is if you have a high enough hp pool to begin with. Personally I would never use the def+1 stones over vit stones. But the Def+2 stones are way better. I had dreams of sharding my end game gear with Def+2....would be so sweet...
edit: was I suppose to keep the hp thing a secret....<_<
No, you're only thinking of one thing. There are three that makes even DEF lvl 1 better than vit +10. If you're going off the old archer one of 1% of your health per shard for DEF lvl, that is a bad way to compare. It blatantly favors vit stones at its best (first shard), and DEF at its worst (first shard).0 -
Please correct me if I'm wrong. Cause I've been looking at these stones. But as of yet can't afford them.
10 vit stones = 1500hp without buffs or +HP% adds
10 def stones = 10% defense
I have 10k hp buffed.
If I get hit by a 11,000 attack defense will save me with 10% reduction of 1,100 from my 10k life points I will have 100 health. But with the stones I would have 500 health. As the attacks increase in str. the % def gets better and better but, I won't have the health to survive.
now the +2% def level stones...
10=20% reduction. That's 2,200 damage reduction. From above attack. Leaving me with 1200hp. Which is by far better then vit stones. And gets even better when adding more to your gear.
I'm sure there is a bit more to the mechanics. But this is the base picture most will see.
Here is a quote from last September...Originally Posted by Gyonax - Heavens Tear View Post
There's a formula that calculates the damage received as a percentage of your hp comparing +10 vit stones and +1 def. stones.
The conclusion was that which to use depends on your class and hp.
Bottom line is that use +1 def stones if your self-buffed hp is above the following threshold for each class:
barb: 17,000
bm: 15,000
archer: 13,000
veno: 12,000
cleric and wiz: 10,000
Otherwise it is better to use +10 vit stones.
Another way to look at it is that if you have high refinement, then use +1 def. stones, if not, use +vit.Retired
[SIGPIC][/SIGPIC]0 -
That is again just one portion of it. Eh, here's the 3 things:
1. Health Adjustment
2. Damage reduction/Healing Amp
3. Debuff/Purge effect reduction
1. Basically health will be adjusted on a forward basis off of your total DEF lvl. Early on, this isn't too much. But the higher you build, the more effect each additional level adds.
For a proof, the first one would be 99. Divide 100 by 99 for an effect of 1.0101. A second stone would see 99 divided by 98 for an effect of 1.0102. Very small amount, but they pick up pace as it increases. By lvl 50, it's X 2, 67 X3, 75 X4, etc. And picking a small lvl isn't very good, especially as you're equalling the value of them. Remember, the vit stones sold at 25 mil when DoD went for 3 mil and under. Good times
All of this acts as your spike buffer, or maximum health. Divide health by remaining damage left after DEF to see how much this is. In instances add 10 DEF lvl to either count, or 8 DEF lvl using attendance charm.
2. Damage gets reduced by DEF lvl at an increased effect per stone, and getting a minimum of 12 should not be too difficult. Unless they spike you dead, your health gains will essentially be amped due to the lower damage received.
So for a realistic example (11K in one hit means you 2 or 3 shot basically either way), say 5K damage received to each. 7K health on DoD sharder, 8.8K health on Viter. DoD takes 4.4 down to 2.6K, Vit takes 5K down to 3.8K. However, using some health meat, you gain 250 health per second, and most high damage skills take 2 secs, so add 500 health to each. 3.1K and 4.3K. If you adjust the numbers to reflect DEF lvl to health, 2.6K would be 2.954K health, 846 down; while 3.1K would be 3.522, or 778 down. As you can see, health gain was amped by 1/.88, or 13.6%. Now this is just a small number. Looking at step 1, you can see just how high the health gain amp can go towards boosting health maintenance in between charm ticks, as this isn't even counting the health in there. And my hat alone has 6 DEF with just 3 sockets.
3. Debuff/Purge will also not harm a DEF sharder as much either. Because there is a third aspect to take into account: your normal defense damage reduction. With buffs we could easily have 70% reduction in both phys and mag, before the DEF reduction kicks in. So it would end up total reduction would be 73.6% vs. 70% on Viter. However, when purge from bow or veno kicks in, or amps, or debuffs, DoD ends up improving.
Against purge, the normal defense of both drop, but the DEF reduction increases in comparison. So say someone kills mag marrow and cleric buff, and Vit drops to only 30% mag def. Well, DEF shard would have 38.4% total defense.
Debuffs work the same, many archers rely on crits and their metal debuff to take down BMs. Well, as already shown, debuff does less to dragon sharder than Viter, and amped damage basically gets hit that much more reduction from dragon; Vit just gets normal defense applied to it.
All in all, the higher the damage taken, the better Dragon is. The higher the healing, the better Dragon is (cleric, self, or bloodpaint). The higher number of shards, the better dragon is.
As for highest efficiency, Vit stones have that with the first shard, and decreases from there. Dragon shards have it when you place one in the last slot, and decreases the less of them there are. 150 health has more effect the less health you have, so each additional one has less over-all effect. Whereas getting even 24 DEF lvl is pretty dang nice (31.6% amp to healing/health)
Just remember, spike survival is always counted, and either damage reduction OR healing amp is counted as well when computing it out. The damage reduction or healing is just a simple of matter of how you look at it pretty much.
EDIT: The funny part is when archers realise just how feasible getting 6X DEF lvl is. Now thinking of how hard it is for them to kill at end game, and their reliance on crits , debuff, and proc, how likely is it they will be able to 1 v 1 a properly sharded BM? Unless they shard DoT, they are pretty screwed against that. And even full DoT just reduces their over-all penalty. Without warsoul weapon to reduce DEF lvl of target to manageable level, they are in for a rude awakening when they crit for less than normal arrow damage. That's the schaudenfreud I enjoy for them breaking the DEF sharding news early
Extra Editing power: Add step 1 and step 2 to determine true comparison between DEF and Vit. As stated, the example you quoted just focused on 1 of the 3 things that determine which is better. Which is useful, if you stand there doing nothing as someone kills you. But add step 2 onto your adjusted health based off of reasonable healing ability and add the affected health to each respective side. It adjusts based off of roles; pk or duels count your food and skills, if you're tanking in PvE count your clerics IB stacks.
Also, he did the math wrong. It should be obvious with the first shard having a 1.0101 effect that you wouldn't get just 1% from that 15K health. He needed to mean when both end up at 15K health, that amount of health is equal. Which would be 14.85K health. Minor adjustment, but does show how much time he spent on his ideas. And again, it is biased towards Vit as 150 has a larger effect at 15K (1%), then it does on the 10th one (.9%). And who really plans on using just 1 shard in their armor anyways?
Properly you should look at it from each's specialty. Which means full Dragon sharding, at what point would changing one Dragon shard over to Vit be effective? That is the right question to ask, and how I came to the **** Vit stones philosophy. And why any BM running around with Vit stones in their armor, is special. Real special. They even have their invisible helmet on, to test walls with.0 -
When packs were first out you couldnt make +2 DEF stones and there was no attendance blessing so you couldnt get all that far away from 0 for the big gains to kick in. +24 Defense level would give you 31% more survivability while 24 vit stones give 3600 more HP and more defense / resistance / hp regeneration. The vit stones would be better than +1 in most cases.
However +2 even at just 1 shard is better than vit in most cases.
I don't quite get the argument for purge/debuff not effecting a +DEF sharded player as much but if that were true that would necessarily mean that buffs wouldn't have as much benefit.[SIGPIC][/SIGPIC]
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Asterelle - Sanctuary wrote: »When packs were first out you couldnt make +2 DEF stones and there was no attendance blessing so you couldnt get all that far away from 0 for the big gains to kick in. +24 Defense level would give you 31% more survivability while 24 vit stones give 3600 more HP and more defense / resistance / hp regeneration. The vit stones would be better than +1 in most cases.
However +2 even at just 1 shard is better than vit in most cases.
I don't quite get the argument for purge/debuff not effecting a +DEF sharded player as much but if that were true that would necessarily mean that buffs wouldn't have as much benefit.
veno purges vit stoner...vit stoner now takes full damage and 10k hp goes down rather fast
same veno purges def sharder buffs are gone but you still get def lvl reduction so assuming 8k hp and 30 def levels....theres a far higher chance of survival
basicly vit stones give hp and + def level makes that hp far better than it would be otherwise
this would be really noticable tanking high lvl bosses with say a permenant +40 def levels (actually my endgame goal
say boss hits for 4k a swing
at 10k hp your a 3 shot
at 40+10 from bless boss hits 8k def sharded bm for only 2k
this would mean that
A) lower HP but bosses dont spike as high alowing for solo or no cleric tanking of high lvl areas and WB's
B)since you actually take less damage over time than the vit stoners you have less NEED for hp
C) bosses big spells are far less scary since your nearly impossibal to one shotGifs are hard to make work here0 -
Asterelle - Sanctuary wrote: »When packs were first out you couldnt make +2 DEF stones and there was no attendance blessing so you couldnt get all that far away from 0 for the big gains to kick in. +24 Defense level would give you 31% more survivability while 24 vit stones give 3600 more HP and more defense / resistance / hp regeneration. The vit stones would be better than +1 in most cases.
However +2 even at just 1 shard is better than vit in most cases.
I don't quite get the argument for purge/debuff not effecting a +DEF sharded player as much but if that were true that would necessarily mean that buffs wouldn't have as much benefit.
You still get the same reduction compared to someone without same DEF lvl, but the amount changes is the thing. Both have 70% normal defense against a 20K attack. Drops to 6K for each, but falls a further amount vs. DEF shard, (say 24%), down to 4.56K damage. You take only 76% of the damage compared to other guy. But reduction is 1.44K damage.
Now reduce both defenses due to purge, and both are 30%. Vit takes 14K, DEF takes 10.64K damage. Still 76% of damage, but the amount reduced is 3.36K damage. You always enjoy the benefit over someone without, but damage reduction will always be greater the lower your normal defense is. It's nicer to have the initial defense, but no longer as crippling without it.
And 1 DEF vs VIT is mostly a matter of what point is DEF better. 3.6K health if you have 10K+ as a BM is pretty much equal, assuming you don't heal at all whatsoever. Though Dragon will be cheaper to get, and cheaper on charm cost obviously. However healing during a fight will skew it to make the health requirement for DEF to be better lower. And this increases the further along it goes. Add in instance charms, and in there DEF becomes even better from increasing returns.
Also, even if 20 Vit stones come out, they will not be near as good as DEF + 2 lvl sharding. So not sure if they will bother bringing them out, only barbs really can use that for their arma. Or possibly some real low health characters; but they're likely better off sharding DEF and using the cost difference to refine higher health on armor. Until prices change anyways.0 -
The most def level you can hope for at the moment is 16 from 4 socket pants/helm. Then assuming that "reduces physical/magical damage by 4% adds work the same way, an extra 8% from nirvana pants/helm. An extra 10 from bless box or 8 from attendance blessing. That brings you to -32% damage in TW, -34% in an instance.
I can't see where you could get any more than that without sacrificing -interval.[SIGPIC][/SIGPIC]
This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper. - T. S. Eliot0 -
Motoko - Raging Tide wrote: »The most def level you can hope for at the moment is 16 from 4 socket pants/helm. Then assuming that "reduces physical/magical damage by 4% adds work the same way, an extra 8% from nirvana pants/helm. An extra 10 from bless box or 8 from attendance blessing. That brings you to -32% damage in TW, -34% in an instance.
I can't see where you could get any more than that without sacrificing -interval.
24 sockets of 2 DEF lvl, 26 if you go obscene with a second weapon for defense.
G13 lunar cape with -int for 8 (not trophy one)
Leggings for 8
Helm for 8
Should have 3 other G15 armors from initial upgrade of TT99, unless something has changed and they lose their -int IHB when they have the same name. Nirvana upgrade would kill the IHB definitely though. Which adds another 24
2 60 day+ attendance rings.
charm
Warsong belt/necklace anywhere from 1 to 5 DEF each
And a possible +5 if the rumor of Lunar getting DEF instead of ATK is true
It will be lower if there is some change where the Nirvana Lionheart which lists Lionheart IHB on the armor is somehow a typo, but the Nirvana IHB should be under the Nirvana full upgrade gear.
Also, if just going for 5 APS, you can ditch one the TT99 sets in exchange for Nirvana pants and chest, for higher grade armor while retaining trip spark 5 APS.0 -
My thoughts on the +1 def stones is that they aren't really worth it. But the +2 stones...makes my mouth water...saying I want I want......Retired
[SIGPIC][/SIGPIC]0 -
Motoko - Raging Tide wrote: »The most def level you can hope for at the moment is 16 from 4 socket pants/helm. Then assuming that "reduces physical/magical damage by 4% adds work the same way, an extra 8% from nirvana pants/helm. An extra 10 from bless box or 8 from attendance blessing. That brings you to -32% damage in TW, -34% in an instance.
I can't see where you could get any more than that without sacrificing -interval.
there are 24 sockets in a full 4 socket set
thats 48 possibal def levels + cube neck + warsong belt + blessing+ attendance rings for a possibal 60+ def levels
going for 40 myself to leave a bit of room for vit stones since i have 10 base vit aka need moar hp lol
but with g 12 tt 90 you would need to def lvl 1 shard quite a bit i guess
so assuming nirvana pants g 13 hat and cape
24def levels then you still have 12sockets in the rest of your armor + the def levels from ornaments and the 30 min blessingGifs are hard to make work here0 -
Joshcja - Sanctuary wrote: »there are 24 sockets in a full 4 socket set
thats 48 possibal def levels + cube neck + warsong belt + blessing+ attendance rings for a possibal 60+ def levels
going for 40 myself to leave a bit of room for vit stones since i have 10 base vit aka need moar hp lol
but with g 12 tt 90 you would need to def lvl 1 shard quite a bit i guess
so assuming nirvana pants g 13 hat and cape
24def levels then you still have 12sockets in the rest of your armor + the def levels from ornaments and the 30 min blessing
Once close to 50 DEF, you get the X2 spike survival, which would directly equal the health from vit. Even 20 vit ones, 24 of them, would give 7200 health. And if you have 7200 health, they equal out at 50 DEF for just that, but DEF all the way also gives double healing effect as well. So if aiming for 40 DEF, just get 50 DEF and call it good. At that point, 7.2K health from refines is childsplay. Likely wouldn't even need to +5 the gear.0 -
Raseth - Sanctuary wrote: »Once close to 50 DEF, you get the X2 spike survival, which would directly equal the health from vit. Even 20 vit ones, 24 of them, would give 7200 health. And if you have 7200 health, they equal out at 50 DEF for just that, but DEF all the way also gives double healing effect as well. So if aiming for 40 DEF, just get 50 DEF and call it good. At that point, 7.2K health from refines is childsplay. Likely wouldn't even need to +5 the gear.
if the refine transfer stones also move shards n sockets it may be worth it to drop the lionheart set bounus entirely for me so would be able to shard 4 equips with +2 for 24 can vit stone the asura peices for hp and the g 13 HA refine would make up for the rest
also my current endgame is what i just mentioned lol (endgame = my final gear ever so 3 years of farming or thereabouts to get it)
would come out to about 34 def levels before bless wich adds 8 -10 depending on me preferance and will have a pair of attendance rings for tanking purposes
in pvp would have roughly 87% def against all damage with hell bell and marrow spam and assuming +8 armor refines +10 windpour +8 GX purge spear and firelotus would be hell on wheel's
but for now...off to grinding only 60% till 80 and new fists + 5.1k hp ^,.,^ will finnaly be able to reliably tank 2-2 and 1-3Gifs are hard to make work here0 -
If defense level is as good as people say it is, then 2 TT nirvana pieces = 8 def lvl? and 2 Lunar nirvana pieces = 5 def lvl?BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
TheDan - Sanctuary wrote: »If defense level is as good as people say it is, then 2 TT nirvana pieces = 8 def lvl? and 2 Lunar nirvana pieces = 5 def lvl?
TT nirvana should give +5 ATK with 2 pieces. A rumor on forum is that Lunar Nirvana gives +5 DEF instead with 2 pieces. Waiting on any person who gains the 2 Lunar Nirvana set to confirm or deny.0 -
Raseth - Sanctuary wrote: »TT nirvana should give +5 ATK with 2 pieces. A rumor on forum is that Lunar Nirvana gives +5 DEF instead with 2 pieces. Waiting on any person who gains the 2 Lunar Nirvana set to confirm or deny.
I don't mean the TT nirvana set itself, but the individual pieces give +4 Def Level Each if I'm not mistaken, starting from 1st recast.
so 2 Pieces of TT Nirvana would be +8 Def and +5 Atk, so gives more adds than Lunar Nirvana I thinkBM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
YouTube channels: youtube.com/TheDan912 and youtube.com/TheDanPWI0 -
Raseth - Sanctuary wrote: »24 sockets of 2 DEF lvl, 26 if you go obscene with a second weapon for defense.
G13 lunar cape with -int for 8 (not trophy one)
Leggings for 8
Helm for 8
Should have 3 other G15 armors from initial upgrade of TT99, unless something has changed and they lose their -int IHB when they have the same name. Nirvana upgrade would kill the IHB definitely though. Which adds another 24
2 60 day+ attendance rings.
charm
Warsong belt/necklace anywhere from 1 to 5 DEF each
And a possible +5 if the rumor of Lunar getting DEF instead of ATK is true
It will be lower if there is some change where the Nirvana Lionheart which lists Lionheart IHB on the armor is somehow a typo, but the Nirvana IHB should be under the Nirvana full upgrade gear.
Also, if just going for 5 APS, you can ditch one the TT99 sets in exchange for Nirvana pants and chest, for higher grade armor while retaining trip spark 5 APS.
How does one acquire g13 lunar interval cape b:shocked? Also didn't think 1st upgrade from tt99 -> 100 crystal nirvana kept the set bonus, you sure it does?
Also as stated I would rather go with tt nirvana armor for the % dmg reduction, which I am pretty sure works the same as defense level.[SIGPIC][/SIGPIC]
This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper. - T. S. Eliot0 -
1st, 2 pieces of HH nirvana gives 5 attack level from the set bonus
2nd, the +4% defence is not a defence level boost it is the equivalent of a buff it adds 4% to your combined equipment defence numbers its highly useful if you get debuffed alot (like undine or hell marrow as its partly negated by the nirvana pieces)0 -
Raseth - Sanctuary wrote: »You still get the same reduction compared to someone without same DEF lvl, but the amount changes is the thing. Both have 70% normal defense against a 20K attack. Drops to 6K for each, but falls a further amount vs. DEF shard, (say 24%), down to 4.56K damage. You take only 76% of the damage compared to other guy. But reduction is 1.44K damage.
Now reduce both defenses due to purge, and both are 30%. Vit takes 14K, DEF takes 10.64K damage. Still 76% of damage, but the amount reduced is 3.36K damage. You always enjoy the benefit over someone without, but damage reduction will always be greater the lower your normal defense is. It's nicer to have the initial defense, but no longer as crippling without it.
This doesn't support def sharding faring better under purge. You started off with defense sharding having more survivability buffed and ended up showing more survivability purged. This is an example of the relative benefit of the shards over vit being unchanged by purge. In fact both builds lost 57% survivability.
I don't see how a def sharded build with the same survivability as a vit sharded one would wind up with more survivability after purge. If anything the vit stoned one will have less of a decrease since 240 vit contributes a decent amount of resistance which I don't think counts as equipment defense.[SIGPIC][/SIGPIC]
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Motoko - Raging Tide wrote: »How does one acquire g13 lunar interval cape b:shocked? Also didn't think 1st upgrade from tt99 -> 100 crystal nirvana kept the set bonus, you sure it does?
Also as stated I would rather go with tt nirvana armor for the % dmg reduction, which I am pretty sure works the same as defense level.
Sadly it is very expensive gear, requiring 18 tinders and I think it was 30 Nature thingies. You lose two attribute boosts, gain some in Vit, for a higher grade cape with -int.Fist are the worst at PvP AND PvE, if you disagree, as I said, take it to PM's or make your own guide. Go here if you want to debate about it. - Lyndura
Get a High lvl Fist warrior use it, Restat to axes. GG - complexx
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Lunar cape G13, not too hard to get actually. Only thing is that G13 + is a ***** to socket, I already made my nirvana lunar pants and too lazy to test out if the nirvana tt pants are any better..
http://www.pwdatabase.com/pwi/items/27711BM PvP Guide: pwi-forum.perfectworld.com/showthread.php?t=1320761
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Hmmmm, really tough choice, the +2 def is actually worth considering, since diamonds of dragon with a single +1 are plain overran by +10 vit, here's my 2 cents
24 sockets is either 48 def level or 240 extra vit, which in a BM results in 3,600 extra hp and increases to hp regen, physical and mag defenses, small but they do increase
So let's say the BM has about 10k hp unbuffed with all the refines from gear, now we have to consider a couple things:
-Sky demon pearl or TT necklaces, even if they're low level gear for endgame, they can prove useful with +5% hp, which depends on your hp pool, so +5% from 10k hp is 500 adittional hp, little more than 3 adittional stones
-Diamond sutra, the more hp you have, the more it heals you for, 20% of 10k is 2k hp from a single cast, and sage one has chance to get you 5k instead
-Tree of protection, life-saving skill that also works based on how much hp you have, the more you have the more useful it is, 30% increase would give you 13k hp for a few seconds, and regens 20% of that every 3 seconds, so 2,6k gain on 3 seconds
Samsara wheel/calmness dew: useful life-saving apo powders that restore 60/90 mana and hp respectively, 90% of 10k is 9k hp instantly, can jump your hp back to near-full, and 6k instantly is not bad, instead of waiting the 30 seconds dark green orb needs to take full effect
So indeed, the jade has the upper hand if you're taking large amounts of damage, or attacked by multiple enemies, however that kind of situations can be considered as semi-rare, at least in PvE worlds, probably in territory wars or when in pk mode and you get ambushed, so i would say +vit stones have the upper hand in PvE and +def are best for PvP, where ambushes and ganks are more common0
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