Drop rate in squad
_Lyra - Lost City
Posts: 84 Arc User
Is the drop rate of individual monsters based on the average/highest level of the squad or on the level of the player that kills the monster. IE if I'm squadded with a level 1 and he kills a bunch of mobs, is the drop rate reduced simply because I'm in the squad? Even if i dont attack or show up on the aggro table?
Post edited by _Lyra - Lost City on
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Drop nerfing is determined by the highest level character to engage the monster in combat.
Your Lv 89 should experience no change in drops whatsoever if she is grouped with a Lv 10. The Lv 10 will also experience no change in drops, even standing right next to you and sharing EXP gains with you, as long as you do not take part in the combat. The only time that drops will be nerfed is if the Lv 89 engages in the Lv 10's combat session by helping them with damage/healing/buffing/etc.
For more info on drop nerfing, please refer to http://pwdatabase.com/drop[SIGPIC][/SIGPIC]0 -
I heard from many players that it depends on the highest level player, and this seems to be true for a few times I did fb, as the drop rate decrease very significantly even if only 1 is high level.0
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Generally tho its that one high lvl player doing all the damage. My question is if if just being in the squad makes the drop rate decrease.0
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_Lyra - Lost City wrote: »Generally tho its that one high lvl player doing all the damage. My question is if if just being in the squad makes the drop rate decrease.
It's based on the highest level.
Had a level 30 alt who does nothing but raise genies and farm DQ31s run around killing stuff around secret passage entrance. With x2 exp, most mobs would almost always drop me some form of item and coin and within an hour, I'd get a good deal of DQs and mats.
Then I had a level 100 cleric squad me while he was AFK and had me on autofollow. During the 30 minutes or so he was floating above my head, getting even a single item (pot, DQ, craft mats) was a rarity and to top it off, the monsters started to, in general, drop nothing but coin more often.0 -
It's based on the highest level.
Had a level 30 alt who does nothing but raise genies and farm DQ31s run around killing stuff around secret passage entrance. With x2 exp, most mobs would almost always drop me some form of item and coin and within an hour, I'd get a good deal of DQs and mats.
Then I had a level 100 cleric squad me while he was AFK and had me on autofollow. During the 30 minutes or so he was floating above my head, getting even a single item (pot, DQ, craft mats) was a rarity and to top it off, the monsters started to, in general, drop nothing but coin more often.
The OP is asking about the opposite though, if a high level as a low level in squad on autofollow killing high level mobs.[SIGPIC][/SIGPIC]0 -
@ElderSig: The OP asked_Lyra - Lost City wrote: »IE if I'm squadded with a level 1 and he kills a bunch of mobs, is the drop rate reduced simply because I'm in the squad? Even if i dont attack or show up on the aggro table?
I doubt that a level 1 can kill level 89 mobs.0 -
ElderSig - Dreamweaver wrote: »The OP is asking about the opposite though, if a high level as a low level in squad on autofollow killing high level mobs._Lyra - Lost City wrote: »Is the drop rate of individual monsters based on the average/highest level of the squad or on the level of the player that kills the monster. IE if I'm squadded with a level 1 and he kills a bunch of mobs, is the drop rate reduced simply because I'm in the squad? Even if i dont attack or show up on the aggro table?
An administrator has already replied that "Drop nerfing is determined by the highest level character to engage the monster in combat." and that "The only time that drops will be nerfed is if the Lv 89 engages in the Lv 10's combat session by helping them with damage/healing/buffing/etc." so just being in squad won't affect things according to Sihndra.
My own experience contradicts that... If I'm in squad and do nothing (no damage/healing/buffing) then my L94 presence dramatically reduces the drop-rate for the L10 I was standing by ready to rez if something bad happened. I find that if I am not partied with the L10, I can even heal them and debuff their monsters and NOT adversely impact their drop rate--I just can't deal direct damage or I usually get credit for the kill and the drop will suck.0 -
So, is it like when I'm in a squad, killing mobs at my level with a lower level who doesn't help me at all, then we get more drops than we'd got if the other person had helped me? But they still get the same amount of exp as me and may get drops even if they don't help?
Sorry for being a dummie, I understand the basic idea but I need it to be explained in a bit more simple way b:surrender
P.S I like Sihndra's siggy with the white rat, it's kewl ^^[SIGPIC][/SIGPIC]0 -
Fiery_Demon - Heavens Tear wrote: »So, is it like when I'm in a squad, killing mobs at my level with a lower level who doesn't help me at all, then we get more drops than we'd got if the other person had helped me? But they still get the same amount of exp as me and may get drops even if they don't help?
Sorry for being a dummie, I understand the basic idea but I need it to be explained in a bit more simple way b:surrender
P.S I like Sihndra's siggy with the white rat, it's kewl ^^
Since the drops are based on your stats, no you wont' get more drops if the low-level were to help out. Also I'm not sure that the low-level will get the same amount of EXP/Spirit as you... the table suggests that you'd get 90-100% of the EXP/Spirit value for the mob within -2 to +3 levels of you (the L78 char) while the low-level might get as much as 120% (if you're 11 levels higher than the low-level char), but I wonder if there's something about "average squad level" as a divisor in addition to squad size?0 -
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Thanks Sihndra for the official ruling b:thanks.
Quick question tho. I reviewed the drop table and noticed the exact percent decreases for exp/spirit/drops based on lvl difference, so I decided to test it out myself to see if it held up (i ever so slightly distrust pwdatabase)
Anyway, if we assume that the drop rate is indeed based on the highest lvl player to show up on the aggro table for the mob, would it also make sense that the exp/sp gained by the individual players would reflect this? IE if a lvl 50 (squaded with an afk lvl 100) kills a lvl 50 mob worth 500 exp, the lvl 50 would get around 250 exp points, while the lvl 100 would get 12 (based on pwdatabase exp calculations). When i tested this tho, I found that the lvl 100 actually gets MORE exp than the lvl 50 (20 exp versus 14). If the pwdatabase values are correct, and the drop/exp/sp rates are dependent on the highest lvl on the aggro table, then why does this occur?0 -
Thelas_Carr - Sanctuary wrote: »My own experience contradicts that... If I'm in squad and do nothing (no damage/healing/buffing) then my L94 presence dramatically reduces the drop-rate for the L10 I was standing by ready to rez if something bad happened. I find that if I am not partied with the L10, I can even heal them and debuff their monsters and NOT adversely impact their drop rate--I just can't deal direct damage or I usually get credit for the kill and the drop will suck.
It isnt engaging in combat that does it. There is a certain radius (seems to roughly match the radar range on medium zoom setting) which will determine if the high level effects drops. That is the same range where inside, the person can randomly recieve drops from pickup or is excluded. The same range on if the person receives a share of the experience. Outside of that range, they have no effect, but within range they do.0 -
_Lyra - Lost City wrote: »Anyway, if we assume that the drop rate is indeed based on the highest lvl player to show up on the aggro table for the mob, would it also make sense that the exp/sp gained by the individual players would reflect this? IE if a lvl 50 (squaded with an afk lvl 100) kills a lvl 50 mob worth 500 exp, the lvl 50 would get around 250 exp points, while the lvl 100 would get 12 (based on pwdatabase exp calculations). When i tested this tho, I found that the lvl 100 actually gets MORE exp than the lvl 50 (20 exp versus 14). If the pwdatabase values are correct, and the drop/exp/sp rates are dependent on the highest lvl on the aggro table, then why does this occur?
EXP isn't split evenly between members of a squad. There's an adjustment made based on their levels relative to each other as well as relative to the monster, I believe.0 -
_Lyra - Lost City wrote: »Anyway, if we assume that the drop rate is indeed based on the highest lvl player to show up on the aggro table for the mob, would it also make sense that the exp/sp gained by the individual players would reflect this?
EXP/SP gains are governed by a different set of rules from drops.[SIGPIC][/SIGPIC]0
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