Attributions for Blademaster (already read guides)

Arkadie - Harshlands
Arkadie - Harshlands Posts: 7 Arc User
edited April 2010 in Blademaster
I read the guides seeing it varies froma weapon to weapon

tends to go along the lines of

6str 1dex 3other(vit) for hammers
5str 2dex 3 other(vit) for pole
5str 3dex 2other(vit for blades
5str 4dex 1other(vit) for fist

well just wondering if I can do a build of

6str 3dex 1other(vit) and be ok later on in the game, justs o that I have liberty between the weapons untill spirit forces a concentration on one

feedback?
Post edited by Arkadie - Harshlands on

Comments

  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    I read the guides seeing it varies from weapon to weapon

    tends to go along the lines of

    6str 1dex 3 points left (vit)(dex) for hammers
    5str 2dex 3 points left(vit)(str)(dex) for pole
    5str 3dex 2 points left(vit)(dex)(str) for blades
    5str 4dex 1 point left (vit)(str) for fist

    well just wondering if I can do a build of

    6str 3dex 1vit and be ok later on in the game, just so that I have liberty between the weapons until spirit forces a concentration on one

    feedback?

    I modified your post a bit to show that yes you can do that build if you want. The stats you posted are What's required for minimum use of that weapon and (in the case of fists) Heavy Armor.

    Anyways, go out and have some fun!!
    Retired

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  • Arkadie - Harshlands
    Arkadie - Harshlands Posts: 7 Arc User
    edited April 2010
    ok so, I am reaching lev 20

    almos always going
    6str 3dex, 1vit

    but occasionally doing
    5tr, 3dex 2vit to get vit up a tad

    and I am starting to notice
    that as I fight tougher enemies it litterally drains like half my mana
    so, should I add 1 mag point say...every 5 levels?
  • AdvanceZero - Heavens Tear
    AdvanceZero - Heavens Tear Posts: 1,413 Arc User
    edited April 2010
    No don't ever add magic points.
    Retired

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