Why are the TT weapons using -x% channeling?
Torathin - Raging Tide
Posts: 28 Arc User
Why is this? Are all of you as angered with this revelation as i am? I was looking at it, and it has -6% channeling which hardly increases our dps what so ever. I'd rather it be -6% casting since as i and all other psychics know is that our casting times are our biggest hit to our dps and not the under 1 second channeling speed. I did some math yesterday and that -6% channeling speed when compared to just adding in another 10-20MAtk to the weapon, we'd end up with in the very end game, somewhere in the vicinity of -.5DPS--20+DPS.
Why in the world would the designers actually give us such a useless bonus?
Why in the world would the designers actually give us such a useless bonus?
Post edited by Torathin - Raging Tide on
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Torathin - Raging Tide wrote: »Why is this? Are all of you as angered with this revelation as i am? I was looking at it, and it has -6% channeling which hardly increases our dps what so ever. I'd rather it be -6% casting since as i and all other psychics know is that our casting times are our biggest hit to our dps and not the under 1 second channeling speed. I did some math yesterday and that -6% channeling speed when compared to just adding in another 10-20MAtk to the weapon, we'd end up with in the very end game, somewhere in the vicinity of -.5DPS--20+DPS.
Why in the world would the designers actually give us such a useless bonus?
because magic weapons only have -chan there are no items at all i nthe game that give -cast time that i am aware of0 -
When doing some usual grinding, I often happen to be a few 1/10s from killing a mob without getting any damage. Earning this very short lap could have been managed through a -6% channel bonus.
It's not the matter of DPS, but the amount of damage you can deal before your battle ends : since they are usually short battles, DPS is not the main point you should focus on . If faster channeling gives you time for one more spell before the monster hits you (even at a lower DPS), then the channeling speed is beyond overall DPS.
Mathematically, assuming 'n' is the number of cast spells and assuming it is a low amount:
n * DamagePerSpellWithMediumDPS > (n - 1) DamagePerSpellWithHighDPS
If you are involved in a long battle, then indeed DPS is what you should focus on.
And also, channelling bonus should stack to be efficient, because I admit a single -6% channeling bonus is not enough to make the difference.0 -
Q_Q Your dps is already super strong... why are you complaining about it?!0
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Lusca - Sanctuary wrote: »because magic weapons only have -chan there are no items at all i nthe game that give -cast time that i am aware of
No: all magic ornaments (rings, necklaces and belts) and magic wristguards may also give -3 to -6% channel.
To that, you can add some legendary gear, like the Rank IV armor (-3%), and some legendary headgear and capes.
Some have been able to stack up to 33% channel bonus.0 -
Earlier today i saw 2 Pyshic molds that had -4% casting time.0
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Orose - Sanctuary wrote: »No: all magic ornaments (rings, necklaces and belts) and magic wristguards may also give -3 to -6% channel.
To that, you can add some legendary gear, like the Rank IV armor (-3%), and some legendary headgear and capes.
Some have been able to stack up to 33% channel bonus.Orose - Sanctuary wrote: »When doing some usual grinding, I often happen to be a few 1/10s from killing a mob without getting any damage. Earning this very short lap could have been managed through a -6% channel bonus.
It's not the matter of DPS, but the amount of damage you can deal before your battle ends : since they are usually short battles, DPS is not the main point you should focus on . If faster channeling gives you time for one more spell before the monster hits you (even at a lower DPS), then the channeling speed is beyond overall DPS.
Mathematically, assuming 'n' is the number of cast spells and assuming it is a low amount:
n * DamagePerSpellWithMediumDPS > (n - 1) DamagePerSpellWithHighDPS
If you are involved in a long battle, then indeed DPS is what you should focus on.
And also, channelling bonus should stack to be efficient, because I admit a single -6% channeling bonus is not enough to make the difference.
If you're attacking a monster and your dps is higher then you'll be doing more damage with each hit. That's how i was calculating it. The DPS is the overall damage your'e doing with EACH attack. That's how i was doing it, EACH attack's dps would be higher. So if you can only be doing 4 attacks an extra -6% chan speed would literally do nothing for you. So it goes from .5 to .47 channeling speed. For you to get another attack off as you said that'd mean that the battle would have to go on for a good 16 attacks which would mean that i'm attacking one monster for a good 1min+ or so which is likely. So i may get another attack off but teh DPS as i have calculated it is for each attack. So the Damage is higher with each attack is hitting harder way harder. Since the attacks are actually scaling up with masteries so you're hitting harder with them, so you'll have mroe damage which scales up even more with your other attacks.
In the end of the day though -casting speed woudl be a much greater stat to have for us. The +MAtk would help us increase our dps since that's how i choose my spell rotation. I never use a dot on a boss unless i have a spark and that's simply b/c spark+Dot=greater dps. Our attacks are already pretty fast our main inhibitor is our high casting time almost 2-4x our channeling speed. So if you were to simply look at the items striping all the bonuses from them and only using -6% channeling or doing +20 or so MAtk teh 20MAtk would make you hit harder somewhere in the range of 20-40. So with that as i said before, our spells normally take 2-5 seconds to cast. So that's another 40-200 damage added to our attacks EACH ATTACK. In PvP it'd be less of course and well grinding mobs it'd help out since most fights end fast anyway.0 -
So if you can only be doing 4 attacks an extra -6% chan speed would literally do nothing for you
What I said was not that you may attack once more out of e.g. 11 attacks, but it pointed out the fact that you cast for example 0.1 s faster each first 4 spells, so that the 5th one comes 0.4 seconds sooner and those 0.4 seconds were the ones you missed to kill the mob with the last spell before he hits you. You will need the same amount of spells to kill him, but with channelling gear, you may get no damage.
-6% is indeed not enough to be of a general great use since there is little chance that it matches the previous situation. But when you are stacking those bonuses, this becomes more interesting, and thus you usually can hit once more before getting hit, and then have greater chance to kill before you take any damage.
Of course, there are another situations where the DPS prevails : if after your last attack, mobs have usually few HPs left (5-10%), then obviously you should focus on DPS cause you don't need extra attack, but extra damage.
That's why I usually own some -x% channeling gear as well as other DPS-oriented gear in order to match both situations.0 -
Lusca - Sanctuary wrote: »because magic weapons only have -chan there are no items at all i nthe game that give -cast time that i am aware ofOrose - Sanctuary wrote: »No: all magic ornaments (rings, necklaces and belts) and magic wristguards may also give -3 to -6% channel.
To that, you can add some legendary gear, like the Rank IV armor (-3%), and some legendary headgear and capes.
Some have been able to stack up to 33% channel bonus.
Orose me suggest you read all the words.
b:surrender
there really does not exist any items that gives -cast time.
only -channeling exists.
b:surrender
all you did is list some examples of -channeling.
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My apologize, Magic. I actually did not read the whole words.0
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-%cast on mold means -%chan on the made weapon, so yes still no -%cast bonus in game0
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I know people with -42%+ chanSins are Scissors. Psychics are Rocks.
Archers, Venos, Barbs, Wizards, BMs, Mystics, Seekers are Paper.
...and Clerics are Mushrooms.
Paper beats Rock. Scissors beats Paper. Scissors also happens to beat Rock...until Rock gets 50k+ soulforce at which point Rock becomes an unstoppable killing machine that beats Paper... and would beat Scissors but it can't find Scissors, because Scissors are invisible.
So Scissors beat Paper and avoids Rock, and that is called BALANCE. -cheze0 -
Mizuoni - Dreamweaver wrote: »I know people with -42%+ chan
nice and still a fcked up stat for psy0 -
Personnaly, i though to use Crit and dmg stuff and gears for my psy full arcane build.
At lvl 80, i have for the moment 7 % crit with rings 2 % and stuff.
I could use my veno Chan stuff, but not sure of my choice. I though to continue to crit way.
TT gears stuff can give me few more crit too.
If you have experience about crit for psy, thx to advise me.0
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