New Unique race/classes idea
Zataka - Lost City
Posts: 63 Arc User
Here is a new unique race i came up with:
Jungle Guardians
Races:
Savage
Armor Type: Heavy
Weapon Type: Whips
Description of Fighter: Has a decent attack rate, and skills are mostly focused on debuffing opponents in favor of its own style
General Skill List/Ideas:All Level 1(no paticular level req order)
Lash-Base Damage plus 10
Entangle-Base Damage plus 55% of Weapon Damage and reduces opponents attack rate by 5%
Whip of Vines- Player centered aoe of 7 meters with base damage plus 2000 and freezes targets for 3 seconds
Rose Whip-conjure thorns onto user's whip to inflict base damage plus 70% plus 1250 and cause bleed for 550 over 15 seconds
Jungle Spirit-Increase elemental defense and physical defense by 5% for 2 minutes
(Ultimate) Nature's Revenge-Use the full power of nature and summon quick growing trees to attack all enemies in an area of 10 meters with 110% of weapon damage plus 2150. Has 80% chance to seal target(s) for 5 seconds
Piper
Armor Type:Light Armor
Weapon Type:Blowpipes with Blowdart ammunition
Description of Fighter:low damage about slingshot attack rate, and the core of its power comes from stacking up multiple DOT's
General Skill List/Ideas:All Level 1(No particular level req order)
Piercing Dart-Base damage plus 15 and causes bleed for 100 damage over 8 seconds
Scorching Dart-Base damage plus 35% of weapon damage and causes burn for 330 damage over 12 seconds
Dirt Dart-Base damage plus 40% of weapon damage and causes earth damage for 400 over 15 seconds
Jungle Drums-Adds 15% wood damage to all attacks for 10 minutes
Sniper Shot-Base damage plus 200% weapon damage, but stuns user for 4 seconds after use
Snooze Dart-Base damage plus 25% weapon damage and sleeps the target for 10 seconds
Poisoned barbed dart-base damage plus 55% weapon damage plus 500 poison over 15 seconds
(Ultimate)Jungle Fever-Target-centered AOE for 8 meters, base damage plus 135% weapon damage plus 850, causes bleed,burn, and poison damage of 2000 each over 15 seconds
____________________________________________________
I will be adding any other ideas that are suggested please let me know what u think of my idea b:cute and correct me if anything sounds overpowered
Jungle Guardians
Races:
Savage
Armor Type: Heavy
Weapon Type: Whips
Description of Fighter: Has a decent attack rate, and skills are mostly focused on debuffing opponents in favor of its own style
General Skill List/Ideas:All Level 1(no paticular level req order)
Lash-Base Damage plus 10
Entangle-Base Damage plus 55% of Weapon Damage and reduces opponents attack rate by 5%
Whip of Vines- Player centered aoe of 7 meters with base damage plus 2000 and freezes targets for 3 seconds
Rose Whip-conjure thorns onto user's whip to inflict base damage plus 70% plus 1250 and cause bleed for 550 over 15 seconds
Jungle Spirit-Increase elemental defense and physical defense by 5% for 2 minutes
(Ultimate) Nature's Revenge-Use the full power of nature and summon quick growing trees to attack all enemies in an area of 10 meters with 110% of weapon damage plus 2150. Has 80% chance to seal target(s) for 5 seconds
Piper
Armor Type:Light Armor
Weapon Type:Blowpipes with Blowdart ammunition
Description of Fighter:low damage about slingshot attack rate, and the core of its power comes from stacking up multiple DOT's
General Skill List/Ideas:All Level 1(No particular level req order)
Piercing Dart-Base damage plus 15 and causes bleed for 100 damage over 8 seconds
Scorching Dart-Base damage plus 35% of weapon damage and causes burn for 330 damage over 12 seconds
Dirt Dart-Base damage plus 40% of weapon damage and causes earth damage for 400 over 15 seconds
Jungle Drums-Adds 15% wood damage to all attacks for 10 minutes
Sniper Shot-Base damage plus 200% weapon damage, but stuns user for 4 seconds after use
Snooze Dart-Base damage plus 25% weapon damage and sleeps the target for 10 seconds
Poisoned barbed dart-base damage plus 55% weapon damage plus 500 poison over 15 seconds
(Ultimate)Jungle Fever-Target-centered AOE for 8 meters, base damage plus 135% weapon damage plus 850, causes bleed,burn, and poison damage of 2000 each over 15 seconds
____________________________________________________
I will be adding any other ideas that are suggested please let me know what u think of my idea b:cute and correct me if anything sounds overpowered
Post edited by Zataka - Lost City on
0
Comments
-
Hmm...
Well, as Im used to say, we dont need any more DD's, we need tanks/healers/summoners...#
And so far, your classes arent that.... special...
And about unique...
For a jungle race, I only got a Jungle Stalker in mind:
http://classic.battle.net/war3/images/neutral/screens/screen-enragedjunglestalker.jpg
Your race suggestion needs a bit more work, I guess.0 -
The Savage is ok, but the Piper seems really similar to the Archer.The VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
Having fun since lv1
5 more levels baby!
^_____^
{=^.^=} < I'll never give up. Never give in. )
I'm for The Cursed!
pwi-forum.perfectworld.com/showthread.php?t=6561320 -
well yah im still working on the idea that was just from the top of my head i gess
and the piper is different from the archer because its supposed to have low direct damage but over time as DoT's take effect it will help
and i dont think any of these were supposed to be DD's, savage is a melee debuffer and piper is a DoT stacker( which wont be considered DD cuz low direct damage so yah)
but thanks for the constructive criticismb:surrender0 -
=^.^= Oh ok. Keep it up.The VenoX: Heavy Pure Melee (Axe User with a hint of magic) Venomancer and Proud
Having fun since lv1
5 more levels baby!
^_____^
{=^.^=} < I'll never give up. Never give in. )
I'm for The Cursed!
pwi-forum.perfectworld.com/showthread.php?t=6561320
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