What class is more useful in a squad?

_Big_Boss - Sanctuary
_Big_Boss - Sanctuary Posts: 19 Arc User
edited March 2010 in General Discussion
Psychic or Archer and also which is stronger out of the two?
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Post edited by _Big_Boss - Sanctuary on

Comments

  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    From a personal and slightly biased opinion, I like archers.

    STA is just the bomb.

    Also, wizards over psychics any day of the week for me, plzthnx.
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  • Flickerfae - Sanctuary
    Flickerfae - Sanctuary Posts: 351 Arc User
    edited March 2010
    As a cleric, I'm fond of psychics, because they can use White Voodoo to nerf their damage, so they don't steal aggro from a less-than-amazing tank. b:chuckle

    Honestly, all DD classes are equally useful, imo, as long as they're built and played right. But that's just my unbiased wishy-washy opinion. b:victory
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  • Deceptistar - Sanctuary
    Deceptistar - Sanctuary Posts: 10,454 Arc User
    edited March 2010
    Useful? whichevers. Really depends on the players and how they gear up and how they play. If i see a nice strong geared archer that just leeroys everywhere, i say they hinder the party rather than help it. Same goes for Psychics.

    Strong? in a game where you wallet does the talking...its very hard to tell nowadays tbh
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  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    As a cleric, I'm fond of psychics, because they can use White Voodoo to nerf their damage, so they don't steal aggro from a less-than-amazing tank. b:chuckle

    Honestly, all DD classes are equally useful, imo, as long as they're built and played right. But that's just my unbiased wishy-washy opinion. b:victory

    Any real archer knows how to nerf their damage as well.

    I will steal a couple of times, maybe take a couple of hits before anybody gets aggro back, but knowing how to play my class, should I steal, I know to stop attacking. I don't need some silly buff to nerf my damage for me, I know how to do it myself.

    I really do find the "white voodoo cause they don't steal" argument to be patronising. A good DD of any class will know that they are supposed to nerf their damage anyway, white voodoo or no. If they need a buff to help them not to steal, they need to learn how to be a DD, or stop being lazy. After all, the golden rule of a DD is know how to deal your damage without taking aggro, and what you should do if you do accidentally steal.
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  • Flickerfae - Sanctuary
    Flickerfae - Sanctuary Posts: 351 Arc User
    edited March 2010
    Any real archer knows how to nerf their damage as well.

    I will steal a couple of times, maybe take a couple of hits before anybody gets aggro back, but knowing how to play my class, should I steal, I know to stop attacking. I don't need some silly buff to nerf my damage for me, I know how to do it myself.

    I really do find the "white voodoo cause they don't steal" argument to be patronising. A good DD of any class will know that they are supposed to nerf their damage anyway, white voodoo or no. If they need a buff to help them not to steal, they need to learn how to be a DD, or stop being lazy. After all, the golden rule of a DD is know how to deal your damage without taking aggro, and what you should do if you do accidentally steal.

    Ah, but not all archers are as knowledgeable as you, Airyll. It's a lot easier to tell an aggro-happy psychic to put on white voodoo than it is to explain to an aggro-happy wiz or archer how not to steal. I've run quite a few BHes where the difference was heavily felt. b:thanks

    No personal attacks meant; sorry if I said something insulting. I'm just expressing my experience as a cleric, and that's why I said all DDing classes are good, if they're played right. You, obviously, play yours right. b:victory
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  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    Ah, but not all archers are as knowledgeable as you, Airyll. It's a lot easier to tell an aggro-happy psychic to put on white voodoo than it is to explain to an aggro-happy wiz or archer how not to steal. I've run quite a few BHes where the difference was heavily felt. b:thanks

    No personal attacks meant; sorry if I said something insulting. I'm just expressing my experience as a cleric, and that's why I said all DDing classes are good, if they're played right. You, obviously, play yours right. b:victory

    Nothing insulting was said, but I really do dislike the argument of "white voodoo makes Psychics the better DD" because to be honest, it's a load of tosh.

    It's not that hard to teach an archer or wizard not to steal. All you need to tell an archer, for example, it to stop for say, five seconds, every four arrows arrowed fired. Or alternatively, teach them the way I was taught:

    Take them into TT, and tell them that they are to learn to control their damage. If they steal, they will die, and you will make no attempt to keep them alive should they steal. Admittedly they should know not to steal by this point already, but with BH it's questionable. I only stole once in my first TT, and it was quite accidental, but I died all the same, and then never stole again.

    It isn't hard to teach a wizard and archer how not to steal, you just have to be bothered enough to give them the time and patience to get used to nerfing damage. Psychics white voodoo is a free "you can be lazy" ticket for both psychic [who doesn't learn how to control their damage] and for everybody else.

    -edit-
    Sorry if I seem snappy or harsh, I don't mean to be. Merely expressing my opinion on this issue, that's all. =P
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  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited March 2010
    It's not that hard to teach an archer or wizard not to steal. All you need to tell an archer, for example, it to stop for say, five seconds, every four arrows arrowed fired. Or alternatively, teach them the way I was taught:

    Take them into TT, and tell them that they are to learn to control their damage. If they steal, they will die, and you will make no attempt to keep them alive should they steal. Admittedly they should know not to steal by this point already, but with BH it's questionable. I only stole once in my first TT, and it was quite accidental, but I died all the same, and then never stole again.

    It isn't hard to teach a wizard and archer how not to steal, you just have to be bothered enough to give them the time and patience to get used to nerfing damage

    But its way easier to just tell a psychic "use white voodoo" b:surrender
    Madness?

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  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    But its way easier to just tell a psychic "use white voodoo" b:surrender

    See where I said the part about white voodoo being everybody's ticket to being lazy.

    I do hope you people realise that the newer archers and wizards wouldn't suck so much if you weren't being lazy and just telling psychics to "use white voodoo" because you can't be faffed to help the other DD classes.

    Rather than complain that archers and wizards these days steal too much, you could, you know, stop being so lazy and squadding with psychics just because you can say "use white voodoo" and actually help the archers and wizzies.

    I also hope you realise that a psychic being told nothing but "use white voodoo" also doesn't learn how to properly nerf damage either.

    The bigger picture of all this seems to suggest it is the less productive thing you're doing when you just say "use white voodoo".

    Just a few thoughts.
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  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited March 2010
    See where I said the part about white voodoo being everybody's ticket to being lazy.

    I do hope you people realise that the newer archers and wizards wouldn't suck so much if you weren't being lazy and just telling psychics to "use white voodoo" because you can't be faffed to help the other DD classes.

    Rather than complain that archers and wizards these days steal too much, you could, you know, stop being so lazy and squadding with psychics just because you can say "use white voodoo" and actually help the archers and wizzies.

    I also hope you realise that a psychic being told nothing but "use white voodoo" also doesn't learn how to properly nerf damage either.

    The bigger picture of all this seems to suggest it is the less productive thing you're doing when you just say "use white voodoo".

    Just a few thoughts.

    Doesnt change the fact that its way faster to tell the psychic "use white voodoo" instead of spending an hour + teaching someone I might not be going to squad up with ever again, who perhaps won't even want to listen, how to stay alive by avoiding getting aggro. XD
    Madness?

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  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    Doesnt change the fact that its way faster to tell the psychic "use white voodoo" instead of spending an hour + teaching someone I might not be going to squad up with ever again, who perhaps won't even want to listen, how to stay alive by avoiding getting aggro. XD

    No offence but if it takes you an hour to say "Take a break every minute or so, so you don't steal" to teach an archer/wizzy how not to steal, you're doing it wrong.
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  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited March 2010
    No offence but if it takes you an hour to say "Take a break every minute or so, so you don't steal" to teach an archer/wizzy how not to steal, you're doing it wrong.

    No. It takes an hour to say, take the archer all the way from whatever BH you're running to TT, convincing a squad to come along to see if the archer will or not steal aggro, etc, etc, etc.

    Whats the big deal anyway? Nobody said archers aren't good DDs. Nobody said they can't know to avoid stealing aggro. Just that, between an archer, a wizard, and a psychic who DON'T KNOW HOW TO AVOID STEALING AGGRO, its easier to get the psychic to hold back. With less words, less actions, less time wasted.
    Madness?

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  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    No. It takes an hour to say, take the archer all the way from whatever BH you're running to TT, convincing a squad to come along to see if the archer will or not steal aggro, etc, etc, etc.

    Whats the big deal anyway? Nobody said archers aren't good DDs. Nobody said they can't know to avoid stealing aggro. Just that, between an archer, a wizard, and a psychic who DON'T KNOW HOW TO AVOID STEALING AGGRO, its easier to get the psychic to hold back. With less words, less actions, less time wasted.

    Taking them to TT was an out of the blue suggestion - simply because that's where I was taken and it just so happened I learned to not steal with the threat of being one shotted by a TT boss and not getting healed or having people take aggro back because I stole. That kind of pressure teaches you not to be stupid. I never said you had to do that.

    It suffices to simply say "If you don't want to steal, take a break every 30 seconds for a small while between attacking". That doesn't take an hour to say, and if the archer or wizard doesn't listen to that, it's their own damn fault. Threaten them with no heals and death if they don't listen; they'll either ragequit and leave squad or they will actually attempt to do as they're told.

    There is no big deal, but I refuse to accept people saying "Psychics are better cause you can just tell them to white voodoo" as if that's some valid argument as to which class is the best. It's not, that just laziness on your part and an unwillingness to tell an archer to take a break between attacks compared to telling a psychic to put white voodoo on.
    If, by level 50 or so, a psychic, archer or wizard still doesn't know how to nerf damage, they all suck as DDs and need to reroll.

    My points remain:

    - Telling a psychic "use white voodoo" doesn't explain to them what nerfing actually is or how do it properly, and is a **** poor excuse to take a psychic instead of an archer or wizard.
    - Telling a psychic "use white voodoo" is almost laziness on your part and doesn't actually dictate which class is the better DD at all.
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  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited March 2010
    I'd like to point out that in theory, the best DD is one that is on the verge of stealing aggro, always. Anything less and they're not up to their full potential.

    Furthermore, Sharpened Tooth Arrow is instant, aggro-less damage. At level 10, 16% of the boss's HP gone in one shot.

    Your entire argument seems to be that a failure of a psychic is less likely to kill themselves than a failure of an archer. Who cares about the failures? Either they'll learn, or they won't level or get invited to squads.
  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited March 2010
    Telling a psychic "use white voodoo" is almost laziness on your part and doesn't actually dictate which class is the better DD at all.

    I thought the topic was called "What class is more useful in a squad" , not "which class is the better DD" ... But on that topic, I would not pick psychic. I understand that, being an archer, people thinking "a skill that reduces attack lvl" is more reliable than actually being able to stop yourself from stealing aggro as people who do not value the effort on doing that. I agree with you on that. I appreciate true skill in the person behind the keyboard, more than a set skill that any player under same class could have. But that wasn't the point here. I'm lazy, hell yes. That wasn't the point either, but who cares.

    On the topic: Which class is the most useful in squad, depends on many points of view, from what class are you? What are you going to do with that person on squad? What do you think you can't do and would like that person to be able to do? Etc, etc, etc... So giving up a random class name might not help there.
    Madness?

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  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    I'd like to point out that in theory, the best DD is one that is on the verge of stealing aggro, always. Anything less and they're not up to their full potential.

    +1 to this actually.

    I was really pleased when I ended up in a squad where the barb said she'd rather I steal and do my job than I nerf and do less than my potential. It's nice to get into a squad where nobody calls you a failure for stealing aggro because they recognise that if a DD can steal they're doing their jobs.

    I think though it's more the people who constantly steal, and then run away from the tank and cleric and such like, these are the people who really suck. It's one thing I never did when I stole; run away from the tank, and I don't understand why people think running away from the one person who can take aggro back as well as the one person who can heal you is a smart idea.
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  • FitHitDShan - Sanctuary
    FitHitDShan - Sanctuary Posts: 276 Arc User
    edited March 2010
    Using white voodoo to nerf damage is extreme overkill. You are not playing your role if you reduce your damage output below tiger barb level. Using white voodoo as a panic button for when you see you have stolen agro is more appropriate. Every DD should be on the cusp of stealing agro all the time. They all have to have the ability to handle it when they do and the intelligence to know when it is good to be more cautious and when it is okay or even good to be the tanking DD. Psychics and archers each have a lot to offer and I enjoy playing both. Like any other DD, though, neither is going to be picked over any other DD based on any class skill - player skill or the needs of a particular run or just availability will determine whether you go on a run or not.
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  • Ahknatn - Heavens Tear
    Ahknatn - Heavens Tear Posts: 48 Arc User
    edited March 2010
    any answer would be a matter of opinion
    all classes are usefull in theire own way
    personally i cannot answer the question
    im just gonna say
    psychics can give soul of vengance
    wich helps me pesonally out allot

    just saynin
    psychics probably have more buffs than archers
  • Flickerfae - Sanctuary
    Flickerfae - Sanctuary Posts: 351 Arc User
    edited March 2010
    There is no big deal, but I refuse to accept people saying "Psychics are better cause you can just tell them to white voodoo" as if that's some valid argument as to which class is the best. It's not, that just laziness on your part and an unwillingness to tell an archer to take a break between attacks compared to telling a psychic to put white voodoo on.
    If, by level 50 or so, a psychic, archer or wizard still doesn't know how to nerf damage, they all suck as DDs and need to reroll.

    My points remain:

    - Telling a psychic "use white voodoo" doesn't explain to them what nerfing actually is or how do it properly, and is a **** poor excuse to take a psychic instead of an archer or wizard.
    - Telling a psychic "use white voodoo" is almost laziness on your part and doesn't actually dictate which class is the better DD at all.

    Sheesh, that blossomed. b:chuckle

    Airyll, I never said psychics are better because they use White Voodoo. That was a throwaway joke, about how I was fond of them, because it was so easy to tell them how not to get aggro. Yes, it was based on truth, because telling a noob Psychic "use white voodoo" is still faster than getting a noob archer or wizard to understand aggro (because, believe it or not, not everyone understands it right away). But I never said Psychics were better, and I don't think anyone else was saying that either. I'd never turn down one class for another in squad. I base my decisions on who the better player is, not which the better class is.

    I value my archer friends as much as any of my other DDers. Quite a few totally kick butt at what they do. No need to defend them when most of us are already aware that archers are awesome in squad, when the player knows what they're doing.

    But I will take your points and explain aggro more thoroughly to all DDing classes in the future, not jsut wizzies and archers. b:thanks
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  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    Sheesh, that blossomed. b:chuckle

    Airyll, I never said psychics are better because they use White Voodoo. That was a throwaway joke, about how I was fond of them, because it was so easy to tell them how not to get aggro. Yes, it was based on truth, because telling a noob Psychic "use white voodoo" is still faster than getting a noob archer or wizard to understand aggro (because, believe it or not, not everyone understands it right away). But I never said Psychics were better, and I don't think anyone else was saying that either. I'd never turn down one class for another in squad. I base my decisions on who the better player is, not which the better class is.

    I value my archer friends as much as any of my other DDers. Quite a few totally kick butt at what they do. No need to defend them when most of us are already aware that archers are awesome in squad, when the player knows what they're doing.

    But I will take your points and explain aggro more thoroughly to all DDing classes in the future, not jsut wizzies and archers. b:thanks

    And I was not directing that post at you. The entire post you quoted from me was aimed at ZAPATON - I wasn't responding to you whatsoever because you had stopped responding.

    Congratulations thinking I was talking to you, even though I had specifically quoted the very post I was really responding to.
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  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited March 2010
    And I was not directing that post at you. The entire post you quoted from me was aimed at ZAPATON


    Love is in the air b:heart

    But could we try to avoid personal discussions between groups and go back to the real topic?
    Madness?

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  • Aoshi_ - Archosaur
    Aoshi_ - Archosaur Posts: 30 Arc User
    edited March 2010
    Which DD class more useful in a squad? I think each has its merits.

    Archers : Sharpened Tooth Arrow is AMAZING. This skill rocks, saves massive amounts of time on a kill, which saves potion costs, charm burn, and the like. In addition, they have Wings of Grace which is a very helpful panic button. That immunity during the animation effect gives most barbs time to reclaim aggro, and it serves as a shield for a short time incase the barb cant quickly take aggro (out of chi maybe, i dunno, i never played a barb). Archer DD is also very high which kills the bosses quickly and often, from outside AoE range.

    Wizards : I never leveled a wizzy very high, but wizard damage output is incredible. I'm not really sure on survival tricks for wizards against bosses since if you distance shrink, it could make it harder for the barb to retake aggro. Still, a good wizard is amazing at speeding kills up.

    Psychics : I leveled one up to the mid 50s or so so I cant really say much about them from my own experience playing one. As a cleric however when I played that, I did like having a psychic in squad simply for the Empowered Vigor skill (I think thats the name of it). With it, my squad of 5x-mid 6x was able to have a sin tank Myriadtail Wyvern with just one cleric (being me :P) since our barb had to leave right before the boss... (me thinks he was scared). As for damage, it doesn't seem anywhere near a wizards post 60 output but it still isn't bad.

    Sins : Sins are... more situational I think then other DDs. AoE bosses really degrade our usefulness as we are squishy and melee. We can use a bow, but if your gonna bring a DD using a bow, why the hell did you not ask for an archer? We do have some helpful skills though. We can decrease attack rate which lessens barbs repair costs, lessens the amount clerics have to spam heal which in turn decreases their costs. We also can amp the boss (which stacks with heavens flame) for some seconds of major asskickery. We also can spam spark burst which allows for some good DPS. If a sin takes aggro, they just gotta shadow escape and the aggro for the sin disappears. I wonder... whats bloodpaint like for a fist BM endgame?


    All in all, every DD class brings something to the table. I don't discriminate and I never did as a cleric either (unless I knew the person was a moron). For outright killing though, I personally love having an archer along. And that's the main point of a DD, to make the enemies die.
  • Skimi - Dreamweaver
    Skimi - Dreamweaver Posts: 333 Arc User
    edited March 2010
    well as far as i have been playing archer and doing bhs i see psychics dealing more dmg

    and i dunno, in my opinion nerfing dmg is BS. if barb cant keep agro then its his fault, i have talked to good barbs and they have said that they have problems keeping agro from demon archers when they triple spark and fist bms(dun remember skill name that reseted agro). But those people r 89+ they should know that those skills will definately steal agro and dont do it if dont wanna tank boss.
    i mean boss should be killed as fast as possible instead of nerfing dmg and do it much longer. if bm tanks then i better ask cleric to bb and it tank it myself so its faster than nerf dmg. if i can't handle boss with bb up then i better get good barb in squad.

    and same on cleric if i saw bm or veno tanking boss then i set up BB so dds dont die when steal agro, i prefer every1 going all out than do it slow. and thats why they r DDs, they r supposed to deal dmg not nerf it, for low dmg i can get veno/bm and barb squad up.
  • Flickerfae - Sanctuary
    Flickerfae - Sanctuary Posts: 351 Arc User
    edited March 2010
    And I was not directing that post at you. The entire post you quoted from me was aimed at ZAPATON - I wasn't responding to you whatsoever because you had stopped responding.

    Congratulations thinking I was talking to you, even though I had specifically quoted the very post I was really responding to.

    Yes, but it was my joke that started this whole fiasco. Zapaton was just building on it, and he wasn't saying Psychics were better either. So, really, my point still stands. That's all I'll say on it; feel free to get the last word, if you want. b:chuckle

    But yeah, back to the OP.

    I think what can be gleaned is this: Psychic or Archer, it doesn't matter, as long as you know how to play it.

    I suggest the OP try both, and just stick with whichever one he likes more. After all, you do get 8 characters per server. Why not experiment? b:victory
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  • ZAPATON - Sanctuary
    ZAPATON - Sanctuary Posts: 875 Arc User
    edited March 2010
    If its just which is better for a squad, and not just who's the best DD, I'd go for archer.

    Not only are them great DDs, they also have fast base run speed ( 5.2 m/s - again, base, not counting extras from equip or buffs ) AND they can buff ( both self AND squad ) for even more speed. Psychics... well...

    Anyway I still think it depends more on the player behind the keyboard, than on the char on the screen.
    Madness?

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