Territory War Declaration Rules
Gwtvix - Sanctuary
Posts: 22 Arc User
Limit factions to not be able to declare war on Tier 1 territories if the faction already controls a tier 1 territory. (Per the description here http://pwi-wiki.perfectworld.com/index.php/Rules)
Limit factions to not be able to declare war on tier 2 territories if the faction already controls 2 tier 2 territories.
Limit factions to not be able to declare war on tier 3 territories if the faction already controls 6 tier 3 territories.
Not necessary to modify existing territory ownership as long as these restrictions are in place. Servers that have factions that currently don't conform to these restrictions would eventually even out.
Limit factions to not be able to declare war on tier 2 territories if the faction already controls 2 tier 2 territories.
Limit factions to not be able to declare war on tier 3 territories if the faction already controls 6 tier 3 territories.
Not necessary to modify existing territory ownership as long as these restrictions are in place. Servers that have factions that currently don't conform to these restrictions would eventually even out.
Post edited by Gwtvix - Sanctuary on
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Comments
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So PWI is going against it's OWN TOS?
Interesting. Wonder why that particular bug has not been fixed? As if I couldn't guess why.0 -
I agree. If this was aplied and a faction holding too many territories would lose one, they wouldn't be able to take it back. They still could hold a max of 9 territories, which isn't few. Maps would be colorful.Madness?
[SIGPIC][/SIGPIC]0 -
pls pwi implement your rules b:angry its not fun or even worthwhile doing TW when 1 faction practically hold the entire map constantly it cant be much fun for the defending faction either to have only short tw's that are hardly worth turning up for b:sad we all want a bit of fun back in tw b:surrender0
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Yea, this is such a bug. We can also fly in TW. Outdated guides are outdated.Jandira - Sanctuary wrote: »So PWI is going against it's OWN TOS?
Actually, no. Those are game "guides," not terms of service. Plus, Im pretty sure there is a clause in the ToS saying that PWE can do whatever they want, any given time.I was early taught to work as well as play,
My life has been one long, happy holiday;
Full of work and full of play-
I dropped the worry on the way-
And God was good to me everyday.0 -
You do realize holding them to the "only own 1 tier 1 land" restriction helps NOONE? you know how many others can bid on that other tier 1 territory if a single faction owns the rest of the map? NOONE. you cant bid on a tier 1 without several other lands under your belt. So you'd rather just leave it uncontrolled? Or in the hands of a guild that died from power but is safe for eternity cause noone else can bid on it? That seems fair [/sarcasm]0
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Darksylph - Heavens Tear wrote: »You do realize holding them to the "only own 1 tier 1 land" restriction helps NOONE? you know how many others can bid on that other tier 1 territory if a single faction owns the rest of the map? NOONE. you cant bid on a tier 1 without several other lands under your belt. So you'd rather just leave it uncontrolled? Or in the hands of a guild that died from power but is safe for eternity cause noone else can bid on it? That seems fair [/sarcasm]
Then why write this as a guide in the first place? There had to be some kind of thinking/reasoning behind it.LloydAsplund - Sanctuary wrote: »Actually, no. Those are game "guides," not terms of service. Plus, Im pretty sure there is a clause in the ToS saying that PWE can do whatever they want, any given time.
And... yeah I'm quite sure PWE will do whatever benefits them over players.0 -
Darksylph - Heavens Tear wrote: »You do realize holding them to the "only own 1 tier 1 land" restriction helps NOONE? you know how many others can bid on that other tier 1 territory if a single faction owns the rest of the map? NOONE. you cant bid on a tier 1 without several other lands under your belt. So you'd rather just leave it uncontrolled? Or in the hands of a guild that died from power but is safe for eternity cause noone else can bid on it? That seems fair [/sarcasm]
If you read this: http://pwi.perfectworld.com/advinfo/territory
It says: In order to declare war on a Tier 1 territory, you must already own at least three territories and at least one of your territories must be directly adjacent to it.
Even if you add the suggestion's rules, that part wouldn't have to change.Madness?
[SIGPIC][/SIGPIC]0 -
ZAPATON - Sanctuary wrote: »Even if you add the suggestion's rules, that part wouldn't have to change.
Nor would I want it to. My hope would be that the factions get together and do the work to even out an uneven map. I'm just suggesting a method to keep it from getting "out of hand" again.0 -
Hmm,I am not thinking GW was saying we had to do it her way . . . . I think this is more of throwing something out there to get the populace stirring. We have a serious TW problem. To me, it is potentially one of the more enjoyable parts of the game, but right now . . . .hate it.
I support any methodology that gets us to a point were TW can be enjoyed by more factions that 1.
You may not like her idea . . .but lets throw some more out there XD
And a question, why would you have a game "guide" with rules that don't apply? That is false advertising and irresponsible.
GW - Take it to the man!
Just a thought, would a Zen boycot help change things????? I am betting it would . . . .
BD0 -
My point is that the system as it stands actually encourages a single faction to become overpowered and dominate the map. I'm suggesting what I think would be an easy to implement programming change, that would still provide plenty of reward to successful factions and keep the map dynamic and interactive.0
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Just out of curiosity what is the point of a TW? I mean you get the territory, then what your famous and every one wants to get help from your faction and no one can ever get any exp for themselves? Ooooo Sounds fun, that's why all KD people on Harshlands are PKers, because they cant do any thing else to get rid of their fans. Kylin (As much as I like them) has the same problem, Zulu on the other hand is not so great but they are alies with KD I think. Hence there being no attacks between them, Zulu just watch you are going to get stabbed in the back as soon as KD has the rest of the map just watch. You know if KD can beat Kylin.0
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Ummm, what did u say?????
TW should be fun. What GW is suggesting might bring that back.0 -
The point of TW is to make tons of cash, have fun pitting your PvP skills of your organized team against another organized team, and have your faction's color splashed over large segments of the map to announce your superiority over others.
The point of discussion is that you really don't need the ENTIRE map in order to accomplish any of those.0 -
Gwtvix - Sanctuary wrote: »The point of TW is to make tons of cash, have fun pitting your PvP skills of your organized team against another organized team, and have your faction's color splashed over large segments of the map to announce your superiority over others.
The point of discussion is that you really don't need the ENTIRE map in order to accomplish any of those.
I think you have oversimplified the situation.
Currently, Nefarious owns the map and Regicide is their biggest challenger. If they reinstated the "you can only own one Tier 1 territory" then Regicide could take a Tier 1 territory and Nefarious could not take it from them. Only a third faction could do that. And that third faction would first have to take territories near archosaur or thousand streams.
This diversity would create a different kind of balance of power than our current system.
I am not certain that things would be better, but it would be different (or, it would eventually be different, unless they also asked Nef to drop one of their tier 1 cities)0
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