Reset skills is possible ?

ZadeSezuo - Dreamweaver
ZadeSezuo - Dreamweaver Posts: 43 Arc User
edited March 2010 in General Discussion
Hey,

I got into situation that I have to reset my skills because i made mistakes in them.
Now you all will say "just get more spirit and improve the skills that you forgot etc"
then NO, that's not my problem. the problem is I made one of the skills Level 2 instead of 1 and every level you need more mana to use the skill, so basiclly i lose mana because its lvl 2 instead of 1. Now the other skill I did is level 6 instead of level 1 which mean a lot of more mana using.

Is there a way to reset skills ? reset a specific skill ?


I hope yes Because I don't want to start a new archer after I lvled mine to level 62 (it shows 58 because it didn't update yet).

Thanks and please if there is no option to reset skills or specific skills, please add it to the game. because i can't return to past.
Post edited by ZadeSezuo - Dreamweaver on

Comments

  • Redmenace - Heavens Tear
    Redmenace - Heavens Tear Posts: 908 Arc User
    edited March 2010
    As you level, your mana regen rate will increase, as will your amount of mana. All skills use mana - this is how the game works, and this is what your mana is for. Try farming apoth for Focus powder, which increases your mana regen rate, or armor/ornaments with "MP Recovery".

    When you reach lvl 89, you will have to have any skill upgraded to lvl 10, in order to use the sage or demon lvl 11 book.

    There are no indications that I know of that PWI will make *lowering* skill levels an option in-game.

    If you don't like that skill, then don't use it. You have that option.

    RedMenace
    A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.
    Robert A. Heinlein
  • AngelaMarie - Heavens Tear
    AngelaMarie - Heavens Tear Posts: 56 Arc User
    edited March 2010
    lol

    The only way to reset your skills is to start a brand spanking new archer.
  • ZadeSezuo - Dreamweaver
    ZadeSezuo - Dreamweaver Posts: 43 Arc User
    edited March 2010
    "ry farming apoth for Focus powder, which increases your mana regen rate,"

    What you mean ? I don't understadn this part.

    about the sage and demon, i need to have all my skills level 10 to get the level 11 book ?
  • Nevaglar - Sanctuary
    Nevaglar - Sanctuary Posts: 95 Arc User
    edited March 2010
    "ry farming apoth for Focus powder, which increases your mana regen rate,"

    What you mean ? I don't understadn this part.

    about the sage and demon, i need to have all my skills level 10 to get the level 11 book ?

    1- Lvl ur Apothecary skill and farm herbs to manufacture potions to increase ur mana regeneration.

    2- Yes, to lvl a certain skill to demon/sage, it needs to be lvl10 first.
  • SinCityChick - Dreamweaver
    SinCityChick - Dreamweaver Posts: 300 Arc User
    edited March 2010
    What he meant to say is that you would need to have whatever skills you want to upgrade to level 11 (with sage/demon book only) leveled to 10 by the time you hit 89ish. So no, you don't have to level ALL your skills to 10, but by the time you get to 100, it is likely you will. So don't worry too much about accidentally choosing the wrong skills now, just remember not to pick that skill in the future.
    For those times when *facepalm* and *headdesk* just aren't enough, I present...*brickhead*...painful, effective, and guaranteed to make you forget why you hit yourself in the first place.

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  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited March 2010
    I don't kinda know what skills you would want to keep at level 1. If that skill hits hard, it should be maxed. If it's bad, you shouldn't use it. Unless you mean the archer buff.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • ZadeSezuo - Dreamweaver
    ZadeSezuo - Dreamweaver Posts: 43 Arc User
    edited March 2010
    Thanks guys.

    and for Kupuntu,
    I talk about Take Aim and Knockback arrow.
    The only reason to use them is to knockback mobs and to gain chi and every level they take more mana to use them as every skill. so i made take him level 6 which mean i use more mana than level 1. so basiclly i can't reverse these skills and only use them like they are now, and it will cost me more mana -> potions -> wasted money.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited March 2010
    Thanks guys.

    and for Kupuntu,
    I talk about Take Aim and Knockback arrow.
    The only reason to use them is to knockback mobs and to gain chi and every level they take more mana to use them as every skill. so i made take him level 6 which mean i use more mana than level 1. so basiclly i can't reverse these skills and only use them like they are now, and it will cost me more mana -> potions -> wasted money.

    I know what you mean. Some clerics have realised that they shouldn't have upgraded the purehearted blessing since it's good chi gain. Or then the Wellspring Surge (?).
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    1. Take Aim is cheap with mana if I remember rightly and a very good starting skill in a combination of skills if you level it. [It also proves more useful than Deadly Shot at higher levels because it has a faster cooldown and takes less MP than Deadly Shot does.] It's not a necessary skill to level but I don't see why you're complaining that you've levelled it.

    2. Knockback arrow also takes very little mana at low skill levels like one and two. Why are you having such a problem with mana?

    Really now, at nearly level 60 mana should not be this big of an issue for you. You shouldn't be wasting 1k MP this fast, which you seem to be insinuation you are. [I say 1k mana because a level 60 archer with three magic and no gear has 1333 MP]

    There isn't an option to de-level a skill and there is no reason for one to be put in place. Eventually all your skills will need to be level 10 so you can buy their skill book and level them to their demon or sage versions - level 11. If you level a skill by accident, oopsies, just deal with it, level up a little bit and voila, problem solved. There's a lot of guides to help you decide what skills you should or should not be levelling, too, so if you happen to be levelling wrong skills you might want to read those.

    However, you shouldn't be going through mana so fast that you have to complain about levelling a skill like Knockback Arrow to level 2. Seriously.
    [SIGPIC][/SIGPIC]
  • Samsoul - Lost City
    Samsoul - Lost City Posts: 259 Arc User
    edited March 2010
    Ah Airyll, you haven't been in bh x_X

    I remember reading archer guides and seeing 'less is more' in regards to skills. On my lvl 69 archer the only skills are use are stunning arrow/aim low to stop kiting mobs or if my cleric's about to die I wingspan all mobs. Other than that, its STA on bosses and shield in case I aggro.

    These days all I see are archers spamming lightning. Surely that's not how it works? :<
    Samsoul - fail psychic of Lost City!

    ...I will melt your brain... and decrease your IQ by 150...

    [SIGPIC][/SIGPIC]
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    Ah Airyll, you haven't been in bh x_X

    I remember reading archer guides and seeing 'less is more' in regards to skills. On my lvl 69 archer the only skills are use are stunning arrow/aim low to stop kiting mobs or if my cleric's about to die I wingspan all mobs. Other than that, its STA on bosses and shield in case I aggro.

    These days all I see are archers spamming lightning. Surely that's not how it works? :<

    When I'm on my archer, it usually doesn't matter if there's a fail archer in BH. Cause you know, they die stupidly in some way, and here's me surviving and doing my archer thing, and everybody can tell the difference between the two of us.

    On my veno however I see a lot more failure archers and being an archer at heart, it pains me to see such stupidity. Like the archer who never levelled STA because he didn't use it. I told him good luck getting into a TT squad with STA of level one that he never even used, and he told me he'd get into them just fine.

    Frankly, I laughed at the guy, explained why he wouldn't, and then explained to him that I'd make sure every friend around his level I knew doing TT didn't squad with him, simply because his own failure and poor opinion would make their TT so much longer. I do believe he levelled STA after that.

    I'll admit, in BH, archers can go through their mana at crazy rates. Stunning arrow isn't cheap, and Aim Low is relatively cheap but still, the sparks can be a little hard to get when you need them. However, this archer here seems to be talking about general questing [because the hell uses Take Aim in BH? And I personally never used Knockback outside of grinding at around his level.] and that is why I cannot understand the issue he seems to be having with mana.

    The difference in MP cost between Knockback level one and Knockback level two is nothing to cry about.
    [SIGPIC][/SIGPIC]
  • MystiMonk - Sanctuary
    MystiMonk - Sanctuary Posts: 4,286 Arc User
    edited March 2010
    What is the name of the skill btw to the op?
    Looking for a decent casual understanding Faction.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited March 2010
    Frankly, I laughed at the guy, explained why he wouldn't, and then explained to him that I'd make sure every friend around his level I knew doing TT didn't squad with him, simply because his own failure and poor opinion would make their TT so much longer. I do believe he levelled STA after that.

    Some people lie about their skills. Get level one STA, and if you are asked to use, nobody's gonna suspect it's level 1. I remember one cleric who said he had maxed res, but instead had like level 1.
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Michael_Dark - Lost City
    Michael_Dark - Lost City Posts: 9,091 Arc User
    edited March 2010
    Take Aim is one of your hardest hitting skills. Level it up before you level up garbage like Vicious/Serrated/quickshot... Take Aim is also much better than Deadly Shot when you get 7x+ and have a decently refined weapon...

    A great PvP opener is having Stunning Arrow on a hotkey next to Take Aim... Press your Stunning Arrow then press and hold Take Aim... it'll launch without buildup and it'll hurt like hell... then you can Aim Low as the stun is wearing off.
    I post in forums. This one and others. That's why I post.
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    Some people lie about their skills. Get level one STA, and if you are asked to use, nobody's gonna suspect it's level 1. I remember one cleric who said he had maxed res, but instead had like level 1.

    You can't lie about skills like that.

    Level 10 STA clearly takes away much more max HP than level 1 STA.

    Level 10 res keeps a lot more of your EXP than level 1 res.

    If people can actually lie about these skills to you, my apologies, but you're a little on the dumb side. After all, the numbers are physical evidence of their skill level. If your STA doesn't take away 16% of a monster's max HP, you're lying about it being level 10. Same with res. If I lose more than 0.1% when I get a res, you're lying about having level 10 res.

    Some skills you just can't lie about.
    [SIGPIC][/SIGPIC]
  • Samsoul - Lost City
    Samsoul - Lost City Posts: 259 Arc User
    edited March 2010
    Ah sorry Airyll, I think I didn't explain my point clearly enough.

    I meant to say that he was possibly using the wrong approach to the mobs. I used frost, normal, normal, knockback, normal till dead on the majority of them. After a load of mobs, use our ohsosexy shell to restore most of my mp. Theres variations, sure, but that's the basis of it.

    Maybe he's whacking pure lightning on mobs rather than using a more simple, effective method?

    I could just be talking a load of...

    xD
    Samsoul - fail psychic of Lost City!

    ...I will melt your brain... and decrease your IQ by 150...

    [SIGPIC][/SIGPIC]
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited March 2010
    Ah, I see.

    Well if he's not levelling Take Aim - which really is by all means the best skill to start off a chain of attacks against mobs - he may not be using a good skill combo anyway. Take Aim > Aim Low > pew pew till dead works on many, Take Aim > Frost > pew pew > Knockback > pew pew till dead also works on many, etc. etc.

    Around level 60 and above grinding begins to get easier, and then eventually most mobs just need... you know, a few normal shots and bam, dead.

    So in that sense you have a point. =P Sorry I misread. xD
    [SIGPIC][/SIGPIC]
  • Solandri - Heavens Tear
    Solandri - Heavens Tear Posts: 2,843 Arc User
    edited March 2010
    Same problem exists for veno Tame Beast. Higher level gives it a slightly (unspecified) higher chance to succeed, but increases mana consumption massively. 150 mana per level. But an undocumented feature of the skill is that it can be used to pull singles like the zeal genie skill, so you're best off leaving it at level 1. Mine is at level 6, so costs 900 mana per use. I've compensated by pumping up my genie's mag so it can pull more frequently. But I really wish I'd left Tame at level 1.
  • Delia - Harshlands
    Delia - Harshlands Posts: 227 Arc User
    edited March 2010
    I really wish there could be a way to specify what level of a skill to cast - so you can put a level 1 skill on a quickbar for instance (like a certain other game I played, although there mana was much easier to come by).
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited March 2010
    Alter Marrow Magical for BMs is another "don't level too much" skill. Gaining a bit of magic defense isn't frequently worth destroying your physical defense. Usually best to leave it at level 3.