Tt 3-2
Absoluth - Heavens Tear
Posts: 764 Arc User
So, how hard is 3-2? I was told theres a sleep/stun boss in there. Is that anything like FF bosses? Those are pretty easy, so if 3-2 is similar than it should be like a 3-1/ff run combined ^^
Anyways, my guild is planning on going soon. Just wanted any tips and stuff i should look out for. Also, whats the pattern? On 3-1, theres the basic system (north boss, south bosses, east boss). I have no idea where to go in 3-2, so i'd appreciate info on it.
Thanks
Anyways, my guild is planning on going soon. Just wanted any tips and stuff i should look out for. Also, whats the pattern? On 3-1, theres the basic system (north boss, south bosses, east boss). I have no idea where to go in 3-2, so i'd appreciate info on it.
Thanks
PWI:
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Post edited by Absoluth - Heavens Tear on
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Comments
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it s not hard..
bit for cleric.. random aggro + sleep + aoe isnt funny .. yuck b:infuriated
just need to prevent that and kite away / keep on max heal range/ purify/ p shell/ apo or genie
small rooms blehBUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681
AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682
GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=9382820 -
I direct you to this thread. My Veno alt made it asking about 3-1 vs. 3-2. The last post by Keita covers to topic of the bosses very well & also talks about 3-3.
Differences between 3-1 & 3-2?
The one thing i dont think that was covered is the mob kill counter issue. 3-2 needs around 20 killed by Deathflow / Dark Colluseast, and i believe over 40 by Twilight Emporer & Minister. I dont know the exact numbers, but those seem to work, but less seems to mean death to all. This kill counter is why so many hate 3-2, as it takes so long to do a run due to all the necessary killing. Meanwhile, 3-3 loses the kill counter entirely, and can be rushed through.
In addition (as to your pattern question), 3 of the bosses are moved (much like 2-2/3 is more spread out then 2-1). Coredash is first as always in the North, for 3-2 you'll want to go around back rather then pulling to the balcony, simply for the mob kill counter. 3-3 you can pull him out the the balcony.
Steelation, if you did him 2nd, is no longer in the 3rd floor room on the north east, so he's covered later.
Head south as you'd normally do in 3-1, to the multi-chambered room. You'll find Djinnscream in the middle room as always, but Illusion Nemen & Dark Colluseast are not in their 3-1 rooms. Fighting Djinnscream is semi optional, as he opens the door to Deathflow, but it is possible to pull Deathflow through the door without killing Djinn.
You have 2 choices of direction at this time. Both of which lead you into areas never before explored in 3-1. In the new areas, there are 3 types of mobs that are HUGE and have attacks higher then 3-1 bosses, and half of a 3-1 bosses HP (over 1 mil+). These are regular mobs however. I dont remember the names, but they look like Polearms, Gaurnobs, & Brigand Transients. Dont take them lightly.
Heading east will eventually bring you to Dark Colluseast in a large room. This is an AoE stunner boss, and should be pulled to a safe place. Due to the fact however that most people tend to skip Djinnscream, thus keeping the door closed in this direction, many head west and leave coming back to this boss till the end (possibly from the other direction / balcony), if at all, as his mats arent really so desired either.
Heading west from the prior room, will eventually lead you 1st to Steelation. Pull him to a safe hallway out of harms way of the giant patrolling mobs. This is an AoE sleeper boss, and is gerally considered a huge pain in the rear. While his 3-3 mats are desired, this is not so true in 3-2 & again is often skipped.
Continuing along the route will bring you to Illusion Nemen. She spawns adds in her room, and as such is generally pulled to the room just prior. Clear the prior room, then pull her in, and she's an easy fight.
The room right after is Twilight Emperor's room. While i've fought him in that room, many think its better to fight him in the same chamber as Illusion Nemen was fought, to spread out better. He does AoE around random targets, so spreading out minimizes the damage. He also hits INCREDIBLY hard. This boss is the reason you'll need 2 clerics or 1 well experienced & compitent one.
And now you've wrapped back to the balconies on the west side. Head to the 3rd floor and go in the far north room on the 3rd floor west side. Deep within is Twilight Minister, another AoE sleeper boss. Pull him from his far chamber to the small chamber close to the baconies, to avoid the exploding hands of doom during the fight.
You've now killed all bosses or can go back to kill Dark Colluseast if you wish.
The End... 4 hours later...0 -
Thanks for all the infoPWI:
"Free to play. Pay to win"
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Darksylph - Heavens Tear wrote: »
You'll find Djinnscream in the middle room as always, but Illusion Nemen & Dark Colluseast are not in their 3-1 rooms. Fighting Djinnscream is semi optional, as he opens the door to Deathflow, but it is possible to pull Deathflow through the door without killing Djinn.
.
I always found Djinn to be a good challenge...
2 sage venos and he is carpet in less time than it takes to say it. (in 3.1 its easier)
If you pull Deathflow through the door.. there has been an antiHack npc in the room for some time now.
so just go and kill Djinn (makes the npc disapear).. and lure deathflow out of the room .I look at all the trollers, and Pvpers.. and know they wouldnt have lasted 30sec on Camelot.
Rules= Know your enemy (players and NPCs) gives you more chances to survive.0 -
what is anti **** npc?0
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is dusk of shadow is a [?] enemy almost immune to all kind of damange
if your pet is to slow to lure out the boss this enemy will spam stun aoe on infinite range area0 -
Mivi - Lost City wrote: »is dusk of shadow is a [?] enemy almost immune to all kind of damange
if your pet is to slow to lure out the boss this enemy will spam stun aoe on infinite range area
Luckely it isn't infinite range, you can get out.
If you have absolute domain on your genie then you use that while being stunned so you can run, which will take you out of the range."One of the most important factors, not only in military matters but in life as a whole, is ... the ability to direct one's whole energies towards the fulfillment of a particular task." - Field Marshal Erwin Rommel
[SIGPIC][/SIGPIC]0 -
Nyxya - Harshlands wrote: »what is anti **** npc?
That SummonobotXL (might be spelled wrong) in instances. I first noticed him in FB79 at Stygean. That one appears after you kill the 3 mobs in a line just inside Stygean's room.0 -
LMAO that isn't an Anti-****-NPC...
Its the summon NPC to spawn cardbosses for the lvl 90+ chrono quest or simply to farm chrono mats b:mischievousOriginally written by Satchiko to me regarding old spice commercial :
Hello Perfect World. Look at your cleric, now back to me, now back to your cleric, now back to me. Sadly it isn't me. But if you stopped being a noob and started wearing sunglasses you could act like you're me. Look down, back up, where are you? You're on Dreamweaver with the cleric your cleric could be like. What's in your hand, back at me. It's an inventory filled with the gear you want. Look again, the gear is now diamonds. Anything is possible with sunglasses. I'm flying on starter wings.0 -
b:laught there are no sumonobot in 3-2 and yes there is an anti-**** npc in each tt 3-x on deathflow that disapear after u kill dhjin just use f9 key and look in the room while the door is closed :P
well not really important for the thread anyway...0
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