Tideborn Hvn/Hell Skills
Bludd - Harshlands
Posts: 33 Arc User
I don't see this on the first page and am too lazy to look back further. We'll see if I can do this in one post or not. If not, then the first one will be assassin skills. Heaven and then hell.
Sigh... stupid thing doesn't like copy paste. Well, i'll do it this way... Go to the following and translate.
heav sin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523929
hell sin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523935
heav wiz http://bbs.w2i.wanmei.com/viewthread.php?tid=1523947
hell wiz http://bbs.w2i.wanmei.com/viewthread.php?tid=1523940
Sigh... stupid thing doesn't like copy paste. Well, i'll do it this way... Go to the following and translate.
heav sin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523929
hell sin http://bbs.w2i.wanmei.com/viewthread.php?tid=1523935
heav wiz http://bbs.w2i.wanmei.com/viewthread.php?tid=1523947
hell wiz http://bbs.w2i.wanmei.com/viewthread.php?tid=1523940
Post edited by Bludd - Harshlands on
0
Comments
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They are never coming
/thread0 -
from what i can translate, the ones for assisian are as follows:
Deep Sting
Sage: Cooldown Reduced by 2 seconds
Demon: Sleep Duration increased by 3 seconds
Throat cut
Sage: 25% Chance to not consume chi
Demon: "25% chance of injury to deepen" (unknown)
Earthen Rift
Sage: Damage increased to 430% Weapon Damage
Demon: Has 20% Chance to Deal 30% More Damage
Subsea Strike
Sage: Amplify effect increased to 50%
Demon: Amplify duration increased to 15 seconds
Dagger Devotion
Sage: Damaged increased to 90% Weapon Damage
Demon: Critical Hit increased by 1%
Focused Mind
Sage: Chance to resist hit increased by 8%
Demon: "Dodge with 10% of the damage effects" (unknown)
Shadow Escape
Sage: Removes any Negative Effects
Demon: Cooldown Reduced by 15 Seconds
Bloodpaint
Sage: Drain Effect increased to 3%
Demon: Increases Evasion
Deaden Nerves
Sage: 30% chance to recover Full HP
Demon: HP Recovery Effect increased to 20% maximum HP
Tidal Protection
Sage: Chance to resist Negative effects increased by 16%
Demon: "With 10% of the negative effects of the state dodge" (Unknown)
Tide Form
Sage: Swimming Speed increased by 20%
Demon: Adds an Additional 3 Defence
Puncture Wound
Sage: Bleed Damage increased by 20%
Demon: Bleed Time reduced by 3 seconds
Wolf Emblem
Sage: Effect lasts 30 Minutes, but decreased to 20%
Demon: Rage Damage Effect increased to 40%
Knife Throw
Sage: Cooldown reduced by 5 seconds
Demon: 100% chance to interrupt enemies channelling
Chill of the Deep
Sage: Adds an additional 5 Attack levels
Demon: Attack speed Reduction reduced to 70%
Rising Dragon Strike
Sage: Damage increased to 180% weapon damage
Demon: Cooldown reduced by 5 seconds
Shadow Jump
Sage: Chi cost Reduced to 10
Demon: Distance increased to 35m
Shadow Teleport
Sage: Cooldown reduced to 30 seconds
Demon: Stun Time increased by 2 seconds
best i can do, couple im unsure on and i couldnt translate the rest0 -
Nice that would mean.....THE HEAVEN HELL SKILLS COME OUT PRETTY SOON *Dances around*
Um i just looked at one of the pyschic skills and i pray i didnt read it right because if it was.....Game over.... lmao[SIGPIC]http://i21.photobucket.com/albums/b274/skyeuser/Whispercopy.jpg[/SIGPIC]
I got my Fishy Gills, And my Flippy Floppy's. Im a fish on land, no one can stop mehb:chuckle0 -
I was only able to sorta make out two psychic skills (both demon)
Psychic Will--20% chance to cast without spark
Red Tide--Additional 20% crit rate for 15 seconds (? I think that's what it says--but that's sexy; reminds me of sage BIDS)[SIGPIC][/SIGPIC]
Better known as Destini, also known as _Yvi.
ty Nowitsawn.
I dunno if I'm coming or going some days...b:shocked0 -
:O someone translate the psychic ones nao b:thanks0
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Wow these Assassin Skills are really not helping make the decision any easier >.> They are so close to equal its unreal *QQ* but right now im leaning one way because it seems to come down to Specialist VS Interval. SO I think i made my decisionb:laugh[SIGPIC]http://i21.photobucket.com/albums/b274/skyeuser/Whispercopy.jpg[/SIGPIC]
I got my Fishy Gills, And my Flippy Floppy's. Im a fish on land, no one can stop mehb:chuckle0 -
_Whisper_ - Raging Tide wrote: »Wow these Assassin Skills are really not helping make the decision any easier >.> They are so close to equal its unreal *QQ* but right now im leaning one way because it seems to come down to Specialist VS Interval. SO I think i made my decisionb:laugh
no they arent... they arent equal at all. u want equal? look at cleric. you'll see that sin isnt equal at all...0 -
Demon Sin FTW RAWR!!b:angry0
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no they arent... they arent equal at all. u want equal? look at cleric. you'll see that sin isnt equal at all...
having played a level 100 cleric, and also a sin since launch, 89 atm i can actually say the skills are pretty even. it really depends on what build you have for your assisian
Interval Stealth Build: Demon
if you go for the stealth pure quick hits demon is the choice, for the speed boost from spark, the crit boost helps and the 5 second cooldown of the 1.5 spark gainer is pro
Chill of the Deep big hit build: Sage
If your going for the big hitters sage is better, alot of the sage versions have reduced cooldown plus the Tidal protection increased to 68% chance to resist negitives (stops people stunning you) the reduce damage from the spark help u tank as u line up the big hits, plus obviously the 5 more attack levels from sage chill of the deep.
thats how i see it, agree?
Edit: i could only do assisian translation becouse ive matched the effects description ive known from playing my sin.0 -
no they arent... they arent equal at all. u want equal? look at cleric. you'll see that sin isnt equal at all...
They are pretty equal because though some Skills lean toward Heaven Assassins, other Skills lean toward Hell Assassin, so again it pretty much comes down to your playing style. DO you want Overall Damage or Intervals...Specialist or Interval. In a nutshell[SIGPIC]http://i21.photobucket.com/albums/b274/skyeuser/Whispercopy.jpg[/SIGPIC]
I got my Fishy Gills, And my Flippy Floppy's. Im a fish on land, no one can stop mehb:chuckle0 -
if those skill translations are accurate, I see a Sage Assassin in my future.Full power to the Vagiroscope!0
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Are those pages actually the confirmed skills though? Or just player suggestions like what we have here?[SIGPIC][/SIGPIC]0
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Maiya - Lost City wrote: »Are those pages actually the confirmed skills though? Or just player suggestions like what we have here?
im unsure on that, i simply translated what i saw as a list on the provided links hence why i never said there the offical skills.0 -
Ascii - Harshlands wrote: »im unsure on that, i simply translated what i saw as a list on the provided links hence why i never said there the offical skills.
actually it's not offical skills, notice the post is made by member not admin or dev0 -
Maiya - Lost City wrote: »Are those pages actually the confirmed skills though? Or just player suggestions like what we have here?
The title of the person posted the skills is "costumer service group" on their forum so I guess it should be official?[SIGPIC][/SIGPIC]
Making "non-trash-talkers" show their true color. RAGE ON! b:laugh0 -
Hmm... I posted in the other thread before realizing it was a copy. That was a low blow, @ whoever posted it.
From the looks of it, I agree:
demon = dps, -interval build, chew up opponent build.
sage = dph, deep chill build, hit past charm build.
-Azzazin[SIGPIC][/SIGPIC]
Setting of the twilight moon; a late evening rendezvous from atop the
city's lonely heights. With the dawn the city below springs into bustling
activity, and I don my morning apparel. From on high, I watch the world.0 -
Ascii - Harshlands wrote: »im unsure on that, i simply translated what i saw as a list on the provided links hence why i never said there the offical skills.RoidAbuse - Sanctuary wrote: »The title of the person posted the skills is "costumer service group" on their forum so I guess it should be official?
remember again only and only dev who made the skills
and if so they should be the one who posting it but not in forum for sure it should be on their main page which i found nothing.0 -
Ascii - Harshlands wrote: »from what i can translate, the ones for assisian are as follows:
Deep Sting
Sage: Cooldown Reduced by 2 seconds
Demon: Sleep Duration increased by 3 seconds
Throat cut
Sage: 25% Chance to not consume chi
Demon: "25% chance of injury to deepen" (unknown)
Earthen Rift
Sage: Damage increased to 430% Weapon Damage
Demon: Has 20% Chance to Deal 30% More Damage
Subsea Strike
Sage: Amplify effect increased to 50%
Demon: Amplify duration increased to 15 seconds
Dagger Devotion
Sage: Damaged increased to 90% Weapon Damage
Demon: Critical Hit increased by 1%
Focused Mind
Sage: Chance to resist hit increased by 8%
Demon: "Dodge with 10% of the damage effects" (unknown)
Shadow Escape
Sage: Removes any Negative Effects
Demon: Cooldown Reduced by 15 Seconds
Bloodpaint
Sage: Drain Effect increased to 3%
Demon: Increases Evasion
Deaden Nerves
Sage: 30% chance to recover Full HP
Demon: HP Recovery Effect increased to 20% maximum HP
Tidal Protection
Sage: Chance to resist Negative effects increased by 16%
Demon: "With 10% of the negative effects of the state dodge" (Unknown)
Tide Form
Sage: Swimming Speed increased by 20%
Demon: Adds an Additional 3 Defence
Puncture Wound
Sage: Bleed Damage increased by 20%
Demon: Bleed Time reduced by 3 seconds
Wolf Emblem
Sage: Effect lasts 30 Minutes, but decreased to 20%
Demon: Rage Damage Effect increased to 40%
Knife Throw
Sage: Cooldown reduced by 5 seconds
Demon: 100% chance to interrupt enemies channelling
Chill of the Deep
Sage: Adds an additional 5 Attack levels
Demon: Attack speed Reduction reduced to 70%
Rising Dragon Strike
Sage: Damage increased to 180% weapon damage
Demon: Cooldown reduced by 5 seconds
Shadow Jump
Sage: Chi cost Reduced to 10
Demon: Distance increased to 35m
Shadow Teleport
Sage: Cooldown reduced to 30 seconds
Demon: Stun Time increased by 2 seconds
best i can do, couple im unsure on and i couldnt translate the rest
b:victoryWow nice
I could translate it since I'm Chinese but i can't be bothered to.Translating the skill names will burn my brain X.X.0 -
KageYingZi - Heavens Tear wrote: »b:victoryWow nice
I could translate it since I'm Chinese but i can't be bothered to.Translating the skill names will burn my brain X.X.
your Chinese but ur only level 73?! i dont beleive your Chinese.... b:chuckle0 -
Wow, sage Shadow Escape and Teleport are real kicks in the nuts... if these are true, can't help but lean towards sage. b:sad0
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Azzazin - Dreamweaver wrote: »Hmm... I posted in the other thread before realizing it was a copy. That was a low blow, @ whoever posted it.
From the looks of it, I agree:
demon = dps, -interval build, chew up opponent build.
sage = dph, deep chill build, hit past charm build.
-Azzazin
So in a nutshell Demon= Charm ticker in PVP, Amazing in PVE mainly because it goes with -interval and dps and if an assassin went into PVP with mainly hitting normal attacks. They would die in a couple seconds because we dont nearly have enough survivability. So if you wanted to Pk you would have to create MUCH more survivability.
As Sage Goes with Assassins strengths as it is because it is meant to crit spike out of this world, which comes down to chill of the deep, which we already do so well. And since Heaven gives +50 chi every 30 secs added on to the assassins already many chi building skills. I think it is no contest.
Sage= Assassin in Purest Form
Demon= Confused Assassin/Brute Assassin[SIGPIC]http://i21.photobucket.com/albums/b274/skyeuser/Whispercopy.jpg[/SIGPIC]
I got my Fishy Gills, And my Flippy Floppy's. Im a fish on land, no one can stop mehb:chuckle0 -
The skills on the site are the actual skills from the bejing server. I was linked them from a friend who plays there. I imagine well have them on our server next time they patch us.0
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_Whisper_ - Raging Tide wrote: »So in a nutshell Demon= Charm ticker in PVP, Amazing in PVE mainly because it goes with -interval and dps and if an assassin went into PVP with mainly hitting normal attacks. They would die in a couple seconds because we dont nearly have enough survivability. So if you wanted to Pk you would have to create MUCH more survivability.
As Sage Goes with Assassins strengths as it is because it is meant to crit spike out of this world, which comes down to chill of the deep, which we already do so well. And since Heaven gives +50 chi every 30 secs added on to the assassins already many chi building skills. I think it is no contest.
Sage= Assassin in Purest Form
Demon= Confused Assassin/Brute Assassin
DPS with normal attacks ftw in end game actually.0 -
Okeano - Harshlands wrote: »DPS with normal attacks ftw in end game actually.
Personally I will have to see because since Assassins we're in fact made to kill Arcane/LA and not HA's i dont really see DPS as something needed...considering we could get dropped in 2 seconds endgame by most classes. So with all these skills the way they are, Im seeing that assassins still do their massive Spike crits with skills, even on refined chars. But you never know, we will have 2 wait and see[SIGPIC]http://i21.photobucket.com/albums/b274/skyeuser/Whispercopy.jpg[/SIGPIC]
I got my Fishy Gills, And my Flippy Floppy's. Im a fish on land, no one can stop mehb:chuckle0 -
Sage
Earthen rift
Increase damage to 430%
Dagger devotion
Increase dagger damage to 90%
Subsea strike
effect increase to 80%
Shadow escape
Dispel unusal status?
Shadow walk
Decrease mana usage by 3 points
Blood paint
Incrase HP leech by 3%
Shadow Jump
Reduce chi by 10
Deaden Nerves
Increase effective time by 30 secs
Wolf Emblem
Effective time 30 mins.
Cooldown (reduce by or) between 8 seconds
Effect lowers to 20%
Focused Mind
Evade increase by addtional 8%
Tidal protection
Chance to avoid neg. effects increase by addtional 16%
Twin Strike
20% chance to gain 20 chi
Headhunt
50% chance to use only 1 spark
Chill of the deep
Increase your attack level by an addtional 5 points
Puncture wound
Total bleed amount increase by 20%
Throatcut
20% chance to cast without spark
Slipstream strike
Cool down reduce by 1 second
Knife Throw
cool down reduce by 5 seconds
Inner Harmoney
30% chance to gain addtional 100 chi
Raving slash
attack level increase by 10
Defence decrease by 50% equipment value and lasts 5s.??
Rib Strike
Addtions 15% reduction of target's attack speed?
Deep sting
cool down reduce by 2 seconds
Windpush
cool down reduce by 10 seconds
Tide Form
swimming speed increase by an additional 20%
Shadow teleport
cool down reduce by 30 seconds
Power dash
50% chance to waste 1 spark
Tackling slash
Immobilizing target for an additional 2 seconds
Rising dragon strike
Increase own chi by 180
Maze steps
Addtional 2 seconds.
Someone wanna do demon?[SIGPIC][/SIGPIC]
Making "non-trash-talkers" show their true color. RAGE ON! b:laugh0 -
RoidAbuse - Sanctuary wrote: »Sage
Earthen rift
Increase damage to 430%
Dagger devotion
Increase dagger damage to 90%
Subsea strike
effect increase to 80%
Shadow escape
Dispel unusal status?
Shadow walk
Decrease mana usage by 3 points
Blood paint
Incrase HP leech by 3%
Shadow Jump
Reduce chi by 10
Deaden Nerves
Increase effective time by 30 secs
Wolf Emblem
Effective time 30 mins.
Cooldown (reduce by or) between 8 seconds
Effect lowers to 20%
Focused Mind
Evade increase by addtional 8%
Tidal protection
Chance to avoid neg. effects increase by addtional 16%
Twin Strike
20% chance to gain 20 chi
Headhunt
50% chance to use only 1 spark
Chill of the deep
Increase your attack level by an addtional 5 points
Puncture wound
Total bleed amount increase by 20%
Throatcut
20% chance to cast without spark
Slipstream strike
Cool down reduce by 1 second
Knife Throw
cool down reduce by 5 seconds
Inner Harmoney
30% chance to gain addtional 100 chi
Raving slash
attack level increase by 10
Defence decrease by 50% equipment value and lasts 5s.??
Rib Strike
Addtions 15% reduction of target's attack speed?
Deep sting
cool down reduce by 2 seconds
Windpush
cool down reduce by 10 seconds
Tide Form
swimming speed increase by an additional 20%
Shadow teleport
cool down reduce by 30 seconds
Power dash
50% chance to waste 1 spark
Tackling slash
Immobilizing target for an additional 2 seconds
Rising dragon strike
Increase own chi by 180
Maze steps
Addtional 2 seconds.
Someone wanna do demon?
Winner Winner Chicken Dinnerb:victory[SIGPIC]http://i21.photobucket.com/albums/b274/skyeuser/Whispercopy.jpg[/SIGPIC]
I got my Fishy Gills, And my Flippy Floppy's. Im a fish on land, no one can stop mehb:chuckle0 -
_Whisper_ - Raging Tide wrote: »Personally I will have to see because since Assassins we're in fact made to kill Arcane/LA and not HA's i dont really see DPS as something needed...considering we could get dropped in 2 seconds endgame by most classes. So with all these skills the way they are, Im seeing that assassins still do their massive Spike crits with skills, even on refined chars. But you never know, we will have 2 wait and see
*in stealth*, triple spark (once we get), Inner, HeadHunt, (if not dead yet) normal attack, Occult Ice, attack. If you are at 3-4 attacks per second, w/e's not dead by then is a wrong target since you'll never be able to spam skills through their charm tick.0 -
Okeano - Harshlands wrote: »*in stealth*, triple spark (once we get), Inner, HeadHunt, (if not dead yet) normal attack, Occult Ice, attack. If you are at 3-4 attacks per second, w/e's not dead by then is a wrong target since you'll never be able to spam skills through their charm tick.
*in stealth* heaven triple spark, Inner, Deep Sting, Headhunt (probably dead if not) spam other skills. Again we were not meant to kill HA so if they survive that long...Im out xD[SIGPIC]http://i21.photobucket.com/albums/b274/skyeuser/Whispercopy.jpg[/SIGPIC]
I got my Fishy Gills, And my Flippy Floppy's. Im a fish on land, no one can stop mehb:chuckle0 -
Where is Korren? b:surrender0
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Cirdan - Lost City wrote: »Where is Korren? b:surrender
b:bye korren doesnt translate "fake" skills0
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