Mob wars in TW
Vorhs - Lost City
Posts: 521 Arc User
It would be cool to have some of the territories not involved in TW during a weekend to be attacked by mobs, something like a mobs attack while players owning the territory defending, just like a very hard rebirth order. difficulty based on territory tier.
good points of this:
- more difficult to keep a territory -> less world-ruling factions
- more TWs each weekend -> TW calendar nearly full each weekend -> more TW times for players in different zones
- it could happen the mobs to win the war -> neutral territory back for everybody!
bad points:
- more expensive to keep a territory... i mean, maybe charm use is more expensive than the 10mil u get from the territory, this could be a problem, but easily solvable.. (perhaps with a small prize for winning a war against mobs (maybe half territory prize))
i hope this idea would be appreciated! b:thanks
good points of this:
- more difficult to keep a territory -> less world-ruling factions
- more TWs each weekend -> TW calendar nearly full each weekend -> more TW times for players in different zones
- it could happen the mobs to win the war -> neutral territory back for everybody!
bad points:
- more expensive to keep a territory... i mean, maybe charm use is more expensive than the 10mil u get from the territory, this could be a problem, but easily solvable.. (perhaps with a small prize for winning a war against mobs (maybe half territory prize))
i hope this idea would be appreciated! b:thanks
If you happy wanna be, against the wind you won't have to pee.
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Post edited by Vorhs - Lost City on
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Comments
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Meh like the idea...
but i assume it takes alot of mobs to wipe out a 60 player team working together so, there would be a lot of massive lag due to many mobs....
Also another idea - if you own nearby territory then you should be able to get npc reinforcements like bloody battle tb quest:Db:victory0 -
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b:pleased im happy u liked it... and i hope Gms & developers liked it too... b:surrenderIf you happy wanna be, against the wind you won't have to pee.
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I agree with this idea so voted yesFirst 103 on Raging Tide 30 Oct 2010
Quit.0 -
i could think of more ideas on what this should be... but please it could really be a big change for TWs, i think we must point more on this!If you happy wanna be, against the wind you won't have to pee.
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People have been saying this ever since large guilds dominated the entire map. That was over a year ago.
It's not going to happen.●Wizard (Male) - Fasditious and pretentious, carries the arrogance of intellectual superiority. Feels the need to remind everyone of his world-ending power, but grows a little manic and unhinged when he finally is allowed to unleash it. "Ahh-hahahahaha!! NOW YOU ALL BURN!!!!"
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i like it to! because the chances for new factions take a land will be higher!0
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No extra rewards for winning vs the monsters. It's just like a normal TW that you have to defend against. If you can't handle it, don't have so much land.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Zoe - Heavens Tear wrote: »No extra rewards for winning vs the monsters. It's just like a normal TW that you have to defend against. If you can't handle it, don't have so much land.
extra rewards? no! as for the charms with little attention and using apothecarys items they wont tick!0 -
the extra rewards were intended cause maybe some ppl could think: "better if i lose the territory than paying 8mil in charms when i gain just 10mils from the territory..."
you understand that the total gain for an entire guild is a bit poor... thats why i said "extra rewards".. but that was just an idea
developers should take this idea seriously cause it will greatly improve the TW system and everyone would like it b:thanksIf you happy wanna be, against the wind you won't have to pee.
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The factions that have the whole map aren't losing anything out of it. Look at Nefarious on sanctuary. They own all but three territories. And they get an extra hundred mil that they don't earn simply because there's not enough battle slots to attack half of them. They won't have any worry about money.
Good idea. It's been brought up quite a bit, maybe some time the devs will actually pay attention to this thread.0 -
yea, i was sure i wasnt the first to have an idea like this.. but i'd like to repeat it... maybe devs would take it more seriously: btw TW system have to be improved... really...If you happy wanna be, against the wind you won't have to pee.
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The 'extra rewards' should be being able to keep your land.
I fullly support the idea that a faction could lose a land back to NPC.
I would agree that a random NPC attack similar to a GV style flood would be interesting.
PvE TW is too easy for the older servers. With the RT expansion, my faction did a lv3 and lv2 PvE TW and it was pretty easy, with the exception of one boss in the lvl2 war.I post in forums. This one and others. That's why I post.0 -
[QUOTE=Vorhs - Lost City;7069092]- more difficult to keep a territory -> less world-ruling factions
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I stopped reading there... and immediately voted yes.[SIGPIC][/SIGPIC]0 -
1. the wraiths need to be REALLY REALLY strong since mobs lack a decent ki...
2. coming in waves every few minutes so if you don't kill them fast enough they will overrun you...
3. the wraiths need an extremly strong defence inside base to prevent full guild rushes on the crystal...
needs lot of balancing b:surrenderi am waiting for you my little flagcarriers b:kiss0 -
another thing is that they could make it so all territories got attacked by mobs at same time. So if a faction is only defending 1 piece of land it's rather easy. but if they have to spread there forces over 10, 20, 30 or more pieces of land it'd become very very difficult, since very few factions are able to get over 100 members online at the same time.0
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yea thats a point too! the more territories u have the more difficult it is to keep them... this system gives more importance to guild's squad work: many ppl must be online at the same time, number is more important than power of the singleIf you happy wanna be, against the wind you won't have to pee.
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