TT squad mode with herc
Kokki - Harshlands
Posts: 267 Arc User
So i've been leveling up my veno and herc to do TT farming to cover up my expenses for my 9x barb and 9x wizard.
At this point me and herc are both 56 and i'll soon hit 60. I would like to know at which levels i should try squad mode with my herc. I want to start of with TT 1-1 to level up my barbs manufacturing skills. So i will farm mats, make them into wep/ornament/armour ( at 70+ mats ofcourse ).
My question is at what level and what HP/Pdef could i make the different TT runs in squad mode?
At level 60 i will have 3K HP and 2.1K pdef in fox form.
With a charm would i need a cleric to BB at the drum boss in 1-1?
At this point me and herc are both 56 and i'll soon hit 60. I would like to know at which levels i should try squad mode with my herc. I want to start of with TT 1-1 to level up my barbs manufacturing skills. So i will farm mats, make them into wep/ornament/armour ( at 70+ mats ofcourse ).
My question is at what level and what HP/Pdef could i make the different TT runs in squad mode?
At level 60 i will have 3K HP and 2.1K pdef in fox form.
With a charm would i need a cleric to BB at the drum boss in 1-1?
I'm famous! i'm on ecatomb
Post edited by Kokki - Harshlands on
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Comments
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at lvl 63 u can tank all 1-1 without problems I think.
maybe u'll need a cleric...call a friend that doesnt wanna anything
And then... for ur wiz.... 20 dex? xD
if u wanna +1 crit% get an arrow lvl 1, equip it using a bow lvl1, and then u'll get another 1% crit.0 -
If you're going to do squad mode I recommend the high setting because you'll get more mats. Also on facing drum, you'll want some -% chan gear. Not only at drum, but it helps with other bosses too. I have near accidents with the snake in 1-3 if I got a little cocky about attacking-debuffing-healing. I do recommend healing in FF all the time. I don't know why, but the hp you heal back is higher then.
Depending on how much you want to do and how quickly... I think by L65 you should be able to handle some of the bosses in 1-2, but you'd likely need the help of a lot of -% chan gear. I didn't get my herc until my mid 80s and then didn't run TT without back up 'cause I wasn't sure what my herc could handle yet. At any rate, it is best to take a friend or two to speed up killing.
I am going to assume you are an Arcane build, so your magic will be pretty high. I think by L65 you should be able to handle most, if not all, of the 1-1 bosses. Drummer is tricky. I say try it standing at max heal range and just spam heal your first time and if the AoE doesn't kill you, great. It's even better if your herc doesn't drop. If that happens just run up the ramps and hope you don't get caught by the hands. In 1-2 I wager you could handle Chin, Aur, and Snake. Again if you have any problems you can make a break. Be sure you have 2 sparks handy to put up Hood, should buy you a couple seconds to run.
Drummer is on the bosses that likes to double hit, meaning he likes to hit you hard with magic then bop you on the head with his mallet. In 1-2 and 1-3 that lightning and backhand can take off 2.2k-5k hp total. Just depends on his mood and your luck to how hard he's gonna smack.0 -
Warning wall of text:
Thnx for the elaborate info Reseda. I will be picking up some -channeling rings asap because it always helps healing my herc, not only in TT.
I am an arcane vit build. Once i hit 60 i will have 65 Vit and i will cap it at that, the rest goes into magic with only the str bare minimum. I already have a +3 ancient arbor with two G7 sapphire in them, so the healing will be alot more then regular veno's ( thank god i never got rid of that one, it was my wizzies TT60 :P )
Yeah drummer is the one i'm most worried about. I will be farming TT with my girlfriend, and she has a 85 cleric so we could always switch her assassin out for the cleric at drum boss to provide me with heals / BB. We will be the only two that will be farming the TT.
I might also pick up some -channeling ornaments of they are available. that way i can switch em out whenever i run TT.
Are there any other things that help me out with TT running? Would it be smarter to focus more on my pet heals so i can DD while healing or focus more on the healing and let the herc do that job? :P
I would like to solo TT 1-3 at 85~90ish. I have a full TT80 gold set that came off my wizard ( thank god for account stash ) and i would like to refine that to +3 ( currently +2) to get some extra HP.
Off topic:
Yes my wiz has 20 dex. For 15 mag that i loose it's nice to have the extra crit on me. And yes i already eqquiped a Crit arrow :P. I will restat it out once i got some nice event gear saved up.I'm famous! i'm on ecatomb0 -
For soloing 1-3, if you want to face drummer you need about 5-6k hp, that can be buffed or not 'cause his aoe still bites you in the bum pretty hard. You're also going to need upwards of -30% channeling. I tried him in my mid 90s with less than that and he still kicked my butt.
I would recommend having your apothecary leveled up. I only leveled mine up for the Incense when I was attending rares, but I find its advantageous to have spark and defense pots when going into TT as well. I would keep a few of the windrage incense handy on you just because sometimes the bosses like to hit extra hard and it can scare the pee outta you to see a sliver of hp left on your pet. A sudden boost in your healing speed might make all the difference.
When you feel confident you can slip and attack in on a boss, you can do that. When I was soloing 3-1 I liked to heal in FF and stand close to the bosses to sneak in my Amp. I only recommend doing that at bosses you're confident you can get away with it at and if they don't aoe. Aoe bosses are nasty to time your heal, run in, amp, run out and heal again. So only when you're confident, or you can stand up and do Ironwood, that will help your pet and it hits the hardest of any of the caster skills.0 -
5-6K HP? oh wow....i played around wtih PW calculator but i only reach 4.5K at 80 and 4.7K at 85......
maybe i need some extra refines on my armour then lol.... or wait till i can wear my wizzies 90 gear when running TT 1-3, but i can do 3-1 by that time.
I think i will keep to 1-1 and 1-2 for faster farming and skip the 1-3. then wait till i can start the 3-1 series again. In the meanwhile i can level up quickly by using Frostcovered runs.
i already picked up -12 channeling gear total, so i can start trying at 60 with my girlfriend as her cleric next to me just in case. -6 chaneling gear is EXPENSIVE!! :P
i will start out only in FF form because of the extra pdef i get, and to be on the safe side ofcourse.
already level 58, almost there and almost ready to try out TT! ))
Oh and i have relentless courage on my genie ( making one just for TT )
with my current setup it decreases my channeling with -10% for 6.5 secs. With my genie at level 70 or so i can make it almost 15% i think. This works nicely with a 2energy/sec regen on my genie. I also have second wind and i'm gonna look at another skill to give some extra benefits in TT.I'm famous! i'm on ecatomb0 -
Good luck to you man! TT 1-3 squad drummer hits so hard....it's ridiculous. >.< And everyone's always after those war drums.
I have yet to try out TT farming, and I have a herc >.< When I have more free time after finals are over, I guess I'd give it a try. I did have a question though, since this thread seems to be leaning towards the TT squad side. Is solo that much easier than squad? And how "crappy" is the drop rate? Because I don't know how exactly to define crappy with all these people saying you get nothing and then some that you get more than what you paid for to get in.0 -
anyway, if u wanna solo TTs for money, reach lvl 83, get other -chan gears, and go to solo in squad mode almost all 3-1.
At lvl 79 u can get the myriad rainbow (the best is fox form one), that's almost always a debuff, and also without channelling.
Then, also in 1-1 when u'll be lvl 80+, it's better heal only pet while he's tanking.
(it's just my opinion)
Also with a lot of -chan, veno's skills have a long channelling and casting. And if u lag in healing, herc dies. Just this.
Also at lvl 90+ tanking a boss lvl 80 a veno cant speak. (this means: no time to cast skills, too) Who tried to do it...pet dead, she dead, party dead. LOL ^^
maybe u'll need more minutes to kill a boss, but dont worry. on ? bosses u make always too low dmges. ^_^ At least, try to amplify, cause of short channelling and casting, and u can also use tangling mire genie skill.0 -
only drum hit hard? try soulbanisher too. btw, maybe its better around that lvl to duo those hard bosses with another veno healing like i did. those 2 bosses hit pet very hard but in duo was ok. another thing is, both venos need good defence and hp plus charm and pots or one of them will die for sure... or invite a cleric for BB0
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Ah I see. I'm guessing 83 is best due to the endless ambiguity's channeling subtraction and the pet heal skill. By the way, 2-1 would be profitable wouldn't it? Even in squad, Ape is pretty easy to get to b:chuckle
Right now, I'm still waiting to lvl up to 80 just for my weapon on my main veno. I was originally planning on trying out 1-2 but don't know if squad or solo would grant me any profit at all O.O0 -
the only good thing about 2-1 is forshura armor (on a lower importance ape tooth) and that boss you cant solo it. 1-2 is still good since broken shards and skins are still needed mats, drum too0
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Kokki - Harshlands wrote: »Off topic:
Yes my wiz has 20 dex. For 15 mag that i loose it's nice to have the extra crit on me. And yes i already eqquiped a Crit arrow :P. I will restat it out once i got some nice event gear saved up.
The critical arrow does nothing for you unless you are using a bow and shotting the arrow itself. Do a search in the archer forums for the full explanation.Too often we loose sight of life's simple pleasures. Remember, when someone annoys you, it takes 42 muscles in your face to frown, BUT, it only takes 4 muscles to extend your arm and slap that mother#$@%#^! upside the head.0 -
the only good thing about 2-1 is forshura armor (on a lower importance ape tooth) and that boss you cant solo it. 1-2 is still good since broken shards and skins are still needed mats, drum too
I'm guessing 1-2 it is. I bet you'll have to be above 80 at least to do squad though huh >.< Or at least for guys like 0070 -
This weekend i will be starting to farm TT. I will probably make some videos of the runs and try to create a guide of some sort. I see that many people ask about when it is possible to do TT and with what HP/Pdef -channeling.
I hope i can contribute my experience to other players that are not as risky in trying out TT farming :P. I would like to try the TT's in the lowest possible levels to see what is possible, granted you have the right gear ofcourse.
I will also be following the endless ambiguity path ( just picked the 70 wep for 250K, so it's a cheap souledge )
Is there a free program that allows me to make vids of PW? that way i can make a video guide instead of only a typed one. I know the program Fraps but it only makes 30 secs of video on the free version. At this point i don't have cash to dish out for a license for it.
I heard of Xfire but i don't know aobut the quality of the vids.I'm famous! i'm on ecatomb0 -
For video capture, google presents: http://www.wegame.com/download/
Dimmy is a LOT easier than I thought.
I solo'd TT1*3* dimmy at 79 (not by design, the cleric went afk and the tank snuffed it) - the snake is actually more difficult (though less dangerous, if that makes sense)
TT12 Dimmy I reckon you can do from mid 70s.
Drummer though... not so much. And drummer is where the cash is.
He's a PITA to tank AND he has that evil AOE. Drummer is not your friend.0 -
I have 0 channeling and tanked both drum and soul in 1-3. No apoth pots. I wasn't solo I admit but I was still the only tank.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Interesting. What level were you when you could first do that?
The double-tap he does often enough to really mess up my tanking him (I can reliably do him in 11 now, but 12 is slightly iffy and 13 is far too risky still)
On top of that his aoe means that I really want a squad. And if I've got a squad, then what the heck, we can do it properly.
I admit to having been too scare of soul to even try. When did he become possible for you?0 -
Vitenka - Dreamweaver wrote: »For video capture, google presents: http://www.wegame.com/download/
Dimmy is a LOT easier than I thought.
I solo'd TT1*3* dimmy at 79 (not by design, the cleric went afk and the tank snuffed it) - the snake is actually more difficult (though less dangerous, if that makes sense)
TT12 Dimmy I reckon you can do from mid 70s.
Drummer though... not so much. And drummer is where the cash is.
He's a PITA to tank AND he has that evil AOE. Drummer is not your friend.
Thnx alot for the capture software. Will try it out tonight when i get home from work. Never thought googling for free fraps..... lol
I would suppose dimmy is easier because he only uses a close range aoe and a frontal long range aoe. As long as you are behind him you will not be hurt by him. Most important part is that your herc susrvives his attacks.
I can believe that the snake is more difficult to time your attacks, while only pet healing he would be less dangerous then the double smack from a drumboss. is that what you mean?I'm famous! i'm on ecatomb0 -
Dunno about his aoe being frontal only - the important part is that it's a shorter range than your heal and attacks.
The snake is less dangerous because he's slow and you can easily run away from him if you manage to get your pet killed. He's difficult because when he's on low hitpoints he hits way harder than dimmy ever does. (And he double-taps sometimes, same as drummer.)
But if the herc falls down you can easily outrun him. Dimmy, if things go wrong (or when trying to lure him into position) may well hit you with that really quite evil aoe.0 -
Vitenka - Dreamweaver wrote: »Interesting. What level were you when you could first do that?
The double-tap he does often enough to really mess up my tanking him (I can reliably do him in 11 now, but 12 is slightly iffy and 13 is far too risky still)
On top of that his aoe means that I really want a squad. And if I've got a squad, then what the heck, we can do it properly.
I admit to having been too scare of soul to even try. When did he become possible for you?
I've been level 93 for so long now I think I did it when I was 93.b:laugh
I found I could do them when the barb died and the only other possible tank was my herc. I picked up the tank role and although my herc nearly died all the time, I made it.b:victory
Since then I've been in TT squads with no barb and I tanked it all.Main characters
Celestial Sage Venomancer Zoe - 100
Sage Barbarian Malego - 910 -
Oh and btw.....
Anyone got a good way to lure dimmy into the right place? i have seen a 96 veno fail it over and over and over....still not in the right spot to kill it.
I heard about two different ways to do it....one meaning i holypath like crazy till he is where i want him to be and then start tanking.
Second way is healing from above. So setting herc on standby and just sending it in, reeling it back and start healing from above.
Which way do you do it? and which was is safer to get it done?I'm famous! i'm on ecatomb0 -
either barb can lure it,or veno alone but with using hood,
spamming pots which isnt most safe way to do it.
best and easier is that some1 run into portal.
i always take my lowbie cleric for it (7x),
since u just need to run into portal and boss dont have time to atk it.
maybe u should do it twice so u see where does boss goes,he fallows to wall,and on that spot herc should be on standing by.when boss is at wall send to atk,dont take too long cuz boss will reset.theres no long frontal aoe at this boss,he only aoes melee classes.
i use this tactic mostly cuz other ways of luring dont put boss really close to wall and sometimes mobs who spawned aggro herc,with this tactic it never happen to me anymore.
plus i save charm and pots b:chuckle0 -
Yeah, the safest lure I've seen is:
Park your herc near the ledge, on the side the entrance door is.
Run through the teleporter.
Dimmy now heads for you. He meets your herc, who can start smacking him. Now heal your herc like crazy. Drop down if you like, but you don't actually need to until its time to loot.
Safest is if a BM or similar does it, since they have speed skills.
The other way I've done that works, is riskier.
Send in the herc to punch dimmy. Tell herc to 'follow me' whilst you heal like crazy.
Dimmy WILL aoe, so you need to keep backing off as the herc comes towards you.
When dimmy is where you want him, send herc back to the fight and keep healing.
Pretty nasty, but dragging does work.
Unsummon-the-pet luring works too, but it's even harder to get dimmy where you want without getting AOEd a couple of times.0 -
put herc on hold not that far from boss, use bramble hood then earthflame on boss and run abit. tell herc to atk and stay away from boss. that it. i neer failed to do it solo at 8x idk why 9x had problems, probably got 1 shot being pure mag and didnt go away from him? boss has 10 meters aoe range so even that shouldnt be a problem for any kind of veno.0
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