Cleric Buff Override Apoth Potions?

Posts: 44 Arc User
edited March 2010 in General Discussion
I did a search and came up empty so if this is a repeat I apologize. I have not noticed this myself, however several people I have talked to claim that cleric buffs override apoth potions. Is this true, and also if 2 people of the same class buff a squad, does the last 1 done stay or is it they higher of the 2?
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Post edited by Fallen_Grace - Dreamweaver on

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  • Posts: 3,723 Arc User
    edited March 2010
    Yes a cleric buff will overright apoth potions, and as far as I know the last set of buffs will stay, not the higher level.

    The exception being magic shell I suppose due to the bug on that spell.
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  • Posts: 44 Arc User
    edited March 2010
    Does that also apply if the apoth is used after buffs?
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  • Posts: 288 Arc User
    edited March 2010
    If the apoth is used after buffs, the apoth's effects will override the buffs'.
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  • Posts: 823 Arc User
    edited March 2010
    I did a search and came up empty so if this is a repeat I apologize. I have not noticed this myself, however several people I have talked to claim that cleric buffs override apoth potions. Is this true, and also if 2 people of the same class buff a squad, does the last 1 done stay or is it they higher of the 2?

    The apoth will override cleric buffs if u use it after the cleric buffs.The cleric buff will override apoth if u get buffed after apoth.So its a matter of whihc came first.its also the same for cleric buffs i guess.
  • Posts: 629 Arc User
    edited March 2010
    yes if a cleric buffs you then you use the apoth items it will use the last item (the apoth pot)
    you will notice this by the fact that it will dissapear after 10 minutes instead of 30 or an hour
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  • Posts: 2,843 Arc User
    edited March 2010
    The game basically only has two types of buffs. Ones that overwrite, and ones that don't. For the ones that overwrite, the last one applied always takes precedence. For the ones that don't, the first one applied always takes precedence (the magic resist buff is one of these, which is why it always seems to be running out early - if you rebuff it before it expires, the first one is still in effect).

    This is in contrast with other games which are usually set up so more powerful buffs will overwrite weaker buffs, but not vice versa. It sure would be nice if they did that here...
  • Posts: 249 Arc User
    edited March 2010
    Basically, whichever is applied to last overrides any previous buffs of the same kind.
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  • Posts: 1,287 Arc User
    edited March 2010
    There are also some buffs that stack with your existing buffs despite having the same icon.
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  • Posts: 1,020 Arc User
    edited March 2010
    Basically, whichever is applied to last overrides any previous buffs of the same kind.

    This may not always be the case.

    For example:

    Demon Spark Eruption: Discharges three Sparks to recover 20% of your maximum HP, add 500% weapon damage, and increase attack speed by 25% for 15 seconds.

    Over ride by Heaven's Wrath (RB) which increases the attack rate and channelling speed of squad members 20% and increases any weapon attack damage bonuses by 100%.

    I don't remember if it affects the damage bonuses, Triple spark clearly states that its effect last 15 seconds, but still gets over ride by RB and the attack rate is increased in favor of RB by 20% in stead of 25% even when spark skill is activated after RB. I guess it is also a matter of which skill has a continuous channeling or not.


    In this case, it is bad to use RB if there are squad members who can obtain perma spark using fists and stack - attack interval gears.
  • Posts: 1,020 Arc User
    edited March 2010
    I did a search and came up empty so if this is a repeat I apologize. I have not noticed this myself, however several people I have talked to claim that cleric buffs override apoth potions. Is this true, and also if 2 people of the same class buff a squad, does the last 1 done stay or is it they higher of the 2?

    Yep, for basic one time cast skills, its the last one that is cast that takes effect reguardless if the first one that is cast is of a higher level skill. A sage/demon archer can cast the sage/demon version of Wings of Protection, but another archer with level 10 version can cast his and over ride the sage/demon version. This also applies to Sharpen tooth arrow, you can test this out and check out the target's hp level when it happens.
  • edited March 2010
    This may not always be the case.

    For example:

    Demon Spark Eruption: Discharges three Sparks to recover 20% of your maximum HP, add 500% weapon damage, and increase attack speed by 25% for 15 seconds.

    Over ride by Heaven's Wrath (RB) which increases the attack rate and channelling speed of squad members 20% and increases any weapon attack damage bonuses by 100%.

    I don't remember if it affects the damage bonuses, Triple spark clearly states that its effect last 15 seconds, but still gets over ride by RB and the attack rate is increased in favor of RB by 20% in stead of 25% even when spark skill is activated after RB. I guess it is also a matter of which skill has a continuous channeling or not.


    In this case, it is bad to use RB if there are squad members who can obtain perma spark using fists and stack - attack interval gears.


    Yes, this is because RB is continuously recast. So you spark, and RB recasts right after causing it to cancel the spark. I usually will RB so that it does not affect the melee individuals but does affect the casters. Also, whenever buffing, it is always good to ask first. And in squads, you buff at the beginning and then if anyone wants to override it with apoc items they can.

    BB will also cancel apoc items because it is recasting the damage reduction.
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  • Posts: 1,247 Arc User
    edited March 2010
    Yes, this is because RB is continuously recast. So you spark, and RB recasts right after causing it to cancel the spark. I usually will RB so that it does not affect the melee individuals but does affect the casters. Also, whenever buffing, it is always good to ask first. And in squads, you buff at the beginning and then if anyone wants to override it with apoc items they can.

    BB will also cancel apoc items because it is recasting the damage reduction.

    But it doesn't override Invoke.. why is that?
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  • Posts: 7,881 Arc User
    edited March 2010
    The game basically only has two types of buffs. Ones that overwrite, and ones that don't. For the ones that overwrite, the last one applied always takes precedence. For the ones that don't, the first one applied always takes precedence (the magic resist buff is one of these, which is why it always seems to be running out early - if you rebuff it before it expires, the first one is still in effect).

    This is in contrast with other games which are usually set up so more powerful buffs will overwrite weaker buffs, but not vice versa. It sure would be nice if they did that here...


    There is a third class of buffs that stack such as iron heart and bleed... pretty much every buff with an over time effect can stack.

    There are a few more properties such as whether the buff is dispelled upon death, whether it can be purified, whether it can be purged.
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  • Posts: 306 Arc User
    edited March 2010
    But it doesn't override Invoke.. why is that?

    That I think might do what tree of protection does when you have barb hp buff, just give you two of the same status effects on you
  • Posts: 7,881 Arc User
    edited March 2010
    Last I heard bb over buffs invoke
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  • Posts: 249 Arc User
    edited March 2010
    Last I heard bb over buffs invoke

    It doesn't. I've had both skills on before xD

    For any skills that does not "stack", thats because the buffs are different despite having the same icon. For example, if you have the Lv79 molded pole hammer, when the effect procs, it gives an icon that looks exactly like Strength of the Titans (Barb buff), but if you hover your cursor over the icon, it will have a different title for it. So if you've already had the barb buff, and your hammer procs, you will have two identical icons, each with a different name.

    Even though the wording of a skill may be the same as another skill, doesn't necessarily mean they're the same buff.

    As for the thing about RB overwriting demon spark, continuous cast skills recast themselves over the intervals stated on the skills, so even if it was say.. purged, __ seconds later, it would be recasted.
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