psychic build discussion- pure mag vs light armor

Alexenokin - Lost City
Alexenokin - Lost City Posts: 418 Arc User
edited March 2010 in Psychic
ok, so first off, this isnt trollbait or flame thread, so keep that **** out of here


now, on to business

i've reached level 45, been following the pure mag build. i do ~2,000 to ~2,800 damage per hit with my primary DPS skills (the two you start with as a psychic). they are both level 9

i'm curious... if i were to restat to light armor, just how much of a difference would i see?

current stats with no equipment on:
5 vit
5 dex
28 str
202 mag
1% crit
930 hp
4060 mp

if i were to restat to light armor:
5 vit
49 dex
49 str
137 mag
3% crit
? hp
? mp

thats 65 mag less, but 2% crit more

worth it? not worth it?

reason i bring this up, is because psychics, unlike wizards, dont have uber % modifiers on their attacks. so my thought is, psychics would benefit much more from extra crit than wizards

discuss~
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Joined sometime in March of 2009 - right after Dreamweaver opening.
Retired on March 16, 2010... 1 year later...
Post edited by Alexenokin - Lost City on

Comments

  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited March 2010
    inb4flame >:}

    I say hybrid vit
    The difference at low level is unticeable but at 90, a pure mag and la have around 134 magic difference
    [SIGPIC][/SIGPIC]
  • Alexenokin - Lost City
    Alexenokin - Lost City Posts: 418 Arc User
    edited March 2010
    how big a difference would that be in terms of overall damage output?

    because here's the thing... sure, non-crit damage for light is less than pure mag

    but light armor will crit exponentially more often than pure mag

    crit = double damage (more or less)

    so in the end, which would do more damage?
    I have officially "won the game"... Actually, I decided it was time to leave.
    Joined sometime in March of 2009 - right after Dreamweaver opening.
    Retired on March 16, 2010... 1 year later...
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited March 2010
    the thing is 3% crit is not all that much since I currently have 3% crit from equip and all, it happen rarely, with the sacrifice of the damage I say not worth it. The damage would be unoticable at first, 500 different at around 60ish then ~1k different at 90+ with all the gear and stuff.

    At 90 with 94 dex, you will have like 7% crit with a trade off like 1k per normal hit, with the low % modifier as it already is, it is hard to kill other class without relying on luck which I dont really fond of. True you get a tad harder to get kill by other melee class but you expose yourself to magic which even with AA TT90 on, the -10def lvl from black voodoo can get you if you not careful.

    I maybe bias but with the low % modifier as it lready is, going LA just downgrade the damage further that even with the crit happen sometimes can't made up for it.
    [SIGPIC][/SIGPIC]
  • Alexenokin - Lost City
    Alexenokin - Lost City Posts: 418 Arc User
    edited March 2010
    you forget that most light armor has +%crit modifiers, so at endgame you'd have quite a bit of crit... i think LA wizards have like 2x% crit?
    I have officially "won the game"... Actually, I decided it was time to leave.
    Joined sometime in March of 2009 - right after Dreamweaver opening.
    Retired on March 16, 2010... 1 year later...
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited March 2010
    I dont think I come across any LA armor have +crit other than heaven rage boot which also have an AA version with +2crit. LA armor have +dex bonus, not +crit. Other than that, high level LA give - interval which is utterly **** for spellcasters.
    [SIGPIC][/SIGPIC]
  • Shadowvzs - Lost City
    Shadowvzs - Lost City Posts: 877 Arc User
    edited March 2010
    you forget that most light armor has +%crit modifiers, so at endgame you'd have quite a bit of crit... i think LA wizards have like 2x% crit?

    la have +5% crit with give 15dex maybe 6%.. arcane have too 10%+ later so i think la dont have double amount of crit rate,maybe +50% more (if arcane have 12% then la 16-17%).

    i think light armor sucks later cause magic hurt more so i think both vit or pure mag with ~good eq better.
  • Szol - Harshlands
    Szol - Harshlands Posts: 242 Arc User
    edited March 2010
    so far LA is nice for lvling purposes, if ur playing on pvp servers--- wont get u immune to 9x ganking u .. but makes life a bit less unforgiveable.

    restatting around lvl 90 seems like a must have .. as for eg my numbers im gimping my dmg for around 2kmatk base... in tarde off for like 4-5% crit.


    not saying crit is in any way useless for psy ... total opposite is the point, cause channeling is utterly **** for us. thus said .. what i experienced so far .. getting AA and some crit modifiers makes more sense then going LA and **** mdef and pdeff.(ya in robes pdeff sucks kind of too .. but the difference aint that much at all - in later lvls) the higher u get in lvls the more **** la is.


    szols
  • ryukage
    ryukage Posts: 0 Arc User
    edited March 2010
    how big a difference would that be in terms of overall damage output?

    because here's the thing... sure, non-crit damage for light is less than pure mag

    but light armor will crit exponentially more often than pure mag

    crit = double damage (more or less)

    so in the end, which would do more damage?
    Exponentially? No.

    The problem an LA Psychic is going to see at end-game is this: There's getting to be more crit gear that either build can use. Especially with the attendance quest. So let's say for example you equip a ring that gives you 3% more crit. The fact is, that 3% extra crit rate actually benefits the pure user more, at least in terms of DPS.

    DPS is rather important to us. We really don't hit harder than wizards end-game, we just hit more often because most of our spells take 1 second or less to channel. We can out-DPS a wizard, but we won't get the damage per hit they do in the end-game.

    That being said, LA offers no real offensive benefit to a Psychic. Even if the crit rate difference were "exponential" it would also need to be to even the DPS difference. Since pure builds can have a fair crit rate too, that makes it harder on the LA. LA builds will really need to squeeze every crit percent they can if they want to out-DPS a pure Psychic. But if you consider the gear costs, wouldn't it be more efficient to devote that money back into a pure Psy to make the DPS even more outrageous?

    But wait, what about the defensive benefit? Yes, let's break that down too. But first, a comparison with Wizards again:

    Wizards have a skill called Stone Barrier. This doubles their Earth defense, but more importantly, it also doubles their physical defense (or pdef for short). An LA Wizard with Stone Barrier on can actually have a pretty decent pdef total. Obviously not as much as HA melee classes, but still pretty darn nice for a magic class. Since they can double their pdef (even more with sage/demon version), it makes sense for them to want to start off with a higher amount of it.

    But wait... Clerics do it too sometimes. Well let's think about that. Clerics have a party buff to raise pdef. And another one to raise mdef. Since there is an issue of diminishing returns, it can be seen as a defensive advantage for a cleric to be in LA. I know what you're thinking, "the cleric's buffs are usable on anyone! so it should be an advantage to us too!" Well, it can be. If you're with a cleric 100% of the time. This isn't going to be the case unless you marry a cleric and enslave them afterwords. But, even for a cleric the LA advantage is not nearly as good as it is to a Wizard. And remember one other thing: a cleric does not necessarily need to have high DPS. They certainly can DD well, but they don't need to. So any loss of magic attack for them isn't as harmful as it is to a full DD class. Yeah I know, it affects healing potency too. I'm just saying, it doesn't hurt them as much.

    Psychics do not have such a defense boosting skill innately. Sure, we do get White Voodoo. But WV is not based on your defense directly. WV will offer the same damage reduction bonus no matter what your original defenses were. Yes, the total reduction for physical attacks will indeed be higher if you're wearing LA. But the difference between them isn't as big as it is to a Wizard.

    And even still, we don't use WV all the time. Only when its necessary. That being said, an LA Psychic is still hella squishy. Personally, I don't see the need to gimp my damage if I'm still gonna die easily afterwards. Killing with speed efficiency is one of the biggest advantages to being a Psychic, I personally want to maintain that.

    Sorry for the wall of text.

    Edited for typos and one other point: Maaaaybe our 79+ skills will make things different for us. Maybe. But I'm not relying on that. For now, we need to be DPS beasts. And pure magic users do that best.
  • Shealu - Heavens Tear
    Shealu - Heavens Tear Posts: 189 Arc User
    edited March 2010
    My psy is 70 and already have 6% crit with no particular +%crit from gear except maybe 1 % from the weapon. So in the end at 90 i doubt i ll only have 7% crit lol especialy with all those gear which give a good amount of +%crit as said previously.
  • badandgood
    badandgood Posts: 4 Arc User
    edited March 2010
    What do i raise my stats as if i was a light armour psychic?