assassins dex build.
so as we all know the basic build for an assassin is 4 dex 1 str every lvl...
and there's the hybrid build too 7 dex 2 str 1 vit every 2 lvls...
but what about an irregular build?
like till lvl (just guessing a number) 39 assassin use the hybrid build.
then he stop with that and changes to the pure one?
i know adding vit points minimize your atack.
but a little vit isnt better?
what you guys from the forum think?
i really wanna know.
and there's the hybrid build too 7 dex 2 str 1 vit every 2 lvls...
but what about an irregular build?
like till lvl (just guessing a number) 39 assassin use the hybrid build.
then he stop with that and changes to the pure one?
i know adding vit points minimize your atack.
but a little vit isnt better?
what you guys from the forum think?
i really wanna know.
Post edited by lcahbk on
0
Comments
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I'm doing this now actually. Every lvl I add 3 dex, 1 str, 1 vit til vit hits 20.
It's not a bad idea. You should have gears that add enough dex to cover for the 1 dex loss per lvl.[SIGPIC][/SIGPIC]
Dysk is my tasty chimichanga.0 -
Same concept applies to vit; cover it with gear.
Reason why you'd rather have dex than vit is this: We gain more attack power thru dex, than hp thru vit. Balance-wise, the dex point greatly benefits in comparison to vit. Therefore, if there's any stat you'd rather natually have, it would be dex. Let vit be the stat you gear up for.0 -
I'm actually alternating from Hyrbid and Pure builds right now as well. I only did 5 levels in the Hyrbid build so far though, the rest in Pure.0
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Take the time to consider how exactly you intend to play your character. The honest answer will give you what best suits you and your play style.
1)Can you afford (at minimum) Flawless Grade 7 Citrines to add in hp for ?
2)Will you have a hp charm handy at most to all times?
3)Have you played with the numbers a bit. ex:
lvl7 citrine - 40 hp let's say you have 3 sockets per gear piece, then a 3 socket cape and helmet. with gear refines giving ... 31 hp each,
40x3 = 120
6parts with 3 = 6x120 : 720hp
720+ 31(6) = 906 hp
Now as a sin you get 13 hp per point of vitality, this is a base and is unaffected by the gear being changed.
Personally I have 50 points in vitality, that's 650 hp which is never subject to change.
However, that is 45 points not used in dex which results in a reasonable amt less dmg, along with a loss of 2% critical ratio.
4) What do you plan to do? Are you a TW , PK diehard that spends every minute out on the field or are you a dungeon, party and PvE player.
For strict purposes of PvE, hp sharding will be adequate enough to cover for surviving aoe's in general and give you your damage at it's best.
For PvP purposes, if you have a charm at all times, hp shards are good, the goal in that situation is to pump out dmg and to hopefully not have multiple opponents on you.
However having both (hp and shard mix) will provide longer durations between charm ticks and provide a substantially larger amount of play room for soaking damage.
So in the long run, if you play for free, and often find yourself lacking gear to keep up (shards/refines/on par with level) I suggest you place a bit into vit. as it will feel like a considerable benefit for consistent play.
If you have the cash to dump in, or find yourself an expert entrepreneur of marketing, stick closer to dex, whatever you don't have stat wise, you can afford to make up for in gear and charms.I can see what you see not,
Vision milky, then eyes rot.
When you turn, they will be gone,
Whispering their hidden song.
Then you see what cannot be,
Shadows move where light should be.
Out of darkness, out of mind,
Cast down into the Halls of the Blind.0 -
what about like each 2/10 lvls add 2 or 3 vit points ?
wouldn't that give you a little more hp and still wont take alot of damage together?
cuz when i saw the assassin class for 1st time i guessed it was like archers
just pure dex
but they are mele so...
this irregular build can work out wel or not?0 -
Sneakret - Heavens Tear wrote: »Take the time to consider how exactly you intend to play your character. The honest answer will give you what best suits you and your play style.
1)Can you afford (at minimum) Flawless Grade 7 Citrines to add in hp for ?
2)Will you have a hp charm handy at most to all times?
3)Have you played with the numbers a bit. ex:
lvl7 citrine - 40 hp let's say you have 3 sockets per gear piece, then a 3 socket cape and helmet. with gear refines giving ... 31 hp each,
40x3 = 120
6parts with 3 = 6x120 : 720hp
720+ 31(6) = 906 hp
Now as a sin you get 13 hp per point of vitality, this is a base and is unaffected by the gear being changed.
Personally I have 50 points in vitality, that's 650 hp which is never subject to change.
However, that is 45 points not used in dex which results in a reasonable amt less dmg, along with a loss of 2% critical ratio.
4) What do you plan to do? Are you a TW , PK diehard that spends every minute out on the field or are you a dungeon, party and PvE player.
For strict purposes of PvE, hp sharding will be adequate enough to cover for surviving aoe's in general and give you your damage at it's best.
For PvP purposes, if you have a charm at all times, hp shards are good, the goal in that situation is to pump out dmg and to hopefully not have multiple opponents on you.
However having both (hp and shard mix) will provide longer durations between charm ticks and provide a substantially larger amount of play room for soaking damage.
So in the long run, if you play for free, and often find yourself lacking gear to keep up (shards/refines/on par with level) I suggest you place a bit into vit. as it will feel like a considerable benefit for consistent play.
If you have the cash to dump in, or find yourself an expert entrepreneur of marketing, stick closer to dex, whatever you don't have stat wise, you can afford to make up for in gear and charms.
This is a well, thought-out response and advice.Jyre for Hire!
*Out To Lunch* sign.
Well, ... sometimes. b:quiet0 -
what about like each 2/10 lvls add 2 or 3 vit points ?
wouldn't that give you a little more hp and still wont take alot of damage together?
cuz when i saw the assassin class for 1st time i guessed it was like archers
just pure dex
but they are mele so...
this irregular build can work out wel or not?
Bad idea. Putting in a little bit of vit is, in my opinion, worse than pumping lots of vit. Sins don't get much HP per vit so unless you pour points into vit then you won't notice much of a difference in survivability. 2 or 3 vit every 10 levels would be 104-144 HP at my sin's level (40). I take a little less than 100 damage per hit from mobs my level so going with that would mean I could take 1 more hit. Vit build would give me 520 extra HP to play with (about 4 hits at my level) but I wouldn't be able to kill as quickly so I'd get hit more.
That's just my opinion though. Play however you want and if it works for you then it's fine.This alt has been brought to you by lkurei - Harshlands.
I'm a guy. b:sad
[SIGPIC][/SIGPIC] lol
'I think most of us f2p players stopped caring about buying gold once the ani packs came in, bent the gold market over a chair and did unspeakable things to it. >_>' Miugre - Heavens Tear0 -
HP for sins serves the same purpose it should for mages and archers: to keep from being one shot. with deaden nerves you cant be one shot anyway.
get dex as high as possible. hp is secondary to thisI hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0 -
1 str 4 dex every lvl...till lvl 68 then enough str for aqua helm(mine adds over 600HP) u can use barbaric warriors rings for a lil more str and crit till 77 when u switch to misty forest ring for 50% more accuracy.....pure dex only way to go...lvl 73 i got a lil over 4k hp...4 socket ur gear and use all citrines in everything with phys def necklace and belts...so far i pwn almost every1 my lvl regardless of their class...even alot of 8x people0
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