Hh90
SaphireDemon - Lost City
Posts: 50 Arc User
as we all know 2 ADS are a pain in the **** mats to get
and the hh90 daggers aren't that nice compares to the GX
but the hh99 needs a soul edge from the hh90
and as we all know bound items cant be decomposed
so my question is this:
can the hh90 be decomposed even when bound ?
or did the developers seriously **** it up ?
b:shocked
i would like an answer from someone who already has that weapon
or from a GM, because i don't want to farm 4 ADS b:angry
b:victory thanks in advance
and the hh90 daggers aren't that nice compares to the GX
but the hh99 needs a soul edge from the hh90
and as we all know bound items cant be decomposed
so my question is this:
can the hh90 be decomposed even when bound ?
or did the developers seriously **** it up ?
b:shocked
i would like an answer from someone who already has that weapon
or from a GM, because i don't want to farm 4 ADS b:angry
b:victory thanks in advance
Angel BEGONE!! b:angry
The Devil has my ear today b:pleased
The Devil has my ear today b:pleased
Post edited by SaphireDemon - Lost City on
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Comments
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oh wow...thats a good question.... i completely forgot about bound gear not decomposing to soul edges... would like to know also b:surrenderI hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0
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i noticed this problem about the second day after the expansion. although id say its safe to assume...yes they fcuked up. i can not say for sure as i have not tried it. but if my memmory is correct (which is about a 50/50 chance) the 97 mold daggers are better then the 99 golds anyways. ...or is it the other way around? no i think im right0
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RADD_RATT - Harshlands wrote: »but if my memmory is correct the 97 mold daggers are better then the 99 golds anyways. ...or is it the other way around? no i think im right
yea the hh99 daggers aren't that great
but hh99 can be transformed into Nirvana
where as 97 mold cannot
and the stats for nirvana daggers are epic... even got zerk
so GM plz answer b:surrenderAngel BEGONE!! b:angry
The Devil has my ear today b:pleased0 -
SaphireDemon - Lost City wrote: »and the stats for nirvana daggers are epic... even got zerk
lolwut? u srs?!
like people didn't have enough to Q.Q about sins but daggers with zerk?
maybe I should of stayed with my sin rofl0 -
SaphireDemon - Lost City wrote: »yea the hh99 daggers aren't that great
but hh99 can be transformed into Nirvana
where as 97 mold cannot
and the stats for nirvana daggers are epic... even got zerk
so GM plz answer b:surrender
oh damn! i feel dumb for not realizing that. but ive never played a BM or barb so i havent used anything with zerk before. yeah it sounds great and all but the 5% HP a zerk sucks up...sounds pretty ****ty. i guess we have blood paint to make up for it in pve issues. and pvp wise. a zerk crit would be pretty damn sweet. and sinse we relie on quick fast damage....yeah youre right. BRING ON THE ZERK DAGS!0 -
RADD_RATT - Harshlands wrote: »oh damn! i feel dumb for not realizing that. but ive never played a BM or barb so i havent used anything with zerk before. yeah it sounds great and all but the 5% HP a zerk sucks up...sounds pretty ****ty. i guess we have blood paint to make up for it in pve issues. and pvp wise. a zerk crit would be pretty damn sweet. and sinse we relie on quick fast damage....yeah youre right. BRING ON THE ZERK DAGS!
zerk only blows with melee, auto attacking with a zerk weapon and some stacked -int gear is asking to be killed xD
but 5% chance to lose 5% max hp and deal double damage is insane when skill spamming, the hp loss you will hardly notice, since we don't exactly have high max hp lol0 -
XLusca - Heavens Tear wrote: »zerk only blows with melee, auto attacking with a zerk weapon and some stacked -int gear is asking to be killed xD
but 5% chance to lose 5% max hp and deal double damage is insane when skill spamming, the hp loss you will hardly notice, since we don't exactly have high max hp lol
but i like melee auto attacking b:surrender. they way i think of it is with blood paint on if it crits its going to A:take away 5% hp and B: deal double damage. so the double damage would cancel out some of the 5% loss sinse you get 2% of your damage back anyways. and sinse we crit alot a zerk crit would give you back...(i dont feel like crunching numbers) but close to if not more the 5% of your hp0 -
RADD_RATT - Harshlands wrote: »but i like melee auto attacking b:surrender. they way i think of it is with blood paint on if it crits its going to A:take away 5% hp and B: deal double damage. so the double damage would cancel out some of the 5% loss sinse you get 2% of your damage back anyways. and sinse we crit alot a zerk crit would give you back...(i dont feel like crunching numbers) but close to if not more the 5% of your hp
you know i completely forgot blood paint i was only going off why fist bms don't use zerk with melee
zerk and melee might work ok on a sin o.O0 -
XLusca - Heavens Tear wrote: »you know i completely forgot blood paint i was only going off why fist bms don't use zerk with melee
zerk and melee might work ok on a sin o.O
yayb:victory i was kind of expecting to be shot down0 -
Zerk cannot kill you. I have tested it. It simply stops happening. However, doesn't stop a mob from killing you :PNavarre was your everyday veno, until she learned her true form. Now she's fox walloping and purging over and over again.. all for a deep stinging, head hunting, wind pushing Assassin. Will there be inner harmony and myriad rainbows? But of course! Yuri&Lemon Find it on Fanfiction XD "Discovering Sanctuary" Chapter 2 is up ^_^0
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for those who say
"go lunar -> nirvana"
i agree lunar daggers suck like the hh99 suck
but lunar -> nirvana makes the weapon look bright and holy
where as TT/HH -> nirvana gives the weapon a dark/Gothic look
sry i just love the dark side b:chuckle
and it fits better for Sins
so plz reply GM / mod/ anyone who tested it
b:cryb:thanksAngel BEGONE!! b:angry
The Devil has my ear today b:pleased0 -
the 99 gold daggers around here. pretty sure the 90 gold decomp just fine even tho its gold, atleast they'r around, see no other way ppl have 99 gold daggers here.I'm sorry for misspelling / mistyping and grammar b:surrender
102 - Archer - Heartz0 -
ZOMG zerk daggers, YES! b:cryOkeano - Harshlands wrote: »We need some berserker daggers. b:surrender0
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So i sent a Ticket concerning this issue:Mail wrote:> Message:
> the hh99 needs a soul edge from the hh90
> the hh90 weapon binds itself on equipment
> and as we all know bound items cant be decomposed
>
> so my question is this:
> can the hh90 be decomposed even when bound ?
>
> thanks in advance
> -Jack
The reply is as follows:Reply wrote:Hello Jack,
Bounded equipment can not be decomposed. To make the next dagger, you need to acquire a new TT90 dagger and decompose it. If you have any additional questions or concerns, please reply back. We appreciate all the support!
Perfect World Customer Service
So in other words
make a lvl 90 dagger and never equip it if you wanna make a lvl 99 one
b:shutup
b:surrender
hope everyone who is going for the lvl 99 weapon reads this thread b:chuckleAngel BEGONE!! b:angry
The Devil has my ear today b:pleased0 -
b:sadb:cryb:cry0
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number crunch for ya:
lets say your base hits are 2k (modest number) and you have 5k HP
bloodpaint gives you back 40 HP
Criticals give back 80 HP Zerks also give back 80HP
Zerk Crits would give 160 HP back at the cost of 250 HP
so you lose 90 HP every zerk crit and 170 HP every zerk
also if you did 4k Damage base:
BP gives 80 HP
Crit gives 160
Zerk crit gives 320.
you would gain 70 HP on zerk crits and lose 90 HP on just zerks (assuming 5k hp still)
the higher you refine your dagger, the More HP you will steal. the higher you raise you HP, the more you will lose. that doesnt mean keep your HP low however. better to have 10k and lose 500 hp than have 5k and lose 250 b:cute
(numbers have been used for simple purposes and are in no way showing the actual dmg you will do as i dont know them yet b:victory)
this also doesnt take in the average number of swings between your zerks that will replenish your life, just a per chance basis of what you would see.
with all that said, imagine a Wolf Emblem, Triple Spark(when we get it), Zerk-Crit Headhunt b:dirty
EDIT: all those posts while i wrote this..... Guess i'll go with frost daggers till 99/nirvana >_>
something to note when deciding which weapon to make nirvana: the lunar and TT make different stat daggers, not just looks. at least for the initial forging ( tt/lunar -> nirvana). anyone know if the second step (G13 -> G15 for 150 crystals) keeps the G13 stats or are all the stats completely randomed?I hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0 -
g13 -> g15 turns it into a completely new weapon. One stat is only slightly random (it's like, 3 or 4% crit or some kind of berserk(er) effect) plus two random stats.
Bound to be additional attributes: Berserker, and the crazy God of War, a fatal blow +3% or +4% fatal blow to one of them
Possible additional attributes: a fatal blow to +1% range +1 Life +350 attack power +18 ~ 19 Agility +18 ~ 19 Physique +18 mana +18 ~ 19 ~ 19 Attack Rating +1 attack interval -0.05 hit + 30% of physical attacks on the ceiling limit +106 physical attack rating +130 Attack Rating +2 Defense +2% +2 a fatal blow to Attack Rating +3Wondering how much longer these **** packs are going to be around.0 -
Kristoph - Lost City wrote: »g13 -> g15 turns it into a completely new weapon. One stat is only slightly random (it's like, 3 or 4% crit or some kind of berserk(er) effect) plus two random stats.
Bound to be additional attributes: Berserker, and the crazy God of War, a fatal blow +3% or +4% fatal blow to one of them
Possible additional attributes: a fatal blow to +1% range +1 Life +350 attack power +18 ~ 19 Agility +18 ~ 19 Physique +18 mana +18 ~ 19 ~ 19 Attack Rating +1 attack interval -0.05 hit + 30% of physical attacks on the ceiling limit +106 physical attack rating +130 Attack Rating +2 Defense +2% +2 a fatal blow to Attack Rating +3
well that blows. so you could end up with a dagger that has 3% crit, mana, and hp on it?
not sure i'd want to lose the -.1 interval on the G13 for a G15 with a chance of -.05 and zerk.....
i know it's 7 crystals to restat, but the restat could suck too and for weapon crystals they arent so easy to come by from what i hearI hope that I shall always possess firmness and virtue enough to maintain what I consider the most enviable of title, the character of an honest man. -George Washington0
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