Genies for psychics

Options
doctoryak
doctoryak Posts: 4 Arc User
edited February 2010 in Psychic
Just wondering, has anyone thought of what kind of genie are best for psys, and what skills are helpful?
[SIGPIC][/SIGPIC]
Post edited by doctoryak on

Comments

  • choasjoker
    choasjoker Posts: 0 Arc User
    edited January 2010
    Options
    I went with second wind for the pesky range mobs and also to speed up my healing in any situation. Also leaf blade(i'm not sure if it's the correct name so don't judge me) it increases your critical rate by 1% at level 1.

    What am playing to get

    Would be tree of protection and relentless courage
  • Mayiara - Dreamweaver
    Mayiara - Dreamweaver Posts: 2 Arc User
    edited January 2010
    Options
    Second wind is a life saver, i'd recommend getting it at least for the lower levels

    Holy path should also be good to get out of a place asap.
    Heard a bit about tree of protection as well but doesn't it last to short?
    second wind fully heals me already at lvl 30 :D (pure int psy tough)
  • Aneurysmal - Heavens Tear
    Aneurysmal - Heavens Tear Posts: 798 Arc User
    edited January 2010
    Options
    Second wind is a life saver, i'd recommend getting it at least for the lower levels

    Holy path should also be good to get out of a place asap.
    Heard a bit about tree of protection as well but doesn't it last to short?
    second wind fully heals me already at lvl 30 :D (pure int psy tough)

    Good Survival Genie, and decent for soloing, but for the later portions of the game, you're a DD class and should focus your genie on emphasizing that aspect. Psychics are also a great class to assist the barb on boss interrupts+BM stun-locks so for group function focus your genie on those aspects and improving them. As for pure damage relevance, I'm still working on improving my genie at the moment. We'll see.
    Main:
    [SIGPIC][/SIGPIC]
    Alts:
    Lypiphera 101 Cleric
    Incompetance 100 Blademaster
    MetalPenguin 101 Seeker

    b:dirtySolara_Craft/Disarmonia_Xb:dirty
  • Serakuryos - Lost City
    Serakuryos - Lost City Posts: 12 Arc User
    edited January 2010
    Options
    I can't tell you what's the perfect build but I can tell you what I'm planning to get.

    Cauterize
    Extreme poison
    Fortify
    Second wind

    And if lucky points allow extra spaces

    Occult ice
    Holy path
    [SIGPIC][/SIGPIC]
    Server-Lost city

    Created-Jan 01 2010

    Class-Psychic

    Build-Pure mag.

    Kills(PK)~0

    Killed(PK)~0

    Guild-None

    Ladies embraced so far-0b:sad(hopes for better)
  • volst
    volst Posts: 180
    edited January 2010
    Options
    Wait till they update the genie skills. You're just shooting yourself in the foot if you do it now.

    Holy Path and a healing skill isn't bad though.
  • Sirrobert - Dreamweaver
    Sirrobert - Dreamweaver Posts: 3,395 Arc User
    edited January 2010
    Options
    Don't get tree of protection. It doesn't do that much on low hp classes.
    Second wind is much better, cause it's an instand heal (ToP is not instand, but heals over time like a verry potent potion).

    After you get that, it's mostly up to you how you want to use your genie (and for what). Based on that, you should pick your genie skils (though a basic good one for PvP ing and TT is holy path)
    9 out of 10 voices in my head say I'm not crazy... the 10th is singing the music of tetris
  • Shealu - Heavens Tear
    Shealu - Heavens Tear Posts: 189 Arc User
    edited February 2010
    Options
    Frenzy ,2nd wind holly path
    frenzy gives a lot of atk lvl, combinated with black voodoo you are the DD of doom
  • Hypnos - Raging Tide
    Hypnos - Raging Tide Posts: 1,235 Arc User
    edited February 2010
    Options
    Absolute domain + Psychic will = 12 sec immune to (physical) damage would be good imo =o
    [SIGPIC][/SIGPIC]
  • Daose - Harshlands
    Daose - Harshlands Posts: 69 Arc User
    edited February 2010
    Options
    Right now I'm settling for extreme poison and holy path. Poison for damage, path for "GTFO!". Not really fond of survival skills on genies though. I have other ways around that.

    I would get more, but I'm pretty sure they are going to update the genie skills so that the tideborn get their own specific skills. But who knows when that will happen...
  • PequetteV - Lost City
    PequetteV - Lost City Posts: 1,202 Arc User
    edited February 2010
    Options
    holy path---> for running away when needed
    extrme poison + frenzy ---> for deadly dd when u start attack first
    absolute domain ---> to be able to stay in combat zone and deal damage longer
    genesis (r.i.p.) ===> conqueror (r.i.p.) ===> zen (r.i.p.) ===> iam (r.i.p.) ===> guardianz (r.i.p.) ===> spectral ===> essence
    starting to be a nice guild hoppers b:surrender

    go on my website it contains lots useful informations about PWI

    [noparse]http://pequette.comuf.com[/noparse]
  • Anadyon - Lost City
    Anadyon - Lost City Posts: 7 Arc User
    edited February 2010
    Options
    So 4 psychics what stats are better 2 add and what skills besides second wind. Any key skills I have a longevity genie.
  • Artoriul - Harshlands
    Artoriul - Harshlands Posts: 18 Arc User
    edited February 2010
    Options
    I went from Second Wind to Holy Path, they are really helpful thus far.
    I get just enough vitality to use both, and put the rest in strength.
    Artoriul of Waria
    [SIGPIC][/SIGPIC]
    waria.guildlaunch.com
    Be Human.
  • Triton - Raging Tide
    Triton - Raging Tide Posts: 16 Arc User
    edited February 2010
    Options
    Currently i have a lvl 48 Longevity genie (green one) with 30/40 LP.

    I have 2nd wind <
    great for healing
    Holy Path <
    my way out of tough situations
    Extreme poison <
    amp
    Relentless courage <----Felt like having it b:laugh
    No i am not"Triton" from DW. I came from sanctuary and my name is based on mythology. b:bye