Best Event cape for a barb is?
Man - Raging Tide
Posts: 1,410 Arc User
I'm an 88 Barb on a pve server that plans on going Demon. I managed to get my hands on a winged trophy giving me a choice of several different capes.
+3% reduced dmg
+1% crit
+400 phs rez
+.2 ms
+100 mag rez
+150 health
At first I was leaning towards the 3% phs dmg reduced, i figured it would scale end game and stack pretty well with my other dmg reduce stuff.
However several people have told me its trash, and it has limited use in pvp. Barbs need magical resist but the +100 is not as good of add as some of the others I think.
As it stands right now i'm torn between the crit cape, and the +150 health. Having a G12 Citrine add seems ok to me. I do pve and some pvp as welland probably will end up pulling catas before i'm done. Any input is welcome.
+3% reduced dmg
+1% crit
+400 phs rez
+.2 ms
+100 mag rez
+150 health
At first I was leaning towards the 3% phs dmg reduced, i figured it would scale end game and stack pretty well with my other dmg reduce stuff.
However several people have told me its trash, and it has limited use in pvp. Barbs need magical resist but the +100 is not as good of add as some of the others I think.
As it stands right now i'm torn between the crit cape, and the +150 health. Having a G12 Citrine add seems ok to me. I do pve and some pvp as welland probably will end up pulling catas before i'm done. Any input is welcome.
[SIGPIC][/SIGPIC]
Post edited by Man - Raging Tide on
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Man - Raging Tide wrote: »I'm an 88 Barb on a pve server that plans on going Demon. I managed to get my hands on a winged trophy giving me a choice of several different capes.
+3% reduced dmg
+1% crit
+400 phs rez
+.2 ms
+100 mag rez
+150 health
At first I was leaning towards the 3% phs dmg reduced, i figured it would scale end game and stack pretty well with my other dmg reduce stuff.
However several people have told me its trash, and it has limited use in pvp. Barbs need magical resist but the +100 is not as good of add as some of the others I think.
As it stands right now i'm torn between the crit cape, and the +150 health. Having a G12 Citrine add seems ok to me. I do pve and some pvp as welland probably will end up pulling catas before i'm done. Any input is welcome.
i am a BM and i will get the crit % or the +.2 ms because 3% reduced dmg is not much as you said. 150HP is good but you are barb(150 HP is noting for you b:shocked)
100 mag rez isnt much just refine you gear b:victory
+400 phs rez is LOL b:laugh0 -
I would get the +3% physical.
I always mouse over my physical defense while I am in tiger form. It reads "83% physical damage reduced."
So, I look at all my gear and add it all up.
My hat gives me +2% reduced
My cape gets me +3% reduced
My Necklace gives me +2% reduced
And my hammer which I switch every now and then gives me 1% reduction
That is an extra 8% damage save. So I get a 91% damage reduction overall. That's quite a lot in my opinion, and handy.[SIGPIC][/SIGPIC]
pwi-forum.perfectworld.com/showthread.php?t=4598420 -
91% damage reductionb:dirtyDO NOT FEED - DaNGER DO NOT TRY TO PET WILL BITEb:avoid
[SIGPIC][/SIGPIC]
faction:Charisma
ALTs: lvl 32 veno,lvl 21 archer,lvl 13 cleric,
lvl 12 BM,lvl 7 wiz,lvl 20 sin,lvl 18 psychic0 -
reduce phys dmg x% does not add to the damage reduction of physical defense.
there are 2 different damage reduction filters.
if you have 83% dmg reduction, the remaining damage # is then reduced by the % dmg reduct.
example: you take a hit that does raw damage to you of 1000
after the 83% taken off for from your phys def you take 170
that 170 is then reduced by 1% or you take a hit for 168.3.[SIGPIC][/SIGPIC]0 -
Ah, interesting. Still quite useful to have though in my opinion. Percentage increases or deductions are always useful no matter what.
I love my wings of cloudcharger. +10 vit, +500 phys def and +3% damage reduction. 4 sockets and I imbued them all with Flawless Citrines... I was debating on whether I should add Sapphires or Garnets.[SIGPIC][/SIGPIC]
pwi-forum.perfectworld.com/showthread.php?t=4598420 -
Khalfani - Harshlands wrote: »Ah, interesting. Still quite useful to have though in my opinion. Percentage increases or deductions are always useful no matter what.
I love my wings of cloudcharger. +10 vit, +500 phys def and +3% damage reduction. 4 sockets and I imbued them all with Flawless Citrines... I was debating on whether I should add Sapphires or Garnets.
Dont waste any saphires or garnets on them.
If you have the money try to get your hands on 4 stone of savant/primival stones, if not just keep the citrines in them till you get better.
for OP I would go with the +150 hp cape, even tho it isnt that much it still adds up with your hp buff and tiger form, and increases arma dmg.0 -
Man - Raging Tide wrote: »I'm an 88 Barb on a pve server that plans on going Demon. I managed to get my hands on a winged trophy giving me a choice of several different capes.
+3% reduced dmg
+1% crit
+400 phs rez
+.2 ms
+100 mag rez
+150 health
At first I was leaning towards the 3% phs dmg reduced, i figured it would scale end game and stack pretty well with my other dmg reduce stuff.
However several people have told me its trash, and it has limited use in pvp. Barbs need magical resist but the +100 is not as good of add as some of the others I think.
As it stands right now i'm torn between the crit cape, and the +150 health. Having a G12 Citrine add seems ok to me. I do pve and some pvp as welland probably will end up pulling catas before i'm done. Any input is welcome.
The 3% is not added to your damage reduction as I understand it. Its 3% off from the damage you take that is calculated after considering your pdef reduction.
Simply if you have 85% damage reduction and a same level mob hits you for 1000, you take 150 damage. What the added %DR does is reduces the 3% off the 150....so you take 145 damage instead of 150.
I would either go for the crit bonus, mag def or speed bonus myself.When the going gets tough; Get a tank!
[SIGPIC][/SIGPIC]
Nocturne mature HT guild - we invite people, not levels.
pwi-forum.perfectworld.com/showthread.php?t=7608420 -
you would know what to take if you wasnt so damn pumped with oraclesb:angry0
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Sage get pdef cape.
Demon get -interval cape.
Pretty simple? o.o==Sanctuary's Last Demon Barbarian== ... (lol strife)
Off through the new day's mist, I run
Out from the new day's mist, I have come
We shift, pulsing with the earth
Company we keep, roaming the land while you sleep...0 -
I would say go for either +crit, or if you already have a decent amount of %-reduction gear, do the 3%.
+400 phys res is 'meh', and can be acquired through refining your phys rings.
Likewise, +HP and +Mag def can be acquired through refining as well.
Speed... you're already the fastest class in tiger form, unless you plan on outrunning mounts I wouldn't bother with an extra +.2m/s
The +3% isn't much, as has been stated, but if you're stacking gear with % reduction it will add up pretty nicely in the end anyhow.
Otherwise, go for the +Crit. Demon is all about the damage anyway.0 -
Kephras - Heavens Tear wrote: »I would say go for either +crit, or if you already have a decent amount of %-reduction gear, do the 3%.
+400 phys res is 'meh', and can be acquired through refining your phys rings.
Likewise, +HP and +Mag def can be acquired through refining as well.
Speed... you're already the fastest class in tiger form, unless you plan on outrunning mounts I wouldn't bother with an extra +.2m/s
The +3% isn't much, as has been stated, but if you're stacking gear with % reduction it will add up pretty nicely in the end anyhow.
Otherwise, go for the +Crit. Demon is all about the damage anyway.
I'm sure you're a really nice guy, but I'm afraid you have no idea what you're talking about.
Pdef is not "meh", especially when you factor the various classes ability to amplify pdef values through passive skills, active skills and buffs.
Example - I recently replaced my 3 star lvl 96 OHT helm (adds were pdef+240, pdef+240, just like the event cape) with the TT90 gold helm, thinking it would be more beneficial to stack the stat points. Well, I gained 1 VIT and about 200 accuracy. I lost over 1k pdef. Bonehead move. Like you mentioned in your post, I thought I would simply refine my lvl 97 grade 12 might rings a bit to recover the loss. Yea, now both are +4 and I am still out over 500 pdef.
Also, what manner of barb is interested in stacking crit? Sages don't care, they don't need to crit to kill (see - armageddon w/20k hp). Who cares about crit? Demons, of course. The trouble is, demons don't need dex or crit rings to achieve this. I hit @ 45% crit with under 100 dex and no +crit bonus on any of my gear. Not to mention when I muster up the spirit to learn Sunder (grumblegrumble). b:victory
+HP, +mdef, +crit and +speed don't do enough for a barb.
And I really can't condone you telling other barbs that "-% reduc stacks up pretty nicely in the end" when in fact it is completely useless and DEFINITELY not worth gimping your build chasing after it.
My two cents, take it leave it - or better yet test it yourself like I did. b:thanks==Sanctuary's Last Demon Barbarian== ... (lol strife)
Off through the new day's mist, I run
Out from the new day's mist, I have come
We shift, pulsing with the earth
Company we keep, roaming the land while you sleep...0 -
Pardon my rebuttal, but I simply based my advice on my own knowledge & build. You play differently, your char is built differently, and so your advice and perspective is bound to be different. Saying "I don't know what I'm talking about" simply because I view things from a different angle doesn't make my suggestions any more or less relevant to the discussion.
Also: For regular mobs, yes I admit % reduction is nearly worthless. On boss types that do 1-2k dmg, the effect is a bit more pronounced. Which is not to say it can't be replaced by PDef, simply that it takes a lot more work in that regard to get the same effect.0 -
Kephras - Heavens Tear wrote: »Pardon my rebuttal, but I simply based my advice on my own knowledge & build. You play differently, your char is built differently, and so your advice and perspective is bound to be different. Saying "I don't know what I'm talking about" simply because I view things from a different angle doesn't make my suggestions any more or less relevant to the discussion.
Also: For regular mobs, yes I admit % reduction is nearly worthless. On boss types that do 1-2k dmg, the effect is a bit more pronounced. Which is not to say it can't be replaced by PDef, simply that it takes a lot more work in that regard to get the same effect.
My statement wasn't a judgement of your opinion, but rather of your failure to perform any kind of fact checking before telling people that -%phys dmg reduc is of greater value than +pdef. In specific regard to these event capes, you are simply wrong. My own knowledge is based off exentive testing, research and collaboration with other barbs - not off assumptions I've pulled out of thin air. Use the search function, the issue of "is -% reduc useless or not" has been laid to rest many times.
I had to say something because these event capes are end game gear - and if I went ahead and dished out that much money on the horrible advice that I should get -% or +1% crit, I would be a pretty pissed off barb when I learned the truth of things.
Do try to remember I'm not arguing opinions here, I'm arguing facts rooted in experimentation and research.
A note inb4flames - yes, I have spent far too much time and energy on this game. b:cry==Sanctuary's Last Demon Barbarian== ... (lol strife)
Off through the new day's mist, I run
Out from the new day's mist, I have come
We shift, pulsing with the earth
Company we keep, roaming the land while you sleep...0 -
easy answer.
whatever you want b:thanks
physical damage save is always nice those add up very well, sage barbs if you have shape shifting intensity the + p def is may be better then the %save crit is great if that is what you like to learn towards, hp is amazing for barbs because of our true form and hp buff that +105 turns into a lot more hp then it actually is. speed seems like a gag cape....although it is fun running over 10 meters per-second b:chuckle and interval is great if you want to have fast auto-attack for lazy dding/faster chi building ( normal attacks in tiger form between flesh reams for example)
so it all depends on how you want to play and really what you want as a bonus
i am thinking to make it easier on myself, forget deciding on the bonus stat...and just gettt90 gold cape b:chuckle0 -
Well i went demon and probably would have got the interval cape if it was open too me. I just had a winged trophy and ended up getting the +150 hp. 1 G12 Citrine Gem is not a bad add.[SIGPIC][/SIGPIC]0
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Lets not be close minded, there is no right or wrong choice. (unless you're a barb with the -6% channeling cape, then LOL!)
We are all barbs but have many different builds and playstyles. I am a sage barb and happen to have an HP obsession. About the only pvp i take part in is being a cata puller for my faction and i love it. The +150 HP cape is the only choice for me. When factoring in the bonus stats it gives you and the restatting i was able to do, the refine lvl of the cape, and of course hp buff and sage true form...this cape gives me around 700 HP. b:pleased The more HP you have, the more likely you are to get a charm tick instead of dying, which means more hits on the enemy crystal/tower. This is especially true when factoring in skills like invoke the spirit/solid shield. All damage you take is reduced by a great deal, which in effect makes your HP total get you that much further.0 -
Feral_Wrath - Lost City wrote: »Lets not be close minded, there is no right or wrong choice. (unless you're a barb with the -6% channeling cape, then LOL!)
We are all barbs but have many different builds and playstyles. I am a sage barb and happen to have an HP obsession. About the only pvp i take part in is being a cata puller for my faction and i love it. The +150 HP cape is the only choice for me. When factoring in the bonus stats it gives you and the restatting i was able to do, the refine lvl of the cape, and of course hp buff and sage true form...this cape gives me around 700 HP. b:pleased The more HP you have, the more likely you are to get a charm tick instead of dying, which means more hits on the enemy crystal/tower. This is especially true when factoring in skills like invoke the spirit/solid shield. All damage you take is reduced by a great deal, which in effect makes your HP total get you that much further.
LOL i know one of those, there is more fail barbs like this? DX0 -
Wow, Man. You level hella fast.
88 when you made the post, and 15 days later you're 96.
Anyways, if I were able to afford those capes, I'd go with the health or magic defense cape.Belligero0 -
b:chuckle I saw barb runing around with -chan Lunar Robe, so here's smth to consider b:cuteb:cute [SIGPIC]http://i119.photobucket.com/albums/o160/ChisaiUsagi/wewewe.jpg[/SIGPIC] b:cute0
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