Best FC squad build

Divine_Death - Dreamweaver
Divine_Death - Dreamweaver Posts: 1,491 Arc User
edited February 2010 in Dungeons & Tactics
BM
BM
BM
BM
Sin
Cleric
b:laugh

What's yours? b:cute
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"Closing this for excess letter Q's" - hawk
Post edited by Divine_Death - Dreamweaver on

Comments

  • _DarkSeph_ - Sanctuary
    _DarkSeph_ - Sanctuary Posts: 2,294 Arc User
    edited February 2010
    Lol, sounds awesome. Would love to try that, shame most of sanc insists on multiple clerics, an archer and wiz, and hiding behind a barb at all times =/
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010
    Yeah... people need to be more open minded. 4 BMs+Sin>=4 Clerics healing 4 BMsb:laugh. And since a BM with 5k HP can easily tank one pull in BB, 4 Alpha Males>2 Alpha Males.b:chuckle
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    "Closing this for excess letter Q's" - hawk
  • drmarley
    drmarley Posts: 0 Arc User
    edited February 2010
    Barb, BM, BM, Archer, Cleric, Veno

    I'll put money down that my squad will finish an instance quicker than your BM BM BM BM Sin Cleric squad.

    Barbs are much superior than BMs @ large pulls. Not to mention that barbs can hold aggro a hell of a lot better @ certain bosses where it's necessary. If one of your BMs played ping pong or your sin takes aggro - w/o IH spam he's going down FAST when he gets debuffed @ that pole boss.

    Archers = Barrage and STA. They are the primary DDs believe it or not - and they will massively outdamage BMs in any frost run.

    BMs are there for aggro control (keep the mobs mobbed) and HF.

    Venos can tank bosses very effectively not to mention amp. The #1 thing that makes them useful though is bramble - which is extremely effective against those phys mobs.
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited February 2010
    more depends with who u run, DD :P


    but yea.. few HF in a row make scary things with boss hp
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  • Basingeth - Lost City
    Basingeth - Lost City Posts: 86 Arc User
    edited February 2010
    Cleric, Barb, Wiz, Wiz, BM, BM

    Fastest frost I ever did was with this squad. The mobs never got a chance to attack, between the stuns and wiz aoe's. The bosses hit the ground like rocks from the massive damage.
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010
    drmarley wrote: »
    Barb, BM, BM, Archer, Cleric, Veno

    I'll put money down that my squad will finish an instance quicker than your BM BM BM BM Sin Cleric squad.

    Barbs are much superior than BMs @ large pulls. Not to mention that barbs can hold aggro a hell of a lot better @ certain bosses where it's necessary. If one of your BMs played ping pong or your sin takes aggro - w/o IH spam he's going down FAST when he gets debuffed @ that pole boss.

    Archers = Barrage and STA. They are the primary DDs believe it or not - and they will massively outdamage BMs in any frost run.

    BMs are there for aggro control (keep the mobs mobbed) and HF.

    Venos can tank bosses very effectively not to mention amp. The #1 thing that makes them useful though is bramble - which is extremely effective against those phys mobs.

    What's the fastest time you had with that squad just wondering. The pull in FC is not large. The BM that pull can be a VIT BM. Between Sprint and Will, VIT BM is better for pulling in general. The pulling BM can also use Balance to soak up damage. As for aggro holding, have the fists BM with most -int tank.

    BoA is nice but how often is your most likely demon archer going to have 2 sparks? Archer often pull unstunable mobs away from the group and then requires healing. A key thing about 4 BMs is that BloodPaint will do the healing. 4 BMs with a Sin will be one of the if not the fast squads. Even then, the speed is not the main issue of this thread. The squad being the best to me because of constant stuns with 4 Alpha Males and chained HFs to keep the run very safe. Not having the cleric constantly spamming AoE heals is also a big plus. There are many factors for being the "best" FC squad.

    A fists BM can easily out DD veno during the boss and even if not, time is made up on faster killing of mobs.
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    "Closing this for excess letter Q's" - hawk
  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited February 2010
    How many fist BMs have more than 1 or 2 pieces of interval gear? And of those, how many also happen to be vit built? Because what happens when, for example, Decaying Fragrance armor breaks the tanking BM and the cleric is slept or stunned?

    As for archer sparks, that's what chi potions and veno's Lending Hand are for. I've never had to use a chi potion myself, because I've always had a good veno in my squad, but they could do the trick easily enough. Also a barb can handle much larger pulls, thereby reducing the number of separate barrage activations needed.

    Finally, I have serious doubts about any BM being able to safely pull the entire center room safely. Multiple BMs could stunlock, sure, but what happens if you slip?
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010
    How many fist BMs have more than 1 or 2 pieces of interval gear? And of those, how many also happen to be vit built? Because what happens when, for example, Decaying Fragrance armor breaks the tanking BM and the cleric is slept or stunned?

    As for archer sparks, that's what chi potions and veno's Lending Hand are for. I've never had to use a chi potion myself, because I've always had a good veno in my squad, but they could do the trick easily enough. Also a barb can handle much larger pulls, thereby reducing the number of separate barrage activations needed.

    Finally, I have serious doubts about any BM being able to safely pull the entire center room safely. Multiple BMs could stunlock, sure, but what happens if you slip?

    I know plenty of fists BMs who have at least -0.15 and also 6-7k unbuffed. The availability of chi for a fists BM means that Demon/Sage Spark can be used often to purify if needed. The attack speed with Bloodpaint also heals a decent amount. As long as other BMs are being smart about stop attacking when they pull aggro, Alpha Male does the trick of pulling aggro back.

    Since the mobs in FC don't have as much HP as the ones in Rebirth, they really don't take long to kill. An Extra Myriad or Glacial on top of HF could kill the mobs just as easily. Of course a Barb can handle larger pulls, but the pulls in FC are only so big due to the locked doors. The sections are easily pullable by a BM with Balance.

    And finally, the center room is probably the easiest pull in the whole FC. Put on Physical Marrow and the two sprints will carry you through most of the room. Then you can either pop a speed powder and save the energy on your genie for Bramble or use Holy Path. When you are back near BB, stun, HF, gg. If you talk over the stun chain beforehand with other BMs, those mobs won't even move before they die.
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited February 2010
    I know plenty of fists BMs who have at least -0.15 and also 6-7k unbuffed.
    Oh, Dreamweaver. That's not the case here on HL, at least not in the 8x band. I'm sure there's plenty with TT99 and event gears out there, I just never meet them. Also, good point regarding spark-purifying, forgot about that.
    Wall-o-text regarding BMs
    Maybe it's just that I'm not used to running with good BMs who use genie skills and marrows to their fullest. As an archer, I'd really rather have a more conventional squad, but whatever works.
  • Motoko - Raging Tide
    Motoko - Raging Tide Posts: 250 Arc User
    edited February 2010
    Ehhh I don't see why an archer is needed for FC. Sharp tooth is sweet but they are seriously lacking in the burst AOE department. The fastest/safest way to kill every pull is for it to die in under 3 seconds. For this reason my favorite DDs in frost in order are

    1. Barb (ToP arma for 60k non crit lol)
    2. Wiz (any 2 spark)
    3. Psy (good burst/secondary disables)

    A Cleric I run with often even throws out a bramble rage for the lulz, the goal is to kill each pull instantly, it isn't gamma :P
    [SIGPIC][/SIGPIC]
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  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    best FC squad?
    xD
    2 BMs (one arcane healing BM) xD
    1 zombie archer
    1 wizard
    1 Barb
    1 Veno
    b:chuckle

    Lool~
    except runewolf decided to cheat. <---shot off his whirly slash of death before he finished speaking
    >.<'
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  • LloydAsplund - Sanctuary
    LloydAsplund - Sanctuary Posts: 3,899 Arc User
    edited February 2010
    Well, my fastest run was 1h and 20mins or so. Squad consisted of 1 barb, 2 bm, 2 cleric, 1 veno.
    I was early taught to work as well as play,
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    Full of work and full of play-
    I dropped the worry on the way-
    And God was good to me everyday.
  • Technotic - Sanctuary
    Technotic - Sanctuary Posts: 591 Arc User
    edited February 2010
    That does sound pretty amazing(The one posted first). I was wondering about that. BUT... Veno/Herc, Cleric, Archer. DONE!! Herc keeps aggro with bash, cleric for back up, Archer super DD. 2x exp for everyone! and 4x for the 2x weekend.

    For those of you who don't know what I mean by 2x exp, if you have a squad of 6, exp is split in 6. If there is a squad of 3, its split by 3. twice as much as 6 XD
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  • Brigid - Harshlands
    Brigid - Harshlands Posts: 1,332 Arc User
    edited February 2010
    I do agree that an archer is NOT the best of DDs for the AOE clusters, except possibly the last one where barrage will actually last more than 2 or 3 cycles. However, I'd say we make superior DDs for the bosses, as well as being good for things like clearing hands and shooting Frozen Heads. It's hard to top 30m of range, 16% Boss HP in one shot, and possibly highest DPS in squad.
    That does sound pretty amazing(The one posted first). I was wondering about that. BUT... Veno/Herc, Cleric, Archer. DONE!! Herc keeps aggro with bash, cleric for back up, Archer super DD. 2x exp for everyone! and 4x for the 2x weekend.

    For those of you who don't know what I mean by 2x exp, if you have a squad of 6, exp is split in 6. If there is a squad of 3, its split by 3. twice as much as 6 XD
    And Decaying Fragrance Armor Breaks the herc. GG. Also, it'd be much faster to do say, 2 or 3 runs using a full squad than to do 1 with a reduced squad.
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010
    For those of you who don't know what I mean by 2x exp, if you have a squad of 6, exp is split in 6. If there is a squad of 3, its split by 3. twice as much as 6 XD

    I don't think it splits exactly like that. You probably also take twice as long to complete and GG on the Bishop spawning boss. And who holds aggro for the 2 halls of phy mobs and center room? O_o. Guess herc but wouldn't your BoA pull aggro off reflect right away?
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  • Smobo - Heavens Tear
    Smobo - Heavens Tear Posts: 386 Arc User
    edited February 2010
    For those of you who don't know what I mean by 2x exp, if you have a squad of 6, exp is split in 6. If there is a squad of 3, its split by 3. twice as much as 6 XD

    Thats not how exp splitting works. 6 people in a squad will get more than half of what the 3 people squad get. This concept is what makes fishing squads work.
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  • Starchief - Sanctuary
    Starchief - Sanctuary Posts: 606 Arc User
    edited February 2010
    best fcc squad evah

    bm
    bm
    bm
    gm
    gm cleric
    [SIGPIC][/SIGPIC]
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010
    This concept is what makes fishing squads work.

    That's what I thought of when talking about exp splitting. b:chuckle
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    "Closing this for excess letter Q's" - hawk
  • Mikaelundin - Heavens Tear
    Mikaelundin - Heavens Tear Posts: 54 Arc User
    edited February 2010
    let me just start out by stating the obvious, higher level = faster run
    and also this is more of a rant than anything

    ideal ff squad : bm, cleric, veno, spot, spot, spot (use spot for whatever, barb arch wiz doesnt matter, your dd of choice)

    genie skillls:
    bm - alpha male, tangling mire, spot, spot (use spot for top if your not vit build)
    cleric - whatever clerics use to make the party live, should have absolute domain for random crazy death mishaps (though they shouldnt happen), also have chi skill for BB, is used a lot, also tangling mire to help with phy dmg
    veno - chi skill, tangling mire, whatever else they want
    EVERYONE IN PARTY MUST HAVE HOLY PATH MAXED

    way to do frost:

    bm - gather every mob you see, whether it be magical mobs, phys mobs, bosses, flying mobs, get it bring it back to the group, heavens flame, TM, aoes and they will drop like flies. when tanking bosses, i find using zerk pole or those swords with provoke is easily aggro kept.

    cleric - bb at specific spots in the run, use ih to heal bm when tanking, of course purify and all that mumbo jumbo for select bosses. bb will mainly be used unless the bm does not have enough vit or mag resist to take all the mag mobs

    veno - PASS SPARKS!!!! i cannot stress this enough, i dont care that your herc can take aggro, i dont care that your nix is BLAGH BLAH BLAH veno is support as far as im concerned, therefore, pass sparks to cleric as much as possible, whether they say they dont need it, give them sparks or when the bm is gathering mobs and comes back to no bb, partywipe usually occurs. also use pets on bosses, acts as a 7th person fighting the boss and takes no dmg unless on aoe boss durrrr

    other classes - just do whatever it is you do, keep up with the group, dont die, all that jazz

    the group as a whole - USE HOLY PATH, keep the bloody heck up with the bm and cleric, where they are, you should be right next to them killing things, if not, just gtfo for you are useless.

    fastest ive done frost in was 41 minutes, we wouldve been 5 minutes off the time but i needed a washroom break after the sleep boss before the big room.

    in ending - frost is friggen easy, each run should be done within an hour, if not, then why bother going in the first place? besides, bm can get more exp in VOS than frost in an hour.

    mp
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010
    O_o cool story bro.
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    "Closing this for excess letter Q's" - hawk
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    best fcc squad evah

    bm
    bm
    bm
    gm
    gm cleric

    b:avoid
    we replaced teh cleric with a healer BM.
    b:shocked
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  • Astoru - Heavens Tear
    Astoru - Heavens Tear Posts: 822 Arc User
    edited February 2010
    BM, BM, Barb, Wiz, Wiz, Cleric

    Now that was fun. (In a good way)
    ●Wizard (Male) - Fasditious and pretentious, carries the arrogance of intellectual superiority. Feels the need to remind everyone of his world-ending power, but grows a little manic and unhinged when he finally is allowed to unleash it. "Ahh-hahahahaha!! NOW YOU ALL BURN!!!!"
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  • Miasora - Lost City
    Miasora - Lost City Posts: 167 Arc User
    edited February 2010
    I've just done my very first FC run today b:victory

    I had a squad made of: Barb 93, BM 88, Wiz 89, Wiz 87, Veno 81 and me Cleric 81 ^.^

    Yeah, I was the lowest level and I never done a Frostcover run before. But, it went good, pro members explained what to do, everyone just need to follow it and it's worked well. Though it tooks like ~2 1/2 h, because we had many breaks due to those explainations, someone's afk, smoke's break, bathroom, snack, drink and etc. etc. etc. xD

    Anyway... it needs so much action, it's sooo FUN! And the exp/ spirits rewards is awesome :D
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  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010

    Now, THAT's teh squad.
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • MagicHamsta - Lost City
    MagicHamsta - Lost City Posts: 10,466 Arc User
    edited February 2010
    Now, THAT's teh squad.

    me got one better.
    (O.O)
    we replaced teh veno too.
    xD
    darthpanda16: Firefox crashed on me. Aryannamage: I don't think I am a GM that would be new.
    Hawk:Do this. closing thread
    frankieraye: I'll see if we can replace the woman with a stick figure and the tiger fangs with marshmallows.//Issues like these need to get escalated quickly to minimize the damage.
    Kantorek: Yeah.. you should try it. It's awesome.
    Sihndra: Nope- not currently possible under any circumstances. Sorry.
    LokisDottir: I mean...not haunting the forums, nope nope..
    Konariraiden: You don't know what you are up against. You will lose.
    Waiting for...Hamster Packs!
    58% chance to get tokens
    41% chance to get an all class pet hamster....but they has already been freed by the magic hamster.
    1% chance to get ban hamstered with the message "Hamsters United!"
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  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited February 2010
    me got one better.
    (O.O)
    we replaced teh veno too.
    xD

    Idk if I agree using F3 for flying. I'd put it right in between BDIS and Pyrogram.
    [SIGPIC][/SIGPIC]

    "Closing this for excess letter Q's" - hawk
  • swordprincess
    swordprincess Posts: 1 Arc User
    edited February 2010
    I did a Barb, BM, Veno, Veno, Cleric, Cleric that totally OWNED.

    Although, I think it depends on the specific people, as well as the FB you are doing.