Kinda ok assasin combo...

Posts: 3 Arc User
edited February 2010 in Assassin
I've noticed that some sins are finding it difficult to survive in pve... being squishy and all... I've formulated a combo that would help in one way or another... It is effective for me in pve... especially for melee mobs (meaning attacking u face to face) and kinda ok for mobs in long range... but not sure in pvp... well... here it goes...

melee mobs- tackling slash->puncture->deepsting->let them bleed->give a wake-up finishing move if not use tackling again...

(melee mobs won't be able to move close to you and attack and thus do any damage... the skills of a sin has a bit farther range that melee attacks... just keep ur distance by a bit and they wont touch you... please note that some melee mobs has a spell of some sort which is kinda long range also... so in these situations i suggest u give em a throathcut wake-up call... they will run then throw them your knife...)

ranged- knife throw or shadow jump->tackling slash->puncture->deepsting->wake-up call

(ranged are irritating especially when they tend to run and gain some distance from you... a lot of problem may occur when they do that... One of this is that u may attract other mobs by trying to catch up on them... and a few blows from 2 or more mobs attacking you will hurt... The reason I use shadow jump sometimes is that u are beside the mob already... and a tackling slash will prevent them from running away... u will probably be hitted more by a ranged mob as compared to the melees with this combo...)

mage mobs (meaning those who uses magic skills)- these are the worst for me especially the flower monster who like to poison u... just give'em throatcut that should shut the um...

Please note: Throathcut and deepsting costs vigor... that's why my favorite skill is the tackling slash... if u have rising drgaon its good to throw em every time u get a chance too... because it has a bit long cooldown... also u might want to spam the focused mind (for better survivability) and wolf emblem (for more crit damage) they give u vigor as well...

Genie skills like leaf dance and second wind is also good... i tend to abuse those skills from my genie... it helps a lot especially when u wanna cost-cut on potions...

Depending on your build and equipment will be the number of skills that you will have to use to kill monsters... I like 1str 4dex... Others don't think so... But "I" do and that's what matters... It gives me the strength to kill mobs with minimum skills... Pls add something if u want... I'm not a pro thus U may have a different set of combos... pls share it with me also...b:chuckle
Post edited by allenpauco on

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Comments

  • Posts: 12 Arc User
    edited February 2010
    Melee mobs I like to use:
    Tackling Slash>Puncture Wound>Rib Strike>Slipstream.

    Magic/Ranged mobs I just use the same, but I port in close so they can't run. Rib Strike is a bit MP heavy, but with a focus powder up, I never really have any issues. If the magic mob is hitting a little harder than I like, I hit them with a Throatcut after Tackling Slash and auto-attack them with Windshield while they're standing there twiddling their thumbs.
  • Posts: 249 Arc User
    edited February 2010
    combos i liked to use(even at lower lvl) were spark > Slipstream> normal attack. Was so tired of skill spamming i just hit like crazy^^(ofc buffend with bp and so on)^^
  • Posts: 133 Arc User
    edited February 2010
    Any good combo relies on these facts :

    - Start using skills that build chi
    - Then put a dmg skill that uses chi
    - finish off with either regular attacks or non-chi skills.
    - put skills in a combo so the cooldown times are put into account.

    You never put a skill that uses chi at start, you put some that build it so you can use another skill that needs it.
    Skills with a longer cooldown are best placed at the end of the combo, so you can start the combo again with the skills that are already cooled down.

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